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Dragon Age can't please us all, but...


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#1
Madeline McQueen

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 Okay, I am constantly reading forums of people saying I don't like this, don't add that, I will stop playing if you do this, you will loose custoemrs if you do that. So we all know that Dragon Age (like everything in life) can't please us all. Or can they?  

We all want different things of course, we have our own ideas, impersonations, likes, dislikes, etc, etc. Well, instead of people begging Bioware not to do this or that, why not give ideas on how to please everyone? There is always a way around things, there's always a loopool.

For example, what I have said before is that I would love to see both my Warden and Champion come back in the third one. Play and work with them even. Not just talk to them. Others disagree. Which is fear enough, we all have our opinions. Well what if we can all get what we want more-or-less? This is just an idea, maybe to get around this situation you have to do a certain quest to "recruit" both your old characters. If you don't want to see them again then you don't have to do the quest. I believe this should also be a free quest not an added one you have to pay for.

Another situation. I've seen some people worry about the character Cullen joining you. Some don;t want to see him again. Again this can be solved easily just like in the previous games. In the other games you could easily tell them to simply to leave or not recruite them in the first place. This can happen again.

There where a couple more things I had in mind but have now forgotten them :pinched:. And yes, although there may be a couple that can't be solved, surely they ar eonly minor little things that we can all over look? 

Is there anything else anyone thinks should have a way around it? Feel free to say if you have any ideas or worries ^_^   





I had another idea about this actually. You know how some people
complain that they don't like the idea of their wardens coming back
because in their mind they have their own personalities? Well, there is a
way around that, it will just be more or even too much work for Bioware
sadly. Well like I said before, if our old Wardens can join us, if we
could control what they say then we can still keep their personalities
the same. So if someone had a joky Warden, nasty one etc, one can still
have that if one has the option to choose what they would like them to
say. Case solved. Some have said they don't like that in their minds
they have their own voices but short to hiring all the original voices
you can choose from in DAO, there's not really anything they can do
about that.

Modifié par Madeline McQueen, 02 décembre 2012 - 03:39 .


#2
silentassassin264

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Sure it could please everyone, if they spent a bajillion dollars to make everything with toggles and options out your nose. There is also no way that is financially feasible. Someone (some people rather) will not like Inquisition and there will be nothing Bioware can do about it even if they wanted to.

#3
David Gaider

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What you've suggested is the dreaded "toggle solution" -- essentially that any design issue can be solved by having the game accommodate both ways (and thus doing double the work) and allowing the player to choose which they prefer. Which is an idea that comes up on these forums in various configurations, but isn't usually very practical.

Insofar as followers go specifically, we'll always try to make them optional whenever we can-- DAO had 6 of 8 followers as optional and DA2 had 3 of 7 as optional. DA3 will likely be more like DAO in this respect, but we'll certainly see.

#4
Sharn01

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I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

I know you could eventually get rid of Fenris, but you had to keep him around a while and follow his personal quest to do so, and getting rid of him involved being an even bigger jerk then he is, rather then just saying, get lost jerk.

#5
Isaidlunch

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Sharn01 wrote...

I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

I know you could eventually get rid of Fenris, but you had to keep him around a while and follow his personal quest to do so, and getting rid of him involved being an even bigger jerk then he is, rather then just saying, get lost jerk.


IIRC it was pretty easy to avoid having him, you could miss his recruitment quest entirely and you could reject him when he asked for help invading the mansion.

#6
Sharn01

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Kazanth wrote...

Sharn01 wrote...

I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

I know you could eventually get rid of Fenris, but you had to keep him around a while and follow his personal quest to do so, and getting rid of him involved being an even bigger jerk then he is, rather then just saying, get lost jerk.


IIRC it was pretty easy to avoid having him, you could miss his recruitment quest entirely and you could reject him when he asked for help invading the mansion.


That answers half the question, who is the third then?

#7
rapscallioness

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Yeah, I can't imagine not gathering every companion available, whether I liked them, or not. If nothing else, it's just more content.

