It's better not to kick noobs from Gold and Plat games
#126
Posté 07 décembre 2012 - 09:19
#127
Posté 07 décembre 2012 - 09:24
#128
Posté 07 décembre 2012 - 09:30
Stinja wrote...
Don't kick them, I still need three more first aid medals for Squad Elite challenge.
I got that the day Retaliation was released. On bronze.
#129
Posté 07 décembre 2012 - 09:33
#130
Posté 07 décembre 2012 - 09:35
newbs learn, noobs don't.
Modifié par Dalis918, 07 décembre 2012 - 09:36 .
#131
Posté 07 décembre 2012 - 09:35
RedJohn wrote...
I've carried N7 1 on platinum,
I don't kick people no matter the loadout or level.
Where were people like you when I was kicked from every game for a week straight on Bronze back in March?
#132
Posté 07 décembre 2012 - 09:35
#133
Posté 07 décembre 2012 - 09:35
Teach them. See them about to rocket a lone Atlas? Open up with small-arms, and tell them to do the same. Save your rockets for clusters of high-tier hostiles. (I've seen a new player go from basically suicide runner to Garrus-level in no time.)
Weapons loadout. Getting tired of your newer (Or veteran) squadmates breaking cover, running for ammo, and getting took down? Convince them of how necessary it is to carry a sidearm. After all, there are many Marines, Soldiers, Airmen, and even Sailors alive to this day because they chose to open up with their sidearm.
Ammo Spec: We've all had that moment. A Banshee inbound, last guy up, and all we brought was Cryo 1 Ammo. You can never guess what you are going to end up facing, but it's always a good idea to vary your loadouts within the squad. Communication is key.
Use your Squad Leader (you know, the one hosting? The one with 'Leader' listed at his name?) as a Squad Leader. Even if they're a level 1, give them a chance to test their abilities. Maybe you'll find a Patton or MacArthur somewhere in your ranks. Listen to their advice. Veteran players that aren't squad leader, act less like an SPC who 'knows everything', and more like an NCO who has seen just about everything. I ran with a guy (BattleBorn) who basically played as the NCO to my character's CPT. It worked out beautifully, and I learned some new tactics.
COMMUNICATE. Always attempt (even if you don't have voice comms) to let your squad know what's up. Try to get them to take positions, move as a team.
Coop games are a TEAM effort. To survive (especially on Gold and Platinum) you need to work together. (Side note, I am surprised that Platinum doesn't send full-on Reapers or Harvesters at you.)
You're playing this RPG to pretend you are a warrior for a minute. It doesn't hurt to throw out your CoD 'God of War' tactics, because only your shields regen, remember. And in real life, we don't have shields. So play the way you should be playing COD: Pop out of cover, fire. Pop back in. Have your SAW-man (Revenant, Phaeston with Ammo Cap, or Typhoon) lay down suppressive fire when you move. Make it rain grenades if your enemy is entrenched.
Got a biotic, N7, or Havoc who loves to close the distance (Havoc Strike, Shadow Strike, Biotic Charge)? Rake the enemy with fire to soften their ranks up for your pal. That makes them less likely to die in the middle of two phantoms and a bunch of turrets.
Hit me up if you want some Squad tactics. Right now I run Bronze-Silver (Maybe gold) in an attempt to bolster my pathetic armory.
Feedback: Did your squad leader make a bad call? Let him know with concise words, not, 'That was #%$%#-ing stupid.'
For instance, when I was running with BattleBorn, I suggested bunkering at or near the LZ. He stated that was a bad idea, as the enemies all come flocking. So we compromised. Keep playing cat and mouse till about 20 seconds, and then bunker at the LZ. Works every time.
Modifié par Hellbender041, 07 décembre 2012 - 10:56 .
#134
Posté 07 décembre 2012 - 09:38
Hellbender041 wrote...
Always remember. You started out as that n00b. If you want your squad to perform their duties to the best of their abilities, take the time to teach them. If they run off and use up all their medigels after rushing a cluster of baddies with withering firepower, let them sit the rest of that wave out. Let them know that the rest of the squad doesn't just exist as their saviors.
Teach them. See them about to rocket a lone Atlas? Open up with small-arms, and tell them to do the same. Save your rockets for clusters of high-tier hostiles. (I've seen a new player go from basically suicide runner to Garrus-level in no time.)
Weapons loadout. Getting tired of your newer (Or veteran) squadmates breaking cover, running for ammo, and getting took down? Convince them of how necessary it is to carry a sidearm. After all, there are many Marines, Soldiers, Airmen, and even Sailors alive to this day because they chose to open up with their sidearm.
Ammo Spec: We've all had that moment. A Banshee inbound, last guy up, and all we brought was Cryo 1 Ammo. You can never guess what you are going to end up facing, but it's always a good idea to vary your loadouts within the squad. Communication is key.
