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What is the point of the class system?


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#1
Draining Dragon

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classes have been made meaningless, since apparently the combat/tech/biotics system doesn't apply now.

What is the difference between an Adept and an Engineer?

Why are Sentinels called tanks? Isn't a class that can restore it's shields every few seconds and draw enemy fire a better tank?

Why are Infiltrators more effective with weapons than Soldiers?

#2
doozerdude

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Draining Dragon wrote...

 since apparently the combat/tech/biotics system doesn't apply now.


What game are we talking about?

#3
L. Han

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Heresy.

#4
Glaso

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How so?

One uses cool biotic powers, the other cool tech powers

Because they have big shields, but i would'nt call it "tanking"

Tactical cloak gives +dmg

Also, learn2play n@@b :P

#5
Grumpy Old Wizard

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doozerdude wrote...

Draining Dragon wrote...

 since apparently the combat/tech/biotics system doesn't apply now.


What game are we talking about?


Errrrrr....Volus Adept and Paladin are two quick examples.  VA has Shield Boost (tech power) and The Paladin Sentinel has only tech powers, no biotics.

Modifié par Grumpy Old Wizard, 18 novembre 2012 - 04:36 .


#6
Boretsky

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Multiplayer has always been a lore killer, I prefer fun>lore in MP. So I don't care. You shouldn't either.

#7
kmmd60

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BW's class system concept seemed to be different from what it originally was.

Original sentinel is tech+biotic hybrid but paladin is an engineer.
Infiltrator used to be combat + tech - Asari huntress is tech + biotic.

#8
Forst1999

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Boretsky wrote...

Multiplayer has always been a lore killer, I prefer fun>lore in MP. So I don't care. You shouldn't either.


I wouldn't say the classes are part of the lore. They are a gameplay mechanic that's never addressed (ok, one time in this one talk with Liara, but that's very vague). In MP, the borders between classes get a bit weak, that's hard to avoid. Some classifications might be debatable, but all in all, the classes are still viable categories.

#9
landylan

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Volus sentinel has engineer drones...

#10
wirelesstkd

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The class system has evolved, but it still has meaning. In some cases the line is blurry - you could even say that some characters are just exceptions to the rules, but they still have some loose parameters.

The way I see it now is like this:

Adepts are all biotics.
Engineers are all tech based and usually have some sort of "pet" that they can deploy
Sentinals are tankier characters (originally combo of tech/biotics, but they seem to now just be tanks).
Soldiers are primarily weapon users.
Infiltrators use cloak.
Vanguards use charge.

These definitions are different from ME1, but that seems to be what they've gone with. There are obviously exceptions. Paladin comes to mind, as does the upcoming Volus Sentinal (he's really the ultimate engineer). The above example of the Volus Adept is another good one. But largely, the classes still have some meaning (specifically Vanguards and Infiltrators).

#11
mybudgee

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LORE!

#12
xsmiv

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wirelesstkd wrote...

Adepts are all biotics.
Engineers are all tech based and usually have some sort of "pet" that they can deploy
Sentinals are tankier characters (originally combo of tech/biotics, but they seem to now just be tanks).
Soldiers are primarily weapon users.
Infiltrators use cloak.
Vanguards use charge.


Vanguards are much better tanks than Sentinels.  The Sentinel class is just a mish mash of styles at this point. 

Doesn't mean that Sentinels are bad characters.  Just that the MP class as a whole has no real unifying concept anymore.

Modifié par xsmiv, 18 novembre 2012 - 05:01 .


#13
Trae ThaThruth

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U got to understand that at some point BW was going to have to blend classes together with the amount of chars in mp or add brand new powers to keep inline with how the classes are defined.

They wasn't going to add brand new powers so they just blended classes.

They could have just quit giving us new chars just so they could keep inline with how the classes was originally setup

#14
Reff42

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The idea is more how classes play, not so much on what abilities they have (except adept/engineer, volus is an exception, shield boost is required for them)
Infiltrators all have tac cloak- giving them the ability to stealth around and blow things away
Vanguards are all about getting in close and taking things out (in theory- I'm looking at you asari van snipers) :D
Sentinels all have some sort of defensive power- tech armor/fort/ and for the new volus- they use decoy/drone/shield boost- all defensive.
Soldiers with their higher weight values and good synergy on powers with guns are our sustained fire gun guys.

#15
CobraJet97

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Also with all the races and combat styles, there's really no reason for a hard definition if six classes. Why wouldn't the Asari engineers have biotic powers for example? Lore says all Asari are biotics, but they must have some tech users.

#16
N7 Whiskey

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Yeah I've never been a fan of limiting classes by the power set. IMO, give an Asari a big freaking gun, training in that gun and shoot stuff, she is a Soldier. I don't care if she has Warp, Barrier and and Biotic Sphere as her 3 powers, if she is focused on weapon damage output she is a Soldier. I view my Justicar as such as I use the Typhoon or Saber with her and she rocks it like a boss.

