Ophir147 wrote...
Darkspawn:
- are a minor point of Dragon Age lore except for during the Blights
I'm not sure this is accurate. Darkspawn were supposedly created when Tevinter Magisters went (bodily) into the Fade and entered what is now called the Black City. While it's unclear if The Maker was ever there or not, the mages' intrusion warped them to the degree that the taint entered Thedas. Not only did this lead to the eventual destruction of the dwarven empire, the first Blight that resulted from the mages' actions weakened the hated Tevinter Imperium and set the foundation for Andraste's rebellion. It was also a event that further damned mages and magic in the minds of many. In short, the creation of the darkspawn has had tremendous in-lore reprecussions.
- were the least interesting about Dragon Age: Origins and an excuse plot to get us to the more interesting parts of Ferelden all in one game
While I do agree that DAO's incredibly cliched story was an opportunity to introduce gamers to the Dragon Age franchise in the hopes of introducing many more far interesting story concepts (like DA2, in spite of its poor execution), I think the idea behind the darkspawn is incredibly important to the overarching concept of Ferelden, Orlais, Tevinter and all such places in Thedas. Again, not only does their existence reflect what are clearly important cosmological and theological issues (The Maker, the Golden/Black City, the Old Gods, the Forgotten Ones, etc.), it also serves as one of many reasons for the animosity and fear directed towards mages, the creation of the Chantry, and the current state of affairs for dwarves and elves.
- incredibly boring and generic Tolkien-esque orc rip-offs (with a hint of zombie and body horror thrown in!)
Limited to how they appeared in DAO, I agree wholeheartedly. And, to a degree, the concept does somewhat parallel the creation of the Orcs in commonly accepted Tolkien lore (elves twisted by Morgoth IIRC). However, the darkspawn concept is significantly more central to the concept of existence and reality in DA than the Orcs are to LoTRs.
The problem isn't that DA:II featured a redesigned and ultimately goofy-looking darkspawn, the real problem is that they feature the Darkspawn at all.
And here I part ways with you once again. Darkspawn are incredibly important to DA cosmology and lore. Many of the important questions tied to magic, the Fade, theodisy, and the like are linked directly to how the darkspawn came to be, why they hunt down the Old Gods, why the Old Gods were slumbering, and so forth.
All this being said, I do agree with you that the designs in DAII, particularly the genlocks and hurlock alphas in Legacy, were huge improvements to their appearances in DAO. I freely admit that I have difficulty understanding why so many folks want something that's so blatantly derivative. Is some of this because folks don't like the jarring design shift; i.e. if the darkspawn in DAO were introduced with appearances similar to those in DAII, would people gripe as much? Indeed, would there be griping?