Aller au contenu

Opinions on Collectors


  • Veuillez vous connecter pour répondre
189 réponses à ce sujet

#1
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
1. Preatorians are too fast and durable for the damage they do. Even normal one is tougher than Atlas, a lot faster and does a lot of damage. A possesed one is just over the top completely.

2. Scions take and do too much damage. The missiles not only take your shields in 1 hit but also stops them from regening. The super accurate grenades are annoying and they can drop them over cover. Screws non dodge classes majorly.   

3. Collector Captains do too much damage and are too accurate. They are tougher Marauders with even more weapon damage

4. Too many seeker swarms and the seekers are too tough. Screws power users a lot. 

5. A major one - Collectors NEED MORE SOUNDS! 

6. There are very few classes that are very effective against the Collectors. Most power users will be screwed. Non dodge classes will be screwed. 

INB4LRN2PL

Modifié par Air Quotes, 18 novembre 2012 - 12:30 .


#2
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages
Seeker swarm numbers need to be less, and have a LOT less health.

The killer bees swarm have barrier, making them total a ridiculous 3000 hit points: for a unit thats worth virtually no more than a swarmer.

Modifié par Annomander, 18 novembre 2012 - 12:30 .


#3
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
They are the easiest faction.... the most well balanced and arguably the coolest.

The reason they are easy is because the ENTIRE faction has giant critical hit areas. Scion tumors/face are easy to shoot, Praetorian Balls are easy to shoot off, Captains/Troopers have big giant heads. If you can shoot, they are by far the easiest faction.

#4
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages
Air Quotes usual "IT'S BROKEN, UNFIT FOR PLAYING!" thread.

#5
Kenadian

Kenadian
  • Members
  • 5 031 messages
There's a few annoyances with them mostly covered by the lulz from Ass Lazorz and Nuclear Zombies. The only broken aspect of them are the Scions. As much health as an Atlas, super damaging triple shot cannon that stunlocks like a Prime plus 8 grenade cover busting cluster****.

#6
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests
I agree with the first three. Meh about the rest.

#7
fulcrum290

fulcrum290
  • Members
  • 414 messages
Everything gets burn by Geth Trooper

#8
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

megabeast37215 wrote...

They are the easiest faction.... the most well balanced and arguably the coolest.

The reason they are easy is because the ENTIRE faction has giant critical hit areas. Scion tumors/face are easy to shoot, Praetorian Balls are easy to shoot off, Captains/Troopers have big giant heads. If you can shoot, they are by far the easiest faction.


Too many units that can't be CC'ed. I don't see how Praetorians Or Scions are balanced. One is super fast, takes a ton of damage, deals a ton of damage trough cover (yes I know how to avoid it, but still) can become even more tough and shoot missiles. 

The other one is slow, but damn those missiles and grenades are annoying and incredibly accurate. 

You have to be LOADED with OPS packs or play a TGI/have Volus/GE on the team 

#9
Hunting-bird

Hunting-bird
  • Members
  • 61 messages
I like them. They are a complete enemy, they have tough CC warriors, long range snipers, genades to get us to move, while the chief boss is not to difficult to destroy.

#10
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Kenadian wrote...

There's a few annoyances with them mostly covered by the lulz from Ass Lazorz and Nuclear Zombies. The only broken aspect of them are the Scions. As much health as an Atlas, super damaging triple shot cannon that stunlocks like a Prime plus 8 grenade cover busting cluster****.


What are you talking about? Scions are the biggest pushovers....

Just shoot them in the face, it's really that simple. Lately I've been running up in their faces and dancing circles around their slow stupid asses and not even getting shot. They're sitting ducks... with one of the largest critical hit areas in the game. They can't deny your powers either...

#11
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Ledgend1221 wrote...

Air Quotes usual "IT'S BROKEN, UNFIT FOR PLAYING!" thread.


They are not broken as Geth per-se, but easily the toughest faction. A lot toughter than Reapers. And do way more damage. 

#12
ToLazy4Name

ToLazy4Name
  • Members
  • 6 169 messages

Air Quotes wrote...

