Things from other games that BioWare could take note of?
#26
Posté 19 novembre 2012 - 04:10
#27
Posté 19 novembre 2012 - 04:30
#28
Posté 19 novembre 2012 - 04:31
Plaintiff wrote...
If they're thinking of doing a spread of "set sexualities", rather than having everyone be romanceable to either gender, then they should look at how Mass Effect 3 did it, and then do the opposite of that.
Ooh, interesting! That's the first time I hear this opinion. Why do you think that?
#29
Posté 19 novembre 2012 - 04:56
The options are ridiculously unbalanced, weighted heavily in favour of heterosexual m-Shepard. Gay males and straight women get totally screwed over in terms of viable options. Bisexual players suffer with the issue, albeit less so, because the gender ratio of possible romances is still weighted heavily towards women, with only a few men.Dhiro wrote...
Plaintiff wrote...
If they're thinking of doing a spread of "set sexualities", rather than having everyone be romanceable to either gender, then they should look at how Mass Effect 3 did it, and then do the opposite of that.
Ooh, interesting! That's the first time I hear this opinion. Why do you think that?
Straight Male Shepard has an overwhelming seven potential sexual partners: Miranda, Tali, Jack, Ashley, Kelly, Liara and Diana.
Lesbian Shepard has the next most options, but is still trailing well behind straight man-Shep with four: Kelly, Liara, Diana and Samantha.
Straight Female Shepard gets two: Garrus Vakarian and Kaidan Alenko.
Gay Shepard also only gets two: Kaidan Alenko and Steve Cortez.
When you break it down like that, the spread is clearly uneven. It smacks of pandering to the imaginary "gamer" audience that apparently consists soley of teenage douchebros. Especially when you consider that it took them three games to even include any gay male romance at all.
Dragon Age would do better to simply continue the trend it started with 2: make all potential romances available to both genders. It's cheaper and it's fairer. People will argue against it because "realism" or some such stupid reason. But in a fantasy or sci-fi universe where characters are open to boning other species, that argument doesn't apply.
#30
Posté 19 novembre 2012 - 05:02
Plaintiff wrote...
The options are ridiculously unbalanced, weighted heavily in favour of heterosexual m-Shepard. Gay males and straight women get totally screwed over in terms of viable options. Bisexual players suffer with the issue, albeit less so, because the gender ratio of possible romances is still weighted heavily towards women, with only a few men.Dhiro wrote...
Plaintiff wrote...
If they're thinking of doing a spread of "set sexualities", rather than having everyone be romanceable to either gender, then they should look at how Mass Effect 3 did it, and then do the opposite of that.
Ooh, interesting! That's the first time I hear this opinion. Why do you think that?
Straight Male Shepard has an overwhelming seven potential sexual partners: Miranda, Tali, Jack, Ashley, Kelly, Liara and Diana.
Lesbian Shepard has the next most options, but is still trailing well behind straight man-Shep with four: Kelly, Liara, Diana and Samantha.
Straight Female Shepard gets two: Garrus Vakarian and Kaidan Alenko.
Gay Shepard also only gets two: Kaidan Alenko and Steve Cortez.
When you break it down like that, the spread is clearly uneven. It smacks of pandering to the imaginary "gamer" audience that apparently consists soley of teenage douchebros. Especially when you consider that it took them three games to even include any gay male romance at all.
Dragon Age would do better to simply continue the trend it started with 2: make all potential romances available to both genders. It's cheaper and it's fairer. People will argue against it because "realism" or some such stupid reason. But in a fantasy or sci-fi universe where characters are open to boning other species, that argument doesn't apply.
*nods nods* I see what you mean. But most of the problem happens because the romances from previous game carry over, meaning S!M!Shep gets a huge amount of LIs, no? This doesn't work for S!F!Shep because her ME2 LI sans Garrus met undesirable ends.
In theory, that won't happen in DA III, so everybody would have exactly two options (except bisexual characters, of course, who would have four). But then, I'm totally okay with all-bi so either way I'm happy. I'd just like them not to go back to DA:O's method.
#31
Posté 19 novembre 2012 - 05:19
Okay, I have come up with something that would work. Because of the small size of the character models in the DA system I would like to have a very good paper doll system so that you can get a view of not just their floating disembodied head but their entire body and all of their gear.
#32
Posté 19 novembre 2012 - 05:20
#33
Posté 19 novembre 2012 - 08:48
Though there needs to be a pass.
Modifié par Icesong, 19 novembre 2012 - 08:50 .
