Which art style is Dragon Age: Inquisition going to have for the Darkspawn? DA:O or DA2?
#1
Posté 19 novembre 2012 - 01:23
I hope they go with the DA:O / DA:A Darkspawn, because the DA 2 Darkspawn looked horrible; IMO.
#2
Posté 19 novembre 2012 - 01:30
#3
Posté 19 novembre 2012 - 01:35
But darkspawn may still get a redesign. Who knows?
#4
Posté 19 novembre 2012 - 01:45
Plaintiff wrote...
They've said, again and again, that they're sticking with the overall look of DA2.
But darkspawn may still get a redesign. Who knows?
Really? I thought I read somewhere that they were going back towards DA:O (at least for the elves).
If not then I sincerely hope that the Darkspawn are redesigned if not reverted. I'd like to think that the DA2 Darkspawn / Elves / Flemeth were all the result of Varrik's wild imaginings and not the sudden transformation of Thedas and its inhabitants.
#5
Posté 19 novembre 2012 - 01:56
#6
Posté 19 novembre 2012 - 02:04
Liamv2 wrote...
I hope they keep 2s design origns sucked
I would have to respectfully disagree on that point; DA 2 Darkspawn sucked.
#7
Posté 19 novembre 2012 - 02:05
#8
Posté 19 novembre 2012 - 02:12
#9
Posté 19 novembre 2012 - 02:27
- are a minor point of Dragon Age lore except for during the Blights
- were the least interesting about Dragon Age: Origins and an excuse plot to get us to the more interesting parts of Ferelden all in one game
- incredibly boring and generic Tolkien-esque orc rip-offs (with a hint of zombie and body horror thrown in!)
The blight is over, and they've fled back to their Deep Roads and other hot cracks in the ground.
I believe that Legacy, in contrast to the rest of the game, actually introduced some novel and freaky looking models for Darkspawn, so if they would update the rest of the darkspawn, (emissaries, hurlocks) to look less silly then I don't see what the fuss is about.
#10
Posté 19 novembre 2012 - 02:30
#11
Posté 19 novembre 2012 - 02:47
Some one said respectfully on bsnVortex13 wrote...
Liamv2 wrote...
I hope they keep 2s design origns sucked
I would have to respectfully disagree on that point; DA 2 Darkspawn sucked.
dsjfhjkesgefjk ending suckes hgshbfgvs blah blah sshjsjhgf DA2 bdsfd boring gshjvd multiplayer
#12
Posté 19 novembre 2012 - 03:38
Ophir147 wrote...
Darkspawn:
are a minor point of Dragon Age lore except for during the Blights
were the least interesting about Dragon Age: Origins and an excuse plot to get us to the more interesting parts of Ferelden all in one game
incredibly boring and generic Tolkien-esque orc rip-offs (with a hint of zombie and body horror thrown in!)
The problem isn't that DA:II featured a redesigned and ultimately goofy-looking darkspawn, the real problem is that they feature the Darkspawn at all.
The blight is over, and they've fled back to their Deep Roads and other hot cracks in the ground.
I believe that Legacy, in contrast to the rest of the game, actually introduced some novel and freaky looking models for Darkspawn, so if they would update the rest of the darkspawn, (emissaries, hurlocks) to look less silly then I don't see what the fuss is about.
Darkspawn were the primary antagonist of DA:O, granted they took a back seat to the issues of recruiting your allies and the political / moral implications therein, but antagonists none the less. They were a force of ultimate evil in the game world, which IMO help accentuate the morally grey choices you had to make. The way I see it, a good story needs an ultimately evil bad guy in order to let the grey choices, characters, ect. function.
Think about it, if the Darkspawn were never mentioned in Dragon Age at all, then Loghain's actions would be viewed as the ultimate evil in the story rather than the dark-ish grey choices made by a character in reponse to the Blight. And then you have Awakening, showing a new side to the Darkspawn, a side that depending on your actions is still influencing the Darkspawn "race" even into Inquisition.
They may be a Orc rip-off (I don't see them that way) but they are still a major part of the DA universe, as long as there are dwarfs and Deep Roads there will always be Darkspawn.
Pzykozis wrote...
Hopefully neither, like we need the darkspawn AGAIN when they seemingly have nothing to do with the story. Though I imagine / hope that most things will look a fair bit different anyway, benefits and drawbacks of using a different engine with different lighting and rendering. Also Flemeth in 2 far outshined Origins Flemeth!
DA 2 Flemeth, with her "hair horns" and battle armor came across more like a Power Rangers villian then the quite, reserved power that she commanded in Origins.
I would have preferred something like Kreia from SW: KOTOR 2: A hooded figure that while not physically imposing, gives the impression of great power hidden beneath the calm facade.
Not the flamboyant "I'm super powerful and mighty! Look at my armor, and be amazed!" Vibe I got from DA 2.
