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New owner of N7 Typhoon.


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#1
JudasMesiah

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After a full three months of trying to get this gun (I thought that originally you have to either sell your soul to the devil or spend 1 million MS points to acquire the gun). Now I can't decide what to do with it ?.

I do not know what mods/gear/consumables works and do not work ?. Here's what I have to give you guys an idea.

Mods:
AR Precision Scope IV
AR Stability Damper V
AR Magazine Upgrade V
AR Rifle Extended Barrel I
AR Piercing Mod V
AR Thermal Scope I
AR High-Velocity Barrel I

The character I most use this gun is N7 Destroyer, Batarian Sentinel and Krogan Sentinel.
Any advice would be appreciated. Thanks

#2
mugetsu999

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magazine upgrade with extended barrel or piercing and high velocity barrel on the destroyer

#3
JudasMesiah

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mugetsu999 wrote...

magazine upgrade with extended barrel or piercing and high velocity barrel on the destroyer

Doesn't the Typhoon already have a native defence penetration built into the gun ?. But thanks for the advice anyway :)

#4
sharkboy421

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JudasMesiah wrote...

mugetsu999 wrote...

magazine upgrade with extended barrel or piercing and high velocity barrel on the destroyer

Doesn't the Typhoon already have a native defence penetration built into the gun ?. But thanks for the advice anyway :)


Indeed the Typhoon already has a native .25 meter cover penetration.  Piercing and HVB will stack with that cover penetration and will ignore some of the damage reduction enemy armor has.  However I have found the most reliably combo to be extended magazines and extended barrell.  Then toss on an ammo power (APIV is generally best but I never have any x.x) and watch bosses melt.

Fun fact, if you use Inferno ammo to prime targets, your frag grenades can set off fire explosions!  Enjoy your new weapon on the Destroyer :wizard:.

#5
Ravellion

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sharkboy421 wrote...
However I have found the most reliably combo to be extended magazines and extended barrell. 

In general, below Gold, yes. But considering the OP has extended barrel at 1 and piercing mod at 5, I'd say the piercing mod even wins out on silver.

#6
Nightmare137

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sharkboy421 wrote...

JudasMesiah wrote...

mugetsu999 wrote...

magazine upgrade with extended barrel or piercing and high velocity barrel on the destroyer

Doesn't the Typhoon already have a native defence penetration built into the gun ?. But thanks for the advice anyway :)


Indeed the Typhoon already has a native .25 meter cover penetration.  Piercing and HVB will stack with that cover penetration and will ignore some of the damage reduction enemy armor has.  However I have found the most reliably combo to be extended magazines and extended barrell.  Then toss on an ammo power (APIV is generally best but I never have any x.x) and watch bosses melt.

Fun fact, if you use Inferno ammo to prime targets, your frag grenades can set off fire explosions!  Enjoy your new weapon on the Destroyer :wizard:.


Typhoon also gets a 50% damage bonus towards armor, barriers & shields on top of its 50% general bonus after it's little wind up time. The wind up takes 1.5 seconds to initiate than it will receive that 50% general bonus. As he stated it also has .25 meter cover pen and the gun only has half it's displayed ammo as it consumes 2 rounds per shot like the hurricane.

Modifié par Nightmare137, 23 novembre 2012 - 09:55 .


#7
Ace of Dawn

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Jumping in real quick to ask something

Does marksman benefit the Typhoon, specifically in singleplayer? just got the stuff today.

#8
Drayce333

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Ace of Dawn wrote...

Jumping in real quick to ask something

Does marksman benefit the Typhoon, specifically in singleplayer? just got the stuff today.


It didn't really help as much on that gun when I was using it, I liked Adrenaline better.

#9
Nightmare137

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Drayce333 wrote...

Ace of Dawn wrote...

Jumping in real quick to ask something

Does marksman benefit the Typhoon, specifically in singleplayer? just got the stuff today.


It didn't really help as much on that gun when I was using it, I liked Adrenaline better.


The gun does benefit from marksman though. On average the Typhoon has a fire-rate equal to about 600 rounds per minute. Doing the math you can average that to 10 rounds per sec. With the maximum RoF boost of 70% you can tell that it averages out to an additional 7 rounds per sec for the duration on top of a boost to accuracy though the gun is pretty accurate already.

Adren rush set for maximum weapon damage on a Typhoon X in SP would add approximately 41.62 damage per round.

So lets average this:

Marksman:

17 rounds per sec.
55.5 damage per round
2x multiplier at max RoF
50% bonus damage to armor,shields and barriers

17 x 111 = 1887 damage per sec to health
17 x 138.75 = 2358.75 damage per sec to armor, barriers & shields

Adren Rush:

10 rounds per sec + damage bonus
55.5 damage per round
2x multiplier at max RoF
50% bonus damage to armor,shields and barriers

10 x (111 + 41.62) = 1526.2 damage per sec to health
10 x (138.75 + 41.62) = 1803.7 damage per sec to armor, barriers & shields.

