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DA3 Weapons: Make them as BIG as you want!


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#76
Sylvius the Mad

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deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.

#77
BouncyFrag

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Pink Pony wrote...

BouncyFrag wrote...

ledod wrote...

oh yes, make 'em big Image IPB

Image IPB
Could still be bigger, but it is a start.

That looks more like a paddle than a sword to me. Maybe you can smack people with it?

Image IPB

#78
The Teyrn of Whatever

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Realmzmaster wrote...

The Teryn of Whatever wrote...

I'm cool with huge weapons, I just don't want to see Two-Handed Sword Flying Bumbah Attacks like we did in DA II. Those were stupid-looking and ridiculous.

Image IPB

Image IPB


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


No. That kill animation was awesome. I love the Ogre special kill and the Dragon special kill because they look reasonably realistic. The attacker performing the Ogre kill in DA:O looks to be climbing the body of its victim, which is full of WIN! The Flying Bumbah Attack just looks dumb and has nothing in common with either of those kill animations in DA:O. Don't try to draw comparisons...

On that note, I also miss the random decapitations from DA:O. Much better than enemies dying and breaking apart into chunks of meat...

Modifié par The Teryn of Whatever, 18 novembre 2012 - 02:14 .


#79
BouncyFrag

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The Teryn of Whatever wrote...

Realmzmaster wrote...

The Teryn of Whatever wrote...

I'm cool with huge weapons, I just don't want to see Two-Handed Sword Flying Bumbah Attacks like we did in DA II. Those were stupid-looking and ridiculous.

Image IPB

Image IPB


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


No. That kill animation was awesome. I love the Ogre special kill and the Dragon special kill because they look reasonably realistic. The attacker performing the Ogre kill in DA:O looks to be climbing the body of its victim, which is full of WIN! The Flying Bumbah Attack just looks dumb and has nothing in common with either of those kill animations in DA:O. Don't try to draw comparisons...

On that note, I also miss the random decapitiations from DA:O. Much better than enemies dying and breaking apart into chunks of meat...

I also enjoyed the random finishers in DA:O and shield bash. I once shield bashed a baddie over to Sten who then insta-killed it with one of his epic finishers. I once saw Morrigan perform the Ogre kill animation (she was an arcane warrior) and I had to stop playing for a few minutes due to laughter.

#80
deuce985

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Sylvius the Mad wrote...

deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.


How do you know the weight of every material used in the DA universe(or known DA universe)? Forgive me for my ignorance, but I don't remember any lore mentioning any of this...

I could be wrong of course.

#81
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deuce985 wrote...

Sylvius the Mad wrote...

deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.


How do you know the weight of every material used in the DA universe(or known DA universe)? Forgive me for my ignorance, but I don't remember any lore mentioning any of this...

I could be wrong of course.


Just an observation...

Why the need of extensively big weapons at all (ignoring the weight here completely)? Not logical; to be lethal weapons do not have to be big....Image IPB

#82
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Pink Pony wrote...

Trista Faux Hawke wrote...

Pink Pony wrote...

Trista Faux Hawke wrote...

someone at least acknowledge how cute the kitty is, btw.

She is adorable. What’s her name? How old is she?

 

she's my late kitty gwen - she was 5 at the time. i have another black kitty now named penny. she's super sweet and she's around 5 as well. but she doesn't pose for pictures quite as adorably. had to use this one. hehe.

That is a very cute pose. Cats always seem to sleep in the cutest positions.

 

hehe yes. she loved to hug her little legs while she slept.

#83
berelinde

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I was always of the impression that weapons are made larger-than-life in fantasy RPGs for visibility reasons and because the art department finds fantastical shapes more interesting to model than utilitarian straight edges. We all know that daggers aren't really two feet long and don't resemble meat cleavers, but six-inch spikes in the hands of rogues don't look particularly menacing (although they would be lethal - the blades on a food processor aren't very big, either, but look what they do to chicken parts). Of course, the key features of daggers are speed and stealth, so short-sword length cleavers kind of miss the point for other reasons, but never mind. Personally, oversized weapons don't bother me all that much. Bows as thick as your elbow, on the other hand... how do you even draw that thing without it splitting?

#84
Maria Caliban

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Sylvius the Mad wrote...

deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.

Most weapons and armor are made from metal. The majority of pre-industrial buildings were made from stone or wood.

#85
The Six Path of Pain

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Me I really don't give a damn about the size of the weapons,I just want the DAII combat to go away and never come back XP

#86
philippe willaume

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Maria Caliban wrote...

Sylvius the Mad wrote...

deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.

Most weapons and armor are made from metal. The majority of pre-industrial buildings were made from stone or wood.


Yes that being said it you can make a sword that wide and lond, surely rogue/rouge/red/light purple/ dark orange, could wear full plate then.

phil

#87
Wolfspawn

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YES. Swords need to get bigger. I hope my character's sword is big. REALLY big. He needs a big, long, curved sword. Curved. Sword.

#88
Sejborg

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I agree. The game needs to look dumb.

#89
Welsh Inferno

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No. No no no.

Just aim to make the swords look nice. Not ridiculous looking.