#34
Guest_simfamUP_*
Posté 19 novembre 2012 - 08:58
Guest_simfamUP_*
Plaintiff wrote...
The options are ridiculously unbalanced, weighted heavily in favour of heterosexual m-Shepard. Gay males and straight women get totally screwed over in terms of viable options. Bisexual players suffer with the issue, albeit less so, because the gender ratio of possible romances is still weighted heavily towards women, with only a few men.Dhiro wrote...
Plaintiff wrote...
If they're thinking of doing a spread of "set sexualities", rather than having everyone be romanceable to either gender, then they should look at how Mass Effect 3 did it, and then do the opposite of that.
Ooh, interesting! That's the first time I hear this opinion. Why do you think that?
Straight Male Shepard has an overwhelming seven potential sexual partners: Miranda, Tali, Jack, Ashley, Kelly, Liara and Diana.
Lesbian Shepard has the next most options, but is still trailing well behind straight man-Shep with four: Kelly, Liara, Diana and Samantha.
Straight Female Shepard gets two: Garrus Vakarian and Kaidan Alenko.
Gay Shepard also only gets two: Kaidan Alenko and Steve Cortez.
When you break it down like that, the spread is clearly uneven. It smacks of pandering to the imaginary "gamer" audience that apparently consists soley of teenage douchebros. Especially when you consider that it took them three games to even include any gay male romance at all.
Dragon Age would do better to simply continue the trend it started with 2: make all potential romances available to both genders. It's cheaper and it's fairer. People will argue against it because "realism" or some such stupid reason. But in a fantasy or sci-fi universe where characters are open to boning other species, that argument doesn't apply.
I would agree if these females were bland carboards with as much personality as a glass of water. But Tali, Liara and co are fleshed out and well written, something the typical teenage "douchebros" would have no interest in. Sure it's a viable option for those group of degenerates (seriously, I don't even think Harbinger would process them into genetic goo) but despite the number of females, I don't feel that BioWare had that in mind, if they did, I have a lot of porn that would suggest a more suitable range of space attire.
Also, to call Miranda, Jack, Kelly and Diana love interests in Mass Effect 3 is like saying Morrowind doesn't have enough mushrooms. Of course it's a valid point depending on how you look at it, but in terms of a proper BioWare romance (and the Balmora fungi department) they had about as much screentime in the third game as 'romances' as Viggo Mortensen in Daylight, in fact, if I recall, there were complaints that these characters didn't have enough screentime.
I'd even go as far as saying that the females have it better! What's five potential romances when you have one, perfectly rounded up and probably the most complete character in trilogy! Going by the previous logic, we could aruge that the girls did have Thane too, though it hardly balances it out, at least he played a larger role.
Besides, imagine the cries of woe from every radical in the BSN when they see that there are much less woman companions than men.
I think it comes down to the continuation of the series rather than BioWare pandering to the "douchebros" of the industry. ME2 and ME1 were pretty fair in this regard, and the good thing is, our (or my) bloated selection of wonderful females can be reduced to three if we screwed up in ME2.
To me, as long as there is an option I'm fine with it. Hell! How many games even put gay romances? And not just that, but probably one of the best romances there is in the game. Though Cortez didn't manage to share my wonderful cabin, I still consider him a huge bro!
#35
Posté 19 novembre 2012 - 11:18
simfamSP wrote...
Plaintiff wrote...
The options are ridiculously unbalanced, weighted heavily in favour of heterosexual m-Shepard. Gay males and straight women get totally screwed over in terms of viable options. Bisexual players suffer with the issue, albeit less so, because the gender ratio of possible romances is still weighted heavily towards women, with only a few men.Dhiro wrote...
Plaintiff wrote...
If they're thinking of doing a spread of "set sexualities", rather than having everyone be romanceable to either gender, then they should look at how Mass Effect 3 did it, and then do the opposite of that.
Ooh, interesting! That's the first time I hear this opinion. Why do you think that?
Straight Male Shepard has an overwhelming seven potential sexual partners: Miranda, Tali, Jack, Ashley, Kelly, Liara and Diana.
Lesbian Shepard has the next most options, but is still trailing well behind straight man-Shep with four: Kelly, Liara, Diana and Samantha.
Straight Female Shepard gets two: Garrus Vakarian and Kaidan Alenko.
Gay Shepard also only gets two: Kaidan Alenko and Steve Cortez.
When you break it down like that, the spread is clearly uneven. It smacks of pandering to the imaginary "gamer" audience that apparently consists soley of teenage douchebros. Especially when you consider that it took them three games to even include any gay male romance at all.
