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Casey Hudson wants to know if we prefer a sequel or a prequel.


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#326
Doctor Uburian

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A proper sequel would requiere at least 3 separate games because of the endings. That is unlikely to happen, but the canonization of one of the three endings would likely make a lot of people go mad (myself included)

Personally, i would love to see a game settled just after a "happy ended" ME3, reconnected to the original (and in my opinion better) dark energy and entrophy plot. But, of course, we don't have an official happy ending, so that puts the development team in a very difficult situation.

If they cannonice an ending (doesn't matter which one), they would definitely destroy the original game trilogy, based in choice. That would also annihilate any reconciliation possibility between bioware and the fans who don't like the endings.

If they make a "happy" ending for ME3 (basically destroy without the loss of the geth, EDI ), they could make a sequel more comfortably.

This ones are just my ideas, of course.

#327
pmac_tk421

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Redbelle wrote...

pmac_tk421 wrote...

Redbelle wrote...

A Sequel has to take in account the 3/4 endings of ME3 and somehow rectify the distinction between them........... which is impossible. It's like BW created 3/4 seperate parrel universes. Retcon, or going so far forward that the effects are invisible may be an option, but tell that to those of us who do and do not want green freaky eye's and microcircuitary in their skins epidermis.

The only way out of this for BW is to bite the bullet and change the ending. Not an ending written by an 'Artist'. But an ending written by a 'Game Designer'!

Frankly I think CH with his last twitter message is trying to position the fans into a place where, when they start about how awesome a prequel will be, the fans won't get so irate.CH needs a prequel to be wanted because it's easier to fit into canon, as opposed to a sequel where one ending may have to be canonised, or the ending either demand multiple story branches from the start.............

................Or the mother of all catalyst's coming along to put the universe back the way it was so there is a common platform to spring a new game from.

Going back in time to play the commander who oversaw Anderson's training and was buddy, buddy with Hacket, While ignoring the understanding's we came to as to why the Quarian's should be treated better than space gypsies while trying to bring so many other variable factors in line with established lore and time line is easier by comparison.

The endings are too diverse in what the potential consequences of each choice could be. It would be a whole seperate game for each choice, and thats not happening.


That's was my point. BW's option's for a sequel at this point seem pretty scant.

I can see ways around it. But as long as the end of ME3 is what it is, BW, I believe, are going to be hoping that the fans want a prequel, since it will be easier to develop in the ME canon.

The problem is that every page I've seen is overwhelmingly supportive of a sequel. And with good reason. ME is built around choice and consequence. Going forward allows the player to see what consequence their choices had. It's the whole reason why we hang onto our save games.

Going backwards........... not much point in the importing save game function.

At least this time they have an excuse for the face editor not to import our Shepards likeness.

The thing is, the only ways to make a sequel would be a major cop-out. Either they would have to make all the endings have similar consequences(Wipe out all synthetics, take control of reapers or turn everyone into ultra intelligent organic-synthetic hybrids. No.) or make a canon ending, and that would be lame. Besides, there's so much we haven't seen in the universe, so much history. Maybe they could put us back a few years, or hell, maybe put us in a different cycle.

#328
AnubisOnly

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I'm not going to buy ME4 if it will be a prequel. Simply and sad truth for me... :mellow:

Modifié par Lucas1987Dion, 22 novembre 2012 - 03:59 .


#329
cristov

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Well, if they used deus ex machina for the ending of ME3 there would be no problem with sequel. All they need to do is to use another one deus ex machina. They already have experience in this.

But seriously, I would definitly prefer story after ME3. This would be tough when taking into account how they ended ME3, but also more interesting from my point of view. In fact I'm already waiting for a game after ME3, and I don't have similar feelings for game settled in times before Shepard's story.

#330
roger_doger92

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Disclaimer* I only read the first page of this thread so I do not know what it has evolved in to.

For the record: I WANT SYNTHESIS!

#331
Shortstuff820

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It would have to be a prequel unless we can import our ME3 saves. There are too many different decisions that would impact the universe in a sequel.

It should be a prequel before Shepard's time, say in the 2160s. It would give us some of the same characters, like Mordin, Aria and Wrex, roughly the same universe and a completely different story.

#332
kyuubifred

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Sequel. I don't care if they canonize an ending--I just want race options. Anything First Contact War era basically ensures we'll have to be a human, and no human protagonist can live up to Shepard.

