Would you want a first person camera option for exploring?
#1
Posté 22 novembre 2012 - 04:23
I'm not sure how it is on consoles, but on PC you can control your character by holding both mouse buttons and steering with the mouse. I'm pretty sure that control scheme would continue to work if the camera were moved to a first person perspective, so I don't think it would require any tremendous changes to the game.
#2
Posté 22 novembre 2012 - 04:33
#3
Posté 22 novembre 2012 - 04:37
#4
Posté 22 novembre 2012 - 04:41
I dunno if most people would try to play in first person, other than hardcore shooters, most gamers I know are the opposite. They really appreciate being able to see their characters, and prefer third person for the majority of their games.
Also I can't imagine playing a melee game in first person, much as I loved Skyrim, I found melee in first person to be stupid annoying, they little swish swish sword swings don't carry as much weight as a good animated third person melee game.
#5
Posté 22 novembre 2012 - 04:51
I'm hoping their level design isn't straightforward like pretty much every Bioware game made. I'd like to be able to explore more. It seems kinda odd to me when you go into ruins they have no elevated entry/exit points. And if they do, you can't explore them. Bioware level design has always been way too linear and it feels really dated in this day and age of gaming. IMO of course.
Really hoping Bioware moves back to a sandbox design similar to Mass Effect 1. Only, executed much better...
A first-person perspective would be vital then to gain your bearings in the massive environment.
Modifié par deuce985, 22 novembre 2012 - 04:56 .
#6
Posté 22 novembre 2012 - 05:22
Modifié par Sacred_Fantasy, 22 novembre 2012 - 05:23 .
#7
Posté 22 novembre 2012 - 05:26
Imp of the Perverse wrote...
snip
I'd mostly want it to be there in the same way that FP was in KOTOR I & II, namely to let us look at our companions close-up and take in scenery unobstructed by our character's 3rd Person avatar. I guess it could work for exploring, but I don't feel it's strictly necessary in either the way OP suggested or in the way I did.
What I do want however, since I've been playing the game on my 360 since DA:O's release and I actually care about my save file transfers, is a tactical view mode for PC and console versions of the game.
Modifié par The Teryn of Whatever, 22 novembre 2012 - 05:28 .
#8
Posté 22 novembre 2012 - 05:28
deuce985 wrote...
It really depends on how big and vertical the environments are. If DA3 ends up with environments massive in size and a lot of vertical entrances(similar to Skyrim), then yes, I want this. Otherwise, I don't see a need for it. Unless you just want to admire beautiful vistas.
I'm hoping their level design isn't straightforward like pretty much every Bioware game made. I'd like to be able to explore more. It seems kinda odd to me when you go into ruins they have no elevated entry/exit points. And if they do, you can't explore them. Bioware level design has always been way too linear and it feels really dated in this day and age of gaming. IMO of course.
Really hoping Bioware moves back to a sandbox design similar to Mass Effect 1. Only, executed much better...
A first-person perspective would be vital then to gain your bearings in the massive environment.
Yeah, I'd mostly want it for eye candy, so vistas, characters, and maybe enemies if you could pop into first person for a few swings while waiting for your companion's powers to cool down. I missed it more in Origins than in DA2. The cartoonish graphics, general lack of clutter and other detail in the environments (I remember a developer quote from before DA2 was released where they said something about simplifying the environments so that you could focus on the characters more easily, it made me cringe when I heard it), and the recycled level design didn't give me very much that I wanted to look at.
One benefit from adding multiplayer to ME3 was that they reused all of the multiplayer maps for various missions in the single player campaign, and they're all totally nonlinear. Generally speaking though, in loot focused games, it's nice to not have to double back in big sprawling dungeons. Even Skyrim pretty much stuck to giving all of their caves one path through, and a secret exit at the end of the level that dumped you back at the entrance. It's just a convenience thing. Skyrim though had the huge, totally nonlinear main map to explore, adding something like that to Dragon Age would be great (though it already has nonlinear hubs like Kirkwall, Denerim, Orzammar, the Wounded Coast, etc.)
*Edit - @ above post, by tactical view do you mean the most zoomed out camera they had in Origins, or maybe something like VATS from Fallout?
Modifié par Imp of the Perverse, 22 novembre 2012 - 05:32 .
#9
Posté 22 novembre 2012 - 05:36
Now on the other hand I agree with your reasoning, the ability to focus on somthing just out of the general circle of the PC's being would be great espcially since there is so much detail put into these worlds.
#10
Posté 22 novembre 2012 - 05:49
RandomSyhn wrote...
I'm not a big fan of first person view, I don't mind it most of the time but for some reason in skyrim it bugged me immensly. I think I finally figured out why too, it made me feel too short, or more like the world was a little compressed. Instead making the fantasic scenery feel enormous like it actually was, it made everything feel small and a tad claustrophobic. Now this is just me and it's also largely due to the fact 90% of the games I play are third person.
