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Casey Hudson wants to know if we prefer a sequel or a prequel.


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#251
Kezzup

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Hoo boy... this is kind of a hard question.

Let's talk about making a sequel. It seems to be the next logical step in terms of a new Mass Effect game, but there are still problems with it. Mainly... which ending is canon? Control? Destroy? Synthesis? This isn't like jumping from ME1 to ME2 or 2 to 3 - considering how major a choice these endings involved, they can't really write entirely different games based on each one. However, choosing a canon ending... won't really go over well. The series has always had a sense of continuity, so having a game not sync up with 2/3 of the people who played the original trilogy could cause some disconnect.

On the other hand... prequels. God, I hate prequels. In most cases, they tend to be lazy and obvious cash grabs. I'm not saying a Mass Effect prequel would turn out to be like that, but I don't really feel like there's any new ground that could be covered from seeing stuff before Shepard.

So, in the end, my choice would be a sequel. Considering how the 3rd game included some major stuff for almost all of the races (the end of the genophage, peace between the quarians and the geth, etc. - though again, these would be more odd things that might not match up for everyone), it would be interesting to see how these events affected all the races we've grown to love. It might be rough, but I'd be confident that BioWare could give us something we'd enjoy.

#252
Yuoaman

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Interquel or prequel. There's a nice two year gap where they could have some interesting stories happen, and there's a lot of cool backstory I'd like to experience firsthand. And I would be crushed if they canonized any of the endings.

#253
Charles Rosemberg

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Kezzup wrote...

Hoo boy... this is kind of a hard question.

Let's talk about making a sequel. It seems to be the next logical step in terms of a new Mass Effect game, but there are still problems with it. Mainly... which ending is canon? Control? Destroy? Synthesis? This isn't like jumping from ME1 to ME2 or 2 to 3 - considering how major a choice these endings involved, they can't really write entirely different games based on each one. However, choosing a canon ending... won't really go over well. The series has always had a sense of continuity, so having a game not sync up with 2/3 of the people who played the original trilogy could cause some disconnect.

On the other hand... prequels. God, I hate prequels. In most cases, they tend to be lazy and obvious cash grabs. I'm not saying a Mass Effect prequel would turn out to be like that, but I don't really feel like there's any new ground that could be covered from seeing stuff before Shepard.

So, in the end, my choice would be a sequel. Considering how the 3rd game included some major stuff for almost all of the races (the end of the genophage, peace between the quarians and the geth, etc. - though again, these would be more odd things that might not match up for everyone), it would be interesting to see how these events affected all the races we've grown to love. It might be rough, but I'd be confident that BioWare could give us something we'd enjoy.


Couldnt have said it better  

#254
Pe0pleman562

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I really hope that it's a sequel. I want another 'template' character to make decisions (but as an alien species) which I feel a prequel would not allow. Plus Star Wars has forever shaken my faith in prequels.

#255
wolfsite

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Sequel.

Not much point going backwards when a lot of the outcomes are already known which limits story flexibility severely.

#256
Thompson family

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wolfsite wrote...

Sequel.

Not much point going backwards when a lot of the outcomes are already known which limits story flexibility severely.


Agreed

#257
Stonetwister

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Given the choices, I say sequel, but I think a new game that runs during the events of the other game would be the most awesome.  That way you could weave some storylines together, potentially.

Modifié par Stonetwister, 21 novembre 2012 - 03:14 .


#258
survivor_686

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A sequel, if its done correctly and takes into account all the choices we've made. Take into account the effects of the choices we've made in the past series and use it to change and effect the galaxy's status quo.

Perhaps a plot dealing with the arrival of the Yahg on the galactic scene and how they're taking advantage of post-Reaper ruin to launch a war of conquest? Perhaps something to illustrate why the Reapers avoided attacking them in the initial stages of the war?

ie:
- Chose Wreav to lead the Krogan:
Rumours swirl of Krogan armies readying from brutal wars of conquest on what could be already claimed worlds.

The Turian Hierarchy had readied it troops for battle and rumours swirl of a new genophage readied for deployment. Whispher abound of the Salarians arming a new race to counter the potential Krogan expansion.


- Chose Wrex to lead Krogan:
Krogan exploratory clans have began unsanctioned expeditions, activating umapped mass-relays.

