Aller au contenu

Photo

Anvil of the void.


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#26
Jallard

Jallard
  • Members
  • 927 messages

tevikolady wrote...

Tactis, that little crosshair at the top of your screen:

Easiest things to do:

If > Self > Any > Activate mode > Threaten
If > Enemy > Target of group member > Target of Main Character > attack  (unless this is a tactic for main character)
If > Self > Health > use item > Health Poultice

If you are a main character, then you want yours to kinda look like this

If > Self > Any > activate mode > Threaten
If > Self > Any > activate mode > Rallying cry
If > Enemy > Rank > Elite or higher > attack
If > Enemy > range > closest > attack

If you are a tank type char, this is about all yoo'll get in tactics, so this is pretty much my setup, and everyone else auto-pilots after you

Or, you can click on the 4 dots under your party menu which will select all your party members and assign them all to the same target.  Mind you, as long as you have t hem all selected they will no nothing else that auto-attack, so  unselect them after you tell them which mob to attack.


All I can say is that this worked. In fact, I just sat back ans watched. I humbly stand corrected. Thank you.

#27
svenus97

svenus97
  • Members
  • 480 messages
Fast Travel aka pressing the N button or going to the beggining/end of the zone to travel between zones quickly, for example you exit Caradin's Cross and click on the Orzammar icon.

#28
svenus97

svenus97
  • Members
  • 480 messages
Oops, double post.

Modifié par svenus97, 04 janvier 2010 - 02:29 .


#29
Sysnn

Sysnn
  • Members
  • 4 messages
I have killed her by ranged attacks. Kill all minions and tentacles as faster you can, and then storm her with ranged attacks.

#30
frylock23

frylock23
  • Members
  • 3 037 messages
The Spider Queen is not bad. I always set my main fighters up to have at least one rank of poison, and I am then fond on lobbing bombs at most large things with orange names.



But I generally run a two fighter, one rogue, Wynne party unless I'm playing a mage myself. I've just never had much luck with Morrigan + base healing spell.



I also agree with others that setting your fighters to have at least one tactic be where they drink a health potion when their health is below 50% is a good idea. It will really drain your stocks fast, but I find that for most battles, I can simply not make health potions and go with any found ones. Since the game lets you pause and craft as you go, it's much easier to ration your potion components and stretch them out.



I find the idea of popping out your Home Chemistry Jr, set in the middle of any boss fight to be amusing, but it works for me.



And fast travel is simply where you go back to any area gate that lets you access the world map. You can them click from icon to icon rather than running through everything physically. The only annoying part is that you do have to run through Orzammar and out to the Frostback Mountains before you can access your camp icon to remove injuries. When setting up to run the Deep Roads, I prefer to stock up on basic potion ingredients first and try to make them last.

#31
Jallard

Jallard
  • Members
  • 927 messages
Orzimmar is just too long. I hate it. The Tower was bad enough. Now I am stuck fighting the brood mother. What a nightmare that is?!? God! I don't mind trying to fight her, but all those damn minions just ****** me off. This kind of seemingly unending battles turn me off: And, all I think about is the $70 I spent, for the frustration. I want to enjoy the game. I can't!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Modifié par Jallard, 04 janvier 2010 - 03:40 .


#32
wrathofnature

wrathofnature
  • Members
  • 28 messages

Jallard wrote...

Orzimmar is just too long. I hate it. The Tower was bad enough. Now I am stuck fighting the brood mother. What a nightmare that is?!? God! I don't mind trying to fight her, but all those damn minions just ****** me off. This kind of seemingly unending battles turn me off: And, all I think about is the $70 I spent, for the frustration. I want to enjoy the game. I can't!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Broodmother has no ranged attacks other than the tentacles.

Strat:
Beat down the tentacles
Have everybody use ranged attacks until next phase
Kill the minions that spawn during next phase
Beat down the tentacles
Have everybody use ranged attacks until next phase
*Continue until she dies*

Yah this is a long series of dungeons and has some of the most challenging boss fights (Jayrvia, Spider Queen, Broothmother, and the final last fight). Last fight might be one of the hardest fight in the game.

Having a good strat is very important through in the game. The fights are very tatical.

IMPORTANT NOTE: Once you go to the anvil you're stuck there until you finish I think. Keep backup saves and bring lots of pots/injury kits, etc.

#33
meisterlex

meisterlex
  • Members
  • 12 messages
Man, reading this was beyond worth it. I had massive trouble on Hard with spider ****--but shell only make me smile on future play-throughs now.