So with the upcoming Asari Huntress, she is an Infiltrator even if she does have 2 biotic powers.



As for the Paladin, I believe I read that he was supposed to have a biotic power but the combo of that power + Snap Freeze + Incinerate made him extremely OP, so they gave him Energy Drain right before release.

#17
wirelesstkd

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CobraJet97 wrote...

Also with all the races and combat styles, there's really no reason for a hard definition if six classes. Why wouldn't the Asari engineers have biotic powers for example? Lore says all Asari are biotics, but they must have some tech users.


Exactly right. Same with the upcoming Asari Infiltrator. But I guess, by the standards of the first two games, that means that all Asari should really be considered Sentinals. But I guess if you gave an Asari something like Incinerate, Throw and Combat Drone, she'd really be an Engineer because of the drone.

But then there's the issue of the Volus Sentinal... (this stuff makes my head hurt, lol).

#18
Yate

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Adepts weaken enemy defences and disrupt attack patterns, but can't hold their own in extended combat.

Soldiers wear enemies down with DPS and high health, but lack the variety of powers needed to kill efficiently.

Engineers defend areas and strip defences, but can't be very aggressive.

Sentinels are geared towards survival in all circumstances, but are rather weak on their own.

Infiltrators hit hard, damage, revival, objectives, they give it when it counts but are useless when ambushed or surprised.

Vanguards pick off weaker enemies and draw enemy fire, but can't handle certain units.

Stop thinking of them as tanks, damage dealers, and CC. They are separated by the situations in which they are most effective.

#19
Yate

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For aliens, remember that these are ALLIANCE classifications, in ME1 the alien squad members had unique class names.

#20
Bhatair

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They revamped the classes big time in ME2, I mean does having ammo powers really make a vanguard a combination of biotic/combat? :P Plus the class specific powers like biotic charge, singularity, tech armor etc.

In mutliplayer it gets even cloudier since each character only has 3 powers to work with. Basically they just start playing to archetypes. The sentinel is usually a 'jack of all trades', adepts are glass cannon caster types, engineers are similar though sometimes with debuffs, soldiers are middle ground, infiltrators are rogues Etc. Etc.

It works the same way with Shep's squadmates.

#21
SOMETHING_FOR_NOTHING

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mybudgee wrote...

LORE!


Consensus judged this response insufficient 

#22
Sable Dove

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Don't forget that Flamer is a tech power. That's the Vorcha and Geth Soldiers too.
Volus Sentinel has only tech powers.

They should have either stuck to the power-type classifications, or to a role classification.

#23
lightswitch

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Labels don't matter. Variations within the classes makes the game more interesting. Paladin got sentinel status because of his shield.

#24
Flardan

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classes still exist because they are an aspect of combat in a sense. True, In Mass Effect Soldiers were pure combat specialists, Adepts pure biotic specialists and so on.

This is how I view the classes so far....

Soldiers: They are your gun specialists, the guys who have generally higher durability pool than all other classes (barring the krogans) and their abilities are usually no-CD types (grenades or Stim packs for the Havoc). They are the combat specialists still, they go out there and kick ass with guns and grenades, not fancy tech stuff.

Engineers: They are still the tech specialists. They use a variety of tech abilities to debuff the enemy, distract them with combat drones or decoys or really put the hurt on them with tech combo attacks. They rely on their abilities and the enviroment and tactics to wear their enemies down. They aren't as durable as soldiers, but they can take a blow or two and rely on their tactics to keep themselves alive.

Sentinels: As someone pointed out, they have atleast one defensive ability and are able to use both biotics and tech abilities. They are tanky, able to take damage and also deal damage. However Sentinels are like the jack-of-all-trades. They are not good in any field, but they are not really weak in them either. In the case of Paladin, they are like a defensive support or a guardian who shield his allies when needed.

Adepts: They are the biotic specialists and they dont rely on a gun to kill things, they rely on their biotics to do that (with the exception of the Volus, but he can still be specced to be stasis + biotic orbs only) and are able to hold on their own quite fine. But as a result, they are generally low durability and squishy, hence they must be careful at times, but their awesome power makes up for this weakness.

Infiltrators: They are your assasins and slayers of enemies. They are the combo of tech and combat and they use both their abilities and guns to kill off targets of great threat (we are talking about the Marauders, Ravagers... the big threats). Their styles vary quite a bit, but their ultimate goal is all common: Take out the enemy before they can do it to you. Also all of them got Cloak that allows them to move around more freely on the battlefield to setup ambushes or execute enemies of interest.

Vanguards: Using biotics to move in and kick ass, they also use their guns to slay enemies. Their role is to guard the team and punish any enemy that dares attacking his/her allies. They are the second most durable class out there (Krogan Vanguard being the most durable at full fitness spec) as they are the shotgun specialists ontop of this.


Disclaimer: This is my personal opinion of course.

#25
Brannigans 1ove

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To keep down the proletariat.