Product or Art?
#26
Posté 21 novembre 2012 - 11:17
Obviously the devs want to create art that fulfills their creative desires that also pleases their consumers. Artistic goals can sometimes overlap with economic goals.
#27
Guest_Nizaris1_*
Posté 21 novembre 2012 - 11:48
Guest_Nizaris1_*
#28
Posté 21 novembre 2012 - 12:52
Are you aware of the term "patronage" and what it means?Nizaris1 wrote...
Art never sell...it only become legend centuries later...
#29
Posté 21 novembre 2012 - 01:40
#30
Posté 21 novembre 2012 - 03:03
I don't doubt Bioware and the Dragon Age team want to put out a game that they can be proud of, that people enjoy.
Of course they also want to make money, and I do have issues with the way they market and monetize it.
#31
Posté 21 novembre 2012 - 03:08
But the Mona Lisa isn't art, it was a comission that Da Vinci did to get money. So hence it is a product.Xewaka wrote...
Are you aware of the term "patronage" and what it means?Nizaris1 wrote...
Art never sell...it only become legend centuries later...
#32
Posté 21 novembre 2012 - 06:53
Xewaka wrote...
Are you aware of the term "patronage" and what it means?Nizaris1 wrote...
Art never sell...it only become legend centuries later...
Patronage means the artist is being supported (therefore being paid) by a patron. Works were commissoned by the patron. The patron expected results. So the artist was producing a product that had to please the patron.
Bioware is making an artisitc product that they hope sells well. Products can be art, but the intention is that the art sells and makes a profit so the artist can continue making artisitic products.
Gamers can disparage the bean counters. It is those bean counters (who are people like us) that make sure everyone gets paid unless of course you are working at your job for free or volunteering your time. Those bean counters make sure that at the end of the day the company is still solvent and making a profit.
#33
Posté 21 novembre 2012 - 06:57
Games are products.Gandalf-the-Fabulous wrote...
Creating a great game and staying true to your artistic vision? Or creating a product that sells well regardless of quality?
And quality matters with products more than they matter with art.
#34
Posté 21 novembre 2012 - 07:16
If you sell something you make, it is a product. If you apply any level of skill, understanding, logic or imagination, one could argue it is art.
If the OP would like to make this thread about 'should game developers not care about profits' then that is a completely different discussion than if the game is 'art.'
The very term 'the art of negotiation' immediately proves that art is nt inherently disassociated with money.
#35
Posté 21 novembre 2012 - 07:17
#36
Guest_IIDovahChiiefII_*
Posté 21 novembre 2012 - 07:25
Guest_IIDovahChiiefII_*
Product is an item/device.created/manufactured to be bought/sold/rented for its vaule while the market still holds it in a form of demand.before the vaule deminishes.
so theres your answer, and just incase.you still dont realize what im saying is ALL video games are products
Modifié par IIDovahChiiefII, 21 novembre 2012 - 07:26 .
#37
Posté 21 novembre 2012 - 08:42
I recently went to this. http://gamemasters.a...net.au/#!/home/
After so many years of walking into games retailers, or trying to shop for games by watching trailers on Steam, or whatever, seeing more than 100 games presented as art, in a manner any person who has ever been to an art gallery would recognise, was SO refreshing.
I took my 5 year old along. We played everything from Lego Star Wars to Monkey Island to Ultima to really cute/fun/inspiring Indie games. We put on headphones to listen to Warren Spector (and so many designers), we watched people dancing or competing with each other on various games, and I read my son paragraphs of history from the wall, and we looked at concept art for really old school stuff.
It was amazing. I'm not sure what my point is, but seeing the history of games presented that way made me inordinately happy, somehow.
(Edit: Because, like, in a shop, games are all aligned on a shelf, with a price tag and posters etc. Then you pay for it, take it home and play it. Rather than listen to the designer, play, learn its history, engage with the space etc.)
Modifié par Firky, 21 novembre 2012 - 08:47 .
#38
Posté 21 novembre 2012 - 09:01
#39
Posté 21 novembre 2012 - 09:02
#40
Posté 22 novembre 2012 - 12:18

"Like ya, I liked Dragon Age when it was all about the art. You know, before it was a cool game to play. Now it's just another product, and it's like sooooooo mainstream..."
Modifié par The Teryn of Whatever, 22 novembre 2012 - 12:20 .
#41
Posté 22 novembre 2012 - 12:29
#42
Posté 22 novembre 2012 - 12:35
Be still, my beating heart.
#43
Posté 22 novembre 2012 - 01:06
devSin wrote...
That lady on the right... are those shoulder pads?
Be still, my beating heart.
Clearly ME3's FemShep casual attires had an impact on pop culture.
#44
Posté 22 novembre 2012 - 02:13
So Bioware games specifically, Art Products. Period. Any argument is pure semantics. The two are not mutually exclusive as this debate often insists.
Modifié par Doctor Moustache, 22 novembre 2012 - 02:15 .
#45
Posté 22 novembre 2012 - 03:18
#46
Posté 22 novembre 2012 - 04:22
EA wants and needs to make money. And hey, that's a beautiful thing. Being poor sux. No money. No games.
However!, I do wish EA would demonstrate more control of their...*ahem* ...rudder. They start looking at all the potential revenue, and get way too excited.
Then Boom! You've got premature...uh...launch. An aftermath filled with questions of, "that's it?" And an overall awkward and exasperating experience.
No one needs that drama.
Modifié par rapscallioness, 22 novembre 2012 - 04:23 .
#47
Posté 24 novembre 2012 - 03:17
"there is no way you cannot not have a poetics, no matter what you do." -Daine DiPrima
my point? our everyday existence tends to art on accident half the time anyway.
very few ever consider the idea that sometimes people create products, get ideas, do things out of sheer boredom, and just naturally try to stumble through our lives, and end UP with art. people argue about whether art is/is not/can be/shouldn't be a product, and very seldom consider that products can be art.
so if this is only being done for the cash or because people are just trying to pay their mortgages (though i doubt it's that simple), art will still ensue.





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