Basically, when you get enough money to hire three persons for a project's length, you have to choose what these three people will be working on. If A is working on the engine, B is writing and scripting the story while C is making all the graphics, then no level design is being done.
So let's say A can work on level design once most of the engine work is finished, though not all of it. This leads to levels being designed but now the engine isn't as powerful and flexible as it was meant to be - many previously planned features get scrapped because of this.
There are still missing things though. We have beautiful 3D models, an engine, designed levels and written scenes. How about the user interface? Let's make person C work on that as well. But that means less time to work on the 3D graphics, and suddenly there are no dragons in the final game.
At this point, somebody on the official forums come up with an amazing idea the entire fanbase stands behind. The company loves the idea too! But if they are to implement it - and they sure want to - then B will have to write less text than planned to make room for this new feature. Or, perhaps the amazing idea that was not planned in the beginning will simply have to wait until the sequel.
The only solution to this problem with cut features seems to be getting more time to work on the project, no? Well that would mean even more months of wages that require money spent on them. Alternatively you could also foresee the issues and hire more people before the project starts, but those people need wages too. A company has a finite amount of money that is only replenished once a game is released, and running out completely is not an option since everybody need safety margins.
This is an incredibly simplified model that doesn't take into account what skills the different employees have, the publisher/developer relationship and probably a thousand other things. I don't know how all the intricate parts work, but I believe my simplified version explains things nonetheless =)
Modifié par KiddDaBeauty, 19 novembre 2012 - 02:08 .