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Casey Hudson wants to know if we prefer a sequel or a prequel.


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#276
Dav3VsTh3World

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Nrieh wrote...

If Bioware couldn't have made a game that follows up from 3 different endings with a series based on creating your own story then they wouldn't have made 3 seperate diverse endings to begin with, plus you clearly weren't on the BSN when Mass Effect 2 was announced.

What are you talking about? ME2 did not have a big variety of major choices to deal with! Council? It's obvious that they will gather new one asap even if you let former one die. AndersonUdina? One or two dialogues across the whole game, did not mean anything special in ME2, was forced into "canon" Udina in ME3. Alenko-Williams? Plot trap called "VS", same plot for two persons, which is bad, but still - possible. ME1 did not change universe at all! ME1 choices appear in ME2 as small (Shiala, greeting from Rachni, Conrad etc) cameos. You can't play cameo for control, synthesis or deny! You can't play cameo for low EMS destroy!

Bioware is more than capable doing multiple stories in the one game, Star Wars the Old Republic is an example of that, and that had 8 stories.

You, good sir, named bad example. Yes, since DAO it's possible to experience same world and same story with different main hero origins, that may reveal extra details about what goes on in the world. And DAO is way superior to ToR in this case.

But in both examples - it's SAME story, same game with same goal, same Enemy, with ONE protagonist having varied backgrounds. What you say could work for ME if, let's say, you had options to be not only Commander Shepard, but also some Krogan Battlemaster, Salarian Spy and Asari Consort (he-he), which would still have to fight Geth, Collectors and Reapers.

You're not thinking "realisticly" here. You're thinking "corner-cutting" here. Like saying Nintendo can't make a 3D console without glasses, or by saying you can't turn Warcraft from a RTS to an MMO.

Warcraft 3 had well written ready world and some nice characters with story. Make them bigger and turn it into MMO - was not a big deal, actually. Post-ending sequel has nothing to base upon without a retcon nuke.... or without making all those events dull and unimportant (which is worse, I wonder...).

DA2 is a good example of what new hero spin off may look like. But problem is - DAO (including DAA) did not leave Thedas with all templars dead or with all mages merged with humans, and with Hero of Ferelden possibly failed so that Blight continued.


1st part: Your missing the point, I said HERE ON THE BSN!!! not the game itself, when Mass Effect 2 was first announced there were people here on these forums speculating about "what choices were canon choices" for Mass Effect 2, obvoiusly when the news broke that you could transfer your old ME1 file to ME2 that shut a lot of people up.

2nd part: Again your missing the point, The point is that mulitple stories is doable, Seiken Densetsu 3 is a far better example, I used TOR cause its one of Bioware's games.

3rd part: Oh boy I feel I'm repeating myself here, the point was just because it looks hard doesn't mean its impossible.

Please go back and read my post properly because honestly with a post like this your the definative example of that picture.

#277
Seival

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ImperatorMortis wrote...

Judging by all these answers I think its safe to say that there's gonna be a sequel.

Hopefully not based on Synthesis, because that would be horrible.


There is nothing bad in inevitable Synthesis no matter what was your final choice in ME3.

#278
Chemical_Jordan

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I wouldn't mind either way, but here's some thoughts:

Sequel: As far as the three ME3 endings go, the easiest option is to set it very far into the future so that things would have settled down. It wouldn't really matter which ME3 ending had happened. Also, as a "sequel" it would really be a new story set chronologically after ME3, not a continuation of existing story arcs.

If the far future idea happens they could add new races (like the raloi) to citadel society, which could help keep things fresh.

Prequel: This would probably be the easier starting point and the universe it takes place in would more resemble the Mass Effect universe we've gotten used to (unless they went very far back in time).

To all the people who are saying a prequel would be dull or pointless because we already know the outcome, you aren't using your imagination. We only know certain things. No one says a prequel would have to be set during the First Contact War/Krogan Rebellions/Rachni Wars/Prothean Harvest etc. It also wouldn't contain something like a plot to destroy Thessia (because spoiler - Thessia still exists peacefully by the time 2186 rolls around).

It would be a completely new story about something we don't know the ending of. It wouldn't have to be on the scale of Shepards story either - it doesn't get much bigger than saving the galaxy, especially in the ME universe.

