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I still can't get over how badly the ending destroyed an entire trilogy


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#526
Yate

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Asch Lavigne wrote...

The ending was the least of ME3's problems for me. The auto-dialogue, decisions not mattering (everything from Rachni to filler characters if I let someone die) and random nonsensical Cerberus wackyness killed things for me far, far more than the ending did.


did you even play the game?

serious question

#527
Maxster_

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Yate wrote...

Asch Lavigne wrote...

The ending was the least of ME3's problems for me. The auto-dialogue, decisions not mattering (everything from Rachni to filler characters if I let someone die) and random nonsensical Cerberus wackyness killed things for me far, far more than the ending did.


did you even play the game?

serious question

Why you are asking? You are not in position to judge, you obviously never played any of ME games, and have no idea what ME lore is, and have no idea what basic logic is. :wizard:

#528
Yate

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Maxster_ wrote...

Yate wrote...

@ Maxster_:

1. Conquering the Citadel is the logical first step. Not only is it their centre of intelligence, it contains the governments and census information, as Vigil said.

Sure. That is why unstoppable retarded reaper forces was stopped. :lol: I glad you agree that ME3 plot makes no sense. That was my point.

Mere existence of the Catalyst destroys what remains was left of overarching plot of the series, after reveal that reapers sat in dark space just for lulz.

2. Relays only let limited reapers through at a time. They are vulnerable to dreadnoughts. Their strength is in numbers.

Relays only let limited reapers through at a time.

So, now you are just making things up, to "prove" your point. Well, this behavior was expected from troll.
Also

They are vulnerable to dreadnoughts. Their strength is in numbers

Especially funny given that reapers not only outguns but also vastly outnumbers council fleets.

I glad that you agreed that conventional victory is possible, and series should end without Catalyst and Crucible lore-breaking nonsense and plotholes.
But you know, it is too late, EAWare destroyed the series with their crap writing in ME3.


1. Uh, what? Unstoppable reaper forces were stopped... because the Citadel is... whatever. I'm too tired to try and understand that mess.

2. That's in the codex. Can't remember the exact thingy, but relays can only take so much at a time.

3. Conventional victory is not possible, because the reapers are not stupid and don't fly into dreadnoughts. That's my whole point.

#529
Yate

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KingZayd wrote...

Yate wrote...

@ KingZayd:

1. I was confused too, but this makes sense if you remember that there's no evidence Sovereign sent the signal to the keepers. Catalyst controlled the keepers. Catalyst determined when to start the harvest and open the Citadel relay. Sovereign was left behind when Catalyst lost control over the keepers. (Or, he was left as a 'just in case'.)

2. It's not like the Catalyst has cameras everywhere. It's only eyes are the keepers, and the protheans knew to avoid the keepers. It was probably also preoccupied with directing the reaper invasion.

3. The keepers were supposed to activate that bit. The Catalyst isn't a robot, it has no moving parts. It's only power is mind control, more specifically control over the keepers.

@ Maxster_:

1. Conquering the Citadel is the logical first step. Not only is it their centre of intelligence, it contains the governments and census information, as Vigil said.

2. Relays only let limited reapers through at a time. They are vulnerable to dreadnoughts. Their strength is in numbers.


1. The Protheans carried out their sabotage AFTER the Prothean cycle was complete. So Sovereign was already being left behind.

2. Why doesn't it have cameras everywhere? Why limit itself so much? The Protheans sneaked on when the Reapers had left (except for Sovereign).  Why wasn't it able to detect their hacking?

3. Why doesn't it have direct control over those bits? He's had over a billion years to upgrade his body however he pleased. And that's assuming the Leviathans built the Citadel. If the Reapers/Starchild built it, then why design his body to be so useless? Why give the Organics control over said body?


1. 'Just in case' then. Makes sense that they'd leave at least one reaper behind. They left the collectors behind.

2. ...because at some point organics would wonder who is watching?

3. It does. Sort of. The keepers keep the Citadel running. Until they were cut off from instruction, they could do anything the Catalyst or Reapers ordered.

#530
Hydralysk

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The Cerberus wackyness was incredible.

