what do people want when it comes a main antagonist/final boss
#51
Posté 22 novembre 2012 - 08:08
#52
Posté 22 novembre 2012 - 08:09
Plaintiff wrote...
I'm aware of RPG conventions, I'm also aware they're a niche genre.Rawgrim wrote...
99 percent of rpgs lets you influence the ending, yes. If you haven`t noticed that you haven`t played an rpg before.I thought you meant that thousands of action games were interpersonal/political dramas.Thousands of action games has a set in stone story and ending. That was the other point. Try playing any action game, and find your proof.
I am talking about the kind of story that is being told, not game mechanics. You're not actually addressing anything I said at all.
Rpgs arn`t niche games. Seriously. Loads of them have won game of the year awards and such things for several decades.
Misunderstanding on the second point.
#53
Posté 22 novembre 2012 - 08:13
Fortlowe wrote...
I say all this because I am really hoping Hawke will become the supreme big bad in Dragon Age. It's plausible and wonderfully poetic. Whether you played Hawke as diplomatic, sarcastic, or aggressive, the fact of the matter is that YOU, the player, were the guiding hand in making a Villain that makes the Blight look like a cake walk. Same as Batman and the mob wound up making the Joker.
wow now that is a spectacularly awesome Idea. that is a game that intrigues me and would really make me want to play.
#54
Posté 22 novembre 2012 - 08:32
Plaintiff wrote...
So what? Every fantasy story in the world has been using the basic Hero's Journey template that DA:O followed right down to the letter. Just because one game series from another continent, that the Bioware writers likely haven't played, used similar narrative structure doesn't undo the fact that DA2's plot is still more original than most of the schlock out there.
The story of a wanderer/refugee escaping adversity who looks for oppurtunity in some town, is then thrust into conflict between two rival factions has been done multiple times before in gaming and films. Fallout New Vegas, WoTS 1& 2, Yojimbo etc. Heck the unreliable story teller narration that fans say is original has been done before in crime films, and was recently popularized by The Usual Suspects, and in games like Vagrant Story.
Most of the Originality in the DA series stems from weapon/armor design, organization names, the Qunari as a whole, dwarven & elven culture despite their generic appearances in DaO.
#55
Guest_Puddi III_*
Posté 22 novembre 2012 - 08:32
Guest_Puddi III_*
#56
Posté 22 novembre 2012 - 08:38
Can you imagine if the Fade is actually a dream of the Maker? Also if the series is to introduce gods i'd like to see them compete against each other by orchestrating events in Thedas behind the scenes in order to defeat one another.Filament wrote...
Having vast godly powers isn't really incompatible with human motivations, it's only that DA keeps using the Lovecraftian horror type of godly instead of the ancient Greek kind of godly (Lovecraftian actually could be pretty cool too tbh, but I feel like, they were not given the exposition necessary to bring them to their potential, especially DA2's red lyrium macguffin). But I hope we might see gods like Fen'Harel or similar entities (really powerful demons, even, or mages) who have motivations more complex and "knowable."
#57
Posté 22 novembre 2012 - 08:41
#58
Posté 22 novembre 2012 - 08:41
No, they're still pretty niche. The big moneymakers are your FIFA, your CoD, and now Zynga, I guess.Rawgrim wrote...
Rpgs arn`t niche games. Seriously. Loads of them have won game of the year awards and such things for several decades.
#59
Posté 22 novembre 2012 - 08:48
Plaintiff wrote...
No, they're still pretty niche. The big moneymakers are your FIFA, your CoD, and now Zynga, I guess.Rawgrim wrote...
Rpgs arn`t niche games. Seriously. Loads of them have won game of the year awards and such things for several decades.
World of Warcraft, the game that has made the most money ever. An rpg. 10-20 years ago rpgs were the games that made the most money. Rpgs and the old adventure games. You probably wern`t born back then, but they wern`t niche games when they were top dogs, were they? they had a real boost around 2000 as well. Baldur`s Gate 2, Morrowind, the Fallout game and later: Kotor, came out. Those games sold bigtime. Now adays we have loads of rpgs making big bucks. Skyrim probably being one of the biggest moneymaker in the last year. At least try to check up some facts before posting. Constantly going in blind leads to loads of unnessecary posts.
