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A great article on DLC.


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#51
DragonAgeLegend

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Atakuma wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.

You don't need Javik to complete the game, nor is his content of any real importance to the plot. So no, it isn't essential.


Javik is a prothean with prothean knowldege. Protheans are a major part of the ME series, selling Javik separatley was a mistake. He is essential because of the lore that he provides to Shepard, he should have not been sold as DLC, especially day 1 of release. I agree, he is not needed to complete the game but he is equally as important as all the other squadmates especially with the information he provides. 

#52
DragonAgeLegend

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Darth Death wrote...

Atakuma wrote...

Darth Death wrote...

hhh89 wrote...

Meh, I consider Seb and Javik in the same way. And Javik wasn't integral to ME3's plot.

Javik dialogue on thessia adds a good amount of info regarding the story, so I disagree with your statement. 

Except it doesn't add anything to the story, it's just more lore.

In your opinion, I suppose. I can't imagine playing the game without Javik there.


Me too. 

#53
samgurl775

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Darth Death wrote...

hhh89 wrote...

Meh, I consider Seb and Javik in the same way. And Javik wasn't integral to ME3's plot.

Javik dialogue on thessia adds a good amount of info regarding the story, so I disagree with your statement. 

Agreed. And my big problem with day one 1 DLC is that it's clear that it was something that could have easily been put in the main game, but was pulled for whatever (money) reason.

#54
wolfsite

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wesam987 wrote...

Atakuma wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.

You don't need Javik to complete the game, nor is his content of any real importance to the plot. So no, it isn't essential.


Javik is a prothean with prothean knowldege. Protheans are a major part of the ME series, selling Javik separatley was a mistake. He is essential because of the lore that he provides to Shepard, he should have not been sold as DLC, especially day 1 of release. I agree, he is not needed to complete the game but he is equally as important as all the other squadmates especially with the information he provides. 


Again what information?  He adds nothing that can help defeat the Reapers, all he talks about is how they were defeated, we already knew this, and how the Protheans influenced certain races can be seen in different areas of the series from ME1 to ME3 if you are paying attention, don't need Javik talling people what's already in front of you.

#55
DragonAgeLegend

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wolfsite wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.


Shepard: You are a Prothean tell us how we can beat the Reapers.

Javik: I'm a soldier, not a scientist, I don't know how to.


Ya real essential to the plot.


Still, the cutscenes and information he provides about the protheans is essential for the player themselves and Shepard, it allows 'us' to understand what exaclty happened to the Protheans. Any ME player should know what happened to the protheans, they were talked about in ME1. Bioware should have made Javik part of the game because he basically answers the questions on what happened when the reapers attacked them.  He should not have been DLC. He is an important part of the game, and perfect for any ME fan.

#56
Fast Jimmy

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I do not mind or object to DLC at all.

My only complaints are Day One DLC. Specifically the trends Bioware has been taking with their Day One DLC.

We have see a companion as the Day One DLC in nearly the past six games from Bioware. Companions who have dialogue throughout the game, who have animations, skill trees, stories, etc. that were integrated into the original product. Granted, some of these companion DLCs were free with an original copy, which made them more palpable. But there are intrinsic problems with this.

One, content for those companions is in the original game and on the original disc. Not that this is inherently bad, but it will be pointed out every time.

Two, these companions are unfair to the story. If they are enjoyable, we can't expect Bioware to suppor them in future content. Good examples are Katsumi and Zaeed's treatment in ME3. Not terrible, but second rate. The reason for this was because these are companions who are only seen by a smaller portion of the fanbase who actually bought and played the DLC.

Third, the amount of content is extremely low for these companion DLCs. We usually get a recruitment quest that is fairly short. Then we get a few comments or scenes that play into the main game. And we also get some dialogue between the main character and the other companions. Altogether, this is not that much. A lot of work goes into making a companion, but as far as how much volume appears on screen, it seems to pale in comparison to a large segment of content we would get in, say, a Legacy DLC pack.


