Aller au contenu

Photo

Casey Hudson wants to know if we prefer a sequel or a prequel.


  • Veuillez vous connecter pour répondre
396 réponses à ce sujet

#101
iDeevil

iDeevil
  • Members
  • 173 messages

TheGreatDayne wrote...

Only those two options?? Darn... I wanted something that had no connection to the trilogy... Something with no saving the universe plot... or something... Hmm, my communication skills seem to be off, tonight.


it's set in the same universe so of course it has to come before, or after.  It's just a timeline thing, like Enterprise is set *before* Orginal Star Trek.

#102
Sirsmirkalot

Sirsmirkalot
  • Members
  • 242 messages
Sequel, with a canon red or blue ending. Preferably red.

#103
_FLANDERS

_FLANDERS
  • Members
  • 172 messages
save sherpard take it from destroy. there is still problems out there.make a dlc like genises.

#104
anillee

anillee
  • Members
  • 152 messages
I definitely hope not "during." That's just as bad as a prequel--again, when you know how the story ends...

As far as people complaining about canonizing an ending, maybe they won't have to. If it's set far enough in the future, maybe the setting could be in another galaxy. You import your saves for whatever ending you chose, and in the future a way to make intergalatic travel viable is discovered. Since it's a new galaxy, it's basically a clean slate.

#105
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages

Candidate 88766 wrote...

What would you do in a sequel? Even if Bioware gets around the problem of having to canonise one of the endings, they would need an enemy. Games are separated from books and films by having interactivity, and keeping the interactivity interestig requires challenge. This challenge generally comes from puzzles/platforming, sports, or combat, and combat is the only one that makes sense for the ME games. But for there to be conflict, you need an enemy. The Reapers are either gone, under Shepard's control, or have been synthesised, so they are no longer a threat in any ending. The geth are either destroyed or good. Cerberus is finished. The Collectors are pretty much gone, and those that remain are no longer under Reaper control. Even the mercenary bands help in the fight against the Reapers. There is no-one left to fight without introducing a new and entirely unforeshadowed enemy, and that will just feel cheap - "You remember how the Reapers threatened the entire galaxy? Well now there's something even worse that we've never hinted at before!" ME3's story of fighting against the Reapers will be cheapened if they introduce something even worse, and introducing something inferior will feel pointless. 

Prequels also have problems. Setting it in one of the past events of the ME lore, such as the Prothean Cycle or the First Contact War has the problem of already having a defined ending. While we won't know what happens to the new characters, you'll know whether you win or lose.

I think the best bet is a storyline set alongside the ME trilogy, but entirely unrelated to the Reapers. You'll know that eventually the Reapers will arrive in the galaxy, but otherwise you'll have no idea what the plot is. Characters from the main trilogy can make cameos - perhaps you'll even see news reports of what your Shepard was up to. And if the focus is taken off the Reaper storyline, there can be more opportunity for exploration. With Shepard we had a main character who had access to the most advanced technology in the galaxy; a character who, as a Spectre, was outside the law; basically, a character who was a legend. With a new story, we can have a character at the other end of the scale. The story isn't set in one of the established conflicts of the backstory, and separating it from Shepard's storyline ensures that we won't know how the plot ends, other than the knowledge that eventually the Reapers arrive, but this story could be wrapped up before then. Something like that.


I wouldn't worry about the concrete "what" just yet.

The writers can always bring up new enemies. Remember how they pulled the Collectors out of the hat in ME2 and completely dropped them again in ME3? New enemies should be the least of the problems.

Also, if you think about the galaxy post reapers then there is a massive void now. This would be the first cycle to actually go beyond a certain phase of maturaty because everybody else had been reaped since, like, ever. Maybe completely unforeseen issues would arise? 
Also:
We still have the dying stars at haestrom.
We still have the leviathans.
We have the Krogans.
We have Edi which could turn bad etc. etc.

Endless possibilities from what we have already plus the magical hat to pull stuff out of.

#106
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

anillee wrote...

As far as people complaining about canonizing an ending, maybe they won't have to. If it's set far enough in the future, maybe the setting could be in another galaxy. You import your saves for whatever ending you chose, and in the future a way to make intergalatic travel viable is discovered. Since it's a new galaxy, it's basically a clean slate.


Now THAT is an interesting idea.  Andromeda galaxy, maybe?  Intergalactic travel is still a bit of a stretch in terms of the storytelling, and they'd have to create new aliens and worlds for that galaxy.  But it really would be as close to a clean slate as you can get.

