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Non violent Quests?


29 réponses à ce sujet

#1
Mark of the Dragon

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Is their a chance we will have non-violent quest lines in DA3?
 
I was big fan og the landsmeet in DAO in the political meeting in Awakenings. I thought they were fun distractions from the main quest and were exciting. I also liked making descisions that effected all of Amaranthine. I know a lot of people have asked about having non violent resolutions to quests but how about quests that just straight up dont involve combat. If rumors about owning a castle are true then this could be a fun factor to add in.

Anybody else looking for something similar in DA3?

#2
LostInReverie19

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I too would like to see some non-violent quests in DA3. I also enjoyed the ones we had in DA:O and Awakening. They were really fun and interesting, because as you said, you could affect the outcomes of the game due to your choices. Now of course the majority of the quests will involve combat in DA3, but I do hope they add in a few that are purely story and choice based. :)

#3
Felya87

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I'd like to have them. First thing first, is refreshing have a break from one fight to another, and than is just great made decisione and see how those change things, even if we don't see them first hand.
And made feel the player more powerful.

Modifié par Felya87, 16 novembre 2012 - 08:04 .


#4
Fredward

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Please tell me we are not going to see a thread about the inclusion of bunny-hugging in DAI next. :|


But I wouldn't have a problem with this at all, the Landsmeet scene was decent for a nonviolent quest but the trial in NW2 (yesiknowthatisnotabiowaregameiamjustusingitasanexample) was the epitome for non violent, yet still compelling, quests for me.

#5
RedWulfi

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I hated how most of the people you spoke with in DA2 went bat**** crazy and attacked you. Like hardly anyone tried making a deal with you unless it was to take a bribe. I also hated how if you weren't diplomatic you couldn't solve arguments -.-; Bring back Coercion please.

#6
Iron Star

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Please, no fetch quests. I got sick and tired of them in ME3...

#7
Evil_Jashinist

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No fetch-quests, no... But some sneaky infiltration ones for rouges? >D

#8
edwardhazelden

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Well, I guess we could always have a quest to sweep the floor or something, not sure how epic that would be though.

#9
Saberchic

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Count me in with the adding-some-non-violent-quests group. I like some variety in my games.

#10
iOnlySignIn

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"Look what I found. Your reason for living."

"I've got what you need. Look for the package in bay D-24."

Nah, I prefer killing. Especially in Thedas.

Modifié par iOnlySignIn, 17 novembre 2012 - 01:04 .


#11
JimboGee

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I'm all for the non-violent option I would also like to see a knock out option included. If you manage to sneak up on a guard or whatever you have the option to incapacitate them for x mins or whatever.

#12
snackrat

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I support this. I tire of games that seem to think we need to slaughter someone every few seconds to keep us entertained. In World of Warcraft the friggin' deer chase you the length of the continent for your blood (well, at least until they added deaggro ranges to stop people training high-level mobs into low-level areas - now the deer are just stupid-territorial). Maybe I'd like to explore, or discover, or talk with people, or learn a new skill, or something.

In Skyrim, I liked helping Viarmo finish of that one poem for the 'badass-er'. (Ignoring the fact that, yes, more unnecessary combat to get it. Apparently singing is just the bard's hobby, the important part is that you are able to stab ghosts.) It was fun in its own right, and you got to see the fruits of your labours when Viarmo took your suggestions and ran with them.

Even if you don't explicitly have non-violent quests, some breaks from violence is favoured. Many of you may have played the Mass Effect series? In Mass Effect 2, the area of the Collector ship as you first stalk through it is one of my favourite parts. BECAUSE THERE IS NO COMBAT. The rest of the game had enemies attacking you for excuse reasons so you'd have someone to shoot, but the long walk in the empty ship really helped to set the atmosphere and build up tension and anticipation, so that for once, when the enemies turned up I welcomed them.

Modifié par Karsciyin, 17 novembre 2012 - 03:23 .


#13
Guest_Lathrim_*

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I would love that. Especially political quests.

