Harle Cerulean wrote...
LPPrince wrote...
Pheonix57 wrote...
To all those saying that it can't be significant in DA3, let me remind you of something optional in ME2 that greatly affected ME3:
*spoiler* *spoiler* *spoiler*
In ME2 you have the option of saving the Geth heretics, or destroying them, and if you don't destroy them, then you can't make peace between the Quarians and Geth in ME3. That moment is a huge plot point, which can even affect dialogue in the ending. So let's not say that optional choices don't ever change anything.
Umm, actually...
I saved the Geth Heretics and was still able to make peace. So look for another example?
Yeah the difference between saving and destroying the geth heretics is in how many War Assets the geth and quarian forces are worth. If you rewrote them, the geth forces are worth more and the quarian forces are worth less; if you destroyed them, the geth forces are worth less and the quarian forces are worth more. (The logic being that the rewritten geth create more casualties in the quarian fleet, whereas if the geth's numbers aren't bolstered by the heretics, the quarians inflict more damage to them and take less themselves.)
In other words, it really means nothing beyond being a different number.
Thank Christ DA doesn't work like that.





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