1. Preatorians are too fast and durable for the damage they do. Even normal one is tougher than Atlas, a lot faster and does a lot of damage. A possesed one is just over the top completely.

2. Scions take and do too much damage. The missiles not only take your shields in 1 hit but also stops them from regening. The super accurate grenades are annoying and they can drop them over cover. Screws non dodge classes majorly.   

3. Collector Captains do too much damage and are too accurate. They are tougher Marauders with even more weapon damage

4. Too many seeker swarms and the seekers are too tough. Screws power users a lot. 

5. A major one - Collectors NEED MORE SOUNDS! 

6. There are very few classes that are very effective against the Collectors. Most power users will be screwed. Non dodge classes will be screwed. 

INB4LRN2PL


(My opinions about your opinions. Key word: OPINION)

1. They're also very limited in how they attack you. Their lasers are very easy to dodge unless you're at point blank range, and outside of that, they need to melee you. Their headshot damage spot is also very easy to hit. 

2. Scions are easy to kill if you get close to them so they can't keep you in their sights, and they're very prone to being staggered. Also, they can be shot in the back for massive spike damage, and their heads are huge. 

3. If you can deal with Marauders, you can deal with Captains. 

4. I agree with you on this one. 

5. Don't care. 

6. Don't agree with this. The only thing bad about them is that they're currently taking reduced power combo damage. Once that's fixed though, Biotics will tear them to shreds considering all of their units have either Barriers, Armor, or Health. No shields. 

#13
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Air Quotes wrote...
Too many units that can't be CC'ed. I don't see how Praetorians Or Scions are balanced. One is super fast, takes a ton of damage, deals a ton of damage trough cover (yes I know how to avoid it, but still) can become even more tough and shoot missiles. 

The other one is slow, but damn those missiles and grenades are annoying and incredibly accurate. 

You have to be LOADED with OPS packs or play a TGI/have Volus/GE on the team 


Contrary to what some say on here... Scion shots are not homing like Prime shots. Avoiding them is a simple as sidestepping. Circle strafing trivializes Scions... but alot of people are afraid to get close to them, and I can understand that.

I feel they are a much bigger threat at medium/long range than they are in CQC.

The only complaint I feel is legit is the Seeker Swarms complaint... they do have a little too much Fitness.

Modifié par megabeast37215, 18 novembre 2012 - 12:41 .


#14
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
My female quarian engineer with harrier and incendiary ammo owns collectors. Because of her dodge. And that's it.

Modifié par Caldari Ghost, 18 novembre 2012 - 12:41 .


#15
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

megabeast37215 wrote...

Kenadian wrote...

There's a few annoyances with them mostly covered by the lulz from Ass Lazorz and Nuclear Zombies. The only broken aspect of them are the Scions. As much health as an Atlas, super damaging triple shot cannon that stunlocks like a Prime plus 8 grenade cover busting cluster****.


What are you talking about? Scions are the biggest pushovers....

Just shoot them in the face, it's really that simple. Lately I've been running up in their faces and dancing circles around their slow stupid asses and not even getting shot. They're sitting ducks... with one of the largest critical hit areas in the game. They can't deny your powers either...


Yeah you can pop their sacks for damage spikes I know. Still take enormous ammounts of Harrier fire to face even with Warp IV/AP IV ammo. 

Modifié par Air Quotes, 18 novembre 2012 - 12:42 .


#16
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
@air quotes

Fire explosions are probably the best way to take down collectors. With any level of incendiary ammo.

#17
Blind2Society

Blind2Society
  • Members
  • 7 576 messages

Air Quotes wrote...

3. Collector Captains do too much damage and are too accurate. They are tougher Marauders with even more weapon damage


This is the one thing that bothers me most for all the captains and the troopers, and it also seems they double the health/barriers. I'd also wouldn't mind a cooldown increase for the scion grenade spam and a health nerf for seeker swarms. But the first is the only change I reallly think they NEED.

