Shatterhand1701 wrote...
iakus wrote...
Shatterhand1701 wrote...
I guess we're going to have to agree to disagree on your interpretation of my statements thus far, which is fine. I thought I was fairly clear in my meaning, but then again, everything is always open to interpretation.
And we're DEFINITELY on opposite sides as to the Extended Cut. I think your interpretation of it would be more appropriate had Bioware done nothing at all. The attempt may seem half-hearted to you, but it was an attempt rather than the equivalent of a dismissive handwave.
EC does assure us that, yay, we didn't kill the galaxy, which is something. but it does not address the fundamental weaknesss of the endings, namely:
1) Shepard cannot win on his own terms
2) Related to #1, the thematic shift from "finding your own path" and "strength through cooperation" becomes "coexistence cannot be created, it can only be imposed" as shown by the three "solutions:
a) Completely eliminate one side (Destruction)
Impose peace through force (Control)
c) Forced alteration of everyone to fit the Catalyst's version of "perfection" (Synthesis)
d) Find your own path, die like everyone else (Refuse)
3) The all-but-railroaded death of Shepard, regardless of choice. Which completely dispels the illusion of choice.
To my mind, the best thing about EC is it provided the raw materials needed for MEHEM to be made.
Well, as often as what I'm about to say is dismissed out of hand, it still should be said: there was no "'illusion of choice", just the lack of an overwhelmingly favorable choice that allowed survival for all, including Shepard. I completely agree with the opinion that the choices Shepard was forced to make were horrible and drastic. But in situations that mean life or death, the solutions proffered often come with hefty price tags. AND, they can more often than not fly in the face of everything a person believes or has experienced in the past. The ideas of "find your own path" and "strength through cooperation" were still there right up to the very end, but they were forced to take a step back in favor of a terrible yet necessary sacrifice. Shepard was faced to select the lesser of three (4, with the EC) necessary evils, all of them involving a significant sacrifice for a perceived "greater good", for lack of a better term. I'm not going to get into the ethics of those choices and their outcomes, as that debate matches jumping into a bathtub filled with open scissors on life's list of fun things to do.
I did not say "survival of all" I said "survival of Shepard" By this point in the game, billions have died, including several fan favorites. But in the end, you can't even save your own protagonist. That's the galling part. I know that many people don't mind or even prefer Shepard dies. But forcing it on everyone is railroading, plain and simple That's not only death
in RPGs, that's the death
of RPGS..
As to the choices: I get the concept of "no perfect ending" but the choices we were given took it to eleven. Eventually you come to a point where the choices aren't worth it. It says something that EC recognized that simply dying to the Reaper onslaught and the death of everyone in a futile last battle was not only a viable, but in some cases preferred outcome to the Catalyst's options. That's exhibit A right there that Bioware screwed up big time.
“Sometimes the prize is not worth the costs. The means by which we achieve victory are as important as the victory itself.” Forcing previous themes to take a back seat to a brand new one with literally minutes to spare is again railroading of the worst sort. "Forget everything that's happened so far THIS IS THE SUPERBOWL!" And again "Just die" became a valid option among the choices. thus demonstrating just how awful and unfun these choiies are to a great many people.
I've checked out the MEHEM, and while I'm definitely wowed and impressed by the effort put forth to create such an ending, I actually found the ending itself lacking. Crazily enough, I'm not even sure what it was lacking; all I know is that after I witnessed it, I felt surprisingly underwhelmed when I feel I should've been overjoyed. Go figure. If it satisfies others, AWESOME, and all due credit to its creators for making it happen.
MEHEM amputates the limb to save the body. It removes the worst aspects of the ending and replaces it with and admittedly storybook ending. But one that's still leaps and bounds better than what Bioware provided. It' s nice to see that in the Shepard, Shepard didn't have to die alone and in pain. After all Shepard did to help the people of the galaxy, they stood by him when he needed them most. As Udina might have put it "Shepard has created some goodwill in the galaxy. Now he cashes in his chips"
Also keep in mind, that ending was created entirely out of resources from the game. It looks like later versions may end up having some original material. If that goes well, later iterations will only get better.