Aller au contenu

Photo

Bioware go play dishonored


16 réponses à ce sujet

#1
Lazengan

Lazengan
  • Members
  • 755 messages
Actual choices made through gameplay affecting the rest of the game?!

Use of creativity and innovation to manipulate the game mechanics to accomplish goals?

ACTUAL ARTISTIC INTEGRITY???!!11111oneoneone (as much as it pains for me to say those words together)

GASP 

#2
Pseudo the Mustachioed

Pseudo the Mustachioed
  • Members
  • 3 900 messages
I wouldn't compare it to Dragon Age's approach, Dishonored is more "paragon/renegade"... if you want to draw a comparison to a Bioware game. Dishonored also lacks interpersonal relationships aside from the few instances you can interact with Emily, so... apples and oranges?

I'm sure at least some of the devs have played it. (Because it is absolutely GOTY)

Also "artistic integrity" does not mean what you think it does. You may be thinking something along the lines of "cohesive, well executed, and unique art style."

Modifié par Pseudocognition, 17 novembre 2012 - 01:27 .


#3
xsdob

xsdob
  • Members
  • 8 575 messages
Two choices, rigged, designed solely to make you choose between knocking an enemy out or killing them.

Also, they make people looked deformed, like half melted claymation dolls.

#4
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
Never played it, so I can`t really comment. But i got the impressin that Dishonoured is an action game or something?

#5
Pseudo the Mustachioed

Pseudo the Mustachioed
  • Members
  • 3 900 messages

xsdob wrote...
Also, they make people looked deformed, like half melted claymation dolls.


It's funny when you think about how, iirc, they said something about having "studied British morphology."

Personally I liked the clay/sculpted look a lot :D Makes the whole game look like a painting.

Modifié par Pseudocognition, 17 novembre 2012 - 01:37 .


#6
xsdob

xsdob
  • Members
  • 8 575 messages

Pseudocognition wrote...

xsdob wrote...
Also, they make people looked deformed, like half melted claymation dolls.


It's funny when you think about how, iirc, they said something about having "studied British morphology."

Personally I liked the clay/sculpted look a lot :D


I do to, it makes things have a very stylized look.

It's just that most of the more common ones don't look good, but the ones that do look pretty good to me.

#7
Swagger7

Swagger7
  • Members
  • 1 119 messages
Dishonored is a great game. I just don't see how it applies to DA.

#8
Lazengan

Lazengan
  • Members
  • 755 messages

xsdob wrote...

Two choices, rigged, designed solely to make you choose between knocking an enemy out or killing them.

Also, they make people looked deformed, like half melted claymation dolls.


the amount of chaos and choices in the quests you cause actually affects what happens in the next level

For example: Killing the high overseer. Depending on your choices, the next level could have more guards because he was killed, no guards because he was not killed, tension between the overseer and guards if you decide to frame someone, and even affecting the conversations and attitude that the guards and overseers have to each other and to you. 

#9
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Swagger7 wrote...

Dishonored is a great game. I just don't see how it applies to DA.

Anything can apply to anything when you're trying to criticize something.

#10
ejustinp

ejustinp
  • Members
  • 239 messages

Lazengan wrote...

xsdob wrote...

Two choices, rigged, designed solely to make you choose between knocking an enemy out or killing them.

Also, they make people looked deformed, like half melted claymation dolls.


the amount of chaos and choices in the quests you cause actually affects what happens in the next level

For example: Killing the high overseer. Depending on your choices, the next level could have more guards because he was killed, no guards because he was not killed, tension between the overseer and guards if you decide to frame someone, and even affecting the conversations and attitude that the guards and overseers have to each other and to you. 


I did both paths and I really didn't notice all that many changes. The only level that seemed to REALLY change was the last two.

#11
slimgrin

slimgrin
  • Members
  • 12 486 messages
Every game dev should play Dishonored. The atmosphere, the brilliant open-level design, the stubborn refusal to cling to familiar gaming tropes. Dishonored is one of the few titles out there that is completely free of the Hollywood aesthetic. It's also an excellent PC port and has a signature art style.

Bioware has a long way to go if they want to match this game.

Modifié par slimgrin, 17 novembre 2012 - 01:51 .


#12
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages

Lazengan wrote...

Actual choices made through gameplay affecting the rest of the game?!

Use of creativity and innovation to manipulate the game mechanics to accomplish goals?

ACTUAL ARTISTIC INTEGRITY???!!11111oneoneone (as much as it pains for me to say those words together)

GASP 


Wait, what?! A Bethesda game with Choices That Matter™? I'm astonished. Oh wait, there was the whole Megaton thing Image IPB in FO3 and the "You Can Kill Almost Anybody" feature in all of their open world RPGs. Sorry I must have been confusing these things with the real problem I have with Bethsoft games: appallingly shallow plots. Any yet I still play their games...

That said, I'm willing to give Dishonored a chance, when it's much cheaper, in a year or so.

Modifié par The Teryn of Whatever, 17 novembre 2012 - 01:51 .


#13
Nashimura

Nashimura
  • Members
  • 803 messages
I loved Dishonored but it was hardly the pinnacle of choices affecting narrative. I do think it would of felt more reactive if the whole chaos thing was secret, just a variable behind the scenes.

#14
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
A ton of people at BioWare have. It's important to remember that many of us are pretty avid gamers. The other game that came out with Dishonored, XCOM, was also avidly played. Daily talk of what people were and were not doing in Dishonored could be overheard everywhere in the studio.

#15
Lazengan

Lazengan
  • Members
  • 755 messages
Also go play fallout new vegas

new vegas was 100x better game than skyrim. I do hope you don't take heavy inspiration from skyrim

#16
slimgrin

slimgrin
  • Members
  • 12 486 messages

Allan Schumacher wrote...

A ton of people at BioWare have. It's important to remember that many of us are pretty avid gamers. The other game that came out with Dishonored, XCOM, was also avidly played. Daily talk of what people were and were not doing in Dishonored could be overheard everywhere in the studio.


I'm sure DA3's levels have long been designed by now. Do they even approach anything in Dishonored?

#17
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Eh, given the hostile origins of this thread, I think I'm going to close it down.

As for New Vegas, it's probably my favourite RPG in the past couple of years. A ton of us are gamers that work for an RPG studio. There pretty much isn't an RPG that comes out that doesn't see a lot of playtime by staff in general.