Lotion Soronnar wrote...
Riverdaleswhiteflash wrote...
Lotion Soronnar wrote...
To get what many mage supportesrs on the thread want you need a miracle.
To get substantially better oversight you need more advancements in communication, travel and oversight technology and also a huge increase of resources - everything else is minimal improvement at best.
They have the communication technology, and the Circles all have it. If the First Enchanter could simply call the Seekers whenever they were needed, and the Seekers send someone on a reasonably fast ship, that would still be better than what the Circles have now. Or, if they can make more seeing stones, the first Enchanter could simply call a regional branch, and they get there even faster.
That is ONLY for communication between circles. Waht abotu vilalges, towns, cities, etc?
Well, they're unlikely to save up the money, but large enough enough nations might end up using them for instant communication too. Not to mention that I mentioned a minimal improvement that can be made by making
one. If there were, three, maybe four more, that improvement increases.
Just deploy X everywhere sounds good IF you completley ignore all the associated costs and problems.
Like "let's use fiber-optic cable everywhere".
Again, things would be better if the Seekers had
one. Or, if they do, one wonders how useful they are anyway.
Also, proof that Seekers aren't called in?
I already presented an argument for why we can believe Varric about the abuses. The fact that that went on seems to indicate the Seekers either weren't there, or didn't investigate much.
Mages walking around free with happy populace?
Never gonna happen. Cannot happen in any believable world.
By their nature mages require to be segregated.
I know that mages are dangerous. You don't need to tell me that. Still, there are believable worlds where mages can walk free, mostly by either making magic more common, or just dropping that "abomination" thing, which Bioware probably invented just so that the Circles are necessary. (For that matter, how likely are mages to turn after the Harrowing, unless they turn to demonology? I adknowledge that it's unsafe to risk it, but how unsafe are we talking?)
Apprently plenty unsafe. I already told you that humans are very fragile creatures, so I'd say a lot of unsafe.
Even wihout abominations mages are still dangerous.
And those setting you speak off - they are either unbelievable or have mages at the top of he foodchain.
It's unbelievable that mages could just
not care what goes on around them? Because that's the usual fictional arrangement, from what I've seen.
Or, if we're talking about settings where magic is weaker, they either have little political power individually and a powerful lobby, or only have power because the brains needed to work magic causes important people to seek out their advice. A tenth or above level D&D character is supposed to be the height of rare, (edit: at least in theory) and mages don't get the completely insane options until around level fifteen. For that matter, even a level thirty character has a limited amount of effectiveness if his opponent is an entire army, unless he has one. Btw, I'm talking about 3.5. 4e mages are even more limited, and magic is more generally available.
Modifié par Riverdaleswhiteflash, 27 novembre 2012 - 06:35 .