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Brood Mother


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#1
Jallard

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:devil:I swear I started out liking this game a lot for the storyline, but fighting these bosses are a pain in the arse. The last thing I want to do is spend hours trying to defeat this ****, while fighting all her friggin minion at the same time. For me, this is not fun, plain and simple. Jesus Christ! Orzammar is too darn long. What has it been, twelve hours now that I have been in this bloody Orzammar and I haven't even got to the Golems yet!!!!!!!!!!!!!!!!!!! I am starting to get very annoyed: and, to think I paid $70 for this game. I am not happy. Thank you.

#2
SusanStoHelit

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If you don't like the game, stop playing. Most people here (almost all in fact) do and will not appreciate your attitude - just fyi. If what you meant was "I am having lots of trouble with this quest/fight/whatever, could anyone give me some advice on builds, equipment, tactics" then you should have said so.



Lots of people on these forums are willing to help and offer advice to those who ask in a sensible manner. 'Nuff said, I hope.

#3
Kerad Kralc

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Just be patient. Check your tactics, and difficulty level.  If all else fails, load an earlier save, gain some more experience, and come back. For me, she was one of the harder bosses. Some info and tips can be found here.

#4
David Falkayn

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Personally, I think Orzammar is the richest, most detailed, and most challenging portion of the game world I've seen yet. There's so much to do here. My city elf rogue started off level 9 going on to 10 and is now at level 12 just entering the Deep Trenches--of course she made a couple of side trips to Denerim to knock of a couple of quests for gold--needed gold for elfroot for healing potions. If you don't have a healer, then you better stock up on potions. Funny thing was, the hardest battles I've had so far were the bounty hunters in Frostback Pass and the last bout in the Proving. The corrupted spider queen is actually a breeze if you play it smart--I only went through a few potions in that fight.

As for the broodmother--I'm definitely NOT looking forward to that one--lots of healing potions and from what I've heard, missile weapons, sticking to the rocks, and AoE's are your friends in that fight. Thankfully, Morrigan has Blizzard and she's going to pick up Waking Nightmare next.

ETA: Oh yeah, I forgot--the revenant.  THAT was a toughie--went through healing potions like you know what through a goose in that fight!

Modifié par David Falkayn, 04 janvier 2010 - 03:52 .


#5
Slayer299

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The broodmother fight can be a serious B****, no doubt about it. I died the first 2 times facing her, the first time beacuse i was just soo stunned I didn't react fast enough when I started getting swarmed. But there actually is a pattern to the henlocks/genlocks she calls in, I found once I could work that it became possible to toast her fat ass Posted Image 

If you've got a problem ask, but don't just complain about how crappy the game was and the money you wasted...

#6
Slayer299

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@david falkayn

You didn't find the spider queen tough either? And here I thought it was just me. I just went fight by fight on the right and I mopped her up.

#7
Jallard

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I will be 63 next month. I can no longer think and react that fast any more. I am sorry I have upset some people. I too like the game --at least the storyline. Now my team is so wounded that I cannot even get out to go to camp. I never thought to stock up on healing agents. it wont let me. Tactics is another thorn in my side. Morrigan dies so quickly as does Lelianna. My tank being my duelist character ticks me off sometimes. And, if people are willing to help, how can I get back to camp, get healthy and get back to where I am currently at without spending hours retracing my steps? Because I really get turned around in the tunnels and caves. I lose all sense of direction. Not only that where to go.

#8
Lord Phoebus

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I found her to be one of the easier bosses. A mage can take her out pretty fast with just hexes and staff damage. The trick is to stand on the rock, instead of the biological slurry, so the tentacles can't hit you. If you want, you can use a nature salve on the character who gets hit with the poison spit. As with most creatures that are larger than your PCs, it's generally a good idea to use ranged weapons instead of charging in with melee.

#9
David Falkayn

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Jallard wrote...

I will be 63 next month. I can no longer think and react that fast any more. I am sorry I have upset some people. I too like the game --at least the storyline. Now my team is so wounded that I cannot even get out to go to camp. I never thought to stock up on healing agents. it wont let me. Tactics is another thorn in my side. Morrigan dies so quickly as does Lelianna. My tank being my duelist character ticks me off sometimes. And, if people are willing to help, how can I get back to camp, get healthy and get back to where I am currently at without spending hours retracing my steps? Because I really get turned around in the tunnels and caves. I lose all sense of direction. Not only that where to go.


