Bioware go play dishonored
#1
Posté 17 novembre 2012 - 01:14
Use of creativity and innovation to manipulate the game mechanics to accomplish goals?
ACTUAL ARTISTIC INTEGRITY???!!11111oneoneone (as much as it pains for me to say those words together)
GASP
#2
Posté 17 novembre 2012 - 01:17
I'm sure at least some of the devs have played it. (Because it is absolutely GOTY)
Also "artistic integrity" does not mean what you think it does. You may be thinking something along the lines of "cohesive, well executed, and unique art style."
Modifié par Pseudocognition, 17 novembre 2012 - 01:27 .
#3
Posté 17 novembre 2012 - 01:32
Also, they make people looked deformed, like half melted claymation dolls.
#4
Posté 17 novembre 2012 - 01:35
#5
Posté 17 novembre 2012 - 01:36
xsdob wrote...
Also, they make people looked deformed, like half melted claymation dolls.
It's funny when you think about how, iirc, they said something about having "studied British morphology."
Personally I liked the clay/sculpted look a lot
Modifié par Pseudocognition, 17 novembre 2012 - 01:37 .
#6
Posté 17 novembre 2012 - 01:37
Pseudocognition wrote...
xsdob wrote...
Also, they make people looked deformed, like half melted claymation dolls.
It's funny when you think about how, iirc, they said something about having "studied British morphology."
Personally I liked the clay/sculpted look a lot
I do to, it makes things have a very stylized look.
It's just that most of the more common ones don't look good, but the ones that do look pretty good to me.
#7
Posté 17 novembre 2012 - 01:40
#8
Posté 17 novembre 2012 - 01:43
xsdob wrote...
Two choices, rigged, designed solely to make you choose between knocking an enemy out or killing them.
Also, they make people looked deformed, like half melted claymation dolls.
the amount of chaos and choices in the quests you cause actually affects what happens in the next level
For example: Killing the high overseer. Depending on your choices, the next level could have more guards because he was killed, no guards because he was not killed, tension between the overseer and guards if you decide to frame someone, and even affecting the conversations and attitude that the guards and overseers have to each other and to you.
#9
Guest_Catch This Fade_*
Posté 17 novembre 2012 - 01:43
Guest_Catch This Fade_*
Anything can apply to anything when you're trying to criticize something.Swagger7 wrote...
Dishonored is a great game. I just don't see how it applies to DA.
#10
Posté 17 novembre 2012 - 01:45
Lazengan wrote...
xsdob wrote...
Two choices, rigged, designed solely to make you choose between knocking an enemy out or killing them.
Also, they make people looked deformed, like half melted claymation dolls.
the amount of chaos and choices in the quests you cause actually affects what happens in the next level
For example: Killing the high overseer. Depending on your choices, the next level could have more guards because he was killed, no guards because he was not killed, tension between the overseer and guards if you decide to frame someone, and even affecting the conversations and attitude that the guards and overseers have to each other and to you.
I did both paths and I really didn't notice all that many changes. The only level that seemed to REALLY change was the last two.
#11
Posté 17 novembre 2012 - 01:48
Bioware has a long way to go if they want to match this game.
Modifié par slimgrin, 17 novembre 2012 - 01:51 .
#12
Posté 17 novembre 2012 - 01:49
Lazengan wrote...
Actual choices made through gameplay affecting the rest of the game?!
Use of creativity and innovation to manipulate the game mechanics to accomplish goals?
ACTUAL ARTISTIC INTEGRITY???!!11111oneoneone (as much as it pains for me to say those words together)
GASP
Wait, what?! A Bethesda game with Choices That Matter™? I'm astonished. Oh wait, there was the whole Megaton thing
in FO3 and the "You Can Kill Almost Anybody" feature in all of their open world RPGs. Sorry I must have been confusing these things with the real problem I have with Bethsoft games: appallingly shallow plots. Any yet I still play their games...That said, I'm willing to give Dishonored a chance, when it's much cheaper, in a year or so.
Modifié par The Teryn of Whatever, 17 novembre 2012 - 01:51 .
#13
Posté 17 novembre 2012 - 01:50
#14
Posté 17 novembre 2012 - 01:52
#15
Posté 17 novembre 2012 - 01:55
new vegas was 100x better game than skyrim. I do hope you don't take heavy inspiration from skyrim
#16
Posté 17 novembre 2012 - 01:56
Allan Schumacher wrote...
A ton of people at BioWare have. It's important to remember that many of us are pretty avid gamers. The other game that came out with Dishonored, XCOM, was also avidly played. Daily talk of what people were and were not doing in Dishonored could be overheard everywhere in the studio.
I'm sure DA3's levels have long been designed by now. Do they even approach anything in Dishonored?
#17
Posté 17 novembre 2012 - 01:57
As for New Vegas, it's probably my favourite RPG in the past couple of years. A ton of us are gamers that work for an RPG studio. There pretty much isn't an RPG that comes out that doesn't see a lot of playtime by staff in general.




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