Ishbo wrote...
I also disagree that Bioware went for the best story, they pretty much
had 'token' characters of each race, aka Zevran, Oghren and Sten, with
Zevran fulfiling the role of token and elf and token Antivan. As much
as I like Oghren, he is pretty much unnecessary storywise once you have
completed the Deep Roads.
That's what I mean though, token elf Zevran is used to represent elves, the Antivans and mercenaries/spies. If he was a mage there would be redundancy with Wynne, who you would then have to redesign, and you wouldn't get all the information about Zevran's world.
I'm guessing Bioware probably crafted out Alistair (who needs to be a templar, storywise), Leliana (who needs to be a bard, storywise) and Morrigan first (who needs to be a shapeshifter, storywise), then made all the other characters afterwards, which then kind of fill the missing spots. There are redundancies, like Sten and Oghren, but both are supposed to be mean, tough guys, they can't really be rogues or mages.
You could go all the way, and say why not have a female Alistair and a male Leliana, but that's just the way it is.
I don't even know why I'm defending Bioware.
Zevran and Leliana are fine as is, they are both rogues and with them the rogues are covered gender-wise. As for Oghren, he is too much the stereotypical dwarf from other fantasy games so switching the gender of him and Branka around could actually work well, and put a nice spin on it. Oghrena, the foul-mouthed battleaxe...





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