#107
Aloren

Aloren
  • Members
  • 297 messages

Candidate 88766 wrote...

What would you do in a sequel? Even if Bioware gets around the problem of having to canonise one of the endings, they would need an enemy. Games are separated from books and films by having interactivity, and keeping the interactivity interestig requires challenge. This challenge generally comes from puzzles/platforming, sports, or combat, and combat is the only one that makes sense for the ME games. But for there to be conflict, you need an enemy. The Reapers are either gone, under Shepard's control, or have been synthesised, so they are no longer a threat in any ending. The geth are either destroyed or good. Cerberus is finished. The Collectors are pretty much gone, and those that remain are no longer under Reaper control. Even the mercenary bands help in the fight against the Reapers. There is no-one left to fight without introducing a new and entirely unforeshadowed enemy, and that will just feel cheap - "You remember how the Reapers threatened the entire galaxy? Well now there's something even worse that we've never hinted at before!" ME3's story of fighting against the Reapers will be cheapened if they introduce something even worse, and introducing something inferior will feel pointless. 


Really ? It doesn't seem that hard to come up with a new decent enemy, even without the Leviathan (the obvious choice). Let's say a handful batarian ships managed to hide on the Yahg homeworld (who were advanced enough Technology wise for the council to try to make contact .) Let's say they have some sort of deal and the batarians share tech with them in exchange for shelter. I say give them a decade or two and they'd be decent enemies...after all Of course, they would be no reapers, but I'd still prefer to focus on rebuilding while competing with a new enemy than doing stuff that won't mean anything cause the reapers will kill everyone a few years later anyway.

Also, would the feeling of fighting a lesser enemy be really any different in a prequel ? I'm not sure...

Modifié par Aloren, 20 novembre 2012 - 12:23 .


#108
Morty Smith

Morty Smith
  • Members
  • 2 457 messages

dreamgazer wrote...

Mass Effect: The Next Generation.



#109
Atilius the Hun

Atilius the Hun
  • Members
  • 117 messages
Sequel please.

#110
Demigod

Demigod
  • Members
  • 360 messages
Seque please

The three endings of ME3 are reconcilable into a whole, if not easily it can be done. Canonizing one would be a mistake imho, they could do a DX:IW and mix them all together but given the vitriol the endings induced it may actually be a good idea to draw a firm line under them and move on.

#111
Lizzarder

Lizzarder
  • Members
  • 53 messages
I want a game that is set thousands of years after ME3. It could be a good setting for a whole new story.

#112
Dav3VsTh3World

Dav3VsTh3World
  • Members
  • 567 messages
For those who think if they Canonize an ending when if they make a sequel:
Were you guys around when Mass Effect 2 was announced?

Oh and I'd chose a Sequel, If Bioware does a prequel they should do it as a spinoff title on Portable gaming devices (3DS, Vita, iOS, Android) and leave the continuing series to the PC and Home Consoles. They do have mulitple studios so they are more than capable of doing this

Modifié par Dav3VsTh3World, 20 novembre 2012 - 12:48 .


#113
jacobfl11

jacobfl11
  • Members
  • 76 messages
Prequel of the First Contact War, or in between Mass Effect and Mass Effect 2 as you play as an Assassin. New class called Assassin (Default) that's a Sentinel mixed with Infiltrator.

#114
II Numero6 II

II Numero6 II
  • Members
  • 37 messages
Sequel , sequel , sequel .

Maybe something with dark energy plot ..

Modifié par II Numero6 II, 20 novembre 2012 - 12:56 .


#115
ZeCollectorDestroya

ZeCollectorDestroya
  • Members
  • 1 304 messages
What's worse than a prequel you may ask?

In between the events of ME1-ME3. Start at the contact war or 1000 years after ME3. I prefer the latter.

#116
Ross42899

Ross42899
  • Members
  • 601 messages
Personally I would like to see a sequel.  With a prequel you are too limited in certain in-game events/decisions.

I think a possible sequel should take place around 100 - 200 years after the events of ME3. There would be enough options for a unique, new storyline with all new characters, you can still show the aftermath of some of the ME3 events and some older characters could still make cameo appearances.

#117
Dav3VsTh3World

Dav3VsTh3World
  • Members
  • 567 messages

Asch Lavigne wrote...

