A user defined damage type for use with custom systems, for example drowning.
A method of overriding the standard amount of map revealed on the mini map.
If NWN were Overhauled, what improvements would you want to see and why?
Débuté par
OldTimeRadio
, nov. 21 2012 12:47
#26
Posté 27 novembre 2012 - 05:52
#27
Posté 28 novembre 2012 - 01:09
As someone who mainly runs live campaigns (not a PW, I build weekly for the session I run based on the previous one) I would love the possibility of implementing non-D&D rules into the engine, in the sense of core rules - things like the combat system, etc. Not just extending the existing rules, but replacing them with new ones. Admittedly, I don't know too much of whether stuff like this is already possible by some means, but I'm guessing it isn't. (d20 Modern is the closest thing, but that is a derivative of the current system.)
I'd love to see the original art updated somehow. A lot of the hugely talented tileset-makers on this forum have done fantastic art styles using NWN's engine. An official remake of all the old sets, bringing them into a more detailed style like the custom sets we have these days, would be awesome.
I'd love to see the original art updated somehow. A lot of the hugely talented tileset-makers on this forum have done fantastic art styles using NWN's engine. An official remake of all the old sets, bringing them into a more detailed style like the custom sets we have these days, would be awesome.
#28
Posté 01 décembre 2012 - 05:25
Z Axis is where its at.
Being able to fly, swim, jump, fall off things
Being able to fly, swim, jump, fall off things
#29
Posté 10 décembre 2012 - 07:33
The ability to overlap two (or more?) walkmeshes for bridges etc.
Zoom to cursor rather than just to the centre of the window.
In light of recent developments a reliable replacement for Gamespy.
Zoom to cursor rather than just to the centre of the window.
In light of recent developments a reliable replacement for Gamespy.
#30
Posté 15 décembre 2012 - 10:51
Getting rid of the windows User Access Control elevation would be a blessing.
#31
Posté 21 décembre 2012 - 04:25
Top of my list would be better pathfinding, and more pathnode types to use. Dusting off some stuff I found on the vault a couple of years ago, an ugly crudge for some areas where where path discovery just breaks.
Was extending it to recover from combat, and deal with unlocking and locking doors. Wanted logic enough to make a good butler or unpredictable wandering guards. Bolted support for it to be used by multiple npcs. It's still a ugly hack, for something I wish the engine handled better.
Better pathfinding has always been #1 on my wish list!
Was extending it to recover from combat, and deal with unlocking and locking doors. Wanted logic enough to make a good butler or unpredictable wandering guards. Bolted support for it to be used by multiple npcs. It's still a ugly hack, for something I wish the engine handled better.
Better pathfinding has always been #1 on my wish list!
#32
Posté 22 décembre 2012 - 02:54
pope_leo "Getting rid of the windows User Access Control elevation would be a blessing. "
AMEN !!!!
AMEN !!!!
#33
Posté 28 janvier 2013 - 05:49
*getting the right address this time*
Z axis, realistic jumping and flying would be a seriously welcome thing.
Overlapping walking meshes.
More 'head room' (remove the number of heads limitation).
Perhaps possible integration of the some of the graphical improvement already done in the 'vanilla' NWN.
Please.
Z axis, realistic jumping and flying would be a seriously welcome thing.
Overlapping walking meshes.
More 'head room' (remove the number of heads limitation).
Perhaps possible integration of the some of the graphical improvement already done in the 'vanilla' NWN.
Please.
Modifié par KlatchainCoffee, 28 janvier 2013 - 05:51 .





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