#14
Mark of the Dragon

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Of course combat is fun and important but I think it is also important to have quests and things like this to get away from the combat every now and then. It adds a bit of reality and depth to the game. Also, like I said if we are in charge of our own castle we cannot just expect it to run itself so its a perfect chance for Bioware to implement such quests :)

#15
Sable Rhapsody

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One of my favorite things about PS:T was how most of the combats were entirely optional. If you didn't want to, you didn't have to fight. Period. In practice, there were plenty of quests that were undoable without an combat section (or cheating), but there were still lots of quests with non-combat solutions as an option.

#16
Ausstig

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More politics, the holding court in Awakening was great fun, maybe as an inquisitor we could be called into advise a king/lord/owner of local pub, during court. Maybe even investigate like a crime or something.

#17
KiwiQuiche

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One of my fave quests from DAO was the Jail Break one at the start. I loved that one the most.

#18
NRieh

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I guess, MotA was a good example of combat and non-combat ballance. No tideous "filling" waves of mobs, interesting mini-bos and boss fights, some politics, some talks, some romance-sensitive banter and companions involvement, some fun, some brainwork with puzzles. From game design point of view, imo, it was just brilliant.  As much as I loved "Legacy" story part - as much I hated it's endless combats.

I'd love to see something like that in DA3.

Also as examples - long time ago in ME1 you could spend few hours on a Citadel without any single fight. And ME2 had some non-combat "discovery" missions, there were few - but they were good. So - yeah, I'm all for non violent and non combat gameplay. Preferably - with "social" skills involved.

Modifié par Nrieh, 17 novembre 2012 - 10:18 .


#19
Mark of the Dragon

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Good to know Im not the only one!

#20
Puzzlewell

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I enjoy non-combat missions myself. I feel it helps to break up the game a bit and keep things interesting. This is why as far as ME is concerned, Samara's and Thane's loyalty missions were my favorite. That isn't to say there's something wrong with combat, I just really like the times when I'm not forced to stab everything with a pulse in order to complete a goal.

#21
Olive Oomph

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I enjoy non-violent quests a lot, even fetch quests, if they don't get out of hand. They are a nice change from all the fighting.

#22
FINE HERE

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edwardhazelden wrote...

Well, I guess we could always have a quest to sweep the floor or something, not sure how epic that would be though.

Do you mean like this?

#23
ReallyRue

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Karsciyin wrote...

I support this. I tire of games that seem to think we need to slaughter someone every few seconds to keep us entertained. In World of Warcraft the friggin' deer chase you the length of the continent for your blood (well, at least until they added deaggro ranges to stop people training high-level mobs into low-level areas - now the deer are just stupid-territorial). Maybe I'd like to explore, or discover, or talk with people, or learn a new skill, or something.

In Skyrim, I liked helping Viarmo finish of that one poem for the 'badass-er'. (Ignoring the fact that, yes, more unnecessary combat to get it. Apparently singing is just the bard's hobby, the important part is that you are able to stab ghosts.) It was fun in its own right, and you got to see the fruits of your labours when Viarmo took your suggestions and ran with them.

Even if you don't explicitly have non-violent quests, some breaks from violence is favoured. Many of you may have played the Mass Effect series? In Mass Effect 2, the area of the Collector ship as you first stalk through it is one of my favourite parts. BECAUSE THERE IS NO COMBAT. The rest of the game had enemies attacking you for excuse reasons so you'd have someone to shoot, but the long walk in the empty ship really helped to set the atmosphere and build up tension and anticipation, so that for once, when the enemies turned up I welcomed them.


Some of the most enjoyable loyalty missions in ME2 were the non-combat ones, like Thane's and Samara's. They are entirely based around the story and talking your way through/out of the situation, along with a bit of 'stealth' in Thane's, and they're fantastic. Tali's actual trial was great too, and the ending part of Garrus' loyalty mission. If that had been the entirety of their loyalty missions, I'd have still loved them.

#24
Guest_Lightning Cloud_*

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Stealth should be a mechanic in everything tbh. I don't care if it makes sense or not, I should get to be a ninja.

#25
Guest_Galvanization_*

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Lightning Cloud wrote...

Stealth should be a mechanic in everything tbh. I don't care if it makes sense or not, I should get to be a ninja.


Preferrably of the Cyborg variety.