the story can occur during the trilogy, it's a big place our galaxy, we could hear some news about Shepard in the news and stuff...
Casey Hudson wants to know if we prefer a sequel or a prequel.
Débuté par
Mathias
, nov. 20 2012 01:49
#76
Posté 20 novembre 2012 - 07:46
now when I come to think of it some more, why deciding over prequel or sequel? 
the story can occur during the trilogy, it's a big place our galaxy, we could hear some news about Shepard in the news and stuff...
the story can occur during the trilogy, it's a big place our galaxy, we could hear some news about Shepard in the news and stuff...
#77
Posté 20 novembre 2012 - 07:54
I would prefer a sequel, if they found a way of doing it, without making any ending canon. I would like a sequel, because I love the import feature. It would be amazing if huge choices, such as the genophage, the Quarians vs the Geth, and the ending, all had an affect on the next game.
I'm happy with a prequel too, though.
I'm happy with a prequel too, though.
#78
Posté 20 novembre 2012 - 07:55
Sequel, with red or blue ending.
A prequel doesn't really appeal to me. Or maybe a prequel prior to the discovery of the prothean ruins in mars. A prequel where we can't find or play any human at all.
A prequel doesn't really appeal to me. Or maybe a prequel prior to the discovery of the prothean ruins in mars. A prequel where we can't find or play any human at all.
#79
Posté 20 novembre 2012 - 08:01
@CaseyDHudson Is the Galaxy gonna become Synthesized no matter what in a sequel? Jessica Merizan said synthesis would probably be default
this had to be asked. Waiting for an unlikely answer
this had to be asked. Waiting for an unlikely answer
#80
Posté 20 novembre 2012 - 08:24
filetemo wrote...
Jessica Merizan said synthesis would probably be default
Wait what?
I'm suddenly feeling a strong sense of dread.
Modifié par ImperatorMortis, 20 novembre 2012 - 08:25 .
#81
Posté 20 novembre 2012 - 08:31
A sequel would be better imo as long as they do not pick Synthesis.
#82
Posté 20 novembre 2012 - 08:35
new sequel trilogy
Modifié par vezga2007, 20 novembre 2012 - 08:37 .
#83
Posté 20 novembre 2012 - 08:37
Prequel. Sequel has too many variables, would likely have to canonize ending and decisions, ****** people off. Prequel allows them to start fresh.
#84
Posté 20 novembre 2012 - 08:40
vezga2007 wrote...
new sequel trilogy
Well.. Why don't we see how ME4 turns out before we ask for a new trilogy?
Asch Lavigne wrote...
Prequel. Sequel has too many variables, would likely have to canonize ending and decisions, ****** people off. Prequel allows them to start fresh.
How would a prequel allow them to start fresh? With a prequel they would be constrained by events that were already set. A sequel really would allow them to start fresh, since everything else would behind them, and wouldn't hold them back.
Modifié par ImperatorMortis, 20 novembre 2012 - 08:42 .
#85
Posté 20 novembre 2012 - 09:56
Sequel.
#86
Posté 20 novembre 2012 - 10:06
Sequel. I want references to the old games.
#87
Posté 20 novembre 2012 - 10:33
Sequel please. Set it far into the future and just canonize the Destroy ending and be done with it.
#88
Posté 20 novembre 2012 - 10:50
The 'Destroy' ending is what Shepard worked for all along, and should be canonized. A sequel set several hundred years later, when the galactic races have had time to rebuild, could be a nice setting. Or, a crisis that occurs during the rebuild phase, which would also be good for a game.
#89
Posté 20 novembre 2012 - 10:57
Definitly a sequel.
#90
Posté 20 novembre 2012 - 11:01
Lemmy Kil Hawke wrote...
Definitly a sequel.
On the other hand it would be cool to play as an Ilusive Man´s operative
#91
Posté 20 novembre 2012 - 11:04
I would prefer a sequel defently
#92
Posté 20 novembre 2012 - 11:06
Neither!!
The trilogy hit a brick wall storywise. I don't want ME4 to have to deal with the crucible, the catalyst and all that illogical, nonsensical story stuff.
Let's just forget what happened at ME1-3 and create something new.
Same races, same epic atmosphere, same eezo/mass effect setting, different story. But no reapers, no catalyst, no goddam synthesis. Surely there are different stories to tell in such a big galaxy.
The trilogy hit a brick wall storywise. I don't want ME4 to have to deal with the crucible, the catalyst and all that illogical, nonsensical story stuff.
Let's just forget what happened at ME1-3 and create something new.
Same races, same epic atmosphere, same eezo/mass effect setting, different story. But no reapers, no catalyst, no goddam synthesis. Surely there are different stories to tell in such a big galaxy.
