Aller au contenu

Photo

Paladin Sentinel: Cryo Shield vs. Fire Shield


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#1
KING JAMI

KING JAMI
  • Members
  • 195 messages
So apparently the Cryo shield is glitched and does.. nothing?

And the fire shield apparently takes 50% of the damage you deal (25% because it hits twice?) and basically makes it do this damage over 5 seconds.

It seems to me that both of these upgrades are pointless, any reason to go for them?

Also, while we're on the subject of the Paladin's shield, does its provide any DR, while using it for either heavy or light melee?

Thanks in advance.

Modifié par KING JAMI, 22 novembre 2012 - 01:33 .


#2
ChatmanJay

ChatmanJay
  • Members
  • 548 messages
Cryo Shield and Snap Freeze. Done

#3
OliveiraAM

OliveiraAM
  • Members
  • 196 messages
The Cryo shield is the only thing that can freeze phantoms. For Cerberus, it is an excellent call.

Not sure about the Fire shield, though.

#4
KING JAMI

KING JAMI
  • Members
  • 195 messages

SuperTacoKing wrote...

Cryo Shield and Snap Freeze. Done


So Snap freeze can detonate Cryo explosions, and Cryo Shield can set them off?
Can snap freeze set off fire explosions from fire shield?

I thought that all explosions detonated by snap freeze are centered around the player?

#5
cgj

cgj
  • Members
  • 1 057 messages
i think if you take the fire shield you can do 6-6 FE with it, which would allow you to avoid putting too many points in incinerate

that's a viable build, but i prefer to leave fitness at 4/5 on the paladin and go for incinerate for the ranged capability it offers

#6
thearbiter1337

thearbiter1337
  • Members
  • 1 155 messages
Fire Shield

As it's a motha ****in shield that's on fire

#7
Liefglinde

Liefglinde
  • Members
  • 717 messages
Cryo shield is bugged in that it does not weaken armor, if that helps your decision.

#8
cgj

cgj
  • Members
  • 1 057 messages

KING JAMI wrote...

SuperTacoKing wrote...

Cryo Shield and Snap Freeze. Done


So Snap freeze can detonate Cryo explosions, and Cryo Shield can set them off?
Can snap freeze set off fire explosions from fire shield?

I thought that all explosions detonated by snap freeze are centered around the player?


not only snap freeze unfortunately

all FEs are centered around the detonator which means if you burn someone and throw an arc grenade on the wall, the FE will happen on the wall
i find it incredible this was low enough on their priority list to not be fixed in the last patch when they fixed stupid bugs few people cared about

#9
TheEldrazi

TheEldrazi
  • Members
  • 670 messages
Cryo shield works, but I prefer the fire shield. It makes fire explosions easier to prime, plus it has the hit it and forget it DOT.

#10
Arctican

Arctican
  • Members
  • 2 265 messages
I usually max out Snap Freeze and Energy Drain. If it wasn't for my love of all things Ice, I'd pick the Flame Shield to do Fire Explosions on top of Cyro Explosions and Tech Bursts.

#11
corlist

corlist
  • Members
  • 581 messages

KING JAMI wrote...

So apparently the Cryo shield is glitched and does.. nothing?

And the fire shield apparently takes 50% of the damage you deal (25% because it hits twice?) and basically makes it do this damage over 5 seconds.

It seems to me that both of these upgrades are pointless, any reason to go for them?

Thanks in advance.


1: Cryo shield probably slows enemies (also the only thing which freezes phantoms). Only the armour weakening is not working.

2: Normally without fire shield, you'll do 100% (75% to armour) and 100% in 2 hits.
With fire shield, you'll do [50% impact + 50% dot] ([100% impact and 100% DoT] to armour) and 100% in 2 hits.

You'll also set up level 6 explosions on every hit. I wouldn't call that pointless.

#12
KING JAMI

KING JAMI
  • Members
  • 195 messages

corlist wrote...

KING JAMI wrote...

So apparently the Cryo shield is glitched and does.. nothing?

And
the fire shield apparently takes 50% of the damage you deal (25%
because it hits twice?) and basically makes it do this damage over 5
seconds.

It seems to me that both of these upgrades are pointless, any reason to go for them?

Thanks in advance.


1: Cryo shield probably slows enemies (also the only thing which freezes phantoms). Only the armour weakening is not working.

2: Normally without fire shield, you'll do 100% (75% to armour) and 100% in 2 hits.
With fire shield, you'll do [50% impact + 50% dot] ([100% impact and 100% DoT] to armour) and 100% in 2 hits.

You'll also set up level 6 explosions on every hit. I wouldn't call that pointless.


So what you're saying is that the fire shield increases damage to armor by 50%, and changes 25% of it to DOT for everything else? Also am I supposed to detonate with ED or Snap Freeze? Because it seems as though neither does anything. 

Modifié par KING JAMI, 22 novembre 2012 - 01:49 .