Ignoring the Citadel, Wrex used his political capital to engender unsanctioned support for his plans, preferring to avoid direct engagement with citadel militaries. With Bakara, Wrex has created a new culture for the Krogan, one with an emphasis on exploration vs direct conflict. Also a breakthough discovery of the Krogan "condom" has put aside concerns of disastourus population boom.

Yet there are whisphers that the Krogan have disturbed something, as exploration teams go missing in uncharter space. 


- Chose Destroy:
Having destroyed all synthetics in one fell swoop (both Reapers, Geth and other AI), the citadel races enjoy a degree of freedom not seen before in the galaxy. But at a price. Devoid of AI support (or VI), and temperamental Mass relays (a result of the blast) the citadel races enter in a period of economic turmoil. Rebuilding their civilizations, remapping the mass relays and searching for survivors compete for resources.

A new race has begun to find and recover derelict Geth ships, hoping to use recovered tech to speed up their recovery. Enjoying the freedom of a future without the Reapers the races of the galaxy race to recoup the benefits of a new era.

Rumours abound of clandestine laboratory testing a form of intergalactic travel that doesn't depend on the mass-relays. If true, it would represent a new era in intergalactic trade....and warfare.

In this scenario the Yahg take advantage of the weakened Council races and launch a brutal offensive through citadel space. Without adequate number of synthetic troops to bolster their forces, the already weakned civilization have to face surrender or use conscription.


- Chose Synthesis:

Having rewritten the genetic code of almost every sentient species in the galaxy the effects are wide. Synthetic vs organic animosity has all bit dissapeared and the Quarian are amongst the first to reap the new benefits.

Privacy has become a forgotten concept as thoughts and emotions are now shared almost amongst groups. Reclusive enclaves have formed as entire planets reject the new order of things, clinging to old ideals such as privacy of one's thoughts.
Mind-control, formerly a concept relegated to the fringes of science fiction, has become a present day concept with everyone's minds connected in a web. Entire populations engage in debates over issues, with everyone's thoughts dashing through their shared conscious.

Ancient ideals that were emblematic of former Reapified civilization now clash for dominance against present day cultures. A battle of wills has begun and those whom succeed will control entire races.

In this scenario, Yahg agents begin inserting subversive ideals into the conversation, effectively beginning a campaign of brain-washing that will guarantee their ascent to power.


- Chose Control:

The reconstruction of the Citadel and the Mass Relays was accomplished in a time frame that no organic could have hoped to achieve. The Citadel were returned to its previous locations and the Mass relays were repaired.

Yet fleets of enormour Reaper dreadnaughts  still lurk in asteroid fields and near mass-relays. The Batarians report a Reaper fleet that silently orbits their new worlds, a menacing power that uses intimidation to prevent the outbreak of inter-civilization hostilities.  Planets that were lost to the Reaper, remain their possession. Afraid of a reknewed assault, most civilizations have place priorities on their militaries, rearming their fleets with anti-reaper weaponary.

Rumours about of a battle of wills between the Avatar that was Shepard and those of Harbinger, yet one thing is for certain. The Reapers are ever watching and ever ready to attack.  Salarian intelligence claims that new forms of Reapers are being created from the harvested corpses of friend and foe alike.

The Yahg having studied the Reaper from afar, begin a three pronged offensive. Sophisticated viruses attack the Reaper conscious, starting a civil war between the Reapers themselves. At the same time, evidence is planted that fingers that Asari as having known the Reaper threat and purposefully ignoring it (not a small stretch given what we find out about the Asari)


-Earth (High EMS)
Despite having borne the brunt of the Reaper assault, reconstruction efforts have begun to improve the state of earth's environment. Already new cities have sprung up and humanity has taken advantage of this "opportunity" to reforge their cities into something better.

Despite slow growth, humanity has shown determination to rehabilitate their homeworld.


- Earth (Medium EMS)
Having borne the brunt of the Reaper assault, reconstruction efforts have proceeded at a slow pace. Still clearing out the debris from the battles that raged across its skies and fields, humanity had a long road ahead of it.

The Systems Alliance struggles to reclaim its promised glory and yet separatist movements from the surviving colonies have begun to form. The Systems Alliance faces an identity crisis as leaders fall and rise in the turbulent political athmosphere. There is hope yet though and its up to those with vision to seize it.


- Earth (Low EMS)
The former homeworld of humanity is a pale shell of its former self. The formerly vibrant world, on the mend towards regaining its former self, is now a dead world. Carcasses of Reapers and organics alike dot the landscape and all that remains are the diminishing populations of scavengers.

