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Will Bioware PLEASE PLEASE PLEASE release a toolset for DA3 this time around?


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#101
fdgvdddvdfdfbdfb

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David Gaider wrote...
Yeah, just an additional comment that "not a priority" shouldn't be taken as "the modders aren't important to us". Sure, their potential audience consists of PC users only, but that's still a significant number of people... and, despite comments about DLC, they're really not competition on that front. Mods are, in fact, a boon that extends the lifespan of the game on PC's. Players who are still playing a game are more likely to buy DLC for it. So it actually helps us on that front, if you think about it.

That's a good theory that works for the most part, but you have to admit that mods do act as competition for the developer to step up DLC quality. For example if absolutely everything was locked down, a simple colour swap of an armour would be a luxury, but if it wasn't anyone and their two grandmas can figure out how to do it themselves.

#102
Travie

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Realmzmaster wrote...

Amirit wrote...

I already learned that the best way to chase BW team from a topic (and to shut up everyone else in there) is to ask that question. Still, I hope to get an answer one day (naive, I know). So, here it is - statistic.

That phrase from David Gaider "... PC users only, but that's still a significant number of people..." implies that there are much more people play BW games on consoles then on PC. Is there any numbers somewhere to look at?


If VGChartz number (take them with a grain of salt) are anything to go by the numbers for DAO are:

XBox 2.38 million
PS3  1.49 million
PC       .41 Million

DA2

XBox .96 million
PS3   .64 million
PC     .46 million 

Not counting digital downloads.

The console market is bigger than the PC market by a wide margin.




Digital sales are far outweighing physical sales in the PC market these days, one of the reasons that PC sales are booming while the consoles have seen a month over month decline for the last 2 years. 

#103
Fast Jimmy

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The licensing for a third-party / user generated content would be a nightmare. + reviewing of the content in legal and checking that it is not breaking the main game.


From my understanding, the third party licensing is much less of an issue now with Frostbite, since DICE is a subsidiary of EA. For DA2, they were licensing out to outside companies to get their old engine to support features it wasn't originally scoped to do. Now, from my (limited) understanding, most of the engine work and tools needed to create content are being made (primarily) DICE and Bioware themselves.

Getting DICE to give away and support a kit for free would be a hard battle to fight. But if the kits (and some of the mods create with it) were paying DICE and adding more money into the overall EA machine, those hurdles would have a way of disappearing.

Modifié par Fast Jimmy, 21 novembre 2012 - 08:35 .


#104
Amirit

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Realmzmaster wrote...
If VGChartz number (take them with a grain of salt) are anything to go by the numbers for DAO are:

XBox 2.38 million
PS3  1.49 million
PC       .41 Million

DA2

XBox .96 million
PS3   .64 million
PC     .46 million 

Not counting digital downloads.

The console market is bigger than the PC market by a wide margin.


Thank you!
So, for discs - sure and it's clear. Even if it's not an absolute truth - it's a good indicator. I am totally convinced now on a box-sale any console beats PC.

But for PC "digital download" - is a lot these days. Actually, all digital downloads are for PC only. Would be nice to know that number too. I wonder if a publisher makes more money selling digital copies then boxes (considering all troubles and sharing profit with shops).

#105
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Yeah, that's not gonna happen - wouldn't want modders upstaging the development team (which wouldn't be hard to do).

#106
Sylvius the Mad

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David Gaider wrote...

So, yes, that would be exceptionally cool. But, no, like Allan said I really doubt it can happen-- certainly not on release, anyway.

I can't imagine anyone reasonably expecting a toolset to be available on release.

Personally, I like a toolset because it makes looking at the game's mechanics a lot easier.  If the game isn't well documented (and almost no game is, these days), the only way to see the formulae that run the combat mechanics is to open up the game and look inside.  Without the toolset, that's harder to do.

Mods are great.  Personally, my enjoyment of DAO was improved tremendously by Detailed TooltipsNo Follower Auto-Level, and Pre-1.02 Spells.

#107
Allan Schumacher

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From my understanding, the third party licensing is much less of an issue now with Frostbite, since DICE is a subsidiary of EA.


3rd party application integration often still exists even with an in house engine. It existed with Eclipse and I literally mentioned it still being an issue in this very thread.

Sure, we don't run into a "we've licensed this engine from idSoftware, so we have to deal not only with the 3rd party apps but ALSO id" but that's only part of the puzzle.

#108
Fast Jimmy

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^

Sorry, I was more responding to the previous poster saying it would be a 'nightmare' in terms of both licensing and legal issues. While it is certainly an issue, I don't think that would be 'nightmare' level (not like it would have been with the Eclipse engine), just 'not worth the cost.' But obviously I am not the expert on the hurdles or their nuances.

#109
Chromie

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Sylvius the Mad wrote...

David Gaider wrote...

So, yes, that would be exceptionally cool. But, no, like Allan said I really doubt it can happen-- certainly not on release, anyway.

I can't imagine anyone reasonably expecting a toolset to be available on release.


Even Bethesda couldn't do that I'm sure no one would mind waiting for a toolset. Hell Witcher 2 came out in 2011 and the toolset won't be out until 2013.

#110
AstraDrakkar

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From what Mr. Gaider and Mr. Schumacher have said, I gather that we probably won't be seeing a toolset in DA3 either. How depressing.

#111
PirateJoe73

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AstraDrakkar wrote...

From what Mr. Gaider and Mr. Schumacher have said, I gather that we probably won't be seeing a toolset in DA3 either. How depressing.


Hrm, so are we looking at a potential DA2 but with a 3?