Prequel. Sequel has too many variables, would likely have to canonize ending and decisions, ****** people off. Prequel allows them to start fresh.

Not true

If you set a Sequel 30 years in the future there's are the only variables you need to worry about:

Genophage cured under Wrex
Genophage cured under Wreav
Did not cure Genophage (less Krogans appear)

Sided with the Quarians or chose Destroy (No Geth appear in the game)
Sided with the Geth (No Quarian's appear aside from a few rare appearences)
Made peace with Geth and Quarians.

Able to save the Hanar homeworld (Had Kasumi alive in her sidequest)
Unable to Save the Hanar homeworld (No Hanar appear)

Did the Elcor sidequest in ME3
Didn't do the Elcor sidequest in ME3 (No Elcor appear in the game)

LI determines a squadmate:
Manshep: 
Liara: Asari squadmate
Ashley: Human squadmate
Tali: Half Human/Quarian squadmate, first of its kind

FemShep
Liara: Asari squadmate,

If Control or Synthesis is being played
Kaiden: Quarian/Turian squadmate (Tali and Garrus' child)
Garrus: Quarian, (Tali and Kal'Reeger's child)

If Destroy is chosen
Kaiden: Human
Garrus: Human/Turian

Finally
Destroy below 3000 EMS (Least amount of systems available in the game)
Above 3000 EMS (Little more systems available but remote systems inaccesible in either choice Leviathans controlled species are an enemy faction)

Control (Most amount of Systems acessible, Rouge Geth are an enemy faction)

Synthesis (Most but not all systems are accesible, Star Child is the primary Antagonist)
______________________________________________

Any other choices made in the games prior would have been made redundant over the time period or have minor side quests like Conrad and Jenna Vernor complaining about not being granted War Veteran privlages. This proves you can easily make a ME4 without canonizing any of the endings since there are less variables in here than at the end of Mass Effect 2

Modifié par Dav3VsTh3World, 20 novembre 2012 - 01:20 .


#118
Kaidan Fan

Kaidan Fan
  • Members
  • 2 553 messages
Sequel, high EMS destroy ending please. Thanks :)

#119
RKB28

RKB28
  • Members
  • 228 messages
Prequel.

You saved the galaxy . You can go beyond that. You can´ty go any further then the Reapers. If they had saved the Catalyst and his army that killed the Leviathans to create Harbinger, that would be one thing, but as it is the Leviathans and the Catalyst are depleted.

Do Mass Effect:Reach. The first contact war with Anderson,Hackett, Harper, Saren, grandpa Williams,Victus and some new faces.

#120
Snypy

Snypy
  • Members
  • 715 messages
Either a direct sequel (where our Shepard is alive, but there's no need for a cameo appearance -- just someone could mention that he/she is living somewhere with his/her LI), or a sequel taking place at least 1,500 years in the future so that our decisions from the trilogy have a very little impact on anything.

But I feel that sequel is a disaster waiting to happen (particularly if the writers decide not to enable saves import), so I guess BioWare should develop a prequel.

Modifié par Snypy, 20 novembre 2012 - 01:24 .


#121
Eurhetemec

Eurhetemec
  • Members
  • 815 messages
Sequel or bust, frankly. Who is even thinking prequel? That said, I can't imagine that they've not decided, so given previous vote, they're likely working on a sequel and simply seeking public approval.

#122
Tebjorn

Tebjorn
  • Members
  • 20 messages
Move forward with the story, so sequel.

#123
oldag07

oldag07
  • Members
  • 331 messages
Sequel, or a story that goes concurrently with the original games.

#124
masleslie

masleslie
  • Members
  • 790 messages
I hate to point this out but prequels generally suck.

Star Trek was a money making machine until the prequel series 'Enterprise' was cancelled because of poor ratings. Star Wars... well George Lucas has never been thought of in the same way since the Phantom Menace.

If the biggest rival Sci-Fi franchises fell from a great height, flat on their faces in the mud, trying to do prequels I would avoid one like the plague if I were Bioware. Yes I know that means risking upsetting some fans by 'canonizing' one ending, but I can't see another option.

It has to be a sequel!

#125
Grubas

Grubas
  • Members
  • 2 315 messages
You cant have postending DLC.
So I guess Casey wants to promote the idea of a prequel.
First contact war and such.

Shame he dosnt any longer consider a setting during ME trilogy.

We get a prequel.