#13
Posté 19 novembre 2012 - 03:48
#14
Posté 19 novembre 2012 - 04:04
Vortex13 wrote...
DA 2 Flemeth, with her "hair horns" and battle armor came across more like a Power Rangers villian then the quite, reserved power that she commanded in Origins.
I would have preferred something like Kreia from SW: KOTOR 2: A hooded figure that while not physically imposing, gives the impression of great power hidden beneath the calm facade.
Not the flamboyant "I'm super powerful and mighty! Look at my armor, and be amazed!" Vibe I got from DA 2.
Not to derail the thread or anything, but I felt like that her change in appearance was necessary given her new role in DAII.
In Origins, she appeared to the Warden as a a wizened, crazy old lady who lived in a swamp the first time we meet her. We're supposed to dismiss her as someone who isn't a true threat. It isn't until you return to the Korcari Wilds that she reveals herself as a shapeshifter (and even then, not everyone returned to carry out Morrigan's bidding). You've also progressed through the game quite a bit by this point, so your character is fairly powerful. That lends itself to the illusion that you actually accomplished something when you defeat her, not knowing that she simply allowed herself to be "killed".
In DA2, it was my impression that she appeared to Hawke as an entity that screamed power because when you first meet her, you're a simple, weak refugee. Against someone that powerful, there's not even a sliver of false hope that you could win against her. I think there's even a dialogue option to which she responds with something to the effect of, "If I wished you harm, I daresay you could not stop me". In the face of a powerful, possibly inhuman mage, there's no way you can refuse her.
Anyway, I digress. Back to the topic at hand... while I found nothing inherently wrong with the DA2 darkspawn, I wouldn't mind if they found some type of middle ground for the third installment of the series.
#15
Posté 19 novembre 2012 - 04:07
That being said, I think a mix of the two versions should be considered if Darkspawn is returning for DA3. After all, with FrostBite the possibilities of details are a lot more than before so a redesign is probably on its way in any case.
Modifié par Jonata, 19 novembre 2012 - 04:11 .
#16
Posté 19 novembre 2012 - 04:11
#17
Guest_Cthulhu42_*
Posté 19 novembre 2012 - 04:13
Guest_Cthulhu42_*
Like this fellow:
Modifié par Cthulhu42, 19 novembre 2012 - 04:14 .
#18
Posté 19 novembre 2012 - 04:21
Vortex13 wrote...
DA 2 Flemeth, with her "hair horns" and battle armor came across more like a Power Rangers villian then the quite, reserved power that she commanded in Origins.
In my opinion, they simply changed the look of Flemeth in DA2 to the standard video game appearance of female human-dragon hybrids. A saucy dressed woman with cape and horns.
And although the darkspawn in Origins are maybe a LotR ripoff, they look much better than the freaks in DA2.
Modifié par Bfler, 19 novembre 2012 - 04:23 .
#19
Posté 19 novembre 2012 - 04:40
#20
Posté 19 novembre 2012 - 05:31
I'm sure the dwarves loosing almost their entire civilisation to them is only a minor point in thier history.Ophir147 wrote...
Darkspawn:
- are a minor point of Dragon Age lore except for during the Blights
as for the designs, I prefer DAO.
#21
Posté 19 novembre 2012 - 05:38
That was a blight.Flamingdropbear wrote...
I'm sure the dwarves loosing almost their entire civilisation to them is only a minor point in thier history.Ophir147 wrote...
Darkspawn:
- are a minor point of Dragon Age lore except for during the Blights
#22
Posté 19 novembre 2012 - 05:44
Herr Uhl wrote...
That was a blight.Flamingdropbear wrote...
I'm sure the dwarves loosing almost their entire civilisation to them is only a minor point in thier history.Ophir147 wrote...
Darkspawn:
- are a minor point of Dragon Age lore except for during the Blights
You, sir, are a blight.
#23
Posté 19 novembre 2012 - 05:48
#24
Posté 19 novembre 2012 - 05:54
#25
Posté 19 novembre 2012 - 06:07
Mykel54 wrote...
My guess is that they will be based around DA2 darkspawn, but modified according to the new art direction that they are going for. What i am sure is that they won´t scrap DA2 models and start reworking them from DAO ones, that is just not happening, sorry.
I really hope that is not the case, the look of the hurlocks, and ogres alone were enough to make any fight against them cringe worthy, not to mention the emmisaries. If the design is still going with the "zombies on meth" that the DA 2 hurlocks had then I hope the Architect is quietly forgotten. Not because I didn't want to see him again (I really would to see how his actions affect the Darkspawn) but because I don't think I could take him very seriously if he was in the same style as the DA 2 Darkspawn.
Also sidenote: I would like to see some Children in DA:I, those things were so creepy in DA:A, even more so if the DA team could implement their "life cycle" into the game's mechanics.
Modifié par Vortex13, 19 novembre 2012 - 06:08 .





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