Marksman also has a headshot damage bonus and can have a slightly higher duration. Marksman also grants quite a lot of accuracy. The drawback to marksman however is that the SP version does not refill the current clip and forces you to eat through every magazine faster.

Adren rush can be set to help resist some damage, increase melee damage,& can dilate time which can be helpful in getting precise headshots. Adren rush in SP does restore the current clip.

Both have their advantages and disadvantages.

#10
Drayce333

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Its just when you get all those weapon damage + sources + incedairy explosive ammo, the typhoon is going to be overkill already in SP.

With the weapons recoil and accuracy adrenaline rush makes it easier for every shot to count and you'll waste less ammo than marksman. There is also the lovely shield boost, and DR, and clip refill.

Modifié par Drayce333, 25 novembre 2012 - 01:57 .


#11
ichyscrachy

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No hvb on typhoon. Hvb only increases Dps on avenger GPR and PPR. Clip and EB works great. Unless you want to be that destroyer trying to deliver the pizza with devastator mode ON.

#12
BluRay

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AR High-Velocity Barrel and magazine upgrade are amazing with n7 destroyer

#13
Redbelle

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JudasMesiah wrote...

After a full three months of trying to get this gun (I thought that originally you have to either sell your soul to the devil or spend 1 million MS points to acquire the gun). Now I can't decide what to do with it ?.

I do not know what mods/gear/consumables works and do not work ?. Here's what I have to give you guys an idea.

Mods:
AR Precision Scope IV
AR Stability Damper V
AR Magazine Upgrade V
AR Rifle Extended Barrel I
AR Piercing Mod V
AR Thermal Scope I
AR High-Velocity Barrel I

The character I most use this gun is N7 Destroyer, Batarian Sentinel and Krogan Sentinel.
Any advice would be appreciated. Thanks


My recommendation for the N7 destroyer build.....

AR Piercing mod + Precision scope (till you can max out your other one and compare the benefits). This build works well if you like to use cover and shoot across half the map. Handy if you spot a squad mate in need but your slowed down by your Devastator mode. Plus those cerberus types with shields go down without a letter box shot required.

Or

Piercing mod + Extended barrel or magazine upgrade (If you just like sweeping forward and eliminating all in front of you).

Personally I tend to go for piercing as it means the typhoon can always deal with whatever enemy comes out in front of you. However, running out of clip's is always the risk, so either make sure your accuracy makes the shots count, or carry the extended clips. The ROF makes the additional dmg from the extended barrel non cost effective as a Destroyer can pump out such a big ROF that things tend to die in seconds.

#14
survivor_686

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How does the Typhoon stack up against the Revenant? I am a fan of the Revenant, but am considering the typhoon DLC pack. Thoughts?

#15
capn233

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survivor_686 wrote...

How does the Typhoon stack up against the Revenant? I am a fan of the Revenant, but am considering the typhoon DLC pack. Thoughts?

Typhoon is significantly better than the Revenant in accuracy and damage.  However, it is a bit heavier.  The difference in weight is larger in MP.

As for getting it for the DLC, the DLC version is the original bugged version of the Typhoon that has greatly reduced stability as you level it up to X.  In MP I would say it is no contest, unless you can't tolerate the Typhoon's weight, but I do not miss it in SP.

I have it at X in MP, fwiw.

Also keep in mind that many enemies on Gold+ in MP have more health than in SP Insanity.  Plus Shepard can stack all sorts of damage bonuses from random places (armor, intel...).

As for what mods to run on it, in MP I run Ext Mag V (most important mod so you get more "hot" fire time), and Extended Barrel V.  If you don't have a decent level Ext Barrel, then I suppose AR Piercing or AR High Velocity Barrel would be ok, but since this is a DLC gun you will have to take the 0.5 weight penalty in MP.

#16
Ares Caesar

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survivor_686 wrote...

How does the Typhoon stack up against the Revenant? I am a fan of the Revenant, but am considering the typhoon DLC pack. Thoughts?


Assuming we're talking the singleplayer Revenant, the Typhoon will crush it in terms of DPS. Of course there is also a fairly significant weight difference though of about 60%. The Revenant in SP has never been buffed compared to the MP version which has received plenty of buffs over time, so the Typhoon should be very devastating towards the later parts of the game when more Geth Primes, Brutes, and Banshees show up (You should be able to rip through them in seconds).

The Revenant in SP is very disappointing, while the Typhoon is a lot closer to what the Revenant was in Mass Effect 2.

Really the only decision is do you want FAR superior gun damage with a higher weight(Typhoon), or lighter weight but less gun damage (Revenant).

I should also mention that on playthrough 1 the Typhoon can be obtained and upgraded far earlier than the Revenant as well.

#17
survivor_686

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capn233 wrote...

survivor_686 wrote...

How does the Typhoon stack up against the Revenant? I am a fan of the Revenant, but am considering the typhoon DLC pack. Thoughts?

Typhoon is significantly better than the Revenant in accuracy and damage.  However, it is a bit heavier.  The difference in weight is larger in MP.

