New game mode idea, and it actually could work within the "limitations" of the pre-existing system:
10 waves + extraction. enemy faction changes every 3 waves.
Wave 1: bronze wave 8 or 9 spawn budget and difficulty
Wave 2: silver wave 8 or 9 spawn budget and difficulty
Wave 3: gold wave 8 or 9 spawn budget and difficulty.
repeat for 4-6 and 7-9.
Wave 10: platinum wave 10 spawn budget and difficulty
Now! To make things interesting!
each wave has objectives:
wave 1-2 have a single objective.
wave 3-4 will have two objectives to complete, and objective 2 overlaps in 20 seconds or so after first objective is live, leaving both active at once.
wave 5-6 will have three objectives to complete, and objectives will overlap each other like above. 20 seconds for #2, 40 seconds for #3, etc.
Wave 7-8 will have 4 total, and 9-10 will have all 5.
smaller icons will be displayed except for 1-2-3-4 on the right hand side on the HUD along with respective timers until each objective ends, and different color indicators will differentiate the objectives so we don't have a washout of blue on our screens.. Fail an objective, mission over.
So I had an idea...
Débuté par
Zero 48444
, nov. 21 2012 12:41
#1
Posté 21 novembre 2012 - 12:41
#2
Posté 21 novembre 2012 - 12:43
Forgive the double post, but iPad doesn't like the forums:
Credit income would be lower to offset the amount of objectives, but would scale depending on how fast they get completed and if they're done in order. Max 200k (220k with extraction).
I'd love to give this a whirl. What about you guys?
Credit income would be lower to offset the amount of objectives, but would scale depending on how fast they get completed and if they're done in order. Max 200k (220k with extraction).
I'd love to give this a whirl. What about you guys?





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