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Mass Effect 4 : Prequel or Sequel?


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51 réponses à ce sujet

#26
Jonata

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Prequel.

I think that a prequel has the potential to explore new sides of the Galaxy without having to deal with the ME3 endings problem. Just keep this in mind:

1) you have almost 20 years between the end of the First Contact War and the Arrival. The events of the entire first Mass Effect trilogy took place in less than 3 years.

2) there is no reason for the game to have a Reaper-level menace, a personal nemesis for the main character is more than enough to have a compelling storyline.

3) you still have a lot to discover in those 20 years. The Batarian Hegemony, the Yahg homeworld or the Raloi race are all potential "new content" that would be lost forever with a sequel.

Some kind of a "space adventure" with a cool PC and one hell of a team can make for something emotionally compelling and awesome, I don't need to know where the Galaxy will be centuries after Shepard, I'd prefer to live the Galaxy that I already know and love from a different point of view.

Modifié par Jonata, 20 décembre 2012 - 03:41 .


#27
befrezzy

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Sequel.
The story can start 100 years after the Reaper war.
The story unfolds based on your decisions you made on ME3.

#28
Ztr9

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I would be happy either way. I would love a prequel game during the First Contact War and the events after and a sequel to ME3

#29
Bravery

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Sequel, but to avoid problems with the decisions and to still maintain a slight connection with the original trilogy it should be set from between 50 to 200 years on the future and the story should develop from the most important decisions taken through out the trilogy such as control - destroy and synthesis

#30
Galbrant

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Sequel only ignore the endings and no more talk of Galactic wide Apocalypse. As far as I am concern they don't exist. Not a trilogy, because Bioware really did butcher a lot of our choices. I just want to explore the galaxy and it's inhabitants. If one thing that Bioware excel at is writing good characters. And I expect to see a lot of them whether prequel or sequel.

#31
Rifneno

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I vaguely recall Hudson trying to get the fans to approve a prequel on twitter or something. The answer was an entire fanbase simultaneously doing their best Harbinger impression, "If we must tear you apart, Hudson, we will."

So I'm going with sequel.

#32
LucasShark

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Prequel: worthless
Sequel: building on rubbish UNLESS: the endings are utterly ignored

Honestly: one of the better ideas I've seen is a reboot.

#33
soonitar

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last info I saw on this http://www.tweaktown...2015/index.html

(set after ME3) so a sequel.

#34
Shadow Warior

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Prequel
No game that I know of has done it. Also it could be an exelent oportunity to see all those civ that the reapers destroyed and begin a new triology. But a sequel could be just as good I guess.

#35
Guest_Arcian_*

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Bravery wrote...

Sequel, but to avoid problems with the decisions and to still maintain a slight connection with the original trilogy it should be set from between 50 to 200 years on the future and the story should develop from the most important decisions taken through out the trilogy such as control - destroy and synthesis

They are not even remotely the most important decisions taken throughout the trilogy, but they are indubiously the worst.

#36
JamesFaith

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Prequel and later interquel, so some major Shepard decisions would influence game. There are still many interested places in galaxy we didn't visit - Khar'Shan, Palaven, pre-war Earth...

More decent plot (not another saving of whole galaxy), completely separated from Reapers and Shepard, which would be resolved before end of ME3.

I would personally like story set during batarian cold war including missions on Mindoir and Torfan, so we should get cameo of certain commander from original trilogy. This era has only two entries in Codex and a lot of interested things should happen behind short official history.

#37
Jexiah8bit

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    Sequel, because then there would be some wonder to it still, not knowing what is going to happen down the road. I do not know why but prequels always bug me, simply because I already know what happens later on, whether its months later or many years; it is still later on, which spoils the character development and story for me. In a sequel I'm not thinking about how insignificant my story is compared to later events that I am already aware of. This is strange because when I study History I do not experience this, only in video games. Maybe it's because in many video games, the prequel characters are not even mentioned or reflected on in the original material due to their not actually existing yet in the developer's minds.

Oh, and I don' t really care about the three ending problem with making it. Just pick one and make it canon. New mass relays can be built, especially if the sequel takes places a century later or something.

Modifié par Jexiah8bit, 15 janvier 2013 - 10:43 .


#38
DanHarbinger

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Logistically and conceptually, a sequel seems problematic for obvious reasons but has the potential to be intriguing. Or, a sequel depicting a uncharted region of space or some form of remote civilisation? Perhaps an entirely different region of space altogether?

A prequel seems more feasible with innumerable characters arcs just waiting to explored. To name a few, Garrus, Mordin, Anderson, Saren, Wrex and so forth. Perhaps an interquel involving one of the aforementioned characters?

However, as there is purportedly, "no more Shepard", the inclusion of these characters as anything other peripheral, in an interquel seems unlikely considering their history with Shepard. Thus, I'm inclined towards the notion that ME4 will be a prequel.

The apex Leviathan's Enthralment, Prothean extirpation, The Rachni Wars, The Krogan Rebellions, Saren's evolution and inculpating Anderson, Mordin's genophage adaptation, Wrex the Bounty Hunter, Garrus in C-Sec or Anderson the N7 recruit are possible story arcs...