As for getting it for the DLC, the DLC version is the original bugged version of the Typhoon that has greatly reduced stability as you level it up to X.  In MP I would say it is no contest, unless you can't tolerate the Typhoon's weight, but I do not miss it in SP.

I have it at X in MP, fwiw.

Also keep in mind that many enemies on Gold+ in MP have more health than in SP Insanity.  Plus Shepard can stack all sorts of damage bonuses from random places (armor, intel...).

As for what mods to run on it, in MP I run Ext Mag V (most important mod so you get more "hot" fire time), and Extended Barrel V.  If you don't have a decent level Ext Barrel, then I suppose AR Piercing or AR High Velocity Barrel would be ok, but since this is a DLC gun you will have to take the 0.5 weight penalty in MP.


So its a great weapon in SP...but its bugged? If it hasn't been patched is there a way to edited Coalesced files to match it as such (I play on PC)?

#18
survivor_686

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@Ares Caesar and capn233

Thanks for the info. I guess I'll look more closer at the Typhoon. Can I get a confirmation on the bugged stability?

#19
capn233

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survivor_686 wrote...

@Ares Caesar and capn233

Thanks for the info. I guess I'll look more closer at the Typhoon. Can I get a confirmation on the bugged stability?

There are threads about it floating around.  Here is one.

AresCaesar makes a good point about being able to acqure the Typhoon earlier, I didn't think about that.  Revenant is not obtainable until Citadel Coup.

In any event, except for stability I don't doubt the SP Typhoon is better than the Revenant, but I am not sure the DPS is needed, especially if you run a good ammo power.  I did Omega today with the Mattock IV on my No Charge Novaguard, and largely it was sufficent with Incendiary Explosive Burst.  Revenant is also very good with that ammo, although it isn't as good as the Punisher, Harrier, or even other non-dlc guns like Hornet.

I do have the Harrier / Punisher weapon pack (whatever it was called).  I almost got the one with Typhoon and Piranha (had extra points), but decided I already had enough guns for SP :)

#20
Nightmare137

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capn233 wrote...

survivor_686 wrote...

@Ares Caesar and capn233

Thanks for the info. I guess I'll look more closer at the Typhoon. Can I get a confirmation on the bugged stability?

There are threads about it floating around.  Here is one.

AresCaesar makes a good point about being able to acqure the Typhoon earlier, I didn't think about that.  Revenant is not obtainable until Citadel Coup.

In any event, except for stability I don't doubt the SP Typhoon is better than the Revenant, but I am not sure the DPS is needed, especially if you run a good ammo power.  I did Omega today with the Mattock IV on my No Charge Novaguard, and largely it was sufficent with Incendiary Explosive Burst.  Revenant is also very good with that ammo, although it isn't as good as the Punisher, Harrier, or even other non-dlc guns like Hornet.

I do have the Harrier / Punisher weapon pack (whatever it was called).  I almost got the one with Typhoon and Piranha (had extra points), but decided I already had enough guns for SP :)


The SP Typhoon isnt too bad to compensate for even with the bug. I had very little issue while testing it out and it is hands down the highest damaging weapon any squadmate can use as an added bonus.

#21
UnknownMercenary

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The stability mod largely fixes the Typhoon's recoil unless you decide to use Marksman with it. The charge mechanic makes it so the -50 damage is applied before the multiplier kicks in, but with AP ammo fully evolved for armor weakening the Typhoon becomes quite good.

I imagine an Insanity game with a full squad wielding Typhoons would be extremely easy.

#22
capn233

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UnknownMercenary wrote...

The stability mod largely fixes the Typhoon's recoil unless you decide to use Marksman with it. The charge mechanic makes it so the -50 damage is applied before the multiplier kicks in, but with AP ammo fully evolved for armor weakening the Typhoon becomes quite good.

I imagine an Insanity game with a full squad wielding Typhoons would be extremely easy.

I would bet Incendiary Explosive Burst ammo would do a lot of damage, since you have a ROF of 600 when it is spooled up.

#23
UnknownMercenary

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That's from stacking all the burst DOT, right? Omega adds the +weight weapon mods to SP, and I imagine a Typhoon with the AR HVB (90% armor mitigation) with explosive burst ammo would be a pretty good alternative to my setup. When I played around with incendiary ammo a month ago it didn't seem too effective.

#24
MewtwoJosh

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Is armor reduction capped at 100%? If the Typhoon already ignores 50% armor and you add a HVB, do you get 50%+90%=140% or does it stay at 100%?

#25
capn233

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UnknownMercenary wrote...

When I played around with incendiary ammo a month ago it didn't seem too effective.

Incendiary Ammo is the most damaging in SP if you take Explosive Burst at rank 6 and use it on rapid fire weapons.

MewtwoJosh wrote...

Is armor reduction capped at 100%? If the Typhoon already ignores 50% armor and you add a HVB, do you get 50%+90%=140% or does it stay at 100%?

It is capped at 100%.

Modifié par capn233, 30 novembre 2012 - 07:47 .