I know what you mean, I'm not exactly the youngest person here either.  A few hints from someone else who doesn't really have that great a reaction time anymore:

1.  Switch your party control button to where the hand shows--that knocks out most of the AI functions of your characters and keeps them from hallooing off into trouble.  But, when you do this, make sure you follow item 2 very carefully.

2.  Make frequent use of the space bar to pause the game.  Take your time and scope out the situation and assign your party members their targets.  You'll have to do this very frequently and be very careful to keep an eye on their displays to make sure they're not standing idle.

3.  Morrigan's default AI has her sticking her bony rear end right into the thick of things.  The first thing you have to do with her is switch her to "ranged" and again, keep an eye out for her.

4.  As for Leli--her AI can get her into trouble as well.  Depending on your party composition and how you've built her, you might want to switch her to "ranged" as well and make sure she sticks to her bow unless absolutely necessary.

5.  If your main character is a duelist, that means he/she is a rogue and has absolutely no business being a tank.  Your character is a damage specialist meant to strike from behind and from the flanks.  Don't put him/her in the middle of traffic.  Alistair is an excellent tank and Shale can also do a good job tanking.  I've even found that Sten, if you outfit him properly and keep a good eye on him, can do an adequate job tanking.

6.  To navigate your way out, make frequent use of the "M" key and just take your time.  I haven't noticed any bad guys respawning after you clear an area, so you're good to go as far as that's concerned.  Just backtrack to get back to Orzammar and then go to camp to heal up.  If you're lacking in elfroot, you might want to make a sidetrip to the Brecilan Forest to see the elves.  Go through the initial meet and greets and then see Varathorn, the craftsman.  He'll sell you all the elfroot you need.  The dwarf back at the camp will take of your flask, distillation agent, and concentration agent needs, and then let Morrigan and/or Wynne do her crafting thing.

7.  The most important thing to remember is to not get flustered.  If you feel that's happening to you, walk away for a bit, or run a different character for a little bit until you're ready for round 2.  Remember, there's no time limits involved here, so no rush.

Modifié par David Falkayn, 04 janvier 2010 - 04:19 .


#10
Jallard

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David Falkayn wrote...

Jallard wrote...

I will be 63 next month. I can no longer think and react that fast any more. I am sorry I have upset some people. I too like the game --at least the storyline. Now my team is so wounded that I cannot even get out to go to camp. I never thought to stock up on healing agents. it wont let me. Tactics is another thorn in my side. Morrigan dies so quickly as does Lelianna. My tank being my duelist character ticks me off sometimes. And, if people are willing to help, how can I get back to camp, get healthy and get back to where I am currently at without spending hours retracing my steps? Because I really get turned around in the tunnels and caves. I lose all sense of direction. Not only that where to go.


I know what you mean, I'm not exactly the youngest person here either.  A few hints from someone else who doesn't really have that great a reaction time anymore:

1.  Switch your party control button to where the hand shows--that knocks out most of the AI functions of your characters and keeps them from hallooing off into trouble.  But, when you do this, make sure you follow item 2 very carefully.

2.  Make frequent use of the space bar to pause the game.  Take your time and scope out the situation and assign your party members their targets.  You'll have to do this very frequently and be very careful to keep an eye on their displays to make sure they're not standing idle.

3.  Morrigan's default AI has her sticking her bony rear end right into the thick of things.  The first thing you have to do with her is switch her to "ranged" and again, keep an eye out for her.

4.  As for Leli--her AI can get her into trouble as well.  Depending on your party composition and how you've built her, you might want to switch her to "ranged" as well and make sure she sticks to her bow unless absolutely necessary.

5.  If your main character is a duelist, that means he/she is a rogue and has absolutely no business being a tank.  Your character is a damage specialist meant to strike from behind and from the flanks.  Don't put him/her in the middle of traffic.  Alistair is an excellent tank and Shale can also do a good job tanking.  I've even found that Sten, if you outfit him properly and keep a good eye on him, can do an adequate job tanking.

