Who's with me?
Modifié par wesam987, 20 novembre 2012 - 06:14 .
Modifié par wesam987, 20 novembre 2012 - 06:14 .
wesam987 wrote...
Who's with me?
Pzykozis wrote...
I remember how pointless the skills were but sure, if they can actually be made to be fun in some form or useful atleast.
Modifié par Anomaly-, 21 novembre 2012 - 12:45 .
Nightdragon8 wrote...
cause it was only used for a few quests and thats about it, other than the "strip the knight" part. kinda pointless.
also most of the time the skills where more geared to slow down progress. DA2 system did it by level and how many talents in the tree.
I second the healer compaion, should at least give 2, cause it was a bummer to do a playthough without Anders, with no other healers.
Pzykozis wrote...
I remember how pointless the skills were but sure, if they can actually be made to be fun in some form or useful atleast. Don't bring back speech though, speech checks are such an archaic and uninteresting way of making conversations 'challenging'.
Anomaly- wrote...
Nightdragon8 wrote...
cause it was only used for a few quests and thats about it, other than the "strip the knight" part. kinda pointless.
..What? You could use herbalism, poison making and trap making whenever you liked, as much as you liked.also most of the time the skills where more geared to slow down progress. DA2 system did it by level and how many talents in the tree.
I'm really not sure what you're saying here.I second the healer compaion, should at least give 2, cause it was a bummer to do a playthough without Anders, with no other healers.
Are you in the right thread?
Anomaly- wrote...
Nightdragon8 wrote...
cause it was only used for a few quests and thats about it, other than the "strip the knight" part. kinda pointless.
..What? You could use herbalism, poison making and trap making whenever you liked, as much as you liked.
Pzykozis wrote...
Yeah if you felt the need to make potions when you're already carriyng 100s of the things around,
or if you felt the need to slow combat down to a painful level by scouting laying traps and using them effectively etc. etc.
They weren't interesting or impactful choices they were mostly mandatory to gain access to specific content.
Modifié par Anomaly-, 21 novembre 2012 - 05:54 .
wesam987 wrote...
^ Exactly why I felt like they were awesome! I never tried survival, what did that do?
wesam987 wrote...
^ Exactly why I felt like they were awesome! I never tried survival, what did that do?
Anomaly- wrote...
Pzykozis wrote...
Yeah if you felt the need to make potions when you're already carriyng 100s of the things around,
But that's the point. You shouldn't need to make more potions, then it would be mandatory. Skills should give you options. The advantage of herbalism/poison making is that you no longer had to buy them, as well as allowing for a different approach to gameplay. Personally, I also modded the skills to increase the effectiveness of the creations, but that's me.or if you felt the need to slow combat down to a painful level by scouting laying traps and using them effectively etc. etc.
Well, yes, some people (myself included, in many cases) did feel the need to do it and enjoyed it. Again, it would defeat the purpose if it were mandatory.They weren't interesting or impactful choices they were mostly mandatory to gain access to specific content.
Access to specific content is the only way I can understand them being mandatory. It makes sense to me that certain things should only be available to people with a certain skillset. As a gameplay approach, though, it should never be mandatory.
Realmzmaster wrote...
wesam987 wrote...
^ Exactly why I felt like they were awesome! I never tried survival, what did that do?
The character can detect the presence of nearby creatures below the character's own level (on the mini-map) except at master level character can detect all enemies. At master level provived a boost to nature and physical resistance. Can also be used to calm animals. Used in two quests: Elora's Halla (Origins) and It comes from Beneath (Awakening).
Modifié par Elton John is dead, 21 novembre 2012 - 10:45 .
Pzykozis wrote...
Anomaly- wrote...
Pzykozis wrote...
Yeah if you felt the need to make potions when you're already carriyng 100s of the things around,
But that's the point. You shouldn't need to make more potions, then it would be mandatory. Skills should give you options. The advantage of herbalism/poison making is that you no longer had to buy them, as well as allowing for a different approach to gameplay. Personally, I also modded the skills to increase the effectiveness of the creations, but that's me.or if you felt the need to slow combat down to a painful level by scouting laying traps and using them effectively etc. etc.
Well, yes, some people (myself included, in many cases) did feel the need to do it and enjoyed it. Again, it would defeat the purpose if it were mandatory.They weren't interesting or impactful choices they were mostly mandatory to gain access to specific content.
Access to specific content is the only way I can understand them being mandatory. It makes sense to me that certain things should only be available to people with a certain skillset. As a gameplay approach, though, it should never be mandatory.
Well to be honest I never bought potions either, I'd just end up with bajillions of the things since there're very few situations where I 'needed' them, it might just be me, but essentially if the skills return I'd want them to mean something, not simply oh i'll choose whatever I need to get the stats to access certain questions.
it should be a real choice of whether you want more access to better poisons and the like or the same for potions but actually have those systems have an effect on combat, poisons had a little use in origins but you could easily clear the game on nightmare without touching them at all, there was no real need to be resourceful and build up any crafting because it didn't really benefit you at all.
I'm not necessarily talking about making them mandatory, but making them have actual worth maybe only within the nightmare difficulty would be a good way to bring those skills back, though to me these specific skills are kind of catered for by the NPCs which strikes me as a more sensible thing anyway, let the alchemists do alchemy for me.