#34
stillnotking

stillnotking
  • Members
  • 923 messages
Orzammar is very long, but how is that bad? The more content, the better. It'd be a pretty boring game if you just walked into town and signed up the dwarf army.

You don't even have to kill the Broodmother's tentacles if you have enough DPS on the boss. Since she can't move and is at the far end of the room, sustained AOE spells (Blizzard, Inferno, Death Cloud) work very well. Using Entropic Death (Death Cloud + Death Hex) can make this fight positively easy if you have two characters with Death Hex.

On the last fight, the biggest key is to let the friendly golems tank for you as long as possible. If an enemy golem is attacking a friendly one, don't do ANYTHING that will attract its attention, otherwise you can quickly be overwhelmed. "Your" golems will eventually die but in that time you can take down a couple of the enemy golems and get a good start on Branka herself. I agree, though, that this can be one of the hardest fights depending on party comp.

#35
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages
The Broodmother is an unusual fight in the context of modern RPGs. It relentlessly punishes melee characters, but any character with a ranged attack renders it trivial.  I quite like it.

Hint: Don't stand on the Broodmother. Look at the floor - note its substance.

Modifié par Sylvius the Mad, 04 janvier 2010 - 07:00 .


#36
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages
Also, throughout the boss fights in the Deep Roads, having two characters who can cast Force Field allows you to set the pace of any encounter. Just trap the biggest enemy in a Force Field and kill everything else. When he gets out, trap him again (using the other character).

Combat in DAO is all a matter of resource management. If you can't increase the rate at which you do damage, then instead reduce the rate at which you absorb it. Crowd Control is your friend.

And I do not recommend using the tactics. I recommend controlling all the characters manually. The game is much easier that way.

#37
stillnotking

stillnotking
  • Members
  • 923 messages
The tactics menu is actually quite good for certain roles. A healer/buffer with an intelligent tactics setup hardly ever needs to be controlled. Same thing for ranged DPS. Unfortunately there is no "get behind the mob" option for melee DPS, so they require more micromanagement (lately I have found this actually biases me against including them in the group).

#38
Jallard

Jallard
  • Members
  • 927 messages
You make this sound so easy. It's like child's play. Do this or do that and you will be fine. But, when I try some of these suggestions I still end up dead. Go figure. I am not playing this game because I enjoy puzzles or tactical challenges. By the time I have gone though a combination of characters to get the right team, to defeat this ****, I would have spent several hours. There is no enjoyment in that for me, running back and forth between camp and Orizammar. That's a long friggin haul.



I would like to see a detailed instruction on the proper use of the tactics menu. For example, I tried to set my tank, as you all call him, to switch from range to melee weapons, like the NPC's do, but it never works and so they die.



I realize that I am complaining a lot here, but that is not to say that I don't appreciate everyone's comments and suggestions: Because I do appreciate it. Thank you..

#39
Jallard

Jallard
  • Members
  • 927 messages
Ok, so I got past the friggin ****. Now, I am fighting at the friggin anvil. As you can see I am once again pissed. I keep dying. I look around the battlefield and I see one or more of my teammates just standing doing nothing while these spawning ghost wail on them. Jesus Christ. That's all I am going to say. Friggin bs.

#40
nglagouros

nglagouros
  • Members
  • 3 messages
I don't if what I tell you will help, but here is a strategy (aka tactic for you).



1. Try cleaning out all your tactics from your characters. Except for maybe defensive spells and modes.

2. Location location location. Don't fight the Queen on her ground. You come across from a bridge. Very useful ground to bring her to fight you.

3. The 2 small buttons under your characters are invaluable. One allows you to select individuals or the whole group, and then to hold ground (and do only what you tell them) of go free willy (ie use initiative and/or tactics). They make a VAST difference to how long you live. Example, use group & hold mode to retreat back towards the bridge. And when she's where you want her to be, let loose.

4. Use your fighters to form a wall to protect your mages and archers. Do not let them attack the queen. Send them to kill minions and use your archers and mages to kill queen from far. Only send your fighters in on queen if she gets too close to your mages/archers or for the killing blow.

5. When the queen gets hurt bad, she webs out of there and jumps back in to her spawning area. When you clear up the minions, retreat to safe area, rest heal & save and then re-engage her with indirect mage fire preferably (e.g blizzard, firestorm, crushing prison blah blah ie something which dosen't need line of sight)..

6. Pull back to preferred ground of fight and repeat. Slow but sure, especially if your characters are abit weak and low in level.



My opinion is that WHERE you choose to fight here is the most important consideration. Oh, and pausing often at critical points too..

Hope my ideas help. Try not killing you hardware. That doesn't help in any way, shape, fashion or form.