If a DLC would like to introduce a new companion, I think the MotA route would be best - integrate them into the DLC *ONLY*. Don't have that character be apart (and, to some degree) enhance the main/original game, leave them only in the segment of content covered by the DLC. This will keep things logically partitioned, it keeps them from being tangled in future games and it gives players less to dig their feet into for the argument of 'this was/should have been in the main game and Bioware just stripped it out to charge us.'

Just my two cents, I do not mean to offend anyone with it.

#57
DragonAgeLegend

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wolfsite wrote...

wesam987 wrote...

Atakuma wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.

You don't need Javik to complete the game, nor is his content of any real importance to the plot. So no, it isn't essential.


Javik is a prothean with prothean knowldege. Protheans are a major part of the ME series, selling Javik separatley was a mistake. He is essential because of the lore that he provides to Shepard, he should have not been sold as DLC, especially day 1 of release. I agree, he is not needed to complete the game but he is equally as important as all the other squadmates especially with the information he provides. 


Again what information?  He adds nothing that can help defeat the Reapers, all he talks about is how they were defeated, we already knew this, and how the Protheans influenced certain races can be seen in different areas of the series from ME1 to ME3 if you are paying attention, don't need Javik talling people what's already in front of you.



We learn more about the Protheans, Javik provides new information on the lore of ME that is quite important to any ME fan and wouldn't be known if you never had him, which is kind of a rip off.   

The information he provides is here:
http://masseffect.wikia.com/wiki/Javik

#58
wolfsite

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wesam987 wrote...

wolfsite wrote...

wesam987 wrote...

Atakuma wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.

You don't need Javik to complete the game, nor is his content of any real importance to the plot. So no, it isn't essential.


Javik is a prothean with prothean knowldege. Protheans are a major part of the ME series, selling Javik separatley was a mistake. He is essential because of the lore that he provides to Shepard, he should have not been sold as DLC, especially day 1 of release. I agree, he is not needed to complete the game but he is equally as important as all the other squadmates especially with the information he provides. 


Again what information?  He adds nothing that can help defeat the Reapers, all he talks about is how they were defeated, we already knew this, and how the Protheans influenced certain races can be seen in different areas of the series from ME1 to ME3 if you are paying attention, don't need Javik talling people what's already in front of you.



We learn more about the Protheans, Javik provides new information on the lore of ME that is quite important to any ME fan and wouldn't be known if you never had him, which is kind of a rip off.   

The information he provides is here:
http://masseffect.wikia.com/wiki/Javik

I have the DLC and have gone through all the data.  Right off the bat since you just linked to a site that already has all the information available all the lore people can get the information without having to buy the DLC.  But it still isn't essential to ME3.  How does knowing the Protheans were close minded and arrogant help stop the Reapers?  Hoe does having someone questioning everything you do that goes against his views, which failed, aid in defesting the Reapers?

He isn't important to completing the game and any lore people could be interested is easily availablr without buying the DLC.

#59
rapscallioness

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Well, I have a 2 dlc threshold. anything beyond that makes me fussy.

DA does a good job w/dlc. fun and interesting quests. I get some nice loot---to bring back into the main game.

But for me, Leviathan...meeting the creators of the Reapers---is the kind of lore content that should have been in the main game. The final game in the war with the Reapers, no less.

It's like going to the Golden/Black City; meeting the Old Gods, or surviving Old Gods; maybe meeting the "Maker"; Finding out what really happened from the Old God's mouth....

And it's DLC.

That's the kinda line, imo, that should not be crossed.

#60
Chromie

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Jhavik for being a dlc character has more to say than any previous dlc character like Kasum. It gives me the impression he was just pulled from the game and sold to us to unlock him on the disc.

#61
Sanunes

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Wulfram wrote...

Upsettingshorts wrote...

The practical differences are insubstantial and entirely based on volume.


