Slaughtering your way Across Thedas
#1
Posté 18 novembre 2012 - 04:19
This was another thing that I really liked about Gothic--when you defeated people in combat, you didn't automatically kill them. You had to intentionally go and trigger a kill animation while they were on the ground. And it would REALLY UPSET anyone who witnessed you doing it. This integrated really well with the "world" of Gothic--you were in a prison that was predominately run by the prisoners. Violence in the form of beating people up and taking their stuff was pretty much expected. But while the inhabitants were seedy, they weren't, for the most part, evil, so murder was still regarded pretty badly.
It's just something to think about. Filling the game with casual murder communicates some things that definitely conflict with some of the other major themes of the Dragon Age series. Why should I care about mages unleashing a demon that resulted in, gosh, a whole 70 deaths, when I killed more people than that just walking across nighttime Hightown? You might not think that people notice stuff like this, but it does wind up driving yet another wedge between the story and the gameplay.
#2
Posté 18 novembre 2012 - 04:49
It can also serve as a atmospheric element. Because if the vast majority of human enemies surrender when fights start going against them, then it also hammers home just how dangerous the undead, the demons and the fanatical are. Since they won't surrender. Even better if common soldiers also cease to surrender against Protagonists notoruious for killing their defeated opponents.
#3
Posté 18 novembre 2012 - 06:05
#4
Posté 18 novembre 2012 - 06:43
It might be a guy thing where they just like action and fist fights. What do you think?
#5
Posté 18 novembre 2012 - 06:44
#6
Posté 18 novembre 2012 - 06:54
PsychoBlonde wrote...
I'm not opposed to combat, I just don't think it needs to always end in murder. There was a TON of combat in Gothic, but (relatively) little murdering of people.
Sorry Nit-Picking Police here; killing is not the same as murder. Murder is the illegal taking of life. Killing is simply the taking of life. All murders involve killing, but not all killing is murder.
For example the soldier on the battlefield, the police officer in shooting an armed criminal, or the average citizen acting in self-defense may all "kill" someone - but none of these incidents qualify as "murder."
However, to your main point; an option that allows you to subdue, without killing opponents, would be a nice alternative. In fact, I often "head-canon" that in many battles against non-monstrous, not necessarily evil beings, that the fight ended in a sound drubbing, but not actually death. So to see this in game would be a positive.
Even better would be to see the consequences; i.e., people you let go, come back and try to have you assassinated or offer some sort of assistance at a later time...
#7
Posté 18 novembre 2012 - 06:59
#8
Posté 18 novembre 2012 - 07:05
#9
Posté 18 novembre 2012 - 07:07
If I remember right, f.e. in Gothic 3 the remains of the former occupants of a city flee, after you have defeated a part of them. You don't have to slaughter everyone, like in other games.
#10
Posté 18 novembre 2012 - 08:18
Being intensely lawful evil is hilariously awesome. Suffer not the alien, the mutant, the heretic.
#11
Posté 18 novembre 2012 - 11:47
CaptainBlackGold wrote...
PsychoBlonde wrote...
I'm not opposed to combat, I just don't think it needs to always end in murder. There was a TON of combat in Gothic, but (relatively) little murdering of people.
Sorry Nit-Picking Police here; killing is not the same as murder. Murder is the illegal taking of life. Killing is simply the taking of life. All murders involve killing, but not all killing is murder.
Hawke and the Warden are not legal law enforcement and they kill scads of people without even attempting to subdue them or escape. The legal conditions under which you can kill in self-defense are pretty stringent. Therefore, if you're killing people in these games, it's murder.
And, yes, I know what the difference between killing and murder is.
#12
Posté 18 novembre 2012 - 11:49
Azrielon wrote...
I like the idea, although if the setting is with the mage/templar war, I would expect that there would be cases where we didnt have the opportunity to choose whether or not we kill the poor saps.
I'm not opposed to having the option to slaughter your way across the continent if you want. It'd just be interesting to ALSO have the option NOT to do this.