They went from a independently funded, morally shady, human interest group in ME2, to being pretty much the Empire from star wars, complete with zombie stormtroopers. They also suddenly have the military might to attack multiple extremely well defended targets like the Citadel and Sur'Kesh. Where did he get this gigantic army and if he always had these resources at his disposal why the hell didn't he use them to help against the Collector threat in ME2?

What the hell happened in the 6 months between ME2 and 3?

Modifié par Hydralysk, 22 novembre 2012 - 03:59 .


#531
Yate

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Hydralysk wrote...

The Cerberus wackyness was incredible.

They went from a independently funded, morally shady, human interest group in ME2, to being pretty much the Empire from star wars, complete with zombie stormtroopers. They also suddenly have the military might to attack multiple extremely well defended targets like the Citadel and Sur'Kesh.

What the hell happened in the 6 months between ME2 and 3?


well, Shepard did a lot of work for Cerberus in ME2...

and they've always had large sums of money

and you never really knew what the other Cerberus units were up to, even Miranda didn't know.

#532
KingZayd

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Yate wrote...

KingZayd wrote...

Yate wrote...

@ KingZayd:

1. I was confused too, but this makes sense if you remember that there's no evidence Sovereign sent the signal to the keepers. Catalyst controlled the keepers. Catalyst determined when to start the harvest and open the Citadel relay. Sovereign was left behind when Catalyst lost control over the keepers. (Or, he was left as a 'just in case'.)

2. It's not like the Catalyst has cameras everywhere. It's only eyes are the keepers, and the protheans knew to avoid the keepers. It was probably also preoccupied with directing the reaper invasion.

3. The keepers were supposed to activate that bit. The Catalyst isn't a robot, it has no moving parts. It's only power is mind control, more specifically control over the keepers.

@ Maxster_:

1. Conquering the Citadel is the logical first step. Not only is it their centre of intelligence, it contains the governments and census information, as Vigil said.

2. Relays only let limited reapers through at a time. They are vulnerable to dreadnoughts. Their strength is in numbers.


1. The Protheans carried out their sabotage AFTER the Prothean cycle was complete. So Sovereign was already being left behind.

2. Why doesn't it have cameras everywhere? Why limit itself so much? The Protheans sneaked on when the Reapers had left (except for Sovereign).  Why wasn't it able to detect their hacking?

3. Why doesn't it have direct control over those bits? He's had over a billion years to upgrade his body however he pleased. And that's assuming the Leviathans built the Citadel. If the Reapers/Starchild built it, then why design his body to be so useless? Why give the Organics control over said body?


1. 'Just in case' then. Makes sense that they'd leave at least one reaper behind. They left the collectors behind.

2. ...because at some point organics would wonder who is watching?

3. It does. Sort of. The keepers keep the Citadel running. Until they were cut off from instruction, they could do anything the Catalyst or Reapers ordered.


2.  Fine, so why not have the Keepers everywhere? It'd be easy enough.
Even then they could easily have tiny cameras that nobody noticed. It's an advantage of having more advanced tech than the organics you're farming.

3. Why rely on the Keepers? Why not good old electricity?

Modifié par KingZayd, 22 novembre 2012 - 04:04 .


#533
Asch Lavigne

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Yate wrote...

Asch Lavigne wrote...

The ending was the least of ME3's problems for me. The auto-dialogue, decisions not mattering (everything from Rachni to filler characters if I let someone die) and random nonsensical Cerberus wackyness killed things for me far, far more than the ending did.


did you even play the game?

serious question


Yes. Multiple times. I don't see what point your question has. Am I not allowed to say that something sucked more than the ending? Or is it simply because I take issue with things that you have no problem with? I could ask you the same question. How can you like the game with them making all those changes?

#534
HiddenInWar

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Some of the comments on this thread might be some of the most lethal I've ever seen on this website.

Guys, to each their own. If one person doesn't want ME4, but one does, hooray for opinions!

#535
Hydralysk

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Yate wrote...

Hydralysk wrote...

The Cerberus wackyness was incredible.

They went from a independently funded, morally shady, human interest group in ME2, to being pretty much the Empire from star wars, complete with zombie stormtroopers. They also suddenly have the military might to attack multiple extremely well defended targets like the Citadel and Sur'Kesh.