Bonus thought: What if you played as an agent type character and could pick your character's race. Let's say you could be an STG agent if you chose Salarian, Justicar (or maybe commando) for Asari, Blackwatch for Turian or maybe SIU for Batarian. Could be different origins like DA:O.

#279
NRieh

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1st part: Your missing the point, I said HERE ON THE BSN!!! not the game itself, when Mass Effect 2 was first announced there were people here on these forums speculating about "what choices were canon choices" for Mass Effect 2, obvoiusly when the news broke that you could transfer your old ME1 file to ME2 that shut a lot of people up

In that case file import was possible and it happened. As I said - all those choices were minor enough to ignore or to make small cameo something. Same thing is impossible for the choices from ME3. DA2 could ignore who was king of Orzamar or whether Hero of Ferelden lived or not, but no sequel can ignore synthesis or deny. It's not something that is even theorethically possibe to avoid. Not to mention low EMS endings.

The point is that mulitple stories is doable, Seiken Densetsu 3 is a far better example, I used TOR cause its one of Bioware's games.

TOR is not "multiple stories". It's one game. It's one story of rep or imp agent (main hero) with additional class chain. Smuggler and mighty Jedi both were to end mess on Corelia. No matter which class you chose - it was SAME "epic" (not to call it "MarySueish") adventure.

Epic adventure of ME was Shepard vs Reapers. Are you suggesting them making another one - like "Turian General vs Reapers"? Because if they make "c-sec officer vs smugglers" - that's very unlikely to sell. Such things are good for DLC, not for stand-alone games.

#280
Sarezar

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I want sequels. I don't enjoy stories as much if I already know what is going to happen in the near future. I also don't think you can "shape" the past as easily in such a story. It's not like you will be able to blow up the relay before contacting other races or enslave all other races or prevent the war with the Turians from even being considered.

There isn't enough "time" before ME1 to build an equally powerful story (for me). I'm sure many people would enjoy a story that is more about experiencing "what has already happened" but that's not for me. I want epic unknowns that I can shape as I want.

#281
Madcat 124

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I would rather a sequel to know if the universe is still worth my investment of time and money. I will not buy a prequel only to know that it ends with ME3s craptastic ending. I would rather see the universe evolve than know that my character's aactions mean nothing in the end.

#282
Unfallen_Satan

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I want the better script to prevail. I have no preference otherwise.

#283
Peregrin25

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In my honest opinion, I do believe Mass Effect as a franchise has run its course. Some stories just need to end.

And having a continuation from ME3 would canonize the ending. That cannot happen and should not happen. If those at BioWare are smart, which with the whole ending debacle... proves they are far from it. Or rather, my faith in their ability to have geniune originality as far as creativity goes. I doubt they could be as creative or lack thereof  this time around.

I honestly think they need to start fresh! Create a new game that could become another big franchise under the BioWare name.

There are numerous titles of games that have had successful trilogies and have ended there. Would I like to have seen more. Sure, who wouldn't? But am I content with what they delivered. Yes, I am. Had they made new games, it could have gotten to stale as far as new and fresh ideas go.

I honestly say, let Mass Effect live on as a classic and move on to the next big thing! That and my faith in BioWare is waning. We will just have to wait and see.

Modifié par Peregrin25, 21 novembre 2012 - 12:55 .


#284
Dav3VsTh3World

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Nrieh wrote...

1st part: Your missing the point, I said HERE ON THE BSN!!! not the game itself, when Mass Effect 2 was first announced there were people here on these forums speculating about "what choices were canon choices" for Mass Effect 2, obvoiusly when the news broke that you could transfer your old ME1 file to ME2 that shut a lot of people up

In that case file import was possible and it happened. As I said - all those choices were minor enough to ignore or to make small cameo something. Same thing is impossible for the choices from ME3. DA2 could ignore who was king of Orzamar or whether Hero of Ferelden lived or not, but no sequel can ignore synthesis or deny. It's not something that is even theorethically possibe to avoid. Not to mention low EMS endings.


Oh FFS PAY F&%#*#$ ATTENTION TO WHAT I'M SAYING!!!!!!
I'm talking about these forums here. Right now. The one were talking on, Bioware Social Network. THIS FORUM, GET IT THROUGH YOUR THICK SKULL.  Once again you've gone off and completly ignored my post and try to counter argument something completly different. Thank you for proving my first point

Modifié par Dav3VsTh3World, 21 novembre 2012 - 01:15 .


