Aller au contenu

DA3 Weapons: Make them as BIG as you want!


  • Veuillez vous connecter pour répondre
100 réponses à ce sujet

#51
CaptainBlackGold

CaptainBlackGold
  • Members
  • 475 messages

Filament wrote...

I support bigger weapons. I need a death scythe with a head the size of at least two Giant Floating Cheese Wheels


Corrected that for you since the developers do not like us using that "other" term and the great Mr. G. himself suggested the above as an alternative...

Oh, and on topic; as others have said, its not so much the length but the girdth (and why does that sound rude, crude and vulgar?).

And the notes on the pictures state that some of the largest sized weapons were only used for ceremonial purposes, not actual combat...

Maybe, just maybe a Giant Floating Cheese Wheel could have weilded them in battle, but not lesser men...:innocent:

#52
Guest_Trista Faux Hawke_*

Guest_Trista Faux Hawke_*
  • Guests

CaptainBlackGold wrote...


And the notes on the pictures state that some of the largest sized weapons were only used for ceremonial purposes, not actual combat...


 

No. It states that THAT sword in particular was used in **a** ceremony, carried by a bodyguard. (Also, note: Bodyguards are always on duty - especially at public events.) 

It also states that "two-handed swords were used first in war by specialist troops fighting on foot.
That's what combat is.   

And the other plaque (for a "typical" two handed sword, which implies NOT used in ceremonies) states that despite the immense size of such weapons, these swords average 8 - 10 pounds in weight.     

Unsure why you're trying to infer the opposite meaning of what is stated in plain english.

 

Modifié par Trista Faux Hawke, 17 novembre 2012 - 06:24 .


#53
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

CaptainBlackGold wrote...

Filament wrote...

two Giant Floating Cheese Wheels


Corrected that for you since the developers do not like us using that "other" term and the great Mr. G. himself suggested the above as an alternative...

Now that you mention it-- maybe Chakrams aren't such a bad idea.

#54
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
for me, the problem about big sword in DA is not about speed, but about it's UGLYNESS

#55
CaptainBlackGold

CaptainBlackGold
  • Members
  • 475 messages

Trista Faux Hawke wrote...

CaptainBlackGold wrote...


And the notes on the pictures state that some of the largest sized weapons were only used for ceremonial purposes, not actual combat...


 

No. It states that THAT sword in particular was used in **a** ceremony, carried by a bodyguard. (Also, note: Bodyguards are always on duty - especially at public events.) 

It also states that "two-handed swords were used first in war by specialist troops fighting on foot.
That's what combat is.   

And the other plaque (for a "typical" two handed sword, which implies NOT used in ceremonies) states that despite the immense size of such weapons, these swords average 8 - 10 pounds in weight.     

Unsure why you're trying to infer the opposite meaning of what is stated in plain english.


OK, if we are talking "plain English" may I point out "were used first in war..." This clearly refers to the origins of two handed swords and says nothing about "ceremonial" swords that were overly large and not used in battle.

And no, "body guards" are not necessarily "always on duty" if by "duty" you mean that their primary purpose is protection - there are such things as "ceremonial" guards, such as the "Beef-eaters" at the Tower of London. So ceremonial guards, carrying ceremonial weapons, does not necessarily imply that a particular weapon was also used in war - I mean, that's just plain English and all...

I believe that it is well established that the largest sized two-handed swords were strictly for ceremonial, rather than combat use. Wether these particular ones fall into that category may be debatable, but the inscription gives the impression that these might fit into that category.

I at least, am not arguing about either the length or even weight of such swords - see my comment above, written in fairly plain English...:innocent:

#56
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages
fantasy does not equal "historical accuracy based on a brief period of western human history" so yeah, use actual creative license, not a how to guide of ripping off lord of the rings

Conversly though, don't make weapons large enough to obstruct the character models completely, especiualy in cut scenes >__> i'm pretty sick of seeing andraste's crotch on mage hawke every 5 seconds

#57
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

The Teryn of Whatever wrote...

I'm cool with huge weapons, I just don't want to see Two-Handed Sword Flying Bumbah Attacks like we did in DA II. Those were stupid-looking and ridiculous.

Image IPB

Image IPB


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?

#58
deuce985

deuce985
  • Members
  • 3 572 messages

Realmzmaster wrote...

The Teryn of Whatever wrote...

I'm cool with huge weapons, I just don't want to see Two-Handed Sword Flying Bumbah Attacks like we did in DA II. Those were stupid-looking and ridiculous.

Image IPB

Image IPB


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


This is why I can't take arguments like that seriously...

DAO had just as many "cartoony" moments in their animations and nobody complained then. In fact, I'd argue they're even more ridiculous considering how slow the animations end up being. Having weight behind swings is fine but the way they're done in DAO isn't realistic at all. So, that throws the realism argument out the window immediately...

DAO had plenty of ridiculous over-the-top animations.

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

Modifié par deuce985, 17 novembre 2012 - 07:02 .


#59
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

deuce985 wrote...

Realmzmaster wrote...


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


This is why I can't take arguments like that seriously...

DAO had just as many "cartoony" moments in their animations and nobody complained then. In fact, I'd argue they're even more ridiculous considering how slow the animations end up being. Having weight behind swings is fine but the way they're done in DAO isn't realistic at all. So, that throws the realism argument out the window immediately...

DAO had plenty of ridiculous over-the-top animations.

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.


The problem I have is that gamers want to pick a scene out of DA2 without relating where it originated. DAO and Awakenings as you stated deuce985 started the silliness. 

