No it isn't. Stop with these false dichotomies. The process is far more intricate than you keep touting. Day 1 DLC isn't always a money grab, but is also isn't always cut content that can only be put in if worked on after the game, like Shale. DLC now is set aside from conception. Developers will plan out what will be in the game, and what will be DLC. Not always, but it is extremely naive to think that this doesn't happen.
You're talking to me like I'm not actually involved with the process. At what point do we start thinking about DLC. I'm sure there are some that think we're already making DLC plans (we aren't, but at this point it's just taking my at my word and if you're already convinced I'm lying about it I don't feel there's anything I can do to convince you otherwise).
This idea that the content would have just been included otherwise is not something that anyone can accurately claim. At best it's "well I don't actually know what would have happened if the DLC model wouldn't have existed.
Setting aside Javik as DLC from conception as opposed to James, IS A MONETARY DECISION. I can't believe that you believe DLC is and always be this innocent practise just for the fans. It's largely a business decision, and not all DLC is made like Shale was. I have no proof that Javik is not like Shale, but i highly, highly doubt he was. Especially given the insight provided into just how this DLC came to be.
You admit you have no proof, but tell me that I'm naive.
Seriously man. You can't expect us to believe Day 1 DLC is "just for the fans". Money comes into it, and certain decision are bound to be made to maximize the interest in the DLC; decisions that can likely compromise the original intent of certain game content.
I straight up stated that money is a factor. Where did you get the idea that my post is about how Day One DLC is purely a "for the fans" notion?
Sylvius wrote....
Is it? I don't understand that position at all.
I can understand it. People want as much as they can for as little as they can. As consumers, I
expect them to have this behaviour.
But do you undertand why everyone is even discussing this issue? If it didn't anoy people then it wouldn't be disussed, there's obviously a reason. Try to look at it from a players perspective not a dev's.
I do look at it from the player's perspective. When it comes to "should DLC be interesting," I am definitely looking at it from the perspective of "The player would much rather pay money for a DLC that is actually good instead of a DLC which is utter schlock." Which is why I don't buy the argument that fans are against the idea that DLC should be interesting and desirable. It's contradictory.
Now if you're point is regarding Day One DLC, I can still understand the fan's perspective. It comes across as something that was tangentially built alongside the game for the idea of milking money from fans, when it could have easily been put into the game for free.
Regardless of the ease of including it with the main release, this fundamentally becomes an economic scarcity issue, where fans are behaving like rational consumers and would like to get as much for their money as they can. Speaking out against it is one way to try to persuade developers to do so.
The unfortunate thing is there are people that don't mind Day One DLC (and there are people that certainly don't mind high quality DLC that they find interesting) too. If I am going to look at it from the perspective of fans, I'm also going to include their perspectives.
Modifié par Allan Schumacher, 23 novembre 2012 - 04:29 .