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Quest for Glory V : Dragon Fire Remake!!


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#1
BFBHLC

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Two weeks pass from the final encounter in the Dark One's Cave. Your friends and acquaintences in Mordavia hold a party in your honor at Castle Borgov. The people fill the room with their cheers. Suddenly, you hear a pair of familiar voices.

'Ah, but a hero has to go where a hero has to go!' ,


'Let's hope he knows that. Just make sure you get the right teleport spell to Teleport him. The last time you tried this, you brought the clothes and left the person behind!'

'This time for sure!'

Suddenly the voices fade and an aura of sparkles covers you. Everything goes dark as you are summoned!
                                                                                                         

Formally announcing the remake of QUEST FOR GLORY V : DRAGON FIRE in the Dragon Age: Origins engine!

A remake of Quest for Glory V : Dragon Fire in the Dragon Age engine. Includes all of the original voice overs, sounds, music tracks, characters, and much, much more - ranging from choices with consequences, and multiple endings - both old and new! Whatever made fans of the Sierra series dislike Quest for Glory V, rest assured I and whoever wishes to help me undertake this project will make it right with this recreation!! This ambitious project will require dedicated Area Designers (both exterior and interior), Scripters, Artists, Modelers, Composers, perhaps even new Voice Actors for additional lines of dialogue left out of the original game.

If anyone is interested, please send a resume and samples of work to Nether_Finch@hotmail.com with "QG5 Remake - Position Desired* " in the subject field.

* - By 'Position Desired', put either Artist, Modeler, Designer (Scripting, Exterior, Interior, Character, etc.)

Thanks in advance to everyone for everything!

-BFB

Modifié par BFBHLC, 04 janvier 2010 - 03:16 .


#2
Ambaryerno

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My main complaint about QfG V is that it departed too far from the gameplay of the first four (actually, first THREE games seeing as QFG4's combat style was changed as well). Unfortunately there's not much you can do with DA:O's interface to correct that because IT'S going to change gameplay as well. Otherwise the main issues with QFG5 were the bugs. Bugs that prevented certain quests (the Paladin Ring, the Thieves' Guild and courting Katrina) from being completable without a patch, and a NEW bug that the patch to fix those issues introduced.



I did have one quest-specific complaint about the Rite of Conquest. All four characters have no choice but go in and fight every mercenary, then the Centaur wizard, and last engage the General in personal combat. This isn't TOO much of an issue character-wise for the Fighter and Wizard. The Paladin is more than capable of it, but it's not very appropriate to the character. It's absolutely ABSURD for the Thief to have to take this approach. How they SHOULD have done it:



Fighter - As it was in the actual game. Go in and kill everything that moves.

Wizard - Challenge the Centaur to a magical duel, sort of like the Leopardmen in QFG3. Victory will gain the respect of the mercenaries and allow you to negotiate a withdrawal.

Paladin - Allow the Paladin to negotiate a peaceful withdrawal with the mercenary General, maybe extend that quest out to uncover evidence that the General is being forced or tricked into attacking Silmaria.

Thief - Allow the Thief to be able to sneak in and assassinate the General or, if that's too harsh an action for the Hero to take, then kidnap him instead.



FYI: I'd be very, VERY careful taking any content directly from the original game because there's some very rocky legal ground there. The music especially could be an issue.

#3
Ambaryerno

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Incidentally, I think the biggest failing of Quest for Glory V in GENERAL was its reliance on combat for solving the different quests. In the first four games there might be situations--particularly for the Fighter--where combat was necessary (such as the QfG2 end game, where you have to fight Khaveen) but for the most part, the different main and side-quests involved some sort of puzzle that needed to be solved:



When raiding the Brigand headquarters in Quest for Glory I you needed to work your way through the different rooms in a way to either avoid death traps (first room and Yorrick's room) or prevent the Brigands from overwhelming you (blocking doors, and of course the Three Stooges schtick in the second room). Oh, and if you tried to do it BEFORE getting the dispel potion you were as good as dead (you couldn't fight Elsa at all). Also, you could screw up the Baronet quest if you chose to fight him when he was transformed into a bear. Defeating Baba Yaga once again required a non-combat solution.



QfG2 had the most combat-oriented end game of the first four in the series. For the Fighter. But you still couldn't fight Ad Avis directly. The Thief end-game was almost ENTIRELY non-combat, and one of the best sequences in the series (sneaking through the harem and the tightwire attack on Ad Avis). The Magic User was also almost entirely non-combat, with clever spell use to get through ("Dazzle" the guards outside, "Calm" Khaveen, "Fetch" the candle, "Reverse" on yourself, and "Force Bolt" on the lamp).



In QfG3 the only "mandatory" combat was the mirror battle. The two Demon guards could be bypassed entirely by the Magic User and Thief, possibly by the Fighter as well. Defeating the Demon Wizard was reliant on clever use of items or spells.



QfG4's ending was all one big puzzle to figure out the ritual, and, once again, using the right combination of items, spells and dialog to put an end to Ad Avis.



In QfG5 virtually EVERY quest required combat to some degree. The Thief could bypass some of it by sneaking and blackjacking, the Magic User could "Calm" and "Dazzle," and the Paladin could just use Awe on everything to clear out the "minions," but almost all the Rites required combat of SOME sort (although I'll give props to Rite of Valor for allowing the Thief and Magic User to opt to be the guy burning the stumps of the Hydra's necks while Elsa did the dirty work).