How come Asari Valkyrie + Reegar isn't popular ?
#76
Posté 20 novembre 2012 - 09:45
if it is, you can safely assume people just don't know it.
#77
Posté 20 novembre 2012 - 09:46
#78
Posté 20 novembre 2012 - 09:49
peddroelmz wrote...
Xaijin wrote...
TheKillerAngel wrote...
Xaijin wrote...
TheKillerAngel wrote...
By the way, is the Pierce rank 6 evolution on Warp really necessary? If you're stacking 2 armor piercing mods on a weapon you'll already reach 100% armor negation, making the 25% armor weakening redundant.
Yes, it's necessary.
There's also no such thing as 100% armor negation, unless the Fagnan was wrong.
http://social.biowar...822648#10321708
http://social.biowar...7611/1#14127611
http://social.biowar...ndex/14495031/1
I don't think that's right. Can you link me to where Eric wrote about this? All I've seen from Eric and other posters would indicate that once you get 100% armor shredding you are negating the full 50 damage reduction offered by armor on Gold.
It'd be hard to dig through, but he pretty clearly stated both power/passive DR and Armor reduction should not ->intentionally<- exceed 90% on either side.
In that case it is a bug .. But armor DR can be reduced to 0 ... (100% pierce or weakening )
I'd hazard, it is in fact, a bug; as it does exceed 90%
#79
Posté 20 novembre 2012 - 09:50
I think not
#80
Posté 20 novembre 2012 - 09:54
Tallgeese_VII wrote...
Asking casual player to play high risk high return full consumable equipment character?
I think not
I think likewise.
#81
Posté 20 novembre 2012 - 09:55
#82
Posté 20 novembre 2012 - 09:58
tis why i like the wraith on her
#83
Posté 20 novembre 2012 - 10:02
Tallgeese_VII wrote...
Asking casual player to play high risk high return full consumable equipment character?
I think not
It's not really high risk since everything dies so fast bosses barely have time to attack you. Banshees can't even grab you since they stop teleporting after a certain amout of damage. And mooks are no threat since you have tech armor + drain evo from Annihilation Field.
#84
Posté 20 novembre 2012 - 10:04
#85
Posté 20 novembre 2012 - 10:05
What about the geth? The super stagger from the drone is a death sentence.Feneckus wrote...
Tallgeese_VII wrote...
Asking casual player to play high risk high return full consumable equipment character?
I think not
It's not really high risk since everything dies so fast bosses barely have time to attack you. Banshees can't even grab you since they stop teleporting after a certain amout of damage. And mooks are no threat since you have tech armor + drain evo from Annihilation Field.
#86
Posté 20 novembre 2012 - 10:05
LOL. I'll record a video of me dying like a scrub over and over to show what would happen with an average player with this loadout.Feneckus wrote...
Tallgeese_VII wrote...
Asking casual player to play high risk high return full consumable equipment character?
I think not
It's not really high risk since everything dies so fast bosses barely have time to attack you. Banshees can't even grab you since they stop teleporting after a certain amout of damage. And mooks are no threat since you have tech armor + drain evo from Annihilation Field.
#87
Posté 20 novembre 2012 - 10:05
Immaculate J wrote...
TheKillerAngel wrote...
peddroelmz wrote...
TheKillerAngel wrote...
peddroelmz wrote...
gold banshee 1 reegar clip
gold atlas 1 reegar clip
gold scion 1 reegar clip
...
The Dark powers of Warp + incendiary ...
You need to use max consumables though, and many people are unwilling to do that in PUGs.
Incendiary ammo III or IV is all that is mandatory .. Rest of them are optional//flavor ...
What would do more damage: Warp 3/4 or Incendiary 3/4 ammo with a Reegar+warp?
Incendiary to abuse the warp+incendiary glitch of ofc.
So warp+incendiary is a glitch ?
#88
Posté 20 novembre 2012 - 10:06
#89
Posté 20 novembre 2012 - 10:09
#90
Posté 20 novembre 2012 - 10:09
Feneckus wrote...
Tallgeese_VII wrote...
Asking casual player to play high risk high return full consumable equipment character?
I think not
It's not really high risk since everything dies so fast bosses barely have time to attack you. Banshees can't even grab you since they stop teleporting after a certain amout of damage. And mooks are no threat since you have tech armor + drain evo from Annihilation Field.
*sigh* I wish in my games enemies would just die all around me before they can attack me.
#91
Posté 20 novembre 2012 - 10:12
#92
Posté 20 novembre 2012 - 10:17
Aetika wrote...