#13
Posté 19 novembre 2012 - 12:44
#14
Posté 19 novembre 2012 - 12:53
To crush your enemies, see them driven before you, and hear the lamentations of their women.
#15
Posté 19 novembre 2012 - 01:21
Modifié par AshenShug4r, 19 novembre 2012 - 01:21 .
#16
Posté 19 novembre 2012 - 01:37
Foolsfolly wrote...
Conan! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women.
Who would have thought Arnold was a disciple of Genghis Khan?
(The Mongol leader, not Kirk's opponent in ST2)
#17
Posté 19 novembre 2012 - 01:45
#18
Posté 19 novembre 2012 - 01:53
Foolsfolly wrote...
Conan! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women.
We used this line as a cheer on my old swim team. Good times.
But anyways, idk I'd be fine with this. To me it was one of those things you could chalk up as gameplay and story segergation. There are several fights where the end of the fight is a cutscene of you talking to whoever you just "killed". I know normally the bodies disappear because they are "dead" but I still just figured it was a gameplay thing. Still I wouldn't mind if they did this.
#19
Posté 19 novembre 2012 - 02:03
#20
Posté 19 novembre 2012 - 08:56
PsychoBlonde wrote...
Hawke and the Warden are not legal law enforcement and they kill scads of people without even attempting to subdue them or escape. The legal conditions under which you can kill in self-defense are pretty stringent. Therefore, if you're killing people in these games, it's murder.
I'd hazard a guess that the self-defence clause in Kirkwall jurisprudence is a fair bit more inclusive than in contemporary Western democracies...
#21
Posté 19 novembre 2012 - 09:40
It would be cool if occasionally quests resulted in duels or brawls where your opponent might yield. This has happened occasionally (though not often) in the Dragon Age games in the past however, most notably with Zevran.
Modifié par Han Shot First, 19 novembre 2012 - 09:41 .
#22
Posté 19 novembre 2012 - 10:20
edit: More seriously, I think the main problem is what you do with your defeated enemies when they're alive. Handling that for everyone would be a pain.
Also, this is why "Orcs" or their equivalents are useful. You can fill up your quota of combat with people who it's OK to merrily slaughter by the thousands, because they are
Modifié par Wulfram, 19 novembre 2012 - 10:29 .
#23
Posté 19 novembre 2012 - 12:02
CaptainBlackGold wrote...
Foolsfolly wrote...
Conan! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women.
Who would have thought Arnold was a disciple of Genghis Khan?
(The Mongol leader, not Kirk's opponent in ST2)
Fun fact: Many historians doubt the athenticity of the original Genghis Khan quote that line comes from and believe it to be a later fabrication.
On topic: I'd like to see more scenes like the one with Zevran or the bandits outside Lothering, where you defeat a group of enemies and have to decide what to do with the survivors.
#24
Posté 19 novembre 2012 - 12:35
Genitivi is also a good example, maybe if I hadn't butchered my way through most of Thedas I would have put a lot more thought into those deaths. I definitely support the idea of more 'surrender' fights where your opponents clearly realize they're outmatched and try for a bargain, isn't that what most people would do? Heck, even the protagonist can do it at one point in Origins. I really enjoyed that.
Edit: The spelling errors, so many errors.
Modifié par Chipaway111, 19 novembre 2012 - 12:37 .
#25
Posté 19 novembre 2012 - 12:52
Swagger7 wrote...
CaptainBlackGold wrote...
Foolsfolly wrote...
Conan! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women.
Who would have thought Arnold was a disciple of Genghis Khan?
(The Mongol leader, not Kirk's opponent in ST2)
Fun fact: Many historians doubt the athenticity of the original Genghis Khan quote that line comes from and believe it to be a later fabrication.
On topic: I'd like to see more scenes like the one with Zevran or the bandits outside Lothering, where you defeat a group of enemies and have to decide what to do with the survivors.
God I wish I could have made them into my personal gang of lackies.





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