#60
Posté 22 novembre 2012 - 09:10
Because what happened a decade or more ago is totally relevent to today.Rawgrim wrote...
Plaintiff wrote...
No, they're still pretty niche. The big moneymakers are your FIFA, your CoD, and now Zynga, I guess.Rawgrim wrote...
Rpgs arn`t niche games. Seriously. Loads of them have won game of the year awards and such things for several decades.
World of Warcraft, the game that has made the most money ever. An rpg. 10-20 years ago rpgs were the games that made the most money. Rpgs and the old adventure games. You probably wern`t born back then, but they wern`t niche games when they were top dogs, were they? they had a real boost around 2000 as well. Baldur`s Gate 2, Morrowind, the Fallout game and later: Kotor, came out. Those games sold bigtime. Now adays we have loads of rpgs making big bucks. Skyrim probably being one of the biggest moneymaker in the last year. At least try to check up some facts before posting. Constantly going in blind leads to loads of unnessecary posts.
And how on earth did you guess that I'm only nine years old? You got me, man. Feel proud?
Currently, RPGs make up about 7.6% of total video game sales. They do much better in the computer game category. In the list of top-20 selling videogames of 2011, there's only one RPG (I'm assuming you don't count Pokemon as one). The top-20 selling computer games has a few RPGs, Dragon Age II is on the list there, but three of the entries are expansions of World of Warcraft and five are somehow related to The Sims, so I'm guessing PC doesn't offer a whole lot of variety generally.
http://www.theesa.co...ESA_EF_2012.pdf
Modifié par Plaintiff, 22 novembre 2012 - 09:14 .
#61
Posté 22 novembre 2012 - 10:04
Plaintiff wrote...
Because what happened a decade or more ago is totally relevent to today.Rawgrim wrote...
Plaintiff wrote...
No, they're still pretty niche. The big moneymakers are your FIFA, your CoD, and now Zynga, I guess.Rawgrim wrote...
Rpgs arn`t niche games. Seriously. Loads of them have won game of the year awards and such things for several decades.
World of Warcraft, the game that has made the most money ever. An rpg. 10-20 years ago rpgs were the games that made the most money. Rpgs and the old adventure games. You probably wern`t born back then, but they wern`t niche games when they were top dogs, were they? they had a real boost around 2000 as well. Baldur`s Gate 2, Morrowind, the Fallout game and later: Kotor, came out. Those games sold bigtime. Now adays we have loads of rpgs making big bucks. Skyrim probably being one of the biggest moneymaker in the last year. At least try to check up some facts before posting. Constantly going in blind leads to loads of unnessecary posts.
And how on earth did you guess that I'm only nine years old? You got me, man. Feel proud?
Currently, RPGs make up about 7.6% of total video game sales. They do much better in the computer game category. In the list of top-20 selling videogames of 2011, there's only one RPG (I'm assuming you don't count Pokemon as one). The top-20 selling computer games has a few RPGs, Dragon Age II is on the list there, but three of the entries are expansions of World of Warcraft and five are somehow related to The Sims, so I'm guessing PC doesn't offer a whole lot of variety generally.
http://www.theesa.co...ESA_EF_2012.pdf
Well...yes. what happened a decade, or more, ago is completely relevant today. In pretty much everything.
10-20 years ago equals 9 years old?
Video games\\computer games. Same thing. But if you want to get technical about it, sure. I was dead wrong...
PC offers alot more variety, to be honest. Even though i preffer the xbox now adays.
#62
Posté 22 novembre 2012 - 11:52
#63
Posté 23 novembre 2012 - 01:26
Rawgrim wrote...
Plaintiff wrote...
No, they're still pretty niche. The big moneymakers are your FIFA, your CoD, and now Zynga, I guess.Rawgrim wrote...
Rpgs arn`t niche games. Seriously. Loads of them have won game of the year awards and such things for several decades.