It´s always nice to read, that I don´t have any skills because I use certain class with certain gun. Meanwhile, I´ll be sharing cup of tea with my Reegar Valkyrie and few randoms, that I don´t automatically consider bad.
What so many people on here fail to realise is that in a random pug, everyone is a random pug. There is this weird BSN assumption that everyone else in a pug is rubbish.
#93
Posté 20 novembre 2012 - 10:17
On other guns yes. Still doubtful on the reegar though due to its innate 0.5x against armors while a Warp round further weakens armor couples with a Warp cast...Xaijin wrote...
himegoto wrote...
Doesn't Warp rounds give you the most bonus against armors?peddroelmz wrote...
TheKillerAngel wrote...
peddroelmz wrote...
gold banshee 1 reegar clip
gold atlas 1 reegar clip
gold scion 1 reegar clip
...
The Dark powers of Warp + incendiary ...
You need to use max consumables though, and many people are unwilling to do that in PUGs.
Incendiary ammo III or IV is all that is mandatory .. Rest of them are optional//flavor ...
Also a Warp cast has the additional bonus with Warp ammo.
Nope.
Fire is king.
A pinch of purple, a dash of red, all that's left thereafter is "HAW, THEY'RE DEAD."
Also helps to further highlight how crap Incin is, to boot.
#94
Posté 20 novembre 2012 - 10:21
Kogia wrote...
Aetika wrote...
It´s always nice to read, that I don´t have any skills because I use certain class with certain gun. Meanwhile, I´ll be sharing cup of tea with my Reegar Valkyrie and few randoms, that I don´t automatically consider bad.
What so many people on here fail to realise is that in a random pug, everyone is a random pug. There is this weird BSN assumption that everyone else in a pug is rubbish.
Indeed. I am in pugs probably more then with friends. So everything said about randoms applies to me and every BSNer who plays in pug as well. We are them.
Modifié par Aetika, 20 novembre 2012 - 10:21 .
#95
Posté 20 novembre 2012 - 10:22
#96
Posté 20 novembre 2012 - 10:25
banans_huligans wrote...
Hmm, can't you do the same thing with krodept or tsent? I mean more shields, better passives with the warp and tech armor/barrier? Or does af really makes the difference?
AF's debuff is that huge, yes.
#97
Posté 20 novembre 2012 - 10:27
banans_huligans wrote...
Hmm, can't you do the same thing with krodept or tsent? I mean more shields, better passives with the warp and tech armor/barrier? Or does af really makes the difference?
Correctly spec'd Shaman has stronger bleed than Valkyrie and can splat a banshee when she's down to half life, Sentinel is weaker and takes longer. AF and Warp stack debuff, Barrier and Berserker stack bleed rate + hella detonation, Turian gets head shot juju or a jump on shield bleed before casting warp, or both.
#98
Posté 20 novembre 2012 - 10:30
himegoto wrote...
On other guns yes. Still doubtful on the reegar though due to its innate 0.5x against armors while a Warp round further weakens armor couples with a Warp cast...Xaijin wrote...
himegoto wrote...
Doesn't Warp rounds give you the most bonus against armors?peddroelmz wrote...
TheKillerAngel wrote...
peddroelmz wrote...
gold banshee 1 reegar clip
gold atlas 1 reegar clip
gold scion 1 reegar clip
...
The Dark powers of Warp + incendiary ...
You need to use max consumables though, and many people are unwilling to do that in PUGs.
Incendiary ammo III or IV is all that is mandatory .. Rest of them are optional//flavor ...
Also a Warp cast has the additional bonus with Warp ammo.
Nope.
Fire is king.
A pinch of purple, a dash of red, all that's left thereafter is "HAW, THEY'RE DEAD."
Also helps to further highlight how crap Incin is, to boot.
Nope. Shaman can straight erase a platinum Banshee or any other platinum boss except Atlas in two to three seconds, period; Valkyrie is slightly slower. Shaman can also do it with warp, but Incin is faster.
Modifié par Xaijin, 20 novembre 2012 - 10:34 .
#99
Posté 20 novembre 2012 - 10:30
Weapons like Piranha are much more forgiving while still being very effective. That's what I'd recommend for most people.
Modifié par Aedolon, 20 novembre 2012 - 10:34 .
#100
Posté 20 novembre 2012 - 10:31
AF evo 5 adds extra debuff (15% more dmg) + drains shields/barriers (= improves overall durability) + extra damage. Great synergy with close quarters weapons ; TSent's Overload, while good, won't do that. But you can try if you want !banans_huligans wrote...
Hmm, can't you do the same thing with krodept or tsent? I mean more shields, better passives with the warp and tech armor/barrier? Or does af really makes the difference?





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