#39
shnig_1

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Sequel for sure

Prequel would just be kinda meh. Yea they can do a more intimate/personal story as many of you say, but I really think they need a big antagonist/problem in order to keep interest for me4-5-6 or however much more they are making.

If they do a sequel, they can canonize an ending, and maybe go a large amount of time in the future, maybe even like 1000 years, so new races can rise, and maybe some fall. It can be kinda a reboot of lore somewhat with such a large increase in time

#40
Epique Phael767

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This thread is kind of pointless now that there is one in the general discussion forum where Bioware is asking what we would prefer.

#41
GeeEarl

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 I need a Sequel. My Shepherd Survived! The Universe needs Shepherd to rebuilt it after the reapers.

#42
78stonewobble

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I can only see a sequel working after destroy.

In control you have reapers under control of Shepard or whatever he becomes. With those under his control there isn't a lot of room for big bad stuff to happen.

In synthesis, which should be an we're all equal and completely understand eachother ending (though not entirely proven) there should be little room for interesting conflict.

With destroy however we can reinvent geth or leave ai/organics aside and there is more room for conflicts to be solved.

#43
PainCakesx

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I would have almost no interest in a prequel. Virtually all significant events prior to ME1 are thoroughly explained via the Codex. The First Contact War is an interesting concept, but not something to base a full game on, much less a trilogy if they choose to got that route. It's also a bit sketchy to make the main protagonist anything but a human. Making the protagonist a human, despite what many may say, does make the game more relatable to most players. It allows you to really immerse yourself into the universe. When I play ME, I feel like I'm really there in the galaxy - as a human new to galactic society. I can't relate to a Turian, Salarian, Krogan, Asari, etc. If that makes me shallow, so be it, but that's the way a lot of people feel. That said, if they went the "pick your own species" route, then that could be interesting. Finally, the fatalistic feel of prequels tend to turn me off, which is one reason why there are very few prequels that have really appealed to me.

A midquel also poses some problems for me. No matter how they try to make the story, the whole idea of Shepard saving the galaxy makes virtually any plot they can come up with seem mundane and insignificant in comparison. Seeing what some colony does, or what some C-Sec agent does, or whatever pales in comparison of a man saving the entire galaxy from extinction. Additionally, this would also suffere from a case of fatalism in the sense that the ultimate conclusion of the story will be known from the beginning.

A sequel may be tricky, but at the same time it is really the only way to allow the franchise to breathe. I prefer my stories to go forward, not backwards. After the end of ME3, the galaxy has significantly changed - I'm more interested in seeing how that change plays out than I am in seeing the Krogan Rebellions or the First Contact War, wars that have already taken place and have been explained. The endings may be tricky to build off of, but there are plenty of ways to do it. Setting it 50-100 years in the future along with some clever dialogue can make it work. 1,000 years may be too much though - the galaxy would be damn near unrecognizable in 1,000 years due to the exponential growth of technology. Imagine 1185 technology on Earth relative to the technology in ME3, and imagine an even bigger change in 3185. I love ME because of the universe and the characters. I want to see all the races and lore come back and a return to the universe I love, not something completely different.

Modifié par PainCakesx, 19 janvier 2013 - 09:41 .


#44
WhiteKnyght

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I say prequel. For obvious reasons.

1. ME3's ending split off in widely different directions. Between destroying the Reapers and continuing the galactic Status Quo, controlling them and setting yourself up as a galactic police force(Pirates and slavers beware,) and creating a utopia where everybody lives peacefully and happily.

2. We don't know much about the Earth before the Systems Alliance was founded. I'd say having a game that starts off before the discovery of the cache on Mars and ends with the First Contact War would be epic.

3. A prequel would allow for loved, but gone characters to reappear. Young David Anderson, and Jack Harper(The Illusive Man, before he got zapped by the Reaper artifact) as well as getting to meet General Williams(Ashley's grandfather,) among other things.

4. They could also do a kind of Lost Planet-esque story with humanity facing the challenges of colonizing other worlds, not just Shanxi. Dealing with local hazards like wildlife and whatnot. Minus the arctic setting.

#45
dielveio

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Sequel, the show must continue.

#46
EpicBoot2daFace

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Prequels are boring and unimaginative. I vote sequel!

#47
10K

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Sequel with Allers as main protagonist.

#48
noobcannon

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IT sequel

#49
ASG1221

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It could be a prequel where you play as the Protheans.

Maybe, you even play as Javik. Depending on actions you take in that game, it could even affect ME3. If you do things right you might be able to save a bunch of Prothean experimental weapons and such. And when you find Javik in ME3 he leads you to the equipment and you get new endings or something hah.

Or maybe that's the new DLC..

#50
N7Keller

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I hope its a sequel. I hate prequels. You already know what will happen. It's one of the reasons I can't get into Kotor. I already know what is going to happen to the galaxy as a whole. The only "prequel" I do like is what JJ Abrams did with Star Trek. By changing time you have no idea what the new future will bring. Plus it doesn't break any of the Star Trek lore, as time travel was done many times before.