What the hell happened in the 6 months between ME2 and 3?


well, Shepard did a lot of work for Cerberus in ME2...

and they've always had large sums of money

and you never really knew what the other Cerberus units were up to, even Miranda didn't know.


You don't see the leap and logic between 'Cereberus has lots of money' and 'Cereberus has enough money to outfit/deploy/supply an army big enough to attack multiple homeworlds of Council races and the seat of power in the galaxy?

And yeah we were never shown what the other units were up to but so what? They could of been raising an army or they could have been sitting around watching The Jersey Shore this whole time, there's equal amounts of evidence (read NONE) to support either. We didn't even get a HINT of foreshadowing, Cereberus just started the game with an entire zombie army at his back and the narrative doesn't even bother to explain how this is possible.

#536
Maxster_

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Yate wrote...

Maxster_ wrote...

Yate wrote...

@ Maxster_:

1. Conquering the Citadel is the logical first step. Not only is it their centre of intelligence, it contains the governments and census information, as Vigil said.

Sure. That is why unstoppable retarded reaper forces was stopped. :lol: I glad you agree that ME3 plot makes no sense. That was my point.

Mere existence of the Catalyst destroys what remains was left of overarching plot of the series, after reveal that reapers sat in dark space just for lulz.

2. Relays only let limited reapers through at a time. They are vulnerable to dreadnoughts. Their strength is in numbers.

Relays only let limited reapers through at a time.

So, now you are just making things up, to "prove" your point. Well, this behavior was expected from troll.
Also

They are vulnerable to dreadnoughts. Their strength is in numbers

Especially funny given that reapers not only outguns but also vastly outnumbers council fleets.

I glad that you agreed that conventional victory is possible, and series should end without Catalyst and Crucible lore-breaking nonsense and plotholes.
But you know, it is too late, EAWare destroyed the series with their crap writing in ME3.


1. Uh, what? Unstoppable reaper forces were stopped... because the Citadel is... whatever. I'm too tired to try and understand that mess.

Sure.
You caught contradicting yourself, so you now backpedaling.
You first stated this:

They lost the ability to take out the Citadel in one go.

And then stated this:

Conquering the Citadel is the logical first step. Not only is it
their centre of intelligence, it contains the governments and census
information, as Vigil said.

Obviously, knowing ME3 game and ME lore overall - reapers shown in ME3 as unstoppable force, travelled from dark space losing nothing in the process(this destroys ME series overarching plot).

So, you stated that unstoppable force is stopped somehow. So, you either support conventional victory and anti-ender, or you are just contradicting yourself, unable to prove your points.
You know, either reapers is unstoppable, and thus could take Citadel at any time - or they can be stopped, and so conventional victory is possible.

2. That's in the codex. Can't remember the exact thingy, but relays can only take so much at a time.

So you made up obviously false statement, and now can't prove it.
Congratulations, you lost a debate.

3. Conventional victory is not possible, because the reapers are not stupid and don't fly into dreadnoughts. That's my whole point.

You have no point, you just contradicting yourself, making false statements, and unable to prove or even state your points.
Either reapers can't be stopped - then they took the Citadel without problem. This is one of the reasons ME3 plot makes no sense.
Either reapers can be stopped - then they can't take Citadel. This is one of the reasons ME3 plot and endings makes no sense.

#537
Yate

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2. The keepers ARE everywhere. At least, enough to keep the station running.

3. Electricity requires a generator. But the harvested races provide plenty of food and raw biological material for more keepers.

#538
Yate

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I can see where this is heading, and the inevitable answer is going to be 'for the sake of a story'. You can't have a flawless godly antagonist.

#539
KingZayd

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Yate wrote...

2. The keepers ARE everywhere. At least, enough to keep the station running.

3. Electricity requires a generator. But the harvested races provide plenty of food and raw biological material for more keepers.



2. So why would the Protheans be able to sneak past? Also, when your tech is so much more advanced than that of the organics you're farming, why wouldn't you be able to have cameras that they can't detect?

Why can't this sophisticated AI detect and prevent the Protheans' attempts to hack into it?


3. ... You do realise the energy from all that organic matter would be more than enough to supply the electricity? You don't really have to worry about CO2 emissions in space.

#540
KingZayd

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Yate wrote...

I can see where this is heading, and the inevitable answer is going to be 'for the sake of a story'. You can't have a flawless godly antagonist.