The Systems Alliance has disintegrated with the remainder of humanity having formed into three camps: the loyalists, the independants and the royals. With the colonies now bearing the majority of mankind's populations, humanity faces a dark journey ahead of itself.

#259
OhoniX

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I vote Sequel.

A Prequel has it's strong points, in that it would be easier to make in a way that does not contradict any of the player's choices, but I think it would be hard to do something that would be "fresh and interesting" in the timeline, since we already know all the major events that would matter, and the races, technology, etc., none of that could be terribly new or surpising, since it would all have happened already. If ti took place way before the ME timeline, where there would be more freedom to change things up, there couldn't be humans running around.

A Sequel has a lot more potential to be fun, to inroduce new technology, new enemies, that sort of thing, but it would be harder to mesh with all three of ME3's endings, since some completely revolutionize life throughout the universe.

Ideally, I think I'd like to see something centuries down the line, when society has advanced to the point where even the biggest changes in ME3 may have settled themselves out to the point where footnotes, rather than major plot points, could explain them.

#260
ZeCollectorDestroya

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I hate prequels, but I like the Star Wars prequels.


Sue me.

#261
Zakuspec089

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Sequel, sequel, sequel, sequel, sequel, sequel, sequel and sequel please. I like sequels better and please keep it a Third person shooter role playing game please and let us play any species, any genders and have equal and cool romances too. :)

#262
Haseeo

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I would like a sequel but thats alot they would have to do to make the endings all fit given the way it all ends different.

#263
Aurelia Emenuidros

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An interquel would be nice, but then again, I vote for sequel please.

#264
Ananka

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Sequel. Or a far-back prequel, like the first contact war.
I don't want to prepare for the Reapers again, though. I want new antagonists.

#265
Han Shot First

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Every poll I've seen on this topic on the BSN has been overwhelmingly in favor of sequel.

And for that, I'm glad.

The problem with prequels is that we already know what happens, which leaves little to no room for the writers to pull of twists or suprises, or to keep us in suspense. Since a prequel setting also already has a canon outcome, it also would greatly limit the ability of the player to influence the game world. And finally, a prequel setting would take place in a a smaller galaxy where some factions are either divorced from the main plot or haven't even made first contact yet.

With all of that in mind it makes much more sense to move the timeline forward.

#266
Jadebaby

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Here's a protip. If you want to see a sequel.. Tell him you want a prequel. And vice versa.

Secondly, I'm not voting one way or the other until I know if Shepards going to get more closure. If they seriously think this is sufficient and I'll be cool to move on to a new protagonist they can GTFO and I'll burn all my Mass Effect crap!

#267
hawkens982

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For me, it would have to be a sequel to pique my interest in getting it. I mean...if its a prequel, I wouldn't care since I know no matter what, @#$ still hits the fan.

#268
Dav3VsTh3World

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To the people who keep saying Bioware has to canonize one of the endings I have to say: WHATS WRONG WITH YOU GUYS?

If Bioware couldn't have made a game that follows up from 3 different endings with a series based on creating your own story then they wouldn't have made 3 seperate diverse endings to begin with, plus you clearly weren't on the BSN when Mass Effect 2 was announced.

Bioware is more than capable doing multiple stories in the one game, Star Wars the Old Republic is an example of that, and that had 8 stories.

You're not thinking "realisticly" here. You're thinking "corner-cutting" here. Like saying Nintendo can't make a 3D console without glasses, or by saying you can't turn Warcraft from a RTS to an MMO.

Most notable example of one RPG game that was sucsesfully able to use 3 diverse storylines with different beginings and final stage and boss was Seiken Densetsu 3 on the SNES (Google it)

All I can say to you people is that
Image IPB
There is no other explanation as to why you guys think Bioware has to canonize an ending

Modifié par Dav3VsTh3World, 21 novembre 2012 - 07:55 .


#269
MstrJedi Kyle

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A sequel!

#270
CptData

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Pe0pleamn562 wrote...

I really hope that it's a sequel. I want another 'template' character to make decisions (but as an alien species) which I feel a prequel would not allow. Plus Star Wars has forever shaken my faith in prequels.


Throw in humans as well and I'm on it. ;)
Think I'll stay loyal with my species, despite that I think mankind is a bunch of simpletons these days :P

Plus: think I said it already: sequel yay, prequel nay.