Although, it wasn't until my 2nd playthru of DAO that I got Sten. I left him in Lothering to go build up some persuasion points and, well...oops. I didn't even know he was supposed to be a companion. I thought it was like that first guy in a cage at Ostagar. Lol.

Not everybody is gonna like everything. We can't always get what we want. I mean honestly, if had things my way, we'd have PC backgrounds consisting of the Warden; Hawke, or a brand new PC.

They would be playable. This would make me nerd all over the floor. And when I was done...I would Nerd again! Just from the sheer replay value.

Alas..........

So, just as long as the game is a meaty, robust adventure. With interesting characters and storyline...and fun to play--then I'm good.

#8
sylvanaerie

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Sharn01 wrote...

Kazanth wrote...

Sharn01 wrote...

I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

I know you could eventually get rid of Fenris, but you had to keep him around a while and follow his personal quest to do so, and getting rid of him involved being an even bigger jerk then he is, rather then just saying, get lost jerk.


IIRC it was pretty easy to avoid having him, you could miss his recruitment quest entirely and you could reject him when he asked for help invading the mansion.


That answers half the question, who is the third then?


Trying to think...Sebastian?  He was DLC though so not sure if that counts.  Unless he's referring to the sibling who dies?  That's kind of a catch 22 though, in that you always lose one and don't get a choice in the matter.

Anyway, my first game I completely missed the Bait and Switch mission and never recruited Fenris.  And the game just marched on without any impact he could have had on it.

#9
silentassassin264

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David Gaider wrote...

What you've suggested is the dreaded "toggle solution" -- essentially that any design issue can be solved by having the game accommodate both ways (and thus doing double the work) and allowing the player to choose which they prefer. Which is an idea that comes up on these forums in various configurations, but isn't usually very practical.

Insofar as followers go specifically, we'll always try to make them optional whenever we can-- DAO had 6 of 8 followers as optional and DA2 had 3 of 7 as optional. DA3 will likely be more like DAO in this respect, but we'll certainly see.

I don't support the toggle solution but that is the only way some people will be pleased.  Hence why I said you can't please everyone.  You all are just going to have to make the game one way and people going to like it or not.  Choices and variables are nice but if you account for all that people want (basically all these threads requesting something or another), it would cost way too much and take way too much time.  

#10
rapscallioness

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And actually I don't think most ppl expect Their wants to necessarily be in the game. But at this point the BSN is like one big suggestion box.

There are some cranks, but most are essentially just writing down what they would like to see and putting it in the suggestion box.

#11
Pink Pony

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I am another person who gets the companions whether or not I like them. I even played through Chrono Cross several times just to get the forty-some characters. I only ever used 10 or so; I just wanted to have them all.

As for how to please me (and other people): please finish the game eventually.

#12
Kajagoogoo3

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Sharn01 wrote...

Kazanth wrote...

Sharn01 wrote...

I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

I know you could eventually get rid of Fenris, but you had to keep him around a while and follow his personal quest to do so, and getting rid of him involved being an even bigger jerk then he is, rather then just saying, get lost jerk.


IIRC it was pretty easy to avoid having him, you could miss his recruitment quest entirely and you could reject him when he asked for help invading the mansion.


That answers half the question, who is the third then?

I don't know if it was answered already but the 3rd was Sebastian who was DLC.

#13
cindercatz

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rapscallioness wrote...

And actually I don't think most ppl expect Their wants to necessarily be in the game. But at this point the BSN is like one big suggestion box.

There are some cranks, but most are essentially just writing down what they would like to see and putting it in the suggestion box.


Pretty much.

They've made some decisions (probably most everything by now) and they've decided pretty much what they want the brand to be at this point, and hopefully the thing as a whole will turn out to be a great game, good with the bad.

#14
Direwolf0294

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David Gaider wrote...

What you've suggested is the dreaded "toggle solution" -- essentially that any design issue can be solved by having the game accommodate both ways (and thus doing double the work) and allowing the player to choose which they prefer. Which is an idea that comes up on these forums in various configurations, but isn't usually very practical.

