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Lessons to be learnt from Mass Effect 3


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#51
Kileyan

Kileyan
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Kail Ashton wrote...

4- don't demand details and preasure developers into commenting on something they couldn't eventually add to the game, once again your fault, not biowares


1) I don't think it is unreasonable to expect the main plot and the ending of the story to make sense without DLC. DLC should tell new stories IMHO. For the record I didn't buy Leviathan, but from what I have read I don't think it is a bad thing, nor required for the main story.

2)Don't care about mplay existing, but I do admit that if I can't get a certain ending, a certain class specialization or a certain suit of armor(whatever)without playing mplay, then it might affect my purchase of the game.

3)I think better endings are required. In Dragon Ages we are not playing the same character each game. I see nothing wrong with wrapping up the stories of the hero we are playing a little better and more decisively within the game we are playing them. I really don't want to wait 5 years for a sequel to a game, to have Bioware wrap up a previous characters story with a 15 second cameo or an email/magic letter.

Honestly I will flat out say it, I am a fan of one shots, telling a story and wrapping it up. I don't care for half a dozen plotlines dropped, never picked up again or resolved badly 4-5 years later.There is something to be said for overarching themes or stories all set in a familiar world that ties them together, but I do not think every game needs to be a 5+ years long endeavor to finally get to the point and end a story.

4}To be fair, the same interview where the dev said they didn't want a game an A, B, and C endings, was the same interview where the same dev said he'd being doing nothing but playing the final build of the game over and over for several weeks.

It wasn't a situation where very early in the game design process, an excited dev over promised. Some call it aggressive marketing, other call it misleading.

Modifié par Kileyan, 20 novembre 2012 - 02:25 .