As a student of historical Western martial arts, the generally poor and random use of terminology and status in RPGs REALLY bugs the heck out of me (it's not Bioware's fault. I blame it on D&D. They're part of the reason people immediately assume Western swords were 10lb monsters and were automatically inferior to anything in the East).
My desire is this: To reorganize, design, and/or label weaponry--particularly swords--to something MUCH more accurate. This would involve the following:
1) The in-game longswords we have are NOT actually longswords, but are more accurately arming swords. Therefore, longswords will thus be renamed to "Arming Swords". I'd REALLY love to modify the models themselves, because they're really rather oversized for single-handed swords. This might be an exceedingly large amount of work, though, depending on how many "stock" swords are in the game and how many unique models they use. Otherwise, aside from name these swords will remain the same as those in the game.
2) The addition of a new "class" of swords, identified as "Longswords." These would be two-handed swords like those already in the game but with several differences:
* The longsword will be somewhat more powerful than the arming sword, though not to the same extent as the large two-handed greatswords.
* Longswords will see a slight decrease in speed over the arming sword, but not significantly so, as a properly weighted and balanced longsword is a very swift and agile weapon.
* Armor penetration will not be too much greater than that of the arming sword. However to reflect the utility
of the longsword in harnissfechten, longswords may be given a "piercing" capability like daggers and arrows if possible. They will also have a strength modifier along the same lines as the two-handed swords, though not as significant.
* Strength requirements will not be too much greater than the arming sword, as a longsword was not significantly heavier. If possible, a Dex requirement will be added as well.
3) The default two-handed swords will remain as they are.
I have some experience with modeling, and could probably create a number of weapon models for the longsword. Most of the modeling work I've done is for older games, however, so I don't have much experience with many of the effects contemporary games can take advantage of.
This would also be my first foray into this sort of editing. I'm willing to make the effort and learn, however. But before I dove into a project like this, I first wanted to see if anyone would even be interested in such a mod, or would this just be something I'd be ending up doing for myself?
Modifié par Ambaryerno, 04 novembre 2009 - 06:30 .





Retour en haut