#93
Posté 20 novembre 2012 - 11:07
Sequel, potential for new storys there are endless, new things that threaten the galaxy, or attacks on the council, galatic civil war against the council. Giantbomb actually had an amazing idea in that you guys could make a spin off game about being a csec officer in the citadel in the future, policing the place in a huge open world RPG on the citadel kicking arse. that is a really cool idea.
Modifié par Arriths, 20 novembre 2012 - 11:10 .
#94
Posté 20 novembre 2012 - 11:09
Only those two options?? Darn... I wanted something that had no connection to the trilogy... Something with no saving the universe plot... or something... Hmm, my communication skills seem to be off, tonight.
#95
Posté 20 novembre 2012 - 11:17
What would you do in a sequel? Even if Bioware gets around the problem of having to canonise one of the endings, they would need an enemy. Games are separated from books and films by having interactivity, and keeping the interactivity interestig requires challenge. This challenge generally comes from puzzles/platforming, sports, or combat, and combat is the only one that makes sense for the ME games. But for there to be conflict, you need an enemy. The Reapers are either gone, under Shepard's control, or have been synthesised, so they are no longer a threat in any ending. The geth are either destroyed or good. Cerberus is finished. The Collectors are pretty much gone, and those that remain are no longer under Reaper control. Even the mercenary bands help in the fight against the Reapers. There is no-one left to fight without introducing a new and entirely unforeshadowed enemy, and that will just feel cheap - "You remember how the Reapers threatened the entire galaxy? Well now there's something even worse that we've never hinted at before!" ME3's story of fighting against the Reapers will be cheapened if they introduce something even worse, and introducing something inferior will feel pointless.
Prequels also have problems. Setting it in one of the past events of the ME lore, such as the Prothean Cycle or the First Contact War has the problem of already having a defined ending. While we won't know what happens to the new characters, you'll know whether you win or lose.
I think the best bet is a storyline set alongside the ME trilogy, but entirely unrelated to the Reapers. You'll know that eventually the Reapers will arrive in the galaxy, but otherwise you'll have no idea what the plot is. Characters from the main trilogy can make cameos - perhaps you'll even see news reports of what your Shepard was up to. And if the focus is taken off the Reaper storyline, there can be more opportunity for exploration. With Shepard we had a main character who had access to the most advanced technology in the galaxy; a character who, as a Spectre, was outside the law; basically, a character who was a legend. With a new story, we can have a character at the other end of the scale. The story isn't set in one of the established conflicts of the backstory, and separating it from Shepard's storyline ensures that we won't know how the plot ends, other than the knowledge that eventually the Reapers arrive, but this story could be wrapped up before then. Something like that.
Prequels also have problems. Setting it in one of the past events of the ME lore, such as the Prothean Cycle or the First Contact War has the problem of already having a defined ending. While we won't know what happens to the new characters, you'll know whether you win or lose.
I think the best bet is a storyline set alongside the ME trilogy, but entirely unrelated to the Reapers. You'll know that eventually the Reapers will arrive in the galaxy, but otherwise you'll have no idea what the plot is. Characters from the main trilogy can make cameos - perhaps you'll even see news reports of what your Shepard was up to. And if the focus is taken off the Reaper storyline, there can be more opportunity for exploration. With Shepard we had a main character who had access to the most advanced technology in the galaxy; a character who, as a Spectre, was outside the law; basically, a character who was a legend. With a new story, we can have a character at the other end of the scale. The story isn't set in one of the established conflicts of the backstory, and separating it from Shepard's storyline ensures that we won't know how the plot ends, other than the knowledge that eventually the Reapers arrive, but this story could be wrapped up before then. Something like that.
#96
Posté 20 novembre 2012 - 11:20
Prequel. Giving how well the end of ME3 made sense, any sequel attempting to go from there is going to be a hell of a thing to write well. They're welcome to set it however long in the future and try to mush the endings together, but there's just no getting around how divergent the galaxy becomes. Or they could try and make Synthesis the ending and write a sequel off of that, see how well it goes over.
Choices that appear to be significant in ME1/2 end up adding up to relatively little in ME3 beyond flavor (exception being the Tuchanka arc). I very much doubt even something like destroying vs. controlling vs. synthesis at the end will make much of a dent.
Choices that appear to be significant in ME1/2 end up adding up to relatively little in ME3 beyond flavor (exception being the Tuchanka arc). I very much doubt even something like destroying vs. controlling vs. synthesis at the end will make much of a dent.
Modifié par Sable Rhapsody, 20 novembre 2012 - 11:23 .
#97
Posté 20 novembre 2012 - 11:23
If they are going to make a sequel, they would have to do something really time consuming. Create 3 different game worlds, one where the reapers are no more, one where the reapers are controlled by Shepard and one where synthesis happened. If they choose a canon ending, they kind of ruin the whole point of the first trilogy, which is to tell our own story.
