Opinions on Collectors
#126
Posté 18 novembre 2012 - 04:08
#127
Posté 18 novembre 2012 - 04:10
Besides that, they seem a lot easier a couple weeks out from their release.
Still tough, but I'm not sure they need too many, or any changes.
#128
Posté 18 novembre 2012 - 04:18
Seeker Swarms should be blocked by the Justicar's Sphere, the reduced damage from combos needs to be fixed (which it will be). That'd make them perfect.
#129
Posté 18 novembre 2012 - 04:20
so you think reaper is harder then collectors? i Loled:whistle:megabeast37215 wrote...
They are the easiest faction.... the most well balanced and arguably the coolest.
The reason they are easy is because the ENTIRE faction has giant critical hit areas. Scion tumors/face are easy to shoot, Praetorian Balls are easy to shoot off, Captains/Troopers have big giant heads. If you can shoot, they are by far the easiest faction.
#130
Posté 18 novembre 2012 - 04:23
That is very very true.. I've been saying Collectors Plat is easier than Collectors Gold for some time now. Collectors Silver is pretty much a Gold game, etc.
Bah. Collectors silver is not a gold game, its no harder than other monster types. What are you, a Vanguard who doesn't pay attention to the swarms?
They really aren't that difficult to deal with. What's so hard about them?
Swarms? You can kill them, they're not too hard to see, and they aren't all that fast so it isn't too hard to get away from them. Plus, even if you do get hit, its annoying, but its not fatal on its own.
Praetorians? Please. They're really tough, sure, but they telegraph their attacks from a mile away and are absolutely enormous, making it easy to hit them from anywhere, easy to dodge their attacks, and hard to not notice them.
I haven't noticed them being any harder than most other factions, and I'd personally say Cerebus is the toughest because they have the most mechanics - turrets, guardians, grenades, unit that can cloak, two instakill units, an above-average number of tough units, and a reasonable boss type.
Yeah, but that's one of the points. Gun classes are already dominant in this game, and now there's a faction that totally favors pure gun DPS and screws powers even more than others.
I haven't really noticed that much gun dominance, but admittedly I haven't been playing hugely long. Still, everyone can use guns.
I started playing after the collectors came out, so I don't see them as being special in any way. Maybe you guys are just too used to, you know, fighting the other factions, and are stuck in your ways, especially given the numerous weakness of the collectors?
Making a faction that punishes you for being stuck in your ways is definitely a good thing, especially if they aren't actually any harder than the other factions, just different. And frankly, they just aren't that different either. Maybe if you're a Vanguard, and don't pay attention to swarms...
#131
Posté 18 novembre 2012 - 04:42
Air Quotes wrote...
megabeast37215 wrote...
They are the easiest faction.... the most well balanced and arguably the coolest.
The reason they are easy is because the ENTIRE faction has giant critical hit areas. Scion tumors/face are easy to shoot, Praetorian Balls are easy to shoot off, Captains/Troopers have big giant heads. If you can shoot, they are by far the easiest faction.
Too many units that can't be CC'ed. I don't see how Praetorians Or Scions are balanced. One is super fast, takes a ton of damage, deals a ton of damage trough cover (yes I know how to avoid it, but still) can become even more tough and shoot missiles.
The other one is slow, but damn those missiles and grenades are annoying and incredibly accurate.
You have to be LOADED with OPS packs or play a TGI/have Volus/GE on the team
no one I know plays those classes and collectors are still easy.
#132
Posté 18 novembre 2012 - 04:49
The Geth are the exact opposite and that's why people generally don't like fighting them.
#133
Posté 18 novembre 2012 - 05:18
That level of carry almost never shows up in silver matches, especially with a Mattock wielding FQE. I do think that these randoms would have been fine if we'd gotten Reapers instead. I don't think anyone would have needed a 15 revives medal. I just don't think the Silver randoms were ready for a match that's closer to Reaper Gold than to Reaper Silver.
I'll be 100% honest, I'm fine with them being a bit overwhelming on Gold. Like others here, I enjoy the challenge, and I think it's okay for things to actually be difficult on the higher difficulties. I don't think that Collector Silver (or probably bronze) should be the way it is, though. At least on bronze and silver, the Collectors should be on par with the other enemies.
#134
Posté 18 novembre 2012 - 05:18
Well atleast i don't feel frustrated while playing the collectors as they don't have cheap game mechanic's like the entire geth faction & certain enemies like the dragoons.
#135
Posté 18 novembre 2012 - 05:25
we got it, so i guess it is what it is.
but also preatorians can be staggered almost the entire duration of their "life" when they come into range with just 2 focused teammates, using good weapons and equipment of course.
as far as scions, they suffer the same problem Atlas's used to have which is line of sight and they are slow, so it is easy to drag the fight to another area and leave them behind for awhile and come back and clean them up.
on platinum i think Geth Prime is the most dangerous enemy there is in the game, sounds dumb right...? well they have a stagger barrage plus a drone that can flank and a turret that can cut us down in mere seconds, also cloak is useless as far as i can tell when the drone is out.
