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Forced Companions Again?


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#51
RogueWriter3201

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Twisted Path wrote...

Didn't one of the developers say that the friendship/rivalry system didn't work as well as they had hoped for this very reason and that they were tweaking it a lot in the new game? I don't recall the exact quote but I remember reading that somewhere.


At the PAX panel, if I'm not mistaken, they mentioned being 'open to improvements.' Again, I think some folks here are not interpreting what I'm saying as intended. Bottom line, I want the option to get to know all the companions, for better or worse (i.e. Friendship/Rivalry) without being forced to take them along on quests in order to build the aforementioned Friend/Rivalry numbers to open up all their content. Now, we don't know whether or not DA3 will have Chapters or Acts like DA2 did (I doubt they will use the Framed Narrative again)

However, once companions are recruited, after completing a quest hub (like origins) or completing certain quests in a chapter (like DA2) I should be able to talk to all my companions or be prompted to. I've seen some comments here along the lines of, "...well, you can't expect to build a relationship with someone you don't spend time with..." And that's exactly my point. I should be able to "spend time" with them without having to drag them along on quests.

Example: Say we have a character in DA3 that's like Fenris. Hates Mages. I complete a quest (without him or her) that involves saving a group of Apostates. Once the quest is over there's a prompt that said companion, who is back at my Fortress/Castle (apparently this is going to be the "camp" for DA3 -rumor- ) , wants to talk. Or it can even trigger upon my return.

Said Companion is upset because, being a part of my Inquisitor Home Team (even if he/she wasn't on the quest) he/she would, of course, hear about my helping Apostates. The companion is upset and lectures me much like Fenris would. "Blah Blah Mages are Evil Blah Blah Tevinter raped my childhood Blah Blah the mage you're sleeping with will turn on you Blah Blah."

I counter. I build Friendship or Rivalry. Eventually, just like DA2, quests unlock and, eventually, I get their full story and all thier dialogue (minus party banter) As I've said, this is very similar to Origins, but it keeps a healthy dose of DA2's mechanics. I see it as the best of both worlds. You can still get to know the people you've recruited even if their back home maning the fort.

Some have said, "Well, that's not realistic." Actually, yeah it is. Example: There might be a week where I don't go out with my Friends. I'm working a lot, I have other things I need to deal with, etc, etc. However, I might still stop by their house, hear how their day went, learn how their week was and so and so on. Doesn't mean we have to go shopping together, go out to dinner, or even go for a jog or something let alone go slay a High Dragon.

I think the DA3 Dev Team can come up with a system that allows for character building without having to sacrifice what we feel is an ideal party build. If there are some of you who can't see that, well then I really don't know what more can be said other then that I hope Mark, Mike, David, and the rest of the team are aware of this and are thinking of ways to fix it.    

#52
BouncyFrag

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Well, if Bioware doesn't want a companion on a certain mission they can always play the 'calibrations' card.....