Nrieh wrote...
. Otherwise it is you the player who place imaginary boundaries on the game saying x and z are required when they are really not. The fighting system is quite flexible and if you tinkle enough with it any tema you want are do able even on nightmare.
Exactly my thought. It's just I'd never call this system "flexible". It's just...well, hack-n-slash is hack-n-slash, and it's not a good thing. But it's true that due to this system you are barely restricted with your party choice.
Flexible party was in DAO, where you could make Oghren dual or shield, where you could use Sten as a crossbow archer or make Leliana and Zev both DW and archer, depending on your preference. Here - it simply does not really matter whom you pick and how you build them.
I was very upset at first, because I liked Varric, but being archer rouge myself I thouhg "oh, crap! I need two melees to keep aggro away from me and Anders, so how can I take Varric with me?!". And game gives me a choice of just 3 melee units (one of which ran away with a book). But once I understood that DAO and "classic" party setups have nothing to do with this game - I picked my prefered party and enjoyed my PT.
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Da:o wasn't stratectig to me at all, I just earthquaked/oilthing I don't remember/fireballed enemies with my invunerable arcane warrior mage warden on nightmare. So if the team was flexible it didn't matter since all I really needed was a rouge for the odd chest beside myself.
Buildwise da:o and da2 function the same, neither is hack and slack, and people claiming that need to play an hack and slack game to see what it is. (I recommond kingdom hearts, the later installements are actually quite fun combat wise and for hack and slash quite possible to build different characthers). Both has the weakness that if you by accident stubmle into the perfect build combat becomes boring because it becomes to easy. (Da2 has the advantage that at least that is over fast with a perfect build)
You are one of the people 'blinded' by rpg cliches, I mentioned. You think that making Oghren dual and shield is the only way to make him a tank, that is not true, and that is inflexebility in my mind, since you are basically saying: Only a shield and sword tanks (I know I am taking your example to extremes here sorry about that, it is to easier illustrate my point).
At least not for da2. As said Fenris tanks well, in fact as some points out better than Aveline if you focus on the right three because he has crazy high magic resistance. It just demands that you build him slightly different. Perhaps sacrifice some dex point for constitution points and picks some other talents from the talents three than pure attack talents. That in my mind is flexability because weapon type no longer mean a fast role in the combat meaning that you no longer are locked into: Must bring at least one rouge/warrior/mage along, but can make a team off the companions you like no matter their class.
Keep in mind I don't mean the most optimal team, just a doable team on nightmare. And of course it takes some more thinkering, knowlegde of the system to go with say three mages and a rouge effectively, but it is doable, and that is how it should be.