6.  To navigate your way out, make frequent use of the "M" key and just take your time.  I haven't noticed any bad guys respawning after you clear an area, so you're good to go as far as that's concerned.  Just backtrack to get back to Orzammar and then go to camp to heal up.  If you're lacking in elfroot, you might want to make a sidetrip to the Brecilan Forest to see the elves.  Go through the initial meet and greets and then see Varathorn, the craftsman.  He'll sell you all the elfroot you need.  The dwarf back at the camp will take of your flask, distillation agent, and concentration agent needs, and then let Morrigan and/or Wynne do her crafting thing.

7.  The most important thing to remember is to not get flustered.  If you feel that's happening to you, walk away for a bit, or run a different character for a little bit until you're ready for round 2.  Remember, there's no time limits involved here, so no rush.




I have already established the space bar trick. In fact I use it very frequently. When I get flustered is when I have to redo the scenerio 6 or 7 times. I really don't like having to do things over and over and over again. Learning how to play this game on the fly sucks. I really which there was a detailed manual. But then, I guess the games would cost $100 or more then.  As for my main character being a duelist. I was told to do that in another thread. Alister as a sword and shield fighter dies too often. That's why I didn't take him along. The thing of it is you only get a minisule amout of points at each level up. Like having the blood armor that I can't use until you get to level 38. That's what I paid for, to use it at the end of the game? You see my point? I paid for and add-on I can't use yet.

#11
Nukenin

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There's nothing wrong with playing the game—or just a particularly challenging encounter—on Easy difficulty. Seriously, the game will not point and laugh.



As for the Blood Dragon Armor, it's really meant for warrior types (especially 2H warriors who will be getting their strength to 38 anyway to wield tier 7 2H weapons) or arcane warriors (who will undoubtedly have their magic at 38 or higher). For anyone else, unless you plan on bequeathing it to a companion, think of it as a 7 gold cash infusion available from the start of the game. :)

#12
Titius.Vibius

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It all bears down to tactics, preparation and party build.



Posted Image



1. Use your people to your advantage, do not neglect their capabilities and skills.

2. Don't insist going to a fight without enough poultices and lyrium sachets. Use Wynne in conjunction with Morrigan, this duo rocks!

3. Pause and analyze your placements and priorities.

#13
Stuffy38

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There's a few strategies here:

dragonage.wikia.com/wiki/Broodmother
That page also mentions an exploit :
Exploit: Arcane Bolt (Wynne, possibly others) can shoot through the rocks and wear down the Broodmother. Takes time and mana, but very safe.

I have not tried this but if the fight is pissing you off then it might be worth giving it a go so you can get further ahead in the story line.

Modifié par Stuffy38, 04 janvier 2010 - 05:04 .


#14
gmthd80

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Even playing on "easy" and having Wynne do nothing but healing party members, the Brood Mother is one bad-ass MF. I've died several times already this evening, and admit to being quite a bit frustrated. I do not want to see what gameplay on "normal" is. As for age, I'm approaching 60 and hate "do-overs as well. However, turning tail and heading out to where you can return to camp is a good bet, and it allows you to try different party members. It would be really nice to be able to take all the party members along to deal with this nasty boss, but failing that, I just keep trying different combinations. Heading back in, there are no new enemies - once they're dead, they don't re-spawn. Wynne is a must, unless you have twenty or more each of the health potions, injury kits and lyrium potions.

#15
haroldhardluck

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Jallard wrote...

:devil:I swear I started out liking this game a lot for the storyline, but fighting these bosses are a pain in the arse.


The best spell of the game is the cone of cold. It can freeze several low level monsters for several seconds and lower the odds against you. Most important of all, extremely few boss monsters can successfully resist it. For the brood mother, having Morrigan and Wynne tag team her with the cold of cone meant that she spent most of the battle frozen stiff. This also works quite nicely against revanants.

Harold

#16
BroBear Berbil

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Broodmother, like pretty much every other fight in DA:O is pretty straightforward and not difficult.



