David is a writer, you're barking up the wrong tree.Corvus I wrote...
Dear David Gaider,
A tool set would be nice. Nothing to special, something along the lines of DAO would work quite well.
What are your thoughts please?
tarreur
Will Bioware PLEASE PLEASE PLEASE release a toolset for DA3 this time around?
#26
Posté 17 novembre 2012 - 10:24
#27
Posté 17 novembre 2012 - 10:28
krul2k wrote...
Texture mods aside ive yet to come across a mod that actually makes me want to replay my game, most of the mods ive seen for the latest bioware games are just glorified ****** feasts either adding/modding stupid sex scenes or unclothing an whoring up of all the female characters in the game, is it any wonder they dont want anyone tinkering with there game, i certainly wouldnt seeing what the majority of mods available are like
****** fests?
You obviously have not looked at the playable mods section. there are some great mods out there that sadly NEVER got the appreciation they deserved
#28
Posté 18 novembre 2012 - 02:23
Melca36 wrote...
krul2k wrote...
Texture mods aside ive yet to come across a mod that actually makes me want to replay my game, most of the mods ive seen for the latest bioware games are just glorified ****** feasts either adding/modding stupid sex scenes or unclothing an whoring up of all the female characters in the game, is it any wonder they dont want anyone tinkering with there game, i certainly wouldnt seeing what the majority of mods available are like
****** fests?
You obviously have not looked at the playable mods section. there are some great mods out there that sadly NEVER got the appreciation they deserved
Agreed, mods are the only reason that I even bothered to buy the PC version of DAO after renting the PS3 version. The DAO mods on the nexus add 100 of additional playing hours to the game.
- frostajulie aime ceci
#29
Posté 18 novembre 2012 - 02:25
#30
Posté 18 novembre 2012 - 02:26
xsdob wrote...
They already said they would, this is an old issue.
[citation needed]
#31
Posté 18 novembre 2012 - 02:28
Pseudocognition wrote...
xsdob wrote...
They already said they would, this is an old issue.
[citation needed]
- frostajulie aime ceci
#32
Posté 18 novembre 2012 - 02:28
The conclusion to draw from their saying "we'd like to" is not "we will" but "our interest in releasing one is not the issue preventing us from doing so."
In short: They want to, but it's not a simple thing and they probably won't.
#33
Posté 18 novembre 2012 - 02:29
xsdob wrote...
He's talking about internal tools. Not a toolset for release to the community.
#34
Posté 18 novembre 2012 - 02:29
xsdob wrote...
Pseudocognition wrote...
xsdob wrote...
They already said they would, this is an old issue.
[citation needed]
Thank you for citing.
Toolsets are used interally. This doesn't guarantee said tools will be released.
Modifié par Pseudocognition, 18 novembre 2012 - 02:30 .
#35
Posté 18 novembre 2012 - 02:32
Frankly, any questions are unanswerable until spring, becasue the DA teams has stated they will only have information for people in the spring, so really, making a demand like this won't do much.
Frankly, I'm surprised they haven't locked the multiple threads on this, maybe that's a good sign, maybe not, I'm not sure.
#36
Posté 18 novembre 2012 - 02:33
xsdob wrote...
It's more evidence pointing in the direction they will have it than there is to support it not having a toolset.
Again, they make tools for themselves. In order to make the game.
Tools are not something they make exclusively for the fans to play with later.
#37
Posté 18 novembre 2012 - 02:35
xsdob wrote...
It's more evidence pointing in the direction they will have it than there is to support it not having a toolset.
No, it isn't. Unless your assertion is that developers do not use toolsets themselves to make their own games.
Which is completely wong.
The way "toolsets" as we on the forums know them work is they are adapted from the toolsets the developers use themselves to make the game. Mark Darrah is talking about the latter here, and considering they're working on a new engine here, it's perfectly reasonable to think that work on internal tools is very important.
I mean sure, be optimistic if you like, all we're saying is that Tweet isn't evidence for what you think it is.
xsdob wrote...
Frankly, I'm surprised they haven't locked the multiple threads on this, maybe that's a good sign, maybe not, I'm not sure.
They only lock duplicates.
Modifié par Upsettingshorts, 18 novembre 2012 - 02:38 .
#38
Posté 18 novembre 2012 - 06:27
If all the tools are made in house then there is a better chance but that is not a guarantee. This is why Bioware is making very few statements about DA3 until they have something to show. Gamers start taking anything Bioware says as something that will be and misconstrue what was said.