#333
sorentoft

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Got to agree with TB on this, except that I don't care if it is a sequel or prequel. Both can work. I just want the "Firefly" of Mass Effect, that would be pretty damn awesome.

#334
Mallissin

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Nerevar-as wrote...

Mallissin wrote...

Prequel: First Contact war, please.

Show the hatred building between Humans and Turians, humanity as a wide-eyed race in a whole new world as the underdogs in every situation.

Play on racism, cultural growth, language barriers, the challenge of an overwhelming enemy (Turians), undeveloped technology and learn about the last race to be defeated by them (Krogan).

It would put the story in a new light when you enter ME1, where you are not only on a ship co-designed and built by former enemies but also invited to become a Spectre by one. It would also offer foreshadowing to some of the big decisions in the original trilogy.


Impossible without a heavy retcon. FCW was basically: turians find ships activating a relay and attack, follow surviving ship home, conquer Shanxi, human fleet counterattack, Council stops the hostilities before turians send us back to stone age. End. The turians don´t refer to it as an incident for nothing.

Besides, I have no desire to see humans whining because the galaxy doesn´t bow to them. The increasing human centrism of the saga was quite annoying.


No offense, but if you read through many of the Codex, things seem heavily censored.

It could well possibly have been a bigger conflict in the background and only what was witnessed by the public put into the history in an effort to play down what happened. For instance, why would the Council go out of their way to stop a tiny incident? Does that seem like something the Council we know would do? It doesn't to me, so there's still a huge amount of space between the lines that could be filled with a well written story.

The game itself could be completely different than ME, but still be in the same universe and go in completely different directions without even discussing the Reapers. Could be an opportunity to build on the cultures we already know easily and give more depth to the triology in turn.

I just don't think we need a sequel right now. I think the main story line should have a few years off, let the players chew on it and give writers time to think about where to take things. And I definitely do not think they should do a sequel that picks up immediately after the triology. If it takes place at all, it should be well into the future when perhaps the next cycle would have taken place so we can see how the world Shepard saved evolved.

#335
Redbelle

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pmac_tk421 wrote...

Redbelle wrote...

pmac_tk421 wrote...

Redbelle wrote...

A Sequel has to take in account the 3/4 endings of ME3 and somehow rectify the distinction between them........... which is impossible. It's like BW created 3/4 seperate parrel universes. Retcon, or going so far forward that the effects are invisible may be an option, but tell that to those of us who do and do not want green freaky eye's and microcircuitary in their skins epidermis.

The only way out of this for BW is to bite the bullet and change the ending. Not an ending written by an 'Artist'. But an ending written by a 'Game Designer'!

Frankly I think CH with his last twitter message is trying to position the fans into a place where, when they start about how awesome a prequel will be, the fans won't get so irate.CH needs a prequel to be wanted because it's easier to fit into canon, as opposed to a sequel where one ending may have to be canonised, or the ending either demand multiple story branches from the start.............

................Or the mother of all catalyst's coming along to put the universe back the way it was so there is a common platform to spring a new game from.

Going back in time to play the commander who oversaw Anderson's training and was buddy, buddy with Hacket, While ignoring the understanding's we came to as to why the Quarian's should be treated better than space gypsies while trying to bring so many other variable factors in line with established lore and time line is easier by comparison.

The endings are too diverse in what the potential consequences of each choice could be. It would be a whole seperate game for each choice, and thats not happening.


That's was my point. BW's option's for a sequel at this point seem pretty scant.

I can see ways around it. But as long as the end of ME3 is what it is, BW, I believe, are going to be hoping that the fans want a prequel, since it will be easier to develop in the ME canon.

The problem is that every page I've seen is overwhelmingly supportive of a sequel. And with good reason. ME is built around choice and consequence. Going forward allows the player to see what consequence their choices had. It's the whole reason why we hang onto our save games.

Going backwards........... not much point in the importing save game function.

At least this time they have an excuse for the face editor not to import our Shepards likeness.

The thing is, the only ways to make a sequel would be a major cop-out. Either they would have to make all the endings have similar consequences(Wipe out all synthetics, take control of reapers or turn everyone into ultra intelligent organic-synthetic hybrids. No.) or make a canon ending, and that would be lame. Besides, there's so much we haven't seen in the universe, so much history. Maybe they could put us back a few years, or hell, maybe put us in a different cycle.