And cost to the customer.  The equivalent of an expansion pack split up into DLC would end up costing you more than the original full game.  And in Bioware's case the DLC'll never ever be reduced in price or go on sale either, at least for PC.


That is what you as a consumer experience, but I was able to complete Awakenings in about 15 hours for $40, all the story based DLC in Mass Effect 2 costs $31 and I figure it took me between 10 and 15 hours to beat it the first time.  So for me that means the length of the DLC versus expansion packs is about the same, its just broken apart into segments. I know this isn't the case for everyone, but it was for me.  As far as the sale goes that is a valid issue, but all I do is look for a special on Origin that gives BioWare points a discount.

What I want to know is how the arguement that DLC is content that has been cut from the game, but an expansion isn't that way.

With Javik I don't consider him to be a key plot element for Mass Effect 3, its not like you must buy the DLC to complete the game, all he does is add more flavor to the game.  I do find articles like that funny for on these boards people are complaining that BioWare doesn't link enough of their sequels to the games that came before, now this article is complaining that they are linking too much of their sequel to the previous game. No matter what BioWare does, not make additional content, make unrelated additonal content, or make content that is tied into the main game people are going to complain because that is what the internet does best.

#62
DragonAgeLegend

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wolfsite wrote...

wesam987 wrote...

wolfsite wrote...

wesam987 wrote...

Atakuma wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.

You don't need Javik to complete the game, nor is his content of any real importance to the plot. So no, it isn't essential.


Javik is a prothean with prothean knowldege. Protheans are a major part of the ME series, selling Javik separatley was a mistake. He is essential because of the lore that he provides to Shepard, he should have not been sold as DLC, especially day 1 of release. I agree, he is not needed to complete the game but he is equally as important as all the other squadmates especially with the information he provides. 


Again what information?  He adds nothing that can help defeat the Reapers, all he talks about is how they were defeated, we already knew this, and how the Protheans influenced certain races can be seen in different areas of the series from ME1 to ME3 if you are paying attention, don't need Javik talling people what's already in front of you.



We learn more about the Protheans, Javik provides new information on the lore of ME that is quite important to any ME fan and wouldn't be known if you never had him, which is kind of a rip off.   

The information he provides is here:
http://masseffect.wikia.com/wiki/Javik

I have the DLC and have gone through all the data.  Right off the bat since you just linked to a site that already has all the information available all the lore people can get the information without having to buy the DLC.  But it still isn't essential to ME3.  How does knowing the Protheans were close minded and arrogant help stop the Reapers?  Hoe does having someone questioning everything you do that goes against his views, which failed, aid in defesting the Reapers?

He isn't important to completing the game and any lore people could be interested is easily availablr without buying the DLC.


There's a difference between looking up the information and actually, physically playing the game FOR the information. 

#63
xsdob

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wesam987 wrote...

Darth Death wrote...

Atakuma wrote...

Darth Death wrote...

hhh89 wrote...

Meh, I consider Seb and Javik in the same way. And Javik wasn't integral to ME3's plot.

Javik dialogue on thessia adds a good amount of info regarding the story, so I disagree with your statement. 

Except it doesn't add anything to the story, it's just more lore.

In your opinion, I suppose. I can't imagine playing the game without Javik there.


Me too. 


I feel the same way about zaeed and kasumi, along with sebastion and his setting up the response of normal people to the mage rebellion.

That doesn't mean we need them for the plot of the game, since a minor dialouge tweek or codex entry can fullfill their impact on the plot and story just fine.

#64
DragonAgeLegend

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rapscallioness wrote...

Well, I have a 2 dlc threshold. anything beyond that makes me fussy.

DA does a good job w/dlc. fun and interesting quests. I get some nice loot---to bring back into the main game.

But for me, Leviathan...meeting the creators of the Reapers---is the kind of lore content that should have been in the main game. The final game in the war with the Reapers, no less.

It's like going to the Golden/Black City; meeting the Old Gods, or surviving Old Gods; maybe meeting the "Maker"; Finding out what really happened from the Old God's mouth....