Insofar as followers go specifically, we'll always try to make them optional whenever we can-- DAO had 6 of 8 followers as optional and DA2 had 3 of 7 as optional. DA3 will likely be more like DAO in this respect, but we'll certainly see.


All I ask is that it's made clear which NPCs are intended to be companions and which aren't. The first time I played DA:O I left Sten in his cage because I didn't realise he was a companion. On the flip side, I was disappointed when it turned out Jowan wasn't a companion.

Modifié par Direwolf0294, 17 novembre 2012 - 08:04 .


#15
Wulfram

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Followers which aren't optional should have an in character reason why they're not optional. Having no answer to the question of why your PC lets this guy hang out with them would be annoying.

#16
Maria Caliban

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Sharn01 wrote...

I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

Elf dude.

#17
GipsyDangeresque

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Maria Caliban wrote...

Sharn01 wrote...

I am trying to remember who besides Isabella was optional in DA2, can someone fill me in?

Elf dude.


Oh sure, don't bother with his name because they're all the same.

You humans are all racist!

Modifié par Atemeus, 17 novembre 2012 - 12:04 .


#18
Guest_PurebredCorn_*

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Maybe Sebastian.

#19
TheRealJayDee

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Wulfram wrote...

Followers which aren't optional should have an in character reason why they're not optional. Having no answer to the question of why your PC lets this guy hang out with them would be annoying.


Indeed.

#20
Rpgfantasyplayer

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The optional ones in DA2 were Fenris, Isabela and Sebastian.

Modifié par Rpgfantasyplayer, 18 novembre 2012 - 02:09 .


#21
UrgentArchengel

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I'm pretty easy to please do the most part. Just...don't rush it like DAII. That game, I swear I could see the potential, but EA had to stick their dirty fingers in the punch bowl, and it got tainted. I just want them to take as much time as they can to get it just how they can without rushing. EA...patience, use the force, let the force guide you. Do not let your emotions get the better of you.

#22
Jonathan Seagull

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I would assume Sebastian was being left out of the equation, as there are nine companions if you include Sebastian and count the siblings separately. As DLC he's obviously optional (like Shale, who I'd likewise assume with the dog were the two beyond the eight mentioned for DAO).

If that's the case I'm not certain who the third would be, although it should be noted that I don't believe you're ever required to actually have Merrill in your active party. However, I don't want to get into the habit of parsing every detail of what the devs say, so I'll leave it there.

#23
BouncyFrag

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I just want a quality game. I don't worry about getting all the companions in a single playthrough. I hate to admit it, but I didn't get Liliana till my third time through DA:O by having not bothering to go into the Lothering Inn. But I will go through a game like this with using different companions for a majority of the time, such as going to Orzamaar early in the game to take Oghren along on all the other quests as well as to get fresh banter. I don't have any 'absolutes' for things that I 'must' have in DA3, but I do hope it has the depth of banter and companion interaction of DA:O.

#24
Heimdall

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As long as my Warden and Hawke make no appearance where I don't control them, I'll probably enjoy the game. I cannot adequately express how much I despise the idea.

#25
ElitePinecone

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rapscallioness wrote...

And actually I don't think most ppl expect Their wants to necessarily be in the game. But at this point the BSN is like one big suggestion box.

There are some cranks, but most are essentially just writing down what they would like to see and putting it in the suggestion box.


That's a good analogy, but in this case the suggestion box is public and some of the people submitting ideas expect their opinions to be listened to at all costs. The fact that it's on a public forum (instead of a one-way communication) and only a tiny non-representative sample of the fanbase as a whole participates means there's all sorts of false-concensus-building going on, too. 

The few hundred "I think x is good, please do it" threads are interesting for the sake of discussion, but problems emerge when clumps of fans attach themselves to an argument and then demand change based on a false reading of what "the fanbase" as a whole thinks, or wants. Not to mention that we'll never actually know what's feasible in terms of resources or opportunity cost, simply because we don't have the information. 

(and what's to say the devs don't have half a dozen other sources of constructive feedback - from their own market research to player telemetry to professional reviews in the gaming press)