#285
Rawgrim

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Considering that everything after ME3 got royally screwed up by the ending(s) in ME3, I guess a prequel would be the only option.

I`d rather they just end the ME series as it is. ME4 is looking more and more like necrophilia.

#286
Arxduke

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Sequel. And only a sequel. T_T

#287
Snypy

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Jade8aby88 wrote...
Secondly, I'm not voting one way or the other until I know if Shepards going to get more closure. If they seriously think this is sufficient and I'll be cool to move on to a new protagonist they can GTFO and I'll burn all my Mass Effect crap!

The question is: Will BioWare treat the new protagonist in the end in the same way as they treated Shepard at the end of the trilogy?

#288
paul165

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Captain_Obvious wrote...

No point of a prequel for me. I already know what happens in the end. No point of a sequel either. Sequel means canon ending and retconning, which is an artistic vision that I will not sponsor with my money.


/this

#289
Kaos_Scorpio

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The infatuation people have for a story they already know ending to is beyond me. Do I have to watch a 3 hour movie to know the boat is going to sink and hear a story about an old lady becoming old and lonely, no, but people still spent money on said waste of time and money. I doubt Bioware will be able to please everybody but I think they should pick the ending most people chose if they really need to pick a canon ending. That is a bullet I'm willing to bite to continue the story. Hell maybe they'll surprise us a create a new set of endings to better tie in a sequel. Doubt but doesn't hurt to hope.

#290
EmperorZorn

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A sequel please.

Here is how I would do it, in my own personal opinion.
(You can also find this post here, where I first posted it.)

ME4 Story Idea

I'd set the game after the reaper invasion, with Shepard having made the decision to destroy the reapers.
If I had to write the story,  you would take control of the son/daughter
of Shepard, a young cadet who just graduated the military academy (with
Shepards statue in the yard of course). He struggles because he lives in
the shadow of his father and many jealous tongues say he only graduated
with flying colors because of being the son of a hero.

Then, on his first assignment - a mission to ensure the safety of important
diplomats - he gets set up by a splinter group of radical, anti-human
Turians who make the actions of his father responsible for the Turians
losing their seat of power in the council to the young race of humans.
The important diplomats get killed and the player is accused of
assassination, while it also sparks accusations between Salarians,
Turians, Humans and other races creating a tension that leads to
mistrust and violent conflicts across the universe.

Put into prison for his crimes the player will get busted out by a Turian
(Garrus?) who believes in his innocence and has a personal beef to pick
with the leader of the radical splinter group. From that point onward
the player travels the universe with his crew, branded as an outlaw and
eager to uncover the true intentions of the radical group while the
universe is at the brink of a civil war.


Other ideas

Maybe the story idea above could even lead to another "Contact War" with a new race,
as its basically about disrupting peace and unity between the council races and setting everything up
to a point where a new threat could cause a serious problem.

But a new race emerging from black space ?
Considering how the reapers annihilate all life, this species would have needed to...

A ) Have managed to have hid itself very well (=> similar to the archives of the Protheans)
B ) Have managed to hold the line until the reapers got destroyed by Shepard.
C ) Been living at the edge of black space, so the reapers didn't reach them during the invasion.

ME4 can really go a lot of ways and in the end it's up to Bioware to decide where to take it.

There are some other great posts in this forum though, I feel that if Bioware
reads them and considers a few things from each of the comments, we
don't have to worry about ME4.

Modifié par EmperorZorn, 21 novembre 2012 - 03:24 .


#291
Kommandant Schaefer

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Prequel. like legendary stories from other races history.

#292
munnellyladt

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Sequel.
I don't want a prequel since we already knows what happens in Every pass event.
As harbinger would say"THE OUTCOME IS INEVITABLE".
Let us play something that we don't already know what happens.

#293
phimseto

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Mass Effect started with one vision and ended with another, and the story got lost in the translation. I'm happy that Casey is staying on, if only because I hope one of his goals is to make sure any new endeavors have consistency going forward. Since we're thinking constructively here, these are my thoughts:

- Make the game a sequel. It's hard to generate much buzz over a prequel, because it still culminates in the contentious ending...no matter how far back you set the prequel.