For instance, my ending is synthesis, if the sequel did not follow that ending, then it would not be a sequel to my Mass Effect universe.
But this is difficult really, I am not very interested in a prequel, even though I love the Star Wars prequels, I don't think it would be as interesting in the ME universe. I personally would very much like to see what happens after synthesis, I think that would make for some interesting gameplay and story elements, new skills, new problems and opertunities. Explore the whole synthesis angle. But as I said, I would not want that ending forced on people who did not like it.
And I know Bioware are apperantly not up to the task of such an ambitious project, Mass Effect was a good try at a ambitious project where choice shapes everything, but it fell flat in the end as most of us know. I just don't think they can take on such a massive undertaking as making 3 different game settings etc.
But then again that is the only way for me to enjoy a Mass Effect sequel, because if synthesis is thrown out the window with a sequel and instead the horrible destroy ending is canon, then I will never play that game, as that is not my story.
For instance, my ending is synthesis, if the sequel did not follow that ending, then it would not be a sequel to my Mass Effect universe.
But this is difficult really, I am not very interested in a prequel, even though I love the Star Wars prequels, I don't think it would be as interesting in the ME universe. I personally would very much like to see what happens after synthesis, I think that would make for some interesting gameplay and story elements, new skills, new problems and opertunities. Explore the whole synthesis angle. But as I said, I would not want that ending forced on people who did not like it.
And I know Bioware are apperantly not up to the task of such an ambitious project, Mass Effect was a good try at a ambitious project where choice shapes everything, but it fell flat in the end as most of us know. I just don't think they can take on such a massive undertaking as making 3 different game settings etc.
But then again that is the only way for me to enjoy a Mass Effect sequel, because if synthesis is thrown out the window with a sequel and instead the horrible destroy ending is canon, then I will never play that game, as that is not my story.
#98
Posté 20 novembre 2012 - 11:37
I only like one kind of prequel: one set in a remote timeline, where it doesn't need to connect to the previously established setting (like the Old Republic in Star Wars).
Somehow I don't see Bioware doing a Mass Effect without humans in it, so... A sequel it is, then.
Of course, chances of me actually buying a new ME game are pretty slim... also, I don't have twitter.
Somehow I don't see Bioware doing a Mass Effect without humans in it, so... A sequel it is, then.
Of course, chances of me actually buying a new ME game are pretty slim... also, I don't have twitter.
#99
Posté 20 novembre 2012 - 11:54
I already posted it in one of threads, but I will repeat myself again. There is currently only one "safe" spot for possible game. It's a spinn-off during "Shepard dead" period. The Universe is whole and untouched, Reapers are not there yet, all characters live to appear as cameo or even temp. squad mates (if needed). Does not mean they have to - but seeing Anderson, Alenko or Williams mentioning Shepard while still thinking Shepard is dead could be interesting. And this game should respect both ME1 and ME2 saves (in case ME2 timeline is involved). So that everyone will be able to tie it to their own universe, and just explore some more of it, what you missed.
Sequel (any) is a retcon nuke. Unless they write something like 10 different scenarios. Or totally ignore the fact that I cured Krogan and sided with Geth.
Prequel is impossible due to the fact that humans started space travelling about 30 years ago. First Contact War was a short conflict, there was nothing heroic or epic in it. Humans shot few Turians, Turians took over Shanxi, Council came and told both to calm down and make peace.
Going earlier means no human hero. And while many here vote for playable aliens - I don't like the idea that humans are totally excluded. It's like having only dwarves and elves as possible heroes in DA.
Those who are saying "sequel" expect to see old characters or may be even Shepard. But that is not going to happen. You were told that Shepard is over. Deal with it (or headcanon if you chose Perfect Red as your own ending). What really are you expecting to see in that sequel, I wonder? Some more reapers? Leviathan?
Sequel (any) is a retcon nuke. Unless they write something like 10 different scenarios. Or totally ignore the fact that I cured Krogan and sided with Geth.
Prequel is impossible due to the fact that humans started space travelling about 30 years ago. First Contact War was a short conflict, there was nothing heroic or epic in it. Humans shot few Turians, Turians took over Shanxi, Council came and told both to calm down and make peace.
Going earlier means no human hero. And while many here vote for playable aliens - I don't like the idea that humans are totally excluded. It's like having only dwarves and elves as possible heroes in DA.
Those who are saying "sequel" expect to see old characters or may be even Shepard. But that is not going to happen. You were told that Shepard is over. Deal with it (or headcanon if you chose Perfect Red as your own ending). What really are you expecting to see in that sequel, I wonder? Some more reapers? Leviathan?
#100
Posté 20 novembre 2012 - 11:59
Sequel = Retcon Tsunami, I don't want that.
Prequel = bring the fun! now!
Prequel = bring the fun! now!





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