Modifié par Realmzmaster, 18 novembre 2012 - 06:29 .
#39
Posté 18 novembre 2012 - 06:36
Upsettingshorts wrote...
They have said they'd like to. Which is what they said before Dragon Age 2, for which there was no toolset.
The conclusion to draw from their saying "we'd like to" is not "we will" but "our interest in releasing one is not the issue preventing us from doing so."
In short: They want to, but it's not a simple thing and they probably won't.
Well you know, given what we've seen over the past months, anything short of a ME3 ending spectacle will move the developer in a predicatable direction of which the fans are demanding. I mean a DA3 engine will be awesome. But I really have no say, but perhaps putting a thread like this out there will gather enough attention for the devs to notice. Keep it on their mind when they go about their team meetings.
#40
Posté 18 novembre 2012 - 06:43
#41
Posté 18 novembre 2012 - 06:44
#42
Posté 18 novembre 2012 - 08:12
Hopefully it'll be a game worth modding
#43
Posté 18 novembre 2012 - 08:24
xsdob wrote...
Well, seems I was mistaken in what I thought the tweet meant, oh well. Sorry for wasting your guys time, didn't know any better.
No worries, being user-side and trying to work out exactly what everything means can be a headache.
Long story short, here's the problem with toolsets. The devs could theoretically just take the toolset they use to make the game and ship it with the game. If they did, there'd be an immediate outcry of "WTF IS THIS?!" It'd be very user unfriendly, and only those with experience in game development and programming would be able to make sense of it in a reasonable amount of time. As it stands, even the relatively user-friendly NWN, DA:O, and Skyrim toolsets can still get pretty arcane the deeper you go.
The resource cost comes not in developing the toolset, but in taking the dev toolset and making it something that fans can actually use without a) taking a bunch of classes or
Modifié par Sable Rhapsody, 18 novembre 2012 - 08:24 .
#44
Posté 18 novembre 2012 - 09:03
and plz, if anything just need to cite bethesda, have you ever used the CK for skyrim? its buggy on a good day, and can easily break the game.
But the fans learned how to use it and made tutorials and stuff and have made some really wonderful mods for the game. But then agian, Skyrim is pretty much a sandbox game.
and if they really want to out do bethesda, make a system that will allown people to make mods on the PC and be able to port them onto consoles.
#45
Posté 18 novembre 2012 - 09:06
I don't think this is as easy as you think it is, due to certification for console proccesses.Nightdragon8 wrote...
and if they really want to out do bethesda, make a system that will allown people to make mods on the PC and be able to port them onto consoles.
#46
Posté 18 novembre 2012 - 09:12
Xewaka wrote...
I don't think this is as easy as you think it is, due to certification for console proccesses.
It works for some games. Little Big Planet, for example, but that's because the game was created with easy-to-use creation tools that worked right there in the PS3, and the developers had such a heavy focus on user-created content. Not many games match that emphasis on fan tools.
#47
Posté 18 novembre 2012 - 09:35
#48
Posté 18 novembre 2012 - 10:33
Easier, actually. Mods means the game has a longer Hard Drive life and thus, it makes it more likely that the consumer will buy the DLC.Sharn01 wrote...
Tougher to sell DLC when players can make their own.
#49
Posté 18 novembre 2012 - 12:17
#50
Posté 18 novembre 2012 - 01:41
Sable Rhapsody wrote...
xsdob wrote...
Well, seems I was mistaken in what I thought the tweet meant, oh well. Sorry for wasting your guys time, didn't know any better.
No worries, being user-side and trying to work out exactly what everything means can be a headache.
Long story short, here's the problem with toolsets. The devs could theoretically just take the toolset they use to make the game and ship it with the game. If they did, there'd be an immediate outcry of "WTF IS THIS?!" It'd be very user unfriendly, and only those with experience in game development and programming would be able to make sense of it in a reasonable amount of time. As it stands, even the relatively user-friendly NWN, DA:O, and Skyrim toolsets can still get pretty arcane the deeper you go.
The resource cost comes not in developing the toolset, but in taking the dev toolset and making it something that fans can actually use without a) taking a bunch of classes orbreaking the game.
Ship it with the game? When was the last this happened, just make it downloadable, and people who knows how to work with it can give it a shot. No?:innocent:





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