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What is the point of the class system?


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27 réponses à ce sujet

#26
Tallgeese_VII

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That's just how this game is. This is nothing to complain about.

#27
Hurkaleez

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Draining Dragon wrote...

classes have been made meaningless, since apparently the combat/tech/biotics system doesn't apply now.

What is the difference between an Adept and an Engineer?

Why are Sentinels called tanks? Isn't a class that can restore it's shields every few seconds and draw enemy fire a better tank?

Why are Infiltrators more effective with weapons than Soldiers?


I agree, Infiltrators are well.... stupid. Every noob who wants to score high uses one and thinks they are good. It is the pre-nerf reegar of classes.

#28
LeandroBraz

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Flardan wrote...

classes still exist because they are an aspect of combat in a sense. True, In Mass Effect Soldiers were pure combat specialists, Adepts pure biotic specialists and so on.

This is how I view the classes so far....

Soldiers: They are your gun specialists, the guys who have generally higher durability pool than all other classes (barring the krogans) and their abilities are usually no-CD types (grenades or Stim packs for the Havoc). They are the combat specialists still, they go out there and kick ass with guns and grenades, not fancy tech stuff.

Engineers: They are still the tech specialists. They use a variety of tech abilities to debuff the enemy, distract them with combat drones or decoys or really put the hurt on them with tech combo attacks. They rely on their abilities and the enviroment and tactics to wear their enemies down. They aren't as durable as soldiers, but they can take a blow or two and rely on their tactics to keep themselves alive.

Sentinels: As someone pointed out, they have atleast one defensive ability and are able to use both biotics and tech abilities. They are tanky, able to take damage and also deal damage. However Sentinels are like the jack-of-all-trades. They are not good in any field, but they are not really weak in them either. In the case of Paladin, they are like a defensive support or a guardian who shield his allies when needed.

Adepts: They are the biotic specialists and they dont rely on a gun to kill things, they rely on their biotics to do that (with the exception of the Volus, but he can still be specced to be stasis + biotic orbs only) and are able to hold on their own quite fine. But as a result, they are generally low durability and squishy, hence they must be careful at times, but their awesome power makes up for this weakness.

Infiltrators: They are your assasins and slayers of enemies. They are the combo of tech and combat and they use both their abilities and guns to kill off targets of great threat (we are talking about the Marauders, Ravagers... the big threats). Their styles vary quite a bit, but their ultimate goal is all common: Take out the enemy before they can do it to you. Also all of them got Cloak that allows them to move around more freely on the battlefield to setup ambushes or execute enemies of interest.

Vanguards: Using biotics to move in and kick ass, they also use their guns to slay enemies. Their role is to guard the team and punish any enemy that dares attacking his/her allies. They are the second most durable class out there (Krogan Vanguard being the most durable at full fitness spec) as they are the shotgun specialists ontop of this.


Disclaimer: This is my personal opinion of course.


nice description...