#271
Endersoldier

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Am I the only one who is kind of concerned with the question here? Sequel or prequel?   I don't mind asking about gameplay mechanics, since you do want to create something that the fans wil enjoy playing, but when it comes to the narrative, I think it should be worked on (exclusively) internally.

Either way, I truly hope that what they end up doing with the narrative is something that comes from their own hearts. If they base their way of operating off what the fans want, then I can guarantee that it will never realistically meet their expectations. Never respond to expectations, always create new ones; this is the only way to create something truly memorable (for the right reasons).

Edit: And yes, I do think that a loss in confidence, as well as having EA tower over their heads, is what prompted this question.

Modifié par Endersoldier, 21 novembre 2012 - 09:00 .


#272
Redbelle

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Han Shot First wrote...

Every poll I've seen on this topic on the BSN has been overwhelmingly in favor of sequel.

And for that, I'm glad.

The problem with prequels is that we already know what happens, which leaves little to no room for the writers to pull of twists or suprises, or to keep us in suspense. Since a prequel setting also already has a canon outcome, it also would greatly limit the ability of the player to influence the game world. And finally, a prequel setting would take place in a a smaller galaxy where some factions are either divorced from the main plot or haven't even made first contact yet.

With all of that in mind it makes much more sense to move the timeline forward.


I've developed a worry.

CH once asked people on twitter what they would ike to see in a sequel. Now he's asking if people want a sequel or a prequel.

Am I the only one who is worried that CH is positioning BW for a prequel? Never mind the story. My worry is that someone has made a business decision that a prequel will bring in new customers who will then go on to buy ME1 2 and 3.

I hope I'm wrong, but since the ending they served up and the outlandish justifications they have delievered. My confidence needs mouth to mouth cause it's EG is flatlining.

CH.......... Just tell us it's a sequel. And say it's becasue the fans wanted it. Because we do and hacking us off a little bit more with a prequel designed to gather more gamers and get them to buy your old releases, is not the continuaiton and resolution of the ME universe we were expecting in ME3.

#273
NRieh

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If Bioware couldn't have made a game that follows up from 3 different endings with a series based on creating your own story then they wouldn't have made 3 seperate diverse endings to begin with, plus you clearly weren't on the BSN when Mass Effect 2 was announced.

What are you talking about? ME2 did not have a big variety of major choices to deal with! Council? It's obvious that they will gather new one asap even if you let former one die. Anderson\\Udina? One or two dialogues across the whole game, did not mean anything special in ME2, was forced into "canon" Udina in ME3. Alenko-Williams? Plot trap called "VS", same plot for two persons, which is bad, but still - possible. ME1 did not change universe at all! ME1 choices appear in ME2 as small (Shiala, greeting from Rachni, Conrad etc) cameos. You can't play cameo for control, synthesis or deny! You can't play cameo for low EMS destroy!

Bioware is more than capable doing multiple stories in the one game, Star Wars the Old Republic is an example of that, and that had 8 stories.

You, good sir, named bad example. Yes, since DAO it's possible to experience same world and same story with different main hero origins, that may reveal extra details about what goes on in the world. And DAO is way superior to ToR in this case.

But in both examples - it's SAME story, same game with same goal, same Enemy, with ONE protagonist having varied backgrounds. What you say could work for ME if, let's say, you had options to be not only Commander Shepard, but also some Krogan Battlemaster, Salarian Spy and Asari Consort (he-he), which would still have to fight Geth, Collectors and Reapers.

You're not thinking "realisticly" here. You're thinking "corner-cutting" here. Like saying Nintendo can't make a 3D console without glasses, or by saying you can't turn Warcraft from a RTS to an MMO.

Warcraft 3 had well written ready world and some nice characters with story. Make them bigger and turn it into MMO - was not a big deal, actually. Post-ending sequel has nothing to base upon without a retcon nuke.... or without making all those events dull and unimportant (which is worse, I wonder...).

DA2 is a good example of what new hero spin off may look like. But problem is - DAO (including DAA) did not leave Thedas with all templars dead or with all mages merged with humans, and with Hero of Ferelden possibly failed so that Blight continued.

#274
Xaijin

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No prequel.

#275
Majin Paul

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I want to see a sequel, if they chose a prequel then I doubt I would get it since it would, imo, be pointless.