#13
Tr0uble96

Tr0uble96
  • Members
  • 164 messages
cryoshield is bugged in that it doesn't debuff. better off taking the fire shield for DoT + fire explosions if you're gonna be close enough anyways to them

#14
cgj

cgj
  • Members
  • 1 057 messages

KING JAMI wrote...

So far what I'm getting from this is that both shields are pointless...
Unless I'm missing something and fire shield adds damage (and doesn't just split it), or increases damage to armor?


fire shield is one way for very quick  6-6 FEs (you don't need to sit through a cooldown before detonating) and since you have to be close range anyway you can detonate it with snap freeze

it's very good for close range melee oriented paladin , which is definitely a viable build

Modifié par cgj, 22 novembre 2012 - 01:51 .


#15
KING JAMI

KING JAMI
  • Members
  • 195 messages

cgj wrote...

KING JAMI wrote...

So far what I'm getting from this is that both shields are pointless...
Unless I'm missing something and fire shield adds damage (and doesn't just split it), or increases damage to armor?


fire shield is one way for very quick  6-6 FEs (you don't need to sit through a cooldown before detonating) and since you have to be close range anyway you can detonate it with snap freeze

it's very good for close range melee oriented paladin , which is definitely a viable build


Yeah I've been planning to make a Melee build for a while so..

Thank you, I've made my decision, I'm going with Fire.

#16
Clayless

Clayless
  • Members
  • 7 051 messages
Who cares about debuffs when you can slap someone half way across the map and watch them FREEZE IN MID AIR.

#17
Kenadian

Kenadian
  • Members
  • 5 031 messages
As I skip Incinerate, I go Fire Shield to complete his elemental-trifecta because...****ing fury of the elements man.

#18
Guest_Jiovanie-_*

Guest_Jiovanie-_*
  • Guests
 I liked Cryo shield when I had it; it was useful against Phantoms.  

I now have him specced as such though, and I find it more effective than before: narida.pytalhost.com/me3/classes/#Sentinel/NPaladin/PPQFJ/Carnifex4BA3AK5/Hurricane3AU5BB3///JuggernautShield5/

With this new build I can perform my own TBs, FEs, and CEs depending on the situation. I have something for long ranged combat that can track the enemy, and an instant cast for a quick stun + Snap Freeze for close combat. The shield is used when necessary and the damage hasn't changed much. I would spec out of those and go for your powers instead. It makes killings thing a lot easier since you're not as limited.

#19
Flambrose

Flambrose
  • Members
  • 1 024 messages
Neither is worth skimping out on Energy Drain or Incinerate.

#20
ImBCB

ImBCB
  • Members
  • 36 messages
Cryo shield works fine for me. There is little in ME3 multiplayer more satisfying than snap freezing a Dragoon/Phantom, throwing up your shield, watching them stagger back stunned after a melee attempt, & then finishing them off with a heavy melee.

#21
MeLlamoDante

MeLlamoDante
  • Members
  • 260 messages
I never put more than 4 points into fitness anyways. I like having all 3 powers fully ranked out.

#22
FlashAK

FlashAK
  • Members
  • 746 messages
I used to go with the cryo shield, but with the change to tech explosions and my general affinity toward FEs, I go with the flame shield. Nothing more satisfying than smacking someone with your shield and setting off a FE with incinerate on the Paladin.

#23
Learn To Love Yourself

Learn To Love Yourself
  • Members
  • 7 383 messages
I skip Incinerate and grab the Flame Shield for many of the reasons posted above, including versatility. Since you will be meleeing with the Flame Shield, you can Snap Freeze to get a 6-6 on armored or red bar enemies (you'll be in melee range, so it doesn't matter if it detonates on your character) or Energy Drain on shielded / barriered enemies.

I took him into a UUP game last week and actually did surprisingly well. The only problem with not taking Incinerate is missing out on the Cryo Explosions at double damage on armored or red bar enemies. I'm okay with that. I'd rather have the Flame Shield and extra weapon & headshot damage.

#24
SteelSurvivor

SteelSurvivor
  • Members
  • 42 messages
I'll agree with the few people who've mentioned this above - don't go for more than 4 points into fitness and simply forget about the last two shield evos. You will not notice any difference in the amount of damage your shield will be able to take if you take that option and you shouldn't let enemies get close enough for you to have to use the shield as a CC tool (cryo shield). If it's a phantom that's on you, just hit it with an acolyte and snap freeze it so it gets slowed down. From then on she's easy pickings.

People who don't use incinerate in their builds are overlooking the most powerful cryo explosion factory currently in the game. All in one character. So long as you take the 100% tech damage boost on snap freeze and the 100% damage boost to frozen/chilled targets on incinerate, you have an insane amount of aoe damage that works against all defenses, all the while debuffing the target.

Cryo Blast doesn't have that last 100% tech damage evolution. It's that + the instant cast, undodgable aoe stagger that snap freeze provides that actually make the paladin so good.

#25
Xaijin

Xaijin
  • Members
  • 5 348 messages
The chilled damage boost doesn't work.