Use your Squad Leader (you know, the one hosting? The one with 'Leader' listed at his name?) as a Squad Leader. Even if they're a level 1, give them a chance to test their abilities. Maybe you'll find a Patton or MacArthur somewhere in your ranks. Listen to their advice. Veteran players that aren't squad leader, act less like an SPC who 'knows everything', and more like an NCO who has seen just about everything. I ran with a guy (BattleBorn) who basically played as the NCO to my character's CPT. It worked out beautifully, and I learned some new tactics.
COMMUNICATE. Always attempt (even if you don't have voice comms) to let your squad know what's up. Try to get them to take positions, move as a team.
Coop games are a TEAM effort. To survive (especially on Gold and Platinum) you need to work together. (Side note, I am surprised that Platinum doesn't send full-on Reapers or Harvesters at you.)
how about geth Armatures and Colossus?
#135
Posté 07 décembre 2012 - 09:40
Bolo Xia wrote...
i politely inform them of their situation on the mic and proceed to tell them they can stay if they want to, but i also let them know how to set the difficulty from random to bronze incase they do leave.
the point is not if i could carry them, the point is they may not have any fun in their 1st game, especially if they are new to shooters and such.
no point in being a rude a-hole to someone, unless they are a Douchebag to me or in game 1st.
believe it or not there are nice cool people out there, i know.... its hard to believe after 5 seconds on these forums but it is true.
besides everyone i play with could be a potential friend until proven otherwise.
I Agree, I like to play gold matches as a few of my friends arent able to play these highier levels. But I do always get slightly paranoid about being kicked at the end of the match i have just joined and seem to be having one of those 'can't hit anything get hit by everything' days.
#136
Posté 07 décembre 2012 - 09:40
#137
Posté 07 décembre 2012 - 09:43
Dalis918 wrote...
Hellbender041 wrote...
Always remember. You started out as that n00b. If you want your squad to perform their duties to the best of their abilities, take the time to teach them. If they run off and use up all their medigels after rushing a cluster of baddies with withering firepower, let them sit the rest of that wave out. Let them know that the rest of the squad doesn't just exist as their saviors.
Teach them. See them about to rocket a lone Atlas? Open up with small-arms, and tell them to do the same. Save your rockets for clusters of high-tier hostiles. (I've seen a new player go from basically suicide runner to Garrus-level in no time.)
Weapons loadout. Getting tired of your newer (Or veteran) squadmates breaking cover, running for ammo, and getting took down? Convince them of how necessary it is to carry a sidearm. After all, there are many Marines, Soldiers, Airmen, and even Sailors alive to this day because they chose to open up with their sidearm.
Ammo Spec: We've all had that moment. A Banshee inbound, last guy up, and all we brought was Cryo 1 Ammo. You can never guess what you are going to end up facing, but it's always a good idea to vary your loadouts within the squad. Communication is key.
Use your Squad Leader (you know, the one hosting? The one with 'Leader' listed at his name?) as a Squad Leader. Even if they're a level 1, give them a chance to test their abilities. Maybe you'll find a Patton or MacArthur somewhere in your ranks. Listen to their advice. Veteran players that aren't squad leader, act less like an SPC who 'knows everything', and more like an NCO who has seen just about everything. I ran with a guy (BattleBorn) who basically played as the NCO to my character's CPT. It worked out beautifully, and I learned some new tactics.
COMMUNICATE. Always attempt (even if you don't have voice comms) to let your squad know what's up. Try to get them to take positions, move as a team.
Coop games are a TEAM effort. To survive (especially on Gold and Platinum) you need to work together. (Side note, I am surprised that Platinum doesn't send full-on Reapers or Harvesters at you.)
how about geth Armatures and Colossus?
Same plan. Haven't seen an Armature or Colossus yet. They in Platinum?
#138
Posté 07 décembre 2012 - 09:44
#139
Posté 07 décembre 2012 - 09:45
Nova-SheperdXD wrote...
Everytime a low level noob joins my games...I have no idea way but I always feel compelled to protect them furiously even against bosses, they try their hardest to play as a team member and their valor in combat really shines despite their low rank. Not sure if feeling so protective of the little noobs is normal but in the end we all make it out.
Exactly. They may know something and may be just as valiant as that level 20 Krogan next to you.
#140
Posté 07 décembre 2012 - 09:50
Karma goes a long way in life, you can decide after one round if you want to stay or leave. The players I run with from here, if we need a random 4th....doesn't matter what they are, if I pug gold, I only need one other half decent/good player and we can pull it off with extraction, maybe not full but we will do it.
If a newer player tries, that is all I look for regardless of the level, I carry and perhaps do it often, I have also been carried and appreciate the players in the team believed in me and that fact that I was trying and at the short end of the learning curve.
#141
Posté 07 décembre 2012 - 10:11
#142
Posté 07 décembre 2012 - 10:36
...whatever...
#143
Posté 07 décembre 2012 - 10:57
#144
Posté 07 décembre 2012 - 11:03
Another way to make them learn is to remove all your equipment and start the game up on a map combo that would be too hard for them (London/Geth, Glacier/Collector etc.) then leave right when in starts.
#145
Posté 10 décembre 2012 - 08:10
RedJohn wrote...
I've carried N7 1 on platinum,
I don't kick people no matter the loadout or level.