You can try and not have it anywhere near as flawed.

Even something like having a different location for the Starchild would have helped immensely.

Modifié par KingZayd, 22 novembre 2012 - 04:12 .


#541
AlanC9

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Maxster_ wrote...

Please.
I even made relevant part bolded in this iteration.
Also, reapers haven't arrived in ME1, and, surprise, - were stopped.
There could be many ways to deal with the story, but EAWare choose to nullify prequels.


So the Reapers do arrive in the galaxy, but they're somehow weaker? How would that happen? The Citadel races never controlled more than, what, 10% of the galaxy or so? So even if the Reapers do arrive low on fuel, they hide out someplace and get ready.

#542
Clayless

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HiddenInWar wrote...

Some of the comments on this thread might be some of the most lethal I've ever seen on this website.

Guys, to each their own. If one person doesn't want ME4, but one does, hooray for opinions!


Oh man you are so lucky you weren't here a couple of months ago.

#543
Hydralysk

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Yate wrote...

I can see where this is heading, and the inevitable answer is going to be 'for the sake of a story'. You can't have a flawless godly antagonist.

Why not? Where in the 'laws of storytelling' is this stated? You can pretty much have any antagonist you want in a story, you just need to know how to present them well. It might be hard to write, but there's nothing stopping someone talented from pulling it off.

Modifié par Hydralysk, 22 novembre 2012 - 04:15 .


#544
Asch Lavigne

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Hydralysk wrote...

Yate wrote...

Hydralysk wrote...

The Cerberus wackyness was incredible.

They went from a independently funded, morally shady, human interest group in ME2, to being pretty much the Empire from star wars, complete with zombie stormtroopers. They also suddenly have the military might to attack multiple extremely well defended targets like the Citadel and Sur'Kesh.

What the hell happened in the 6 months between ME2 and 3?


well, Shepard did a lot of work for Cerberus in ME2...

and they've always had large sums of money

and you never really knew what the other Cerberus units were up to, even Miranda didn't know.


You don't see the leap and logic between 'Cereberus has lots of money' and 'Cereberus has enough money to outfit/deploy/supply an army big enough to attack multiple homeworlds of Council races and the seat of power in the galaxy?

And yeah we were never shown what the other units were up to but so what? They could of been raising an army or they could have been sitting around watching The Jersey Shore this whole time, there's equal amounts of evidence (read NONE) to support either. We didn't even get a HINT of foreshadowing, Cereberus just started the game with an entire zombie army at his back and the narrative doesn't even bother to explain how this is possible.


I would have liked to have seen something come of all the Rachni, Thresher Maw, Thorian experiments they were doing in 1. Would have made some sense to see something other than indoctrinated troops. Its was like they were doing the experiments for no reason.

"Excuse me sir, here are the reports from our Rachni experiments."
"In the shedder, please."
"Why?"
"We were never actually going to do anything with the reasearch. We were just waisting time and money. We were all just basically bored out of our minds and the tvs on the fritz."
"But Shepard...."
"Shepard's mind is being magically erased while we rebuild her/him so she/he will barely remember any of that stuff anyways. I guarantee you it will never come up."

#545
Yate

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"Either reapers can't be stopped - then they took the Citadel without problem. This is one of the reasons ME3 plot makes no sense.
Either reapers can be stopped - then they can't take Citadel. This is one of the reasons ME3 plot and endings makes no sense."

what

the hell

is this

#546
Yate

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Asch Lavigne wrote...

Hydralysk wrote...

Yate wrote...

Hydralysk wrote...

The Cerberus wackyness was incredible.

They went from a independently funded, morally shady, human interest group in ME2, to being pretty much the Empire from star wars, complete with zombie stormtroopers. They also suddenly have the military might to attack multiple extremely well defended targets like the Citadel and Sur'Kesh.

What the hell happened in the 6 months between ME2 and 3?


well, Shepard did a lot of work for Cerberus in ME2...

and they've always had large sums of money

and you never really knew what the other Cerberus units were up to, even Miranda didn't know.


You don't see the leap and logic between 'Cereberus has lots of money' and 'Cereberus has enough money to outfit/deploy/supply an army big enough to attack multiple homeworlds of Council races and the seat of power in the galaxy?