#18
UnknownMercenary

UnknownMercenary
  • Members
  • 5 547 messages
I only take issue with possessed Scions and seeker swarms in general. The Collectors are tough and take more skill than the other factions but certainly beatable without too much BS.

Modifié par UnknownMercenary, 18 novembre 2012 - 12:44 .


#19
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Air Quotes wrote...
Yeah you can pop their sacks for damage spikes I know. Still take enourmous ammounts of Harrier fire to face even with Warp IV/AP IV ammo. 


I think there's more to it than spike damage... someone said they do less cannon damage after the sacs are popped, but I cannot corfirm or deny this. It was also said their DR or something else gets lowered when the sacs pop. Usually takes me 2ish Harrier clips to finish one off (with extended clip)  so yeah, 72 bullets is alot.. but it's not too long considering other options. I can't think of other bosses who would take less except Brute/Ravager.

#20
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
Well I soloed the Collectors first with TGI and then with the Fury. TGI was way easier.

#21
Kenadian

Kenadian
  • Members
  • 5 031 messages

megabeast37215 wrote...

Kenadian wrote...

There's a few annoyances with them mostly covered by the lulz from Ass Lazorz and Nuclear Zombies. The only broken aspect of them are the Scions. As much health as an Atlas, super damaging triple shot cannon that stunlocks like a Prime plus 8 grenade cover busting cluster****.


What are you talking about? Scions are the biggest pushovers....

Just shoot them in the face, it's really that simple. Lately I've been running up in their faces and dancing circles around their slow stupid asses and not even getting shot. They're sitting ducks... with one of the largest critical hit areas in the game. They can't deny your powers either...


I know, I regularly play against them. Doesn't change the fact that you won't always be able to counter them. Ever had 3 or 4 (whatever the spawn limit is) Scions launching their stupid ****ing cluster grenades at you? Then they shoot their stunlocking cannon at you to suppress you. Then they shoot their grenades at you again. They carry as much if not more firepower than Atlases, have as much health, bust you out of cover and spawn as frequently as Phantoms. I dare you to tell me with a straight face there isn't anything wrong with them.

#22
kira28

kira28
  • Members
  • 421 messages
Bioware please listen to airquotes he is having difficulties killing Giant slow moving and predictable giant headed AI enemies. Please make the game easier for him so others dont have to carry him on collector missions!

#23
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
And air quotes you don't need a bunch of active defense rigs to beat them. Just use your dodge as often as possible.

#24
Zero132132

Zero132132
  • Members
  • 7 916 messages

megabeast37215 wrote...

They are the easiest faction.... the most well balanced and arguably the coolest.

The reason they are easy is because the ENTIRE faction has giant critical hit areas. Scion tumors/face are easy to shoot, Praetorian Balls are easy to shoot off, Captains/Troopers have big giant heads. If you can shoot, they are by far the easiest faction.

Would expect that sort of reasoning from PC players, but how do you manage to hit that stuff? Just hipfiring, or do you kind of take your time lining up each shot? Much harder for me, because I have a habit of aiming down the sites in shooters and in this game, that's very bad for headshots.

And no... Possessed Praetorian has 34,920 armor and 15,750 barrier. By comparison (substituting shields where necessary), that's 16,875/11,812 for primes, 16,875/10,125 for Banshees, and 23,000/21,094 for Atlases. Even with a 1.4x multiplier, the effective armor/barriers for the possessed Praetorian is ~24,943 armor and 11,250, a total of 36,193 damage they can take if every single shot is a critical, more than Primes and Banshees without headshot bonuses on either.

Not saying I think they should be nerfed, because I kind of like them, but pretending that bigger weak spots compensates for their ridiculous tankiness is silly if you actually apply some numbers to the issue. Seriously, if every hit is a crit, in general, they're still pretty damned tanky. The only exceptions are the troopers and captains (abominations don't have a large hitbox). Don't forget that there's also no weak spots on the swarms, and they too are oddly tanky as well.

#25
LegionofRannoch

LegionofRannoch
  • Members
  • 6 963 messages
If you fail against collectors they just kick your ****, any other faction its a cheap shot.