LOL! This is a classic comment. The poor guy was probably so embarrased with how bad he sucks that he never had the guts to join any MP lobby ever after :-)
#146
Posté 10 décembre 2012 - 08:37
I just wanted to make something very clear. I've never been and will never be pro leeching and I have no problem with kicking a leecher.
I do find (and also believe) though that the most players are basically good humans that are trying to have fun, contribute and not embarrass themselves too much. Most people will leave if they realize they do not belong somewhere yet.
But my key point is this: There are some things you can only learn on gold and platinum levels. Quick examples springing to mind are: "It's a bad idea to charge a turret, even if you're a krogan vanguard" or "camping the LZ is a nice way to gain points in Bronze but will get you whole squad killed in Gold", or "If you're doing that wave 10 hack objective and you're out of rockets, medigels and ops packs, lead the enemy away and circle back to finish it." Just kicking a player back to the low levels will teach them 'which boom stick does what' ;-) but not necessarily those 'master lessons' that makes one a good player. (In any case, most MP players did at least finish SP, so they have a basic idea of weapons, powers and FPS.)
There are certain things I learned only because good and kind players allowed me to join Gold games and spent time to help me. (Heck, there are things I only figured out when I tried to solo gold myself.) This even though think I probably spend a lot more time on BSN and reading than many of the average players.
So, do leave by al means if you fear that you will waste your time and consumables. But also remember that you may have another enthusiastic player that wants to learn. That you could help not learn a lot of bad habits on Silver that will just get them killed on the higher levels. Someone that may become a valuable PUG that may in future even help you with your gold or Platinum game.
#147
Posté 10 décembre 2012 - 08:41
BobFettle wrote...
I see a whole bunch of new posts. Good comments and valid al round.
I just wanted to make something very clear. I've never been and will never be pro leeching and I have no problem with kicking a leecher.
I do find (and also believe) though that the most players are basically good humans that are trying to have fun, contribute and not embarrass themselves too much. Most people will leave if they realize they do not belong somewhere yet.
But my key point is this: There are some things you can only learn on gold and platinum levels. Quick examples springing to mind are: "It's a bad idea to charge a turret, even if you're a krogan vanguard" or "camping the LZ is a nice way to gain points in Bronze but will get you whole squad killed in Gold", or "If you're doing that wave 10 hack objective and you're out of rockets, medigels and ops packs, lead the enemy away and circle back to finish it." Just kicking a player back to the low levels will teach them 'which boom stick does what' ;-) but not necessarily those 'master lessons' that makes one a good player. (In any case, most MP players did at least finish SP, so they have a basic idea of weapons, powers and FPS.)
There are certain things I learned only because good and kind players allowed me to join Gold games and spent time to help me. (Heck, there are things I only figured out when I tried to solo gold myself.) This even though think I probably spend a lot more time on BSN and reading than many of the average players.
So, do leave by al means if you fear that you will waste your time and consumables. But also remember that you may have another enthusiastic player that wants to learn. That you could help not learn a lot of bad habits on Silver that will just get them killed on the higher levels. Someone that may become a valuable PUG that may in future even help you with your gold or Platinum game.
I would also suggest the lower level ones speak up. I'm personally more inclined to stay regardless of level if people actually communicate. I'm sure most of us don't mind imparting a few tips as long as we know someone is receiving them.
#148
Posté 10 décembre 2012 - 09:28
AHadley23 wrote...
It seems a lot of gold/platinum players don't realise playing games isn't about TheWin.
then, about what it is if not winning? you want to play a match and not get extraction at all? ever? no money and little xp? ever? why playing at all?
new players (noobs is rude :innocent:) needs help. i was new player and needed help about mechanics.hell, i didn't even know how to make a bio explosion. now i know few things because people told me what to do and how it works. i started with bronze, then silver and now gold. i'm confortable with gold and tried platinum with friends but burned in wave 3. i will not search for platinum matches and be the weight for better players then me. that is how it supposed to be. i will teach someone what i know if they want to listen. but when they do not use consumables( or use them when not necerasy so they run out of them), don't stick to the team, don't listen to a word you say and generally don't give a f***...no, they are kicked out for sure. they can take it personally. then it is personally! happened to me too many times i had to carry the match and waste all my consumables and not even get extracetd because i didn't want to kick out begginers, and why should I? because of it, i still can't accumulate enough medi-gels and missiles. felt like I'm soloing or worse, they hinder the things and i'm a team player, don't know and dare to solo...
N7 80 with character lvl 2 carrying avenger 3 on gold without gear and equipment... REALLY!?!
i'm not carrying that but i will explain why.
Modifié par Mrs_Babe, 10 décembre 2012 - 10:14 .
#149
Posté 10 décembre 2012 - 11:16
RedJohn wrote...
I've carried N7 1 on platinum,
I don't kick people no matter the loadout or level.
I carried a very low N7 once on gold (I don't remember the number, but it was very low). When wave 3 completed I looked at the scores to see how good the noob was doing and he had exactly 0 points. On wave 4 he quit
Modifié par rlro, 10 décembre 2012 - 01:22 .





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