Dragon Age would do better to simply continue the trend it started with 2: make all potential romances available to both genders. It's cheaper and it's fairer. People will argue against it because "realism" or some such stupid reason. But in a fantasy or sci-fi universe where characters are open to boning other species, that argument doesn't apply.
I'd even go as far as saying that the females have it better! What's five potential romances when you have one, perfectly rounded up and probably the most complete character in trilogy! Going by the previous logic, we could aruge that the girls did have Thane too, though it hardly balances it out, at least he played a larger role.
Nope.
#36
Guest_simfamUP_*
Posté 19 novembre 2012 - 11:46
Guest_simfamUP_*
Dhiro wrote...
simfamSP wrote...
Plaintiff wrote...
The options are ridiculously unbalanced, weighted heavily in favour of heterosexual m-Shepard. Gay males and straight women get totally screwed over in terms of viable options. Bisexual players suffer with the issue, albeit less so, because the gender ratio of possible romances is still weighted heavily towards women, with only a few men.Dhiro wrote...
Plaintiff wrote...
If they're thinking of doing a spread of "set sexualities", rather than having everyone be romanceable to either gender, then they should look at how Mass Effect 3 did it, and then do the opposite of that.
Ooh, interesting! That's the first time I hear this opinion. Why do you think that?
Straight Male Shepard has an overwhelming seven potential sexual partners: Miranda, Tali, Jack, Ashley, Kelly, Liara and Diana.
Lesbian Shepard has the next most options, but is still trailing well behind straight man-Shep with four: Kelly, Liara, Diana and Samantha.
Straight Female Shepard gets two: Garrus Vakarian and Kaidan Alenko.
Gay Shepard also only gets two: Kaidan Alenko and Steve Cortez.
When you break it down like that, the spread is clearly uneven. It smacks of pandering to the imaginary "gamer" audience that apparently consists soley of teenage douchebros. Especially when you consider that it took them three games to even include any gay male romance at all.
Dragon Age would do better to simply continue the trend it started with 2: make all potential romances available to both genders. It's cheaper and it's fairer. People will argue against it because "realism" or some such stupid reason. But in a fantasy or sci-fi universe where characters are open to boning other species, that argument doesn't apply.
I'd even go as far as saying that the females have it better! What's five potential romances when you have one, perfectly rounded up and probably the most complete character in trilogy! Going by the previous logic, we could aruge that the girls did have Thane too, though it hardly balances it out, at least he played a larger role.
Nope.
Oh well, I'll just agree to disagree... with all of you!
#37
Posté 19 novembre 2012 - 01:07
But while I'm here...
Environments that actually make me stop whatever I'm doing and just stare; yeah yeah graphics aren't everything but if they're there I'm going to appreciate them. A few times in Skyrim I'd scramble up to a high point just so I could look out over the map, heck, even exiting Whiterun and seeing towering mountains off in the distance obscured by cloud... sorry got off track. That probably also had something to do with me not angling the camera downward like I do in DA.
Quests that are more than just scenery changes and murdering different clothed enemies. If I broke it right down I can say Isabela's loyalty quest is no different from tracking down Hawke's missing mother. I run around, I kill stuff, I finish quest.
At least MotA let me be sneaky, partake in the party. I want quests to be different, let me take different approaches. I can't even express how refreshing it is to play a game and learn one such task may not even involve killing people at all. Who here doesn't support an Orlesian ball at one point? I want to try out the 'The Game'!
Modifié par Chipaway111, 19 novembre 2012 - 01:07 .
#38
Posté 19 novembre 2012 - 01:13
Well, it's great that the women are well-rounded, but they would be just as well-developed without being romaceable I'm sure.simfamSP wrote...
I would agree if these females were bland carboards with as much personality as a glass of water. But Tali, Liara and co are fleshed out and well written, something the typical teenage "douchebros" would have no interest in. Sure it's a viable option for those group of degenerates (seriously, I don't even think Harbinger would process them into genetic goo) but despite the number of females, I don't feel that BioWare had that in mind, if they did, I have a lot of porn that would suggest a more suitable range of space attire.
And I'm a gay male, so that doesn't really fix my problem.
That's a separate problem, but hardly an endorsement of the romances as they stand.Also, to call Miranda, Jack, Kelly and Diana love interests in Mass Effect 3 is like saying Morrowind doesn't have enough mushrooms. Of course it's a valid point depending on how you look at it, but in terms of a proper BioWare romance (and the Balmora fungi department) they had about as much screentime in the third game as 'romances' as Viggo Mortensen in Daylight, in fact, if I recall, there were complaints that these characters didn't have enough screentime.