I just have a hard time seeing why other game companies seem to be able to do this for PC gamers and still be very successful but here, it is off the table already.  Guess I will have to wait and see, it pays to be cautious as a gamer. Maybe they will surprise us and DA3 will actually be as good as DAO was.

#112
The_11thDoctor

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like the other 20 billio9n threads on a toolset for DA, I support this. I want one bad. Even if its, (I pray not) a paid dlc even if a day 1 dlc, I want it this time around.

#113
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aang001 wrote...

like the other 20 billio9n threads on a toolset for DA, I support this. I want one bad. Even if its, (I pray not) a paid dlc even if a day 1 dlc, I want it this time around.


Yes! I would pay to be able to mod my game! I would not be insulted by a first day DLC. I can even wait if necessary. But being able to mod my games is a huge part of my gaming.

Hoping for a toolset! It's looking grim though. :crying:

#114
Cell1e

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Scr0ll wrote...

aang001 wrote...

like the other 20 billio9n threads on a toolset for DA, I support this. I want one bad. Even if its, (I pray not) a paid dlc even if a day 1 dlc, I want it this time around.


Yes! I would pay to be able to mod my game! I would not be insulted by a first day DLC. I can even wait if necessary. But being able to mod my games is a huge part of my gaming.

Hoping for a toolset! It's looking grim though. :crying:


Oh yes, I would be happy to pay for a set of tools for the modders to use. I think it would be an excellent way for me to support a game series I love so much! Image IPB

#115
Archereon

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Making a Toolkit a paid DLC would be pointless unless its really cheap; it'll be cracked within a week. PIracy being impossible to inhibit on PC (on consoles it takes a modicum of effort from the party attempting to pirate games) is the reason many companies are reluctant to develop for it, and since toolkits are generally free, modders would be even more likely than usual to pirate it.

#116
Sylvius the Mad

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I'd pay for a toolset.

#117
joshko

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I don't think charging for a toolset is that unreasonable. Provided it's not ridiculously expensive. It certainly would be a wiser investment than paying real money so that your companions could wear slightly different armor.

#118
Fast Jimmy

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Archereon wrote...

Making a Toolkit a paid DLC would be pointless unless its really cheap; it'll be cracked within a week. PIracy being impossible to inhibit on PC (on consoles it takes a modicum of effort from the party attempting to pirate games) is the reason many companies are reluctant to develop for it, and since toolkits are generally free, modders would be even more likely than usual to pirate it.


my suggestion also included requiring any mods created to be distributed through a Bioware site, and to require a charge (a modest ~$1) for mods over a certain size would generate profit for he developer, the publisher and more than coed the costs of any third party developer expenses. 

For instance, a small mod that gives some extra outfits/skins would be small enough in size to be given for free, but a modded creating mods with new characters/dungeons/dialogue/etc. would likely cross the size threshold to require a charge, which both the modded and developer would gain profit from. 

This would create greater mod quality content if modded a could make money on their content, which could create a market for small companies to create truly high quality content, as opposed to just fan-driven labor of loves. 

But I'm just dreaming. They'll just skip out on a kit altogether, as its simpler to just say no rather than to risk money and time on a completely unfounded business design. 

#119
Fast Jimmy

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^

Ugh. I hate posting from my phone. I apologize for the poor Autocorrects and grammar.

#120
jackofalltrades456

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Although I could guarantee that people would complain non-stop about having to pay for a feature that is normally free ( Day 1 DLC), I'd support a priced toolset since I normally download mods rather than create them.

Sadly, from what the Devs have been posting in this thread, we're not going to seeing a toolset in Dragon Age 3.

Modifié par jackofalltrades456, 22 novembre 2012 - 06:54 .


#121
Bfler

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jackofalltrades456 wrote...

Sadly, from what the Devs have been posting in this thread, we're not going to seeing a toolset in Dragon Age 3.


Shouldn't surprise anyone. 

Let the people open their wallets for appearence and weapon packs.

#122
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Personally I don't often go for the pimp my Warden mods. I love the more hardcore stuff that fixes bugs, repairs broken dialogue etc. But especially I LOVE the heavy mods that adds ambient (more town life) or adds scenes (Wedding scenes, funerals etc). Those type of mods are worth a lot of extra gameplay and can have all my money any day.

I see no problem in charging for these things, be it BW or private. Take a site like the TSR, that is not connected to EA and are making quite a bit of money from subscriptions.

Could a toolset be licensed?

#123
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I think it all depends on what the developers want. If they want a game to have a very long life and still be played for years to come because they are proud of it and want to see it grow then a toolset is a very good option.

If however they want to keep people giving them money for DLC or multiplayer micro transactions and eagerly awaiting the next installment they wont.

Now which one is Bioware likely to choose ? Having finished their last game with a message to buy DLC, turning a single player game into multiplayer and including day one DLC it doesn't take a genius to work it out.

It's a lot of work for no profit and the smiles of happy satisfied customers will not pay for a Ferrari to drive to work in. The only advantage to a developer is that they could release an incomplete and rushed game and leave it up to the modders to fix and make the players happy whilst still taking the credit and looking like the good guys again so perhaps they should.

But to all the people that think they will I'm sorry to say but I believe you're living in the past with regards to this company.

#124
fchopin

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Sylvius the Mad wrote...

I'd pay for a toolset.


Same +1

#125
Archereon

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Then you're in the minority because the vast majority of modders would laugh at a feature that's pretty much always free (included with price of the game) and either pass or pirate it. Forcing distribution through a BioWare site would also be an issue since BioWare would probably axe mods that aren't their taste (and I'm not just talking porn mods), and forcing people to pay for mod uploads or downloads would strangle the modding community in its infancy.

Modifié par Archereon, 23 novembre 2012 - 03:40 .