If you're having trouble then perhaps you should rethink your strategy or just stop playing if it's not fun for you. Feel free to make liberal use of the pause feature and think things out.



The way I do this fight is I keep my entire group stacked up along the wall directly opposite of Broodmother. Adds come from either side of the wall through the paths that are blocked off by tentacles. The adds themselves are really weak and should cause no trouble. Her tentacles will come up on top of you and you should just focus fire them as they come up. You don't have to do a lot of damage before they go back underground.



When all the tentacles are dealt with she'll be vulnerable and you can run your people in and whittle her health down. She'll bring the tentacles back out and just rinse and repeat the process.

#17
SusanStoHelit

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I'm not exactly a spring chicken either, and female besides, with physical disability to boot. I feel for you. A few pointers, things that I do or have learned that help me:

It's really important to learn what skills and talents work, what are useful and what aren't, and if you don't want to micromanage (I don't, I hate it) how to set up your tactics to best advantage.

Firstly, when you pick your class, find what attributes and skills and equipement will help you do three things - survive, damage the enemy, and access skill/talents/dialogue options or whatever. Having decided that, and thought about what equipment you'll need eventually, think about your ideal party for that character. There is no one formula that works. Everyone has their own opinion. But, most often, a party of one rogue (for stealth, lockpicking, backstabbing, etc), one mage (for healing, hexing, crowd control, AoE etc), one tank (to hold aggro, soak up damage without dying if possible, and do some damage) works well. Note that all of these can do damage to the enemy, but also have utility skills or abilities that help your party in other ways. The final slot is then open, another rogue who is an archer/ranger, or another mage for more healing/crowd control/etc, or another warrior for more melee dps.

Rogues are not designed to tank. It can be done, or some say it can, but that's not what they're for. Rogues (dual wielders anyway) are 'glass cannons' - they hit hard but are fragile. Tank = warrior with the right skills or a mage who is an Arcane Warrior.

For your warrior tank, don't use taunt and threaten at first, they're too squishy until they get Shield Wall. That should be your first priority, and keep it up. Make sure your mage heals the tank first. Make sure your tank heals himself before he does anything else. If his health drops too low - have your mage forcefield him (he's safe then, and will still hold aggro) until he can be healed.

There are some good threads on this forum that talk about how to 'build' different classes. Read them and try copying what others do - or at least using some of it. I'm not saying copy and never deviate, because you'll have a different playing style, but it will give you a starting point with something that works for someone. Then go - well, I like this, but that doesn't work. Or I'd prefer if it did the other.

Tactics is dodgy, but can be done. If you're on the pc there are two mods that can help. One gives you 25 tactics slots straight up for your character and companions (and you don't need to put points into the tactics skill line to get them). The other fixes some of the game's faulty AI, it's called Advanced Tactics, and it also has some new options to choose from for commands. The main things to remember - put healing and self defence stuff first, damage later. Put important skills first, others later. The reason is that when your companions are using the tactics they go down the list until they meet one whose requirements they meet - and then they use it (unless its on cooldown). Then they go back to the top of the list and go down again. Each and every time.

I hope that helps. If you have more specific questions about builds, tactics, and so on. Read first, particularly in the builds forum, and then ask questions about how to do things.

Edit: as someone else said, it's no biggie to change your setting to Easy for tough fights, or for the whole game until you learn how things work. My entire first run was on easy. Later ones are on Normal except for some places. I'm not up to Hard or Nightmare, I'm afraid, especially since I hate micromanaging. And I don't want to solo, half the fun is in the companion interactions.

Modifié par SusanStoHelit, 04 janvier 2010 - 05:28 .


#18
ozenglish

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The best way i dealt with this one, was playing a warrior or dual wielding rogue, have Leliana on her bow, Morrigan and Wynne doing damage and support/damage respectively. Dodging and ducking the tentacles, and getting some good smacks in on this vile looking thing and then backing up to heal and rinse and repeat. For my play style, combined arms is always a must. Oh, and NEVER EVER neglect Wynnes Aura and Hero spell thingies, they can turn a tide in a nasty scrap if cast on your damage dealer of choice.