And yeah we were never shown what the other units were up to but so what? They could of been raising an army or they could have been sitting around watching The Jersey Shore this whole time, there's equal amounts of evidence (read NONE) to support either. We didn't even get a HINT of foreshadowing, Cereberus just started the game with an entire zombie army at his back and the narrative doesn't even bother to explain how this is possible.


I would have liked to have seen something come of all the Rachni, Thresher Maw, Thorian experiments they were doing in 1. Would have made some sense to see something other than indoctrinated troops. Its was like they were doing the experiments for no reason.

"Excuse me sir, here are the reports from our Rachni experiments."
"In the shedder, please."
"Why?"
"We were never actually going to do anything with the reasearch. We were just waisting time and money. We were all just basically bored out of our minds and the tvs on the fritz."
"But Shepard...."
"Shepard's mind is being magically erased while we rebuild her/him so she/he will barely remember any of that stuff anyways. I guarantee you it will never come up."


did you really expect every single sidequest to impact the main plot

#547
Yate

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Hydralysk wrote...

Yate wrote...

I can see where this is heading, and the inevitable answer is going to be 'for the sake of a story'. You can't have a flawless godly antagonist.

Why not? Where in the 'laws of storytelling' is this stated? You can pretty much have any antagonist you want in a story, you just need to know how to present it well. It might be hard to write, but there's nothing stopping someone talented from pulling it off.



haha

this is a joke right

#548
HiddenInWar

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Our_Last_Scene wrote...

HiddenInWar wrote...

Some of the comments on this thread might be some of the most lethal I've ever seen on this website.

Guys, to each their own. If one person doesn't want ME4, but one does, hooray for opinions!


Oh man you are so lucky you weren't here a couple of months ago.


I'll take your word for it :?

#549
Hydralysk

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Yate wrote...
did you really expect every single sidequest to impact the main plot

Every single sidequest? No.

One of the biggest choices in ME1, literally a choice about whether an entire species lives or dies? Yes.

#550
Asch Lavigne

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Yate wrote...

Asch Lavigne wrote...

Hydralysk wrote...

Yate wrote...

Hydralysk wrote...

The Cerberus wackyness was incredible.

They went from a independently funded, morally shady, human interest group in ME2, to being pretty much the Empire from star wars, complete with zombie stormtroopers. They also suddenly have the military might to attack multiple extremely well defended targets like the Citadel and Sur'Kesh.

What the hell happened in the 6 months between ME2 and 3?


well, Shepard did a lot of work for Cerberus in ME2...

and they've always had large sums of money

and you never really knew what the other Cerberus units were up to, even Miranda didn't know.


You don't see the leap and logic between 'Cereberus has lots of money' and 'Cereberus has enough money to outfit/deploy/supply an army big enough to attack multiple homeworlds of Council races and the seat of power in the galaxy?

And yeah we were never shown what the other units were up to but so what? They could of been raising an army or they could have been sitting around watching The Jersey Shore this whole time, there's equal amounts of evidence (read NONE) to support either. We didn't even get a HINT of foreshadowing, Cereberus just started the game with an entire zombie army at his back and the narrative doesn't even bother to explain how this is possible.


I would have liked to have seen something come of all the Rachni, Thresher Maw, Thorian experiments they were doing in 1. Would have made some sense to see something other than indoctrinated troops. Its was like they were doing the experiments for no reason.

"Excuse me sir, here are the reports from our Rachni experiments."
"In the shedder, please."
"Why?"
"We were never actually going to do anything with the reasearch. We were just waisting time and money. We were all just basically bored out of our minds and the tvs on the fritz."
"But Shepard...."
"Shepard's mind is being magically erased while we rebuild her/him so she/he will barely remember any of that stuff anyways. I guarantee you it will never come up."


did you really expect every single sidequest to impact the main plot


Considering that was the introduction for Cerberus, yes. I expected what they were doing in 1, what we were shown they do, what Cerberus is really like, to have some sort of impact. Instead it was Cerberus is bad. No, now they're good. Nope, bad again. We'll bring up that they appeared good but forget they were orginally introduced as being bad.

Modifié par Asch Lavigne, 22 novembre 2012 - 04:19 .