#41
Kerad Kralc

Kerad Kralc
  • Members
  • 253 messages
Dude, really, chill out. I know games can get frustrating.  Make sure you are on "easy". And learn to use the tactics. I know they can be a drag, and you may not like them, but once you get the hang of them the game gets easier. DOA isn't a first person shooter, strategy and tactics are necessary. When you get frustrated, take a break, come to the forums, and just read some of the posts that deal with the problems you are having. Try this site too, a lot of info there. Unless you want to mess with the console, and take a chance of 'braking' your game, you'll just have to be a little patient. 

#42
jmp0505

jmp0505
  • Members
  • 74 messages
A good game like this does require some patience. My first time through, I died pretty frequently, but everytime I reloaded, i had learned something (often it was what NOT to do in a given situation.) Also, it does sort of appear that you headed off to Orzammer first - not necessarily a wrong thing to do but I am glad I did not do that on my first play-through.

When using tactics, if you have Leliana with a bow and arrows (and give her the fire or ice arrows you may have collected), make sure her tactic is set to "ranged", not default - that way, she will stay back. If you leave it default, she will use the bow and then decided that dirty fighting should be used and dash into a melee.

If Morrigan is in your party, what spells have you given her. She should have some immobilizing spells at least - cone of cold? Glyph of Paralysis. If you set the game to easy, any of her area of effect spells can work wonders (or even shut walking bomb) and your party won't take friendly fire damage.  She, or any mage, should probably be set to ranged too.  Without armor, they are pretty vulnerable.

Micro manage the battle. Hit pause, check health status, etc.

But lastly, your stubborness over not retreating seems silly. Just back track to an exit point, hit the larger map view and get out of the deep roads/deep trenches for a while. Go back to camp, sell crap buy health poultices. Then go do some chantry board sidequests, or start the Brecilian forest quest. There is absolutely no reason why you must force your way through to the end of a particular leg all in one shot, if it is aggravating you. When you feel a bit more comfortable with your party and their skills, then just jump back to the Deep Trenches and move forward.

Good luck... and be patient. :)

Modifié par jmp0505, 04 janvier 2010 - 05:17 .


#43
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages
If the tactics are that frustrating - if you see your characters standing around doing nothing - why not control them directly?

Pause the game. Pause the game every 2 seconds and check on every character to see what he's doing and whether he should be doing something different. Tell them what to do, and then unpause for 2 seconds so they can do it. Repeat.

This is the only way I can imagine playing the game.

#44
Kalyska

Kalyska
  • Members
  • 29 messages
RPGs might not be your kind of game.. or you're trolling.



Either way, "ugh".

#45
kahnage2009

kahnage2009
  • Members
  • 25 messages
Have you tried focusing your fire?



I found that helped, as i only had two of my characters 'killed'/knocked down in that fight. Fucussing my fire helped loads, did the fight in one go.



A little tip, if your party at the moment isnt working, use other characters and tactics. Also, use shale as tank as he is damn near impervious to physical damage and poisen.

#46
flagondotcom

flagondotcom
  • Members
  • 543 messages
One small note in case the forum search function ever starts working and this thread gets dredged up:

frylock23 wrote...

And fast travel is simply where you go back to any area gate that lets you access the world map. You can them click from icon to icon rather than running through everything physically. The only annoying part is that you do have to run through Orzammar and out to the Frostback Mountains before you can access your camp icon to remove injuries.


Nope.  If you're looking at the "Deep Roads" map and the "Wide Open World" map is greyed out, you can still quickly get to camp without going through Frostback.  Travel back to Orzammar, and then *re-enter* the Deep Roads.  At that point, for whatever reason, it's possible to open the Wide Open World map and go to camp.  An even better variation is possible in Denerim -- if you're at (for example) the Pearl and you keep triggering the "random" event (due to stealing) with a patrol of 20 guardsmen attacking you, just open the Wide Open World map and you can go directly to camp from arbitrary locations on the Denerim city map.  Works on PC at least.

#47
Cybercat999

Cybercat999
  • Members
  • 920 messages

Jallard wrote...
I am not playing this game because I enjoy puzzles or tactical challenges...


So you dished out the cash for a game where almost every fight is a tactical challenge and now you complain about it? None can actually lead you by the hand, you should make some effort to learn on your mistakes and figure out what works for you. Other can only give you so much advices, in the end it depends on you and your playstyle.

I came from easy mode in my first playthrough to nightmare without pause and I enjoyed every moment of it. Maybe this game just isnt for you, no matter how much you paid for it.