2nd deadliest is seeker swarms to most characters.
i didnt read the rest of the thread so i dunno if anyone has mentioned what i am saying.
#136
Posté 18 novembre 2012 - 05:43
#137
Posté 18 novembre 2012 - 05:55
Caldari Ghost wrote...
And air quotes you don't need a bunch of active defense rigs to beat them. Just use your dodge as often as possible.
...Turians, Batarians and Krogans would like a word with you...
#138
Posté 18 novembre 2012 - 06:00
Outrider42 wrote...
Caldari Ghost wrote...
And air quotes you don't need a bunch of active defense rigs to beat them. Just use your dodge as often as possible.
...Turians, Batarians and Krogans would like a word with you...
all of those kits kill the collectors fast enough to not need to dodge.
#139
Posté 18 novembre 2012 - 06:01
#140
Posté 18 novembre 2012 - 06:04
I really don't like collectors. Praetorians are too quick with their sync-kills, making me have a destroyer with a reegar spray it to save me every time.
#141
Posté 18 novembre 2012 - 06:16
More OT: Kill it with fire.
EDIT: forgot to add difficulty.
Modifié par me0120, 18 novembre 2012 - 06:17 .
#142
Posté 18 novembre 2012 - 06:17
There are some annoyances with this group, but that is true of nearly all of them. Only things I might tone down are the Captains' weapon damage, and swarm health.
I am not sure that Praetorians and Scions need to be reworked all that much. I don't know if the Praetorian beam ignoring cover (or other solid objects) is a bug or is working as intended though.
I know it is possible to play a non dodge class against them... I solo'd them on gold with a Turian Sentinel (yeah the cheap Turian!). Praetorian movement speed was very close to my runs speed though, which wasn't exactly a pleasant surprise.
#143
Posté 18 novembre 2012 - 06:18
#144
Posté 18 novembre 2012 - 06:18
#145
Posté 18 novembre 2012 - 06:22
#146
Posté 18 novembre 2012 - 06:23
1) Seeker swarms are stupid hard to kill. And losing your cooldown can be a death sentence for power using classes.
2) Scions are ridiculous. They fill too many roles for one enemy. By that, I mean they can suppress you with those blasts, which are still too damaging after their nerf due to how they stop shield and health regen; but they also can flush you out of cover the very instant you find it. Talk about a no win situation. There times when a Scion pins you down, only to grenade spam you when you find cover. So you run away only to get blasted. The only way out is to run completely out of that area, and on some maps this can be quite difficult. And again, it is one thing to face a Scion alone, but you have to consider you are dealing with this Scion while fighting off AbomiNUKES, Captains, and everything else. That is a problem. They have far more range than Atlases because they can drop grenades behind any cover. An Atlas CANNOT hit you at all behind cover. Even the splash damage from Scions cannon will hurt you behind cover. So there is absolutely no comparison between the Scion and Atlas. The Scion is superior in every way. The Scion can BOTH suppress and flush, and it can switch between these options instantly. There is no single enemy unit in the game that has this much capability.
And in general, the Collectors are superior to other factions at every level. From their basic foot soldiers on up, each Collector unit is superior to the other faction's units. Abominations are vastly superior to Husks, and so on. When a silver match feel like gold, something is up. And I have played plenty of gold matches to max out my rares.
#147
Posté 18 novembre 2012 - 06:38
1) First things first - scions. They're bullet sponges, they're heavy hitters, they flush you out of cover with clusters and then immediately kill with their cannons. Combination of scions and praetorians is really deadly.
2) Praetorians are too fast, have too much damage and they ignore cover, for cover based shooter that's a joke.
3) Seeker swarms make life of a caster a nightmare.
These are my biggest issues.
Modifié par Star fury, 18 novembre 2012 - 06:52 .
#148
Posté 18 novembre 2012 - 06:43
My review is extremely positive on the Collector faction. They bring new things to the table without making the player fell like "Collectors" are a different game. Thats the ground base for a good expansion pack.
Amazing job and completely diminishes BioWare for the lack of new models in the characters side of Retaliation.
Modifié par Mozts, 18 novembre 2012 - 06:48 .
#149
Posté 18 novembre 2012 - 06:59
#150
Posté 18 novembre 2012 - 07:17
If you have a class with natural speed or an adrenaline mod, you can walk up to them, and when they stop in their tracks, run straight through them and get the hell away before they explode. You can get out of the radius, but they'll still be dead. One of the reasons I secretly (almost (kinda (maybe))) think that the Drellguard is good against Collectors.Dharvy wrote...
Seeker swarms have to much health. I can handle collectors I just hate that you have to keep trying to get away or be bother by the seeker swarms and they have too much health. They are basically a pet unit with the health of a trooper. The most annoying thing for me when playing collectors.





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