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what do people want when it comes a main antagonist/final boss


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#1
malefor 33

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the first game had a demonic beast as the central villian...that did not speak or really interact with you. DA 2 had more human villians who had differing views to eachother and they both became monsters. Orsino became the symbole of everything that is wrong about mages......he was meant to be the teacher and mentor but eventually became the Harvestor and Meredith was meant to stand for reason and justice but was prepared to start stabbing children to get at something that may not have been there

So what should the big bad of DA3 be......evil being/force or just human/miortal beings with flaws?

#2
fchopin

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Something similar to a TW2 ending.

#3
xsdob

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Probably a human, or possibly an abomination.

#4
Liamv2

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Flemeth

#5
Sacred_Fantasy

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The Maker and whoever create those old gods.

#6
The Teyrn of Whatever

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Some sort of ancient horror from the plane of existence Morrigan visited by stepping through the Eluvian in Witch Hunt. It would be nice to know that BioWare hasn't abandoned that storyline completely. Possibly Morrigan returning to Thedas transformed/ possessed by said ancient horror; a new type of abomination.

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Modifié par The Teryn of Whatever, 22 novembre 2012 - 03:40 .


#7
Rawgrim

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Someone who doesn`t bounce around like a gummi bear.

#8
The Teyrn of Whatever

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Sacred_Fantasy wrote...

The Maker and whoever create those old gods.


That sounds like we'd be treading into Mass Effect 3's ending territory. Also, assuming the Maker even exists, how do you take on a being that created all of existence?

#9
The Teyrn of Whatever

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Rawgrim wrote...

Someone who doesn`t bounce around like a gummi bear.


Yes, gummi bear bouncing is bad.

#10
Tinu

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I don't want to kill Flemeth nor Morrigan. But I say yes to killing the Maker or some corrupted magisters. I would also like to stab Empress Celene till she's dead.

Modifié par TinuHawke, 22 novembre 2012 - 03:45 .


#11
Plaintiff

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Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.

Modifié par Plaintiff, 22 novembre 2012 - 03:46 .


#12
Rawgrim

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Plaintiff wrote...

Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.


and DA2 is?

#13
Boss Fog

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A fight that's actually challenging, also... no humans; we had a pushover of a human in the last game; time to use something different.

Modifié par TelvanniWarlord, 22 novembre 2012 - 03:55 .


#14
Sidney

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I want a final boss that you can have a straight up fight with. Hate bosses that violate the rules of the game to that point.

The Arishok was a great antagonist but an awful fight because you basically had to kite him. The AD sucked for his endless spawning aids AND the whole ballista stupidity. Esecpailly avoid that rotating nightmare of pathfinding that was Corypheus and his final fight.

Just line up the baddies and let me use the tactics and methods that I've presumably perfected during the rest of the game.

Modifié par Sidney, 22 novembre 2012 - 04:02 .


#15
Sidney

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Plaintiff wrote...

Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.


Yeah you've missed about 100,000 comments since DA2 that tells you that way, way, way, way too many fans of this genre want exactly that.

#16
Guilebrush

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I really don't get how the Archdemon is viewed as the primary antagonist of DA:O, to me it always was Loghain with the Archdemon playing more of the role of convenient plot device more than anything else.

That aside there are many ways to do a "main antagonist" right though I prefer one who's more "in your face" throughout the story (Irenicus, the Joker from AA, Handsome Jack being strong examples) but the alternative, more subtle, manipulative and "mysterious" antagonists work too (the Darth Traya, Joker from AC, Mellisan types).

As for the final battle itself I'm more interested in an expository payoff more than a "hack the giant hitpoint sponge" to death sequences myself, though games that do both well are certainly a treat.

I guess I'd have to say I prefer antagonists like Borderlands 2's Handsome Jack: full of character, development, exposition with a decent enough combat payoff at the very end as well.

I'm not saying to create a villain that constantly taunts you and brags about lyrium made ponies via magical broadcasts in DA:I, of course I'd want it to fit the tone and setting of the rest of the game, but you get my meaning.

#17
Plaintiff

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Rawgrim wrote...

Plaintiff wrote...

Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.


and DA2 is?

It should.

#18
Liamv2

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.


and DA2 is?

It should.


True it tried to be differnt even though the fans hated it

#19
Helena Tylena

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I want my main antagonist be based on my choices, personally. DA2 would've been a decent example if we only fought either Orsino or Meredith, not both. I want to choose who to befriend and who to ****** off, and I want those choices reflected in who my greatest opposition is going to be.

And I don't mind super-powered mortals as bosses, either. Bosses like the Archdemon are terribly boring story-wise.

#20
frostajulie

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I love what they did with Meredith and Loghain and in ME what they did with Saren. The antagonist Actually believes they are the hero and you the player to an extent can sympathize and even agree with the antagonist on many things so that when you do take them out it is bittersweet. (God I hate using that term around Bioware).

Meredith believed she was the persecuted hero and when you learn who she is and her backstory that makes it sooo much easier to empathize with her. When you learn on Virmire Saren thinks he is saving billions of lives it makes you feel conflicted killing him.

In a main antagonist I would actually love to see them grow from a companion maybe even a LI that as the game progresses becomes more convinced that your path is wrong and theirs is right and then toward the end they leave the party to join your enemy for the greater good and you end up having a final showdown with them and they die in your arms paragon I always loved you or in your spit and their blood renegade I hate you and you deserved this death or neutral I never wanted it to come to this.

I also like the Loghain Howe setup. I love to hate Howe and I often am uncomfortable killing Loghain and thats because Howe operated from pure ambition and greed, the epitome of all that is wrong in a feudal society. Loghain however is a hero who hates being a hero and everything he does is motivated by his love for his people he is a true patriot. I still kill him everytime but my 1st playthru but I don't enjoy it.

#21
Sacred_Fantasy

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The Teryn of Whatever wrote...

Sacred_Fantasy wrote...

The Maker and whoever create those old gods.


That sounds like we'd be treading into Mass Effect 3's ending territory. Also, assuming the Maker even exists, how do you take on a being that created all of existence?

How to take on the Maker? 

It's easy. With Sword like you did with the archdemon, Meredith, Orsino etc..

See this?
Image IPB
Image IPB
Image IPB

This is what happen to fictional god. Like the Hulk said," Puny God"




Don't worry. Despite BioWare claim the god(s) is/are immortal(s) they are still can be killed or at least imprison. I doubt He even poweful enough to be the creator of universe.

#22
Big I

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All I can do is list antagonists I liked and hope Bioware makes one like them.

Saren (Mass Effect)
Irenicus (BG2)
Sun Li (Jade Empire)
Kreia (KOTOR 2)
Leland (Alpha Protocol)
Meredith (DA2), before she got her red sword of doom.
The Transcendant One (Planscape: Torment)

I prefer antagonists that a) are people, B) have their own well thought out agenda, and c) while they come across as opposing you, aren't necessarily of the cackling 2D villain variety.

#23
Herr Uhl

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fchopin wrote...

Something similar to a TW2 ending.


Fantasy national socialists?

#24
The Hierophant

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.


and DA2 is?

It should.

The new featiures people tout as original were already done before in ME & ME2, Final Fantasy 12, and The Way of The Samurai series since way back in 2.

Modifié par The Hierophant, 22 novembre 2012 - 04:52 .


#25
Plaintiff

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The Hierophant wrote...

Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.


and DA2 is?

It should.

The new featiures people tout as original were already done before in ME & ME2, Final Fantasy 12, and The Way of The Samurai series since way back in 2.

I dunno what the hell you're talking about, I'm referring expressly to the narrative.