And it's DLC.

That's the kinda line, imo, that should not be crossed.


Leviathon was an amazing DLC I have to admit. 

#65
Kileyan

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wolfsite wrote...

wesam987 wrote...

wolfsite wrote...

wesam987 wrote...

Atakuma wrote...

wesam987 wrote...

I think an extra character would be essential and shouldn't be bought. That's just my opinion. Basically if characters are becoming sold separately to the game then you're missing out on some part of the game others may experience. Javik, for example is a character sold in ME3, he is basically essential, he gives information on the Protheans and what happened when the reapers invaded. That's an important part of what ME is about. Also, we are already limited in the characters we can choose in ME3 compared to that of ME2.

You don't need Javik to complete the game, nor is his content of any real importance to the plot. So no, it isn't essential.


Javik is a prothean with prothean knowldege. Protheans are a major part of the ME series, selling Javik separatley was a mistake. He is essential because of the lore that he provides to Shepard, he should have not been sold as DLC, especially day 1 of release. I agree, he is not needed to complete the game but he is equally as important as all the other squadmates especially with the information he provides. 


Again what information?  He adds nothing that can help defeat the Reapers, all he talks about is how they were defeated, we already knew this, and how the Protheans influenced certain races can be seen in different areas of the series from ME1 to ME3 if you are paying attention, don't need Javik talling people what's already in front of you.



We learn more about the Protheans, Javik provides new information on the lore of ME that is quite important to any ME fan and wouldn't be known if you never had him, which is kind of a rip off.   

The information he provides is here:
http://masseffect.wikia.com/wiki/Javik

I have the DLC and have gone through all the data.  Right off the bat since you just linked to a site that already has all the information available all the lore people can get the information without having to buy the DLC.  But it still isn't essential to ME3.  How does knowing the Protheans were close minded and arrogant help stop the Reapers?  Hoe does having someone questioning everything you do that goes against his views, which failed, aid in defesting the Reapers?

He isn't important to completing the game and any lore people could be interested is easily availablr without buying the DLC.


Dude, you are ignoring what is being said. The previous games make the Protheans central to the plot. We fight among their ruins, we talk to their ai's, we see their world through knowledge planted in the protagonists brains. The protheans are not just some random bit of lore.

They are an important part of the game whether they are the answer to the reapers defeat or not. You seem unable to understand that there can be an important aspect to the game, that has NOTHING to do with beating the reapers. Honestly they are just something most big fans wished to see, ever since they saw the hibernation chambers, why can't there be another chamber with some power left, the fun and interesting possibility of meeting a person from the past!

Well there is a living Prothean if you pay.......

You seem to be stuck on the idea that nothing can be important or essential to a game unless it helps complete the end goal. In this case, that makes absolutely nothing in the entire trilogy important, since none of it affects the last 15 minutes. Not a single character in ME is important, because not a single one of them know of the Starkid and have any useful input.

That leaves us with a lot of content that is done simply because it is interesting and make for a good game, and I can't think of anything more interesting and vital to the content than meeting a living Prothean.

#66
xsdob

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Also, awakening cost more than dragon age origins does, with origins available for just 10 dollars and awakening costing about either 20 or 30 bucks for a fraction of the original games content.

#67
Plaintiff

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The author of this article is such a self-entitled whiner.

"How dare a company sell a thing to people who really, really want it!"

#68
xsdob

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What I don't understand is people's need to make the dlc's out to be some choping block scam.

If anything, movies have been doing this DLC stuff for decades now, with the "collectors edition", "special editions", "Directors cuts", and "Alternate cut", movies where they add the scenes that were left out for others if you buy the more expensive copy of the film. Where is the outcry for that? But suddenly when a game does the same thing and charges you for extra content(which I have yet to see be essential to the plot, since I was able to play with a vanilla playthrough of ME3 and got the same story as I would have if I had dlc in it), with an even better deal since you can choose what content you buy and what extra features you don't want, these are problems apparently.