- Choose a canon ending: Destroy. It makes the most sense. The synthesis (or as I will always refer to it: "galactic rape") ending would make things too radically different from the other choices. There is no future other than an inevitable harvesting in the "do nothing" ending, and it also keeps the Reapers around when their time is more or less done. The "control" ending means that Shepard's story continues, as does the Reapers', and my impression is that you want to be done with those things. If so, then be done with them. "Destroy" represents the most status quo (minus the Geth and other AI) and also the easiest to explain. It didn't matter what you chose - "destroy" is what ended up happening for whatever reason. "Destroy" represents a fresh start going forward.

- A post-Reaper setting is an intriguing one, as the Council splinters over news of what the Asari were hiding all those years, the loss of the Citadel (at least for the near future), the ME relays going out of commission, the Terminus systems and other races trying to fill the vacuum with their own plays for power, and of course the inevitable black market arms race in Reaper tech.

- BUT...that's not necessarily where I would start the story. I think Bioware needs a few years to ponder what the future would look like. Certainly they need more time than the shareholders quarterly impatience will allow. Therefore, I would start at the beginning (so to speak).

- Start a new game in a system with a new race, one around Earth's technological level now/near-future. Have their preconceptions be shattered when their own Charon-like moon explodes due to the Mass Relay hidden inside going "boom"! Have added tension occur when a Citadel ship turns out to be in the system thanks to their exiting out just prior to the explosion. Now they're stranded, the secret is out, so why not do a mini-"uplift" of this new race to help them repair the relay and get home?

- You could do a localized game within a single star cluster, concentrating the story on this new race entering a larger stage and then having their first encounters with different races (familiar and new to the players). This new trilogy would have an overall narrative arc of rebooting the galaxy bit by bit until it culminated with the Citadel going back in action or some such thing. In the meanwhile, the story is tightly focused on surviving, dealing with trauma, smaller conflicts, and a needed return to a sense of exploration and wonder. Backburn the macro plot in favor of smaller scale conflicts and deeper character interaction.

- And no multiplayer. If you want that, make a MP stand-alone game. That kind of game is also one that you could go prequel with because it's an easier "buy-in" for the players - they'd rather have the familiar races and familiar stakes. For a new Mass Effect RPG, dedicate yourself to crafting the deepest SP experience that you can, with gameplay mechanics that work for that kind of game alone.

Modifié par phimseto, 21 novembre 2012 - 03:48 .


#294
Soja57

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Post-apocalyptic setting on Earth?

Fallout Effect/Mass Fallout

#295
phimseto

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Soja57 wrote...

Post-apocalyptic setting on Earth?

Fallout Effect/Mass Fallout


You could easily add that to the trilogy I laid out above - a second or even third game - where the characters make it to earth, and it's all about the rebuilding/reclaiming - and reintroduction of familiar races and concepts.  It's a perfect bridge story to a fuller post-original trilogy setting.   It would also give players a chance to do something cool: visit the planets and moons of the Solar System and have unique adventures all over the place.  Imagine seeing the sun from orbit in Mercury or from distant Titan.  Imagine standing on Pluto and looking up at the Mass Relay in the sky, so close.   

#296
revan11exile

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Make it a sequel and make DESTROY THE CANON ENDING because there is no MassEffect without Shepard just like there is no Halo without Master Chief:wizard:

Modifié par revan11exile, 21 novembre 2012 - 04:12 .


#297
Master Shiori

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Sequal please.

The end of the Reaper War gives the ME team a unique opportunity to rshape the galaxy as they see fit. Show us what what rebuilt Tuchanka and Rannoch look like, have new races join the galatic community, have some planets be changed as the result of the war and give us new characters and stories.

#298
S Seraff

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sequel
take responsibility for the ME3 ending, and show us why it was so cool in the aftermath - it's the only way to reinvigorate the fanbase that was alienated by it

Modifié par S Seraff, 21 novembre 2012 - 05:20 .


#299
sirus1988

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Either a Prequel involving the First Contact Wars or a Sequel that's about 2-4 thousand years after ME3. I would perfer a prequel though.

#300
Guest_simfamUP_*

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Sequel. No need for it to based on the Reaper War.