#60
LTD

LTD
  • Members
  • 1 356 messages
Feel free to pour entire Wikipedia's worth of pics of Zweihanders, it doesn't really touch the actual heart of the matter.
Don't get so stuck with weight or size alone. When it comes to weapons in DA II, ultimately it is game's idea of inertia and perceived power in motion that pisses people off. Or to be specific, the absolute and complete lack of both. In DAII, you swing a flashlight around and this somehow makes stuff explode.

Combat in DA II is essentially a..performance by  bunch of people too busy looking cool to fight. It is like MTV music video version of combat in CRPG.   Action in DA II feels and looks like a PS2 era JRPG.

Action in DA:O looked so much better in all ways. I am mildly depressed and terrified how this is something that can be argued:o How can it not be a commonly accpeted fact:l

I hate DA II so much.

Modifié par LTD, 17 novembre 2012 - 07:37 .


#61
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
1) PS2 era (and modern) JRPGs are fine
2) DA2 looks nothing like them
3) because it's your opinion, not a fact

#62
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

LTD wrote...

Feel free to pour entire Wikipedia's worth of pics of Zweihanders, it doesn't really touch the actual heart of the matter.
Don't get so stuck with weight alone. When it comes to weapons in DA II, ultimately it is game's idea of inertia and perceived power in motion that pisses people off. Or to be specific, the absolute and complete lack of both. In DAII, you swing a flashlight around and this somehow makes stuff explode.

Combat in DA II is essentially a..performance by  bunch of people too busy looking cool to fight. It is like MTV music video version of combat in CRPG.   Action in DA II feels and looks like a PS2 era JRPG.

Action in DA:O looked so much better in all ways. I am mildly depressed and terrified how this is something that can be argued:o How can it not be a commonly accpeted fact:l

I hate DA II so much.



Because the two handed combat in DAO is too slow. The two handed weapon had to be used for both offense and defense. The speed of the two hander in DAO does not allow for defense. The two hander was used to block and parry not just swing it.

#63
LTD

LTD
  • Members
  • 1 356 messages

Filament wrote...

1) PS2 era (and modern) JRPGs are fine
2) DA2 looks nothing like them
3) because it's your opinion, not a fact


Really good work at dissecting them important portions of my post!!

#64
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

LTD wrote...

Filament wrote...

1) PS2 era (and modern) JRPGs are fine
2) DA2 looks nothing like them
3) because it's your opinion, not a fact


Really good work at dissecting them important portions of my post!!


If you hate DA2 that is fine, but imho  the silliness began in DAO. Check out Baldur's Gate and Temple of Elemental Evil if have not already.

#65
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I didn't have anything to say about the lack of inertia. I tend to agree about that actually.

It's irrelevant to the point I was making, though.

#66
ledod

ledod
  • Members
  • 289 messages
oh yes, make 'em big Image IPB

#67
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages

ledod wrote...

oh yes, make 'em big Image IPB

Image IPB
Could still be bigger, but it is a start.

#68
Guest_Trista Faux Hawke_*

Guest_Trista Faux Hawke_*
  • Guests
My sword's bigger than yours. Prepare to be emasculated.

#69
Nefla

Nefla
  • Members
  • 7 750 messages
I already knew real two handed swords could be as tall as a person, but they are thin and used with two hands, the swords in DA2 are very wide, very thick, and swung around by small skinny people with one hand as if they were swinging a dagger. They're obviously not trying to be realistic, it was just another obvious JRPG influence like the larger, brighter eyes on all the characters, the super skinny/narrow huge eyed elves, the clean and hardly textured skin, etc...Of all the things I would give a crap about in DA3 weapon size would not be one.

#70
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 609 messages
I heard Oghren's sword is pretty big.

#71
slimgrin

slimgrin
  • Members
  • 12 486 messages
One of my biggest complaints about fantasy games in general. It's not the length that's the problem, it's the width..*cough*

It really does look stupid though. Both DA and DA2 did it.

Modifié par slimgrin, 17 novembre 2012 - 10:19 .


#72
Pink Pony

Pink Pony
  • Members
  • 86 messages

Trista Faux Hawke wrote...

Pink Pony wrote...

Trista Faux Hawke wrote...

someone at least acknowledge how cute the kitty is, btw.

She is adorable. What’s her name? How old is she?

 

she's my late kitty gwen - she was 5 at the time. i have another black kitty now named penny. she's super sweet and she's around 5 as well. but she doesn't pose for pictures quite as adorably. had to use this one. hehe.

That is a very cute pose. Cats always seem to sleep in the cutest positions.

#73
Pink Pony

Pink Pony
  • Members
  • 86 messages

BouncyFrag wrote...

ledod wrote...

oh yes, make 'em big Image IPB

Image IPB
Could still be bigger, but it is a start.

That looks more like a paddle than a sword to me. Maybe you can smack people with it?

#74
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages
It's not the length that's the problem. It's the bulk.

If the swords in-game were as delicate as these, I don't hink anyone would complain. And I'm confident you won't find axes or hammers anywhere near as large as those in-game.

Assuming they're as dense as steel, I've calculated the mass of the 2-handed mauls in Dragon Age at about 40kg. That's far too heavy.

Yes, the swords in Dragon Age aren't too long. No one is claiming they're too long. But they are too big.

There's more to size than just length.

#75
ledod

ledod
  • Members
  • 289 messages

Sylvius the Mad wrote...

It's not the length that's the problem. It's the bulk.



mmhmm, pah-reach Image IPB