This is why I believe CH and BW want fans to want a prequel. So much simpler to do with less work involved in the narrative.

But the overwhelming majority seem to want a sequel. I haven't done a serious count, but every page of postsI go through seem to have more requests for a sequel, compared the requests for a prequel.

And the game media have gotten onboard too. One article I read today said ME4 "SHOULD" be a prequel. It went on to list reasons why, which put it above some game journalists out there. But with no other side view I see that article as an attempt to influence BW's fans.

Incidently, people started commenting on that article saying they wanted a sequel instead. Largely so they can see the consequence of what they did.

And I think seeing the consequence of what happened is what is key in this debate. ME3's ending was so abrupt and ill planned out that it left many with no sense of closure or resolution. If the endinghad given us that sense of the game is complete/final chapter then I believe the sequel/prequel requests would be weighted differently.

#336
Milo Doan

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I posted in the wrong spot so i'm just going to repost this.

A sequel I believe, presents far more opportunities for story telling as it allows a link to be formed between the actions of your Shepard and the future of Mass Effect. Considering the galactic scale implications of her actions, their is a great amount of divergence and potential world building from previous games that can form the setting of a Mass Effect 4. Such continuous development of the storyline with their own Shepards as the foundation for the world of ME4 presents an opportunity for players to be further invested in the lore and setting that they create for themselves.

A sequel also allows for more freedom in regards to imagination. Races that had barely existed or have barely been noted by others can rise to be a major force in the galactic scale. Species can evolve, thier ideals can change, new historical background between races can be developed. Technology can also be reimagined as well, when one considers the nature of the final ending of Mass Effect 3. Their is, I find to be actually plenty of opportunity to introduce new technologies, evolve pre-existing ones but most importantly may also present the opportunity to retcon pre-existing technologies under the notion that through the passing of time. Certain technologies have become lost knowledge to others, and/or are remembered by only a select few races. Depending on how much time has passed, more exotic and imaginative settings may also exist as well in conjunction with marks of history from the previous war with the Reapers. I can imagine for instance, the landscapes of our Earth reformed.

-Areas that were once habitable no longer has fertile ground, famous Mountains that once loomed over us laid low by reaper bombardment,

-famous landmarks left unfixed and preserved in it's ruined state serve as memorials against the war of the Reapers.

-places where cities used to be long gone and simply dust and ruins with overabundant flora growing over them. They would have been simply beyond repair.

-Other, new cities would be formed instead, greater and more prosperous than the ruined cities of the old days.


Mind you such things can also be done with other planets as well, though I would imagine to varying degrees depending on how much destruction the war with the Reapers have wrought on each planet.


Biotic powers I feel can also change a great deal as well. Very new and interesting powers can be introduced while also allowing for previous existing powers to exist/evolve as well. Much like technology, it can also allow for certain powers to be lost over time from the perspective of the story line.


Because of the idea of worlds that have existed before changing a great deal, building upon the history of the Shepard arc and the potential for the evolution of new species. I feel that their is a greater incentive for players to explore a galaxy that is simultaneously familiar but would also be new at the same time. It would I feel, in my opinion, not alienate the fan base but at the same time allowing you, the developer to have more freedom to bring forth and evolve your creative capabilities even further, to bring very new and interesting ideas not really thought of before, or have never been brought up in mainstream sci-fi. I feel that you developers in particular are in a very advantageous spot to push to even greater heights, creativity and story telling in science fiction while at the same time bringing it to a massive audience who are very much invested in your games.

#337
StarcloudSWG

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Mallissin wrote...

No offense, but if you read through many of the Codex, things seem heavily censored.

It could well possibly have been a bigger conflict in the background and only what was witnessed by the public put into the history in an effort to play down what happened. For instance, why would the Council go out of their way to stop a tiny incident? Does that seem like something the Council we know would do? It doesn't to me, so there's still a huge amount of space between the lines that could be filled with a well written story.


The Council stepped in after the second battle of Shanxi. Prior to that point, the turians actually believed that Shanxi was the human homeworld. As such, Humanity was a minor race easily handled by the turian military. When the Fifth? fleet popped in from the mass relay, suddenly the strategic picture that the turians were facing changed. Two things became clear; the turians didn't have any idea of exactly *how* much military might the humans could project, and they had no idea how much territory the humans already had. It had the potential to escalate in ways the Council was not willing to accept, another potential Krogan war or Rachni war.