Now on the other hand I agree with your reasoning, the ability to focus on somthing just out of the general circle of the PC's being would be great espcially since there is so much detail put into these worlds.
To get that view of your weapon that all first person games have you pretty much have to mount the camera to the player's sternum, or raise the arms up to his ears. I worked on a project where we tried to use the same player model for 1st and 3rd player perspectives, and when the guy was standing with a sword drawn only the very tip of it would be on the screen, a gun would be totally out of view. That's probably part of what creates that weird sense of scale (maybe try out Mirror's Edge, it actually aimed for realistic proprioception.)
Skyrim had a bug, or maybe just an oversight from switching to the new engine, where the camera height wasn't linked your your character height, so you'd get the same view from a male orc that you would from a female wood elf. It wasn't like that in their previous games, you could scale your character up and get the POV to match (I made a couple of mods that took advantage of that, power armor that made you taller and another where you'd run around as liberty prime.)
Modifié par Imp of the Perverse, 22 novembre 2012 - 09:15 .
#11
Posté 22 novembre 2012 - 06:18
Maria Caliban wrote...
I wouldn't object to being able to pop into a first person view. I think it would be best that if you moved while in it, it reverted to third person. Otherwise, people would attempt to play the entire game in first-person.
Kingdom Hearts had something similar. You could pop into a first person viewpoint and look around, but you couldn't move around so if you wanted to do anything you had to exit the first person mode.
Kingdom Hearts II changed that to allow you to go through the entire gameplay in first person mode -- a change I enjoyed, as I liked bashing Heartless, Nobodies, and villains with the Keyblade in First Person mode.
If Bioware incorporated either, I'd be happy.
Modifié par The Ethereal Writer Redux, 22 novembre 2012 - 07:09 .
#12
Posté 22 novembre 2012 - 06:39
#13
Posté 22 novembre 2012 - 06:40
#14
Posté 22 novembre 2012 - 06:42
#15
Posté 22 novembre 2012 - 07:06
Harle Cerulean wrote...
Hmm. I prefer first person mode in Skyrim and the other Elder Scrolls games, and the latest two Fallout games, but I don't think the ability to play in it would work well in Dragon Age. Very different combat and environments. I might like the ability to use a first person view to get a closer look at things, but I definitely wouldn't want to move around in it and really wouldn't want to fight in it.
I agree with you about combat, though it might be cool to be able to pause the game, jump to your character's perspective, and then look up at a high dragon looming over you. I think it would be fine for exploring, particularly in all of the areas you frequently revisit (you really don't need an aerial view if you're just running through lowtown's markets for the eighteenth time.)
#16
Posté 22 novembre 2012 - 08:21
#17
Posté 22 novembre 2012 - 08:25
Sacred_Fantasy wrote...
Well, I prefer first person camera for dialogue, kissing scenes, aiming bow and sometime explorating.
Personally, I never use FPP if there's an option not to. I don't have a problem with it, per se, it's just not how I play.
#18
Posté 22 novembre 2012 - 09:10
#19
Posté 22 novembre 2012 - 10:34
Kidding aside (no, really go make it) I don't really think the gameplay on DA meshes well with FP but aside from the resources to make the new camera, I wouldn't really be bothered if it was there I probably just wouldn't use it.
#20
Posté 22 novembre 2012 - 10:45
#21
Posté 22 novembre 2012 - 11:05
#22
Posté 22 novembre 2012 - 11:10
#23
Posté 22 novembre 2012 - 11:14
#24
Posté 22 novembre 2012 - 11:29
this. I think it would be a nice feat to be able to admire the scenery at a FP camera, however iup close the detail of the objects should fall..Imp of the Perverse wrote...
I'd really like to have the option to jump into a first person perspective while I'm running around. I'm definitely not looking for any changes to combat (or even controls for that matter) to accomodate a first person perspective, but one thing that struck me in Origins was that a lot of the locations had exquisitely detailed ceilings. The actors and environments in the dragon age games have a level of detail that's closer to an fps than to a floating camera strategy game like starcraft or warhammer, and I'd often come across things I wanted to get a closer look at, only to then spend some frustrating time trying to manipulate the camera into a position that worked. There have also been a lot of environments I would have liked to experience first hand, like the caves in Haven, or Orzammar.
I'm not sure how it is on consoles, but on PC you can control your character by holding both mouse buttons and steering with the mouse. I'm pretty sure that control scheme would continue to work if the camera were moved to a first person perspective, so I don't think it would require any tremendous changes to the game.
#25
Posté 22 novembre 2012 - 11:49
Firky wrote...
Sacred_Fantasy wrote...
Well, I prefer first person camera for dialogue, kissing scenes, aiming bow and sometime explorating.Kissing? You'd get a cross eyed close up of the person's nose. Heheh.
Kissing in first person is amazing. You seldom see it in media outside of peep show though.





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