Realmzmaster wrote...
The Teryn of Whatever wrote...
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You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?
The Ogre and Dragon kill animations in DAO were rare. They would only appear after you'd killed a very tough foe, and only a few times throughout a playthrough. It was fitting for a special moment.
To take that type of animation and use it constantly makes it less, not more "awesome".
The problem with the mega-swords and other animesque design choices is that they're out of place. The reason why they work in JRPGs and the like is that the entire setting is built with that same cartoonish surreal feel. Thedas mostly feels like a western RPG, and like a medieval fantasy setting, so it should have slightly more realistic swords (smaller than an oak tree).