Your not being ripped off, at all. Your being offered an extended edition of an interactive film, and complaining you have to spend more money for that extra content.

#69
The Hierophant

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I have no problem with dlc like extra weapons, armor, expansions or mp maps. My only issue would be with day 1 dlc that provide key dialogue, or plotlines that without it key parts in the main story would leave players wondering what happened.

Modifié par The Hierophant, 22 novembre 2012 - 04:01 .


#70
Kileyan

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Sanunes wrote...


What I want to know is how the arguement that DLC is content that has been cut from the game, but an expansion isn't that way.

With Javik I don't consider him to be a key plot element for Mass Effect 3, its not like you must buy the DLC to complete the game, all he does is add more flavor to the game.


Expansions in the traditional sense continue the stories of the main game, maybe even introduce totally new stories, but they almost always continue AFTER the game they are based upon ended. Its hard to cut content from a main story, when that story is over, and a new story is told via the expansion.

DLC often falls into the trap of being accused of being cut from a game, because for reasons I do not know, most from Bioware(not all)are based upon happening DURING the main game. Anyways I've rarely heard of DLC being accused of being cut from the game except for day one DLC's that more often than not have the data files on the game disc to add to fans outrage.


As for the second point I quoted, sometimes adding flavor to a game is just as important as this insistance that the content must have keys to beating the game to be essential. Flavor is important, the lore and wonder of meeting these beings is just as important to me as the beat the reapers story. This isn't just a game about shooting **** and watching big explosions. At one time is was a game about a big universe, exploring, seeing new things, meeting a Prothean just because it was cool, not just because he could hook you up with a big ****g win gun.

#71
Gibb_Shepard

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Allan Schumacher wrote...

Well, the protheans were very important to ME and ME2's plots. They made us care about the protheans, why sideline it if not for more money?


So we shouldn't release DLC for stuff that people find interesting and care armor? Think clearly about the message you're sending with this current post, because what I interpret you saying is: "If it's something I want and care about, I don't want it to be a part of DLC."

If it's simply a perspective of "This is content I really want," it's not much of an argument against it being DLC. It makes sense for you to want as much as you can get for as little cost as possible, so I understand your perspective. How do you quantify whether or not something is "essential" to the game. I disagree that Javik is essential. I do agree that he's interesting. I'd prefer to make DLC people find interesting instead of uninteresting. So how do we reconcile this?


(And to everyone else, suggest a forum for this to move to. This isn't a DA3 thread, but I don't want to stop the discussion).


No. Making the most ethereal and mysterious race in Mass Effect a DLC was for the money. If Bioware were to sell James as DLC, you can guarantee the sales would have been exponentially less. You can do this whole "Well what is important? Whom defines importance? Is this really reality?" stuff all day, but this is just plain as day.

#72
Gibb_Shepard

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Plaintiff wrote...

The author of this article is such a self-entitled whiner.

"How dare a company sell a thing to people who really, really want it!"


That piece of sarcasm really highlights how exploitation can become rampant.

#73
Sanunes

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Kileyan wrote...

Expansions in the traditional sense continue the stories of the main game, maybe even introduce totally new stories, but they almost always continue AFTER the game they are based upon ended. Its hard to cut content from a main story, when that story is over, and a new story is told via the expansion. 

DLC often falls into the trap of being accused of being cut from a game, because for reasons I do not know, most from Bioware(not all)are based upon happening DURING the main game. Anyways I've rarely heard of DLC being accused of being cut from the game except for day one DLC's that more often than not have the data files on the game disc to add to fans outrage.


As for the second point I quoted, sometimes adding flavor to a game is just as important as this insistance that the content must have keys to beating the game to be essential. Flavor is important, the lore and wonder of meeting these beings is just as important to me as the beat the reapers story. This isn't just a game about shooting **** and watching big explosions. At one time is was a game about a big universe, exploring, seeing new things, meeting a Prothean just because it was cool, not just because he could hook you up with a big ****g win gun.


