Non violent Quests?
#1
Posté 16 novembre 2012 - 08:00
I was big fan og the landsmeet in DAO in the political meeting in Awakenings. I thought they were fun distractions from the main quest and were exciting. I also liked making descisions that effected all of Amaranthine. I know a lot of people have asked about having non violent resolutions to quests but how about quests that just straight up dont involve combat. If rumors about owning a castle are true then this could be a fun factor to add in.
Anybody else looking for something similar in DA3?
#2
Posté 16 novembre 2012 - 08:03
#3
Posté 16 novembre 2012 - 08:04
And made feel the player more powerful.
Modifié par Felya87, 16 novembre 2012 - 08:04 .
#4
Posté 16 novembre 2012 - 08:06
But I wouldn't have a problem with this at all, the Landsmeet scene was decent for a nonviolent quest but the trial in NW2 (yesiknowthatisnotabiowaregameiamjustusingitasanexample) was the epitome for non violent, yet still compelling, quests for me.
#5
Posté 16 novembre 2012 - 08:56
#6
Posté 16 novembre 2012 - 11:37
#7
Posté 17 novembre 2012 - 12:43
#8
Posté 17 novembre 2012 - 12:48
#9
Posté 17 novembre 2012 - 12:51
#10
Posté 17 novembre 2012 - 01:03
"I've got what you need. Look for the package in bay D-24."
Nah, I prefer killing. Especially in Thedas.
Modifié par iOnlySignIn, 17 novembre 2012 - 01:04 .
#11
Posté 17 novembre 2012 - 01:13
#12
Posté 17 novembre 2012 - 03:21
In Skyrim, I liked helping Viarmo finish of that one poem for the 'badass-er'. (Ignoring the fact that, yes, more unnecessary combat to get it. Apparently singing is just the bard's hobby, the important part is that you are able to stab ghosts.) It was fun in its own right, and you got to see the fruits of your labours when Viarmo took your suggestions and ran with them.
Even if you don't explicitly have non-violent quests, some breaks from violence is favoured. Many of you may have played the Mass Effect series? In Mass Effect 2, the area of the Collector ship as you first stalk through it is one of my favourite parts. BECAUSE THERE IS NO COMBAT. The rest of the game had enemies attacking you for excuse reasons so you'd have someone to shoot, but the long walk in the empty ship really helped to set the atmosphere and build up tension and anticipation, so that for once, when the enemies turned up I welcomed them.
Modifié par Karsciyin, 17 novembre 2012 - 03:23 .
#13
Guest_Lathrim_*
Posté 17 novembre 2012 - 03:25
Guest_Lathrim_*
#14
Posté 17 novembre 2012 - 06:36
#15
Posté 17 novembre 2012 - 07:03
#16
Posté 17 novembre 2012 - 08:10
#17
Posté 17 novembre 2012 - 08:21
#18
Posté 17 novembre 2012 - 10:16
I'd love to see something like that in DA3.
Also as examples - long time ago in ME1 you could spend few hours on a Citadel without any single fight. And ME2 had some non-combat "discovery" missions, there were few - but they were good. So - yeah, I'm all for non violent and non combat gameplay. Preferably - with "social" skills involved.
Modifié par Nrieh, 17 novembre 2012 - 10:18 .
#19
Posté 17 novembre 2012 - 03:46
#20
Posté 17 novembre 2012 - 04:19
#21
Posté 17 novembre 2012 - 04:22
#23
Posté 17 novembre 2012 - 09:44
Karsciyin wrote...
I support this. I tire of games that seem to think we need to slaughter someone every few seconds to keep us entertained. In World of Warcraft the friggin' deer chase you the length of the continent for your blood (well, at least until they added deaggro ranges to stop people training high-level mobs into low-level areas - now the deer are just stupid-territorial). Maybe I'd like to explore, or discover, or talk with people, or learn a new skill, or something.
In Skyrim, I liked helping Viarmo finish of that one poem for the 'badass-er'. (Ignoring the fact that, yes, more unnecessary combat to get it. Apparently singing is just the bard's hobby, the important part is that you are able to stab ghosts.) It was fun in its own right, and you got to see the fruits of your labours when Viarmo took your suggestions and ran with them.
Even if you don't explicitly have non-violent quests, some breaks from violence is favoured. Many of you may have played the Mass Effect series? In Mass Effect 2, the area of the Collector ship as you first stalk through it is one of my favourite parts. BECAUSE THERE IS NO COMBAT. The rest of the game had enemies attacking you for excuse reasons so you'd have someone to shoot, but the long walk in the empty ship really helped to set the atmosphere and build up tension and anticipation, so that for once, when the enemies turned up I welcomed them.
Some of the most enjoyable loyalty missions in ME2 were the non-combat ones, like Thane's and Samara's. They are entirely based around the story and talking your way through/out of the situation, along with a bit of 'stealth' in Thane's, and they're fantastic. Tali's actual trial was great too, and the ending part of Garrus' loyalty mission. If that had been the entirety of their loyalty missions, I'd have still loved them.
#24
Guest_Lightning Cloud_*
Posté 17 novembre 2012 - 09:58
Guest_Lightning Cloud_*
#25
Guest_Galvanization_*
Posté 17 novembre 2012 - 10:44
Guest_Galvanization_*
Lightning Cloud wrote...
Stealth should be a mechanic in everything tbh. I don't care if it makes sense or not, I should get to be a ninja.
Preferrably of the Cyborg variety.





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