That's when the Council stepped in and tried to open up negotiations with the Alliance, and the Alliance wasn't willing to go to war for war's sake either. The result; Humanity gets an embassy on the Citadel and entry into galactic society as an independent member race rather than as one sponsored by the Turians or the Asari.

#338
Kaptain Darkfist

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I'd prefer a sequel. If they canonized an ending, I'd just replay and choose that ending. No biggie.

#339
miltos33

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Sequel.

#340
TheCreeper

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sequel, either Destroy or a control where the reapers (mostly) left after rebuilding would be great

#341
Soultaker08

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prefer sequel , but i dont know how it could happen :/

#342
iSousek

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Sequel

#343
IoeShepard

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I don´t sport prequel or sequel.
Why not experience the War out of different perspectives - as Turian Soldier, Asari Commando, Krogan Soldier ... no need to mess with, well ...

Shepard is down and out for now - the Frostbite move smells to me like a BF3 clone (no offense) - they should stay on the Unreal Engine expand further the MP Part and build on whats already there.

#344
ShadowBurdus

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Without a doubt a sequal.

We know most of the information in regards to the previous wars that there wouldn't be any surprises and little to no player choice (assuming that ME4 is still an RPG. If they make it a FPS for instance that is another matter entirely.) If research enough into the ME history it states many of the different battles and people in these wars - again, no surprises. Not to mention that in ME3 we resolve pretty much every conflict between the races so we would know how the war turns out in the end. Not to mention that any prequal would be anywhere between 30 (first contact war) to a few hundred years old (The morning war, krogran rebellion, etc.) they would have to completely change all the combat mechanics such as going back to over heating system in guns, getting rid of the variety of guns, etc. It would just feel like a step backwards in terms of gameplay.

I would even prefer Bioware cannonize an ending (which some people might actually prefer considering the amount of backlash concerning some of them) than make a prequal.

#345
atheelogos

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sequal man sequal. I want to see what happens after the crucible fired

#346
IST

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DEMIKLY wrote...

I personally, would like a Single Player focused Sequel - Origin stories, inventory, the works, and a Multiplayer focused Prequel set in the First Contact War.

Then the SP and the MP people get their cake, and eat a lot of it too :D



#347
Ravenfeeder

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Sequel. It's a completely new game so they are going to retcon loads of stuff anyway whether prequel or sequel, which means they can handwave the ME3 ending as much as they want.

Since no-one else saw what Shephard did, the rest of the galaxy just assumes that the Catalyst worked the way they expected. I suspect only Destroy will really work in this scenario. Control means the new games protagonist doesn't need to save the galaxy as Shephard can do that in his new role and Sythesis will change the setting too much for most players.

#348
dan155

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Bioware are stuck between a rock and a hard place. If they do a sequel and a pick a canon ending then the fanboys who didn't get 'their' ending will be pissed off, particularly if they don't make Synthesis the canon ending because there's really no explaining that one away, because those people who picked Synthesis would immediately be thinking "why isn't everyone part machine". I can already hear the cries of "Bioware you suck Mass Effect is dead to me how can you create an RPG and then not take into account our choices from the first three games wtf!?!?!?!?!". But if they create a prequel people will be saying "wtf none of this matters we already know the ending this so dumb whilst Shepard is out saving the Galaxy my character is just doing X,Y and Z.".

Personally I would make it a prequel, but not a true prequel in the sense that it's normally understood. I'd set it in a part of the ME Relay network that's isolated from the rest of the Galaxy, during early Human exploration of the Relays they activate a dormant Relay and send a small team of explorers through, fearing another Rachni war the Turians attack and manage to deactivate the Relay, leaving the Human explorers stranded in an unfamiliar part of the Galaxy. That way the writers wouldn't be constrained by what came before or after, they could create a new story in a new unfamiliar setting. I sense this wouldn't be popular though, "wtf where are the Turians and the Asari? I hate this game there are no Krogan Bioware you suck".

#349
cynicalandbored

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Sequel, no doubt.

#350
agentN7

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Sequel. It has more possibilities, and less predictibilty. There will never be big commercial hype over a prequel. They could do something ambitious and travel thousands of years into time and create a new threat if they really wanted to. People can say they don't care about commercialism, but this game needs to sell in order for it to continue.