#90
Foune

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The swiss zweihander dosn't strike me as a huge weapon, it looks like a perfectly balanced sword, but it looks pretty thin and I've no idea how much that material can handle. Something like the hayder's razor is a huge weapon and it looks to clumsy to even be a weapon.

#91
berelinde

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Vladiostroke wrote...

The swiss zweihander dosn't strike me as a huge weapon, it looks like a perfectly balanced sword, but it looks pretty thin and I've no idea how much that material can handle. Something like the hayder's razor is a huge weapon and it looks to clumsy to even be a weapon.

The first time fiance saw Hayder's Razor, he thought it was a surveying tripod.

#92
Sylvius the Mad

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Maria Caliban wrote...

Sylvius the Mad wrote...

deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.

Most weapons and armor are made from metal. The majority of pre-industrial buildings were made from stone or wood.

Because metal didn't have appropriate characteristics.  If it were super-light, it would.

#93
Herr Uhl

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Sylvius the Mad wrote...

Maria Caliban wrote...

Most weapons and armor are made from metal. The majority of pre-industrial buildings were made from stone or wood.

Because metal didn't have appropriate characteristics.  If it were super-light, it would.

That would depend on availability.

#94
Fast Jimmy

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I would sacrifice weapon size for more nuanced information/Codex info on unique weapons in a heartbeat.

#95
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Realmzmaster wrote...

deuce985 wrote...

Realmzmaster wrote...


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


This is why I can't take arguments like that seriously...

DAO had just as many "cartoony" moments in their animations and nobody complained then. In fact, I'd argue they're even more ridiculous considering how slow the animations end up being. Having weight behind swings is fine but the way they're done in DAO isn't realistic at all. So, that throws the realism argument out the window immediately...

DAO had plenty of ridiculous over-the-top animations.

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.


The problem I have is that gamers want to pick a scene out of DA2 without relating where it originated. DAO and Awakenings as you stated deuce985 started the silliness. 


I think when things are generally unpopular, people will do anything just to bring it down even more, despite the fact that the 'thing' was already present in a previous installment.

#96
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Sylvius the Mad wrote...

Maria Caliban wrote...

Sylvius the Mad wrote...

deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.

If they have access to some super-light materials, we should evidence of it their architecture.

We don't.

Most weapons and armor are made from metal. The majority of pre-industrial buildings were made from stone or wood.

Because metal didn't have appropriate characteristics.  If it were super-light, it would.


Finance is also a factor. Even though our daring troupe of overdue hormones can buy almost any weapon in Thedas, I suppose that building an entire city out of metal would have been beyond the financial capabilities of any government at the time. Plus, without the proper equipment, it would have taken ages to mine enough metal to build a town.

#97
Sith Grey Warden

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Realmzmaster wrote...

The Teryn of Whatever wrote...
...


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


The Ogre and Dragon kill animations in DAO were rare. They would only appear after you'd killed a very tough foe, and only a few times throughout a playthrough. It was fitting for a special moment.

To take that type of animation and use it constantly makes it less, not more "awesome".

The problem with the mega-swords and other animesque design choices is that they're out of place. The reason why they work in JRPGs and the like is that the entire setting is built with that same cartoonish surreal feel. Thedas mostly feels like a western RPG, and like a medieval fantasy setting, so it should have slightly more realistic swords (smaller than an oak tree).

#98
Sith Grey Warden

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deuce985 wrote...

Once again, people try to draw parallels in our world to a completely fictional fantasy realm. They don't even use the same material we use. How can anyone know the weight of a blade in the DA universe? It could look like a tree trunk but a certain material make it light as a feather.


Yet the same materials are used to make mauls. Mauls depend on their weight for effectiveness. If they were made of these supposed lightweight materials, they would not carry the force needed to smash things. Also, the same metal would then be used to make the ridiculously oversized heavy plate armor from DAO, which has thankfully been removed.

#99
garrusfan1

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I agree accept with the dwarves in DAO the great sword did sometimes drag but that doesn't mean they couldn't swing them

#100
Realmzmaster

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The Teryn of Whatever wrote...

Realmzmaster wrote...

The Teryn of Whatever wrote...

I'm cool with huge weapons, I just don't want to see Two-Handed Sword Flying Bumbah Attacks like we did in DA II. Those were stupid-looking and ridiculous.

Image IPB

Image IPB


You mean like the kill animation in DAO where the warrior leaps up like the picture above and kills the ogre?


No. That kill animation was awesome. I love the Ogre special kill and the Dragon special kill because they look reasonably realistic. The attacker performing the Ogre kill in DA:O looks to be climbing the body of its victim, which is full of WIN! The Flying Bumbah Attack just looks dumb and has nothing in common with either of those kill animations in DA:O. Don't try to draw comparisons...

On that note, I also miss the random decapitations from DA:O. Much better than enemies dying and breaking apart into chunks of meat...


No the kill animation does not show the warrior climbing the body like Duncan did with the ogre at the Battle of Ostagar. The warrior is literally jumping up in the air like the above picture and killing the ogre. 

Here it is on youtube www.youtube.com/watch