#19
likeorasgod

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What level are you trying to do this? While I think she's one of the harder bosses, I have allways gotten her on the first try with all 5 of my playthrough (on numbers 6 now). I do Oz as my last recruitment cause I'm alot more powerfull to run through it. Allways remember when you have trouble with an area you can allways back out of it and come back later for the most part. The last two play throughs I did them with no mages in the party other than when I had to use them. One with a Dual Welding Delish Delish Elf A/D and the other my Sword Shield Dwarf Noble. I did make sure to use my Mage NPC's to make alot of healing pots before I went out. There very cheap to make and don't take up much space. The space bar is my best friend cause the AI isn't allways the smartest. I'm doing a All mage and one Rouge party now and finding I'm useing alot more pots for healing cause they don't take damage as well. Allso I hate the skill taunt as it tends to get Ali and Sten dead realy fast so check to see if they have it on or not if there dieing alot.

#20
Scimal

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The Broodmother is an absolute arse for melee characters, but for ranged characters it's almost a joke. On my Mage I just used Inferno over and over until she was dead, and on my Warrior - when myself and Ohgren were down, I just used Liliana standing on the rocky outcropping and got her.



All you need to do for that fight is station your characters on solid rock (it's about 5 o' clock or so when you face her) and have your ranged characters attack her. When her minions come out, just shoot them down, or have your melee characters engage them and run back. Turn off tactics if need be, and use that pause button.



It just looks like an incredibly intimidating fight, but rest assured, as long as you have a single character capable of ranged attack, you'll do just fine. :)

#21
CREinstein

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Do not attack the mother, attack the tentacles.



Kill them and the rest of the fight is easy.



I used Cone of cold, forcefield, and crushing prison to keep the danged things from jumping as often as they like to, and when I saw signs they were jumping I always hit a stun if it was up.





I took 1 tentacle down in the first 10 seconds, then the 2nd at about 40 seconds, from there the fight was easy, she never even spawned extras!

#22
SusanStoHelit

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Oh, I didn't mention and I don't think anyone else did either, though there were lots of good pointers here, in tough fights, or with lots of foes, have poisons and bombs can really help. All of my characters and most of my companions have one slot in poisons, and I keep a good stock in my inventory, including the quick slot bar. Having from 1-4 of you throwing soulrot bombs or acid flasks into a group of foes can be fun (on easy or normal mode, anyway). Coatings on the blades of melee types also helps.

#23
TagImIt

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I was frustrated with the Broodmother battle for a little bit. It took me some time before I realized that there was order to the chaos with minions and tentacles. Like someone said, pause a lot and think about your next move. Move your ranged characters to a range you want them at, not where they want to be, and just take it slow, step my step. Then kick that fat, ugly 8 tittied arse!

#24
Jallard

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Here's the thing, by the time I have moved people in position they are already half dead. Lelianna is a tough cookie with 32-strength and 32-dexterity. But she is no match for this *****. I really despise the tactics menu. Micro managing things suck. Incidentally, I have not found this so called "Cone of Cold," that you all speak of. Neither Wynne nor Morrigan has it. In addition, I cannot find all of this poultice and what not in Orzimmar.

Morrigan's magic is a 41. Wynne's magic is 42. My human warrior, wielding dual weapons, has a 34 strength, a dexterity of 34 and a constitution of 28.

The moment that the cut scene cuts away and my characters start to scramble I am fumbling on the keyboard and mouse trying to micro manage. Looking for the rock, which I have yet to find. Trying to keep everyone on the stone and not on the mucky crap. By this time the broodmother has spewed out her spit on to my characters and by then they are half dead. Then by the time the minions appear, who are not weak,  I am scrambling to switch to melee weapons. I cannot get the tactics menu to do that for me. None of it makes sense to me.

Whats more, I can't  quit playing the game, because it is a download version and I can't sell it to try and recoup any loss.

Modifié par Jallard, 04 janvier 2010 - 06:28 .


#25
Mummolus

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You're enjoying the game for the storyline, you could always drop the difficulty for the brood mother fight and raise it again (or not, if you prefer) afterwards. On easy you don't need to worry about tactics and your party will rarely get severely hurt, let alone wiped, so you could still enjoy the storyline.