I get your point about expansions, but the expansions I have bought in the past seem to be 50/50 if they take place after the game.  I think the only reason why DLC is becoming more popular over expansions (and why we don't see as many anymore) is because developers want to get additional content to players quickly, for after a couple of months there won't be as much interest in people buying an expansion as a week after launch.  I know this is the case for me, for I haven't bought the Harley based DLC for Arkham City for I have uninstalled the game and just can't be bothered to reinstall for a DLC.

I have no problem with outrage if the full DLC is locked on the disk like what Capcom has done in the past or what Square has done with Final Fantasy with having the game feel like it doesn't have an ending at all.

I think the problem that I am having understanding the importance of Javik and From Ashes is for me its not about the details, but the overall experience so when I play the DLC its "thats cool information", but the important part of that information is how it draws me into the mission itself.  So I don't weigh the information given in From Ashes to be anymore important to the overall story then what might be given to us in Omega or Mark of the Assassin.

Modifié par Sanunes, 22 novembre 2012 - 04:17 .


#74
Mark of the Dragon

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DLC is just fine when used properly. Javik contrary to what everyone says was in NO WAY necessary for ME3's story. He made certain areas more interesting and definitly added to it but was not necessary.
In my opinion people just like to complain. They are cheap and dont want to buy content therefore they criticize Bioware and other companies saying it was ESSENTIAL. News flash people ESSENTIAL means without the content you wwouldnt be able to understand the story at all. Adding some meat to the story does not make someting essential it makes it interesting, which is gives people incentive to buy it.
FYI I played Mass Effect 3 the first time WITHOUT Javik and understood the story just as well as when I had him.
AS for Say 1 DLC that content is created after the game is off to be prcessed. Id rather companies keep bust and give me content quicker then rest on there laurels because people accuse them of with holding content.

#75
Allan Schumacher

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Gibb_Shepard wrote...No. Making the most ethereal and mysterious race in Mass Effect a DLC was for the money. If Bioware were to sell James as DLC, you can guarantee the sales would have been exponentially less. You can do this whole "Well what is important? Whom defines importance? Is this really reality?" stuff all day, but this is just plain as day.


Indeed, it was for the money.  It's almost like we understood that fans would like to get more details of the protheans.

I'm baffled that people would have preferred us to not make From Ashes though, since that's what the alternative is.

It is to make money, and as such it is specifically created with its own budget and resource allocation and is financially held to account in terms of its financial success.

People have this false equivalence that if the concept of DLC didn't exist, they would have gotten Javik for free.  This is not the case.  They also have this incorrect notion that because DLC exists, content is intentionally stripped from the game in order to populate DLC, and frequently feel that until DLC came along, the idea of bringing cut content into the game just didn't occur.  Except, it did.  All the time.  Expansion packs frequently incorporate ideas that were cut from the original game.  Someone posts a witty picture of the Mona Lisa in 1999 with "expansion packs" that are new paintings, except that they ostensibly refuse to believe that something like Tales of the Sword Coast (the expansion pack for Baldur's Gate) features a ton of content that was cut from Baldur's Gate.  It's even integrated into the main campaign of Baldur's Gate in much the same way that DLC is today as well.


Honestly, if From Ashes were being released today and you're just getting to experience this new content right now, it seems baffling to me that someone would be upset and refuse it because it should have been in the main game.  Interesting content that relates to the story does not strike me as a compelling reason for something to be "essential" to the game.  If that's the case, you're placing a restriction that will prevent players from getting interesting content that relates to the story.  You're forcing us to only create DLC content that people are less interested in playing.

It's important to be clear what one is arguing for.  If you're upset because the idea of Day One DLC pisses you off, then fine.  That's a valid perspective and it's easy to understand that.  If you're upset because you think that the only time we can release interesting content is at release, I really struggle to understand your perspective.


Also, moving this to off-topic.