Nrieh wrote...
What are you talking about? ME2 did not have a big variety of major choices to deal with! Council? It's obvious that they will gather new one asap even if you let former one die. AndersonUdina? One or two dialogues across the whole game, did not mean anything special in ME2, was forced into "canon" Udina in ME3. Alenko-Williams? Plot trap called "VS", same plot for two persons, which is bad, but still - possible. ME1 did not change universe at all! ME1 choices appear in ME2 as small (Shiala, greeting from Rachni, Conrad etc) cameos. You can't play cameo for control, synthesis or deny! You can't play cameo for low EMS destroy!If Bioware couldn't have made a game that follows up from 3 different endings with a series based on creating your own story then they wouldn't have made 3 seperate diverse endings to begin with, plus you clearly weren't on the BSN when Mass Effect 2 was announced.
You, good sir, named bad example. Yes, since DAO it's possible to experience same world and same story with different main hero origins, that may reveal extra details about what goes on in the world. And DAO is way superior to ToR in this case.Bioware is more than capable doing multiple stories in the one game, Star Wars the Old Republic is an example of that, and that had 8 stories.
But in both examples - it's SAME story, same game with same goal, same Enemy, with ONE protagonist having varied backgrounds. What you say could work for ME if, let's say, you had options to be not only Commander Shepard, but also some Krogan Battlemaster, Salarian Spy and Asari Consort (he-he), which would still have to fight Geth, Collectors and Reapers.Warcraft 3 had well written ready world and some nice characters with story. Make them bigger and turn it into MMO - was not a big deal, actually. Post-ending sequel has nothing to base upon without a retcon nuke.... or without making all those events dull and unimportant (which is worse, I wonder...).You're not thinking "realisticly" here. You're thinking "corner-cutting" here. Like saying Nintendo can't make a 3D console without glasses, or by saying you can't turn Warcraft from a RTS to an MMO.
DA2 is a good example of what new hero spin off may look like. But problem is - DAO (including DAA) did not leave Thedas with all templars dead or with all mages merged with humans, and with Hero of Ferelden possibly failed so that Blight continued.
1st part: Your missing the point, I said HERE ON THE BSN!!! not the game itself, when Mass Effect 2 was first announced there were people here on these forums speculating about "what choices were canon choices" for Mass Effect 2, obvoiusly when the news broke that you could transfer your old ME1 file to ME2 that shut a lot of people up.
2nd part: Again your missing the point, The point is that mulitple stories is doable, Seiken Densetsu 3 is a far better example, I used TOR cause its one of Bioware's games.
3rd part: Oh boy I feel I'm repeating myself here, the point was just because it looks hard doesn't mean its impossible.
Please go back and read my post properly because honestly with a post like this your the definative example of that picture.





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