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Choices & Consequences of Black Ops 2 (list of all possible variables)


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#26
Guest_IIDovahChiiefII_*

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Three different endings and some "issues" wrap up about the same, with what ive watched.so your point is......? that other companies need to remember.simple basic "Doc Brown" outcomes.

#27
Dave of Canada

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I'm impressed. I'm not grabbing the game but it's impressive what they've done with it and I want to see if they'll continue improving upon it.

Modifié par Dave of Canada, 20 novembre 2012 - 11:03 .


#28
spirosz

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Fast Jimmy wrote...

^

It's a simple matter of quantity over quality. A single game can have lots of choices and follow up on them really well. Games with save imports that try and respect every previous choice PLUS offer new ones (large quantity) are inevitably going to start suffering huge cuts to their quality, all things equal. The only way this cannot be true is if more resources are spent each successive games on managing choices, alone.



#29
nhcre8tv1

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Bones 6oS wrote...

The zombies map "TranZit" is orgasmic...


I liked the old characters better.

#30
TEWR

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Fast Jimmy wrote...

DarkKnightHolmes wrote...

RPG are trying to be more cinematic and action-y and action/fps are trying to be more rpg. Seriously, is no one happy with the genre of their games?


“I hate turkeys. If you stand in the meat section at the grocery store long enough, you start to get mad at turkeys. There's turkey ham, turkey bologna, turkey pastromi... Some one needs to tell the turkey, man, just be yourself.” -Mitch Hedberg

This doesn't really apply in any way, shape or form, but... its Mitch Hedberg.


Mitch Hedberg is awesome. My brother got me into him and he became one of my favorite stand up comics. Shame he died.

#31
Eternal Phoenix

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LOL

#32
Foolsfolly

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DarkKnightHolmes wrote...

RPG are trying to be more cinematic and action-y and action/fps are trying to be more rpg. Seriously, is no one happy with the genre of their games?


Choices are the sole domain of RPGs?

I don't think so, dude. Hell I've played RTSs that had choices in them. Saints Row 3 had choices and branching arcs. It's a good thing. Games are interactive why should they always be linear?

#33
KnightofPhoenix

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simfamSP wrote...

Even though I've never played it, I don't think I'm wrong in thinking that this game is very short. The average RPG is over thirty hours long, having a system akin to BO2 would be great; but hardly possible without lots of resources put into it.

This is the price we pay for voice acting, tons of dialogue and a bloated marketing scheme. I doubt the COD franchise would have much trouble financially, but BioWare can't compete.

Fast Jimmy makes very good point, and thinking about it, I'd like to see how The Witcher 3 manages to handle their save imports (The Witcher 2 having a *lot* of choices with a major impact on almost everything.) Perhaps other games will be able to learn from CDPR if they do things correctly.


I'm not entirely convinced by that argument, but if I'm missing something please feel free to correct me.
I wager that most of CoD's budget did not go for the single player, it's the multiplayer that sells the game, I think we can all agree on that.

Furthermore, games like Alpha Protocol managed to do it, but you can make the argument that the game was short, not as much voice acting...etc. But then TW2 presents a better counter-argument. Now yes the employees were probably payed less, but TW2 had a substantially smaller budget as well and they created content (about a third of the game) that can only be accessed based on your choice. Meaning someone who plays only once is missing about a third of the content. And yet they did it despite the riske nature of the design, and with a susbtantially smaller budget.

I do believe that the budget is being poorly handled, an excessive amount going to marketing and celebrity voice actors when they are not needed. And from what I read, ME3's marketing was for naught considering it didn't do as well as EA had hoped, at least according to what I read. So I believe the problem has less to do with the budget and more to do with mismanagement.

I believe the import thing is a pipe dream for now. Most of TW2's choices only impact the North and we probably won't be in the North in TW3, so they can focus their attention on choices in TW3 actually matterting in-game like its predecessor, and have cameos and such for past chocies.