Well, the well-roundedness of the character is really just your opinion. It's great that you want to date him, but others may not agree. That's why having more options would be nice.I'd even go as far as saying that the females have it better! What's five potential romances when you have one, perfectly rounded up and probably the most complete character in trilogy! Going by the previous logic, we could aruge that the girls did have Thane too, though it hardly balances it out, at least he played a larger role.
Well there don't have to be less, they could simply make both sides even. Have an equal number of male and female romance options, and make them available to player characters of both genders. It wouldn't even take a lot of editting to do.Besides, imagine the cries of woe from every radical in the BSN when they see that there are much less woman companions than men.
Well, that's neither here nor there, I'm speaking in terms of potential choices. We still have the issue that gay males were effecitvely ignored until ME3.I think it comes down to the continuation of the series rather than BioWare pandering to the "douchebros" of the industry. ME2 and ME1 were pretty fair in this regard, and the good thing is, our (or my) bloated selection of wonderful females can be reduced to three if we screwed up in ME2.
Yes, the game industry has a huge problem in this regard. Bioware deserves to be commended for acknowledging that homosexuals even exist, but because it's one of the few companies actually doing anything like this, that means that any problems with representation are just going to be more obvious.To me, as long as there is an option I'm fine with it. Hell! How many games even put gay romances? And not just that, but probably one of the best romances there is in the game. Though Cortez didn't manage to share my wonderful cabin, I still consider him a huge bro!
I'm grateful for the addition of Steve Cortez, but that doesn't take the sting out of the issue in ME1 and 2. The way I see it, they're just doing what they should've done in the first place, and even then, the number of gay male options is only just on par with DA2, which had fewer total romances than them to begin with.
So it still doesn't look great. Just sayin'.
Modifié par Plaintiff, 19 novembre 2012 - 01:18 .
#39
Posté 19 novembre 2012 - 01:21
More puzzle-ish stuff. Nothing too complicated. Pulling levers in a specific sequence, that sort of thing.
#40
Posté 19 novembre 2012 - 01:31
Overland Map- (from Mount & Blade or NWN: Storm of Zehir). Not only does this give a sense of scale to the world, but also allows for more exploration than the current DA maps
Skills/ attribute affecting Dialogue ( Fallout series, NWN, ) If your character has high cunning it should reflect in the options you have in conversation, while this was done in DAO, didn't notice it in DA2
Gameplay affecting story -( Deus Ex HR) sneak past enemies you want to make allies to talk to the boss, he notes that and is more likely to join you as opposed to if you killed them all. throw around AOE spells/effects in a crowded city? Colatteral damage means city folk don't like you, charging you more in shops and less likely to help you.
Doing the right thing means doing the difficult thing (Galactic civilisations2) being good often calls for self sacrifice (of time, money, etc) but in games there is little sacrifice in the self sacrifice, and often the good options net you more than being selfish. At least make the rewards incomporable (significant short cut through land or increased harvests)
Historical Feats/ Perks (fallout NWN) complete a quest in a certian way, get a perk that make it easier to hide, or tougher in combat
#41
Guest_simfamUP_*
Posté 19 novembre 2012 - 01:42
Guest_simfamUP_*
Plaintiff wrote...
Anyway, to get us off the romance debate and back on track: more hidden things, secret doors and such (that can maybe be detected through a detection skill).
More puzzle-ish stuff. Nothing too complicated. Pulling levers in a specific sequence, that sort of thing.
Fair enough, I was about to mimic my previous response to 'nope' person, but thanks for the reply
I would welcome more puzzles, especially in the form of riddles, I love riddles!
#42
Guest_simfamUP_*
Posté 19 novembre 2012 - 01:43
Guest_simfamUP_*
Overland Map- (from Mount & Blade or NWN: Storm of Zehir). Not only does this give a sense of scale to the world, but also allows for more exploration than the current DA maps
I've written two threads that was washed away by the oncoming tide of Cullen's sexy wrath about these kinds of maps and the roleplaying possibilities they present.
#43
Posté 19 novembre 2012 - 02:16
#44
Posté 19 novembre 2012 - 02:19
Modifié par AlanC9, 19 novembre 2012 - 02:19 .
#45
Posté 19 novembre 2012 - 02:27
AlanC9 wrote...
Which bits were those, exactly?
Being able to create loads of different characters, lots of combinations when it comes to party members. Being able to equip party members with different weapons of armours. A stronghold quest for each class.
Stuff like that.
#46
Posté 19 novembre 2012 - 02:34





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