World of Warcraft, the game that has made the most money ever. An rpg. 10-20 years ago rpgs were the games that made the most money. Rpgs and the old adventure games. You probably wern`t born back then, but they wern`t niche games when they were top dogs, were they? they had a real boost around 2000 as well. Baldur`s Gate 2, Morrowind, the Fallout game and later: Kotor, came out. Those games sold bigtime. Now adays we have loads of rpgs making big bucks. Skyrim probably being one of the biggest moneymaker in the last year. At least try to check up some facts before posting. Constantly going in blind leads to loads of unnessecary posts.
WoW is an MMORPG. And I'd argue that its success is more due to the MMO bit, and less due to the RPG. It's a social game for people to hang out on and do stuff together. -RPG for a very long time used to be the only suffix game developers were able to attach to MMO bit, a few exceptions not withstanding. That is shifting now, and I swear, if someone can make an MMO out of CoD, that thing will sell like hot cakes.
WoW also had the opportunity to build on its succesful franchise of RTS games. RTS used to be *huge*, but sadly isn't anymore. RPGs also used to be bigger than they are now, to the point that, yes, they very much are a niche game genre these days.
Also keep in mind that the people who hand out awards like Game of the Year aren't the bulk of the consumer base. I don't know what criteria they use, but I doubt sales are the only one.
#64
Posté 23 novembre 2012 - 01:30
Liamv2 wrote...
Plaintiff wrote...
It should.Rawgrim wrote...
Plaintiff wrote...
Something more innovative and compelling than the phyiscal manifestation of ultimate evil that is sooooooooooooo common in fantasy. You can say what you like about DA:O, but it's not winning any prizes for originality.
and DA2 is?
True it tried to be differnt even though the fans hated it
Not all fans hated Dragon Age II. Don't paint with such broad strokes, or is this one of these "No true Scotsman" statments?
#65
Posté 23 novembre 2012 - 01:38
Dragon age Origins may have had a rather generic "evil horde of pure evil" villain but Loghain was always there to fill the role of a more sympathetic, human antagonist (I really liked him as a villain, because I felt a personal hatred for him- which is exactly how you should feel about the antagonist).
Meredith could have been done well, but we never really got to know her as anything other than some Templar woman who liked moaning about mages. Going insane because of an outside influence (and an inanimate object at that) wasn't the most compelling way to make us connect to her either. Had she been a lot closer to the protagonist since the beggining and we been allowed to see her gradual decline into madness as the situation in Kirkwall got worse she would have worked a lot better.
Modifié par EJ107, 23 novembre 2012 - 01:43 .
#66
Posté 23 novembre 2012 - 01:40
#67
Posté 23 novembre 2012 - 01:54
Grub Killer8016 wrote...
I want a bad*ss bad guy who you want to kill by the final boss fight. Saren was just so perfect.
Saren was so awesome, I just couldn't bring myself to kill him.
So I had him kill himself instead.
#68
Posté 23 novembre 2012 - 06:06
#69
Posté 23 novembre 2012 - 06:54
OK, seriously, I would like two or three final bosses like in DA2, but you can only fight one, it would be based on who you've sided with.
Or perhaps something less obvious, like... an experimental (man-made) griffin. Maybe an insane Tevinter Magister created it to destroy Val Royeaux? Seeing as how it's the Chantry's capital city - and I assume DA3 will be set in Orlais, for the most part - it would make a lot of sense.
#70
Posté 23 novembre 2012 - 06:56
#71
Posté 23 novembre 2012 - 07:28
I suppose if they were aiming for variation it would be to make a more personal villain. In contrast Loghain probably didn't even know your name; and you could feel his influence, but it was mainly through his distant political standing and hired hitmen.Suppose it comes down to the style of conflict between the two.
Modifié par gosimmons, 23 novembre 2012 - 07:30 .
#72
Posté 23 novembre 2012 - 07:58
#73
Guest_Calob_*
Posté 23 novembre 2012 - 08:04
Guest_Calob_*
#74
Posté 23 novembre 2012 - 09:03
Before I realised that was a humorous suggestion for DA3's villain, I thought it was a swear. And I laughed way more from its inappropriateness than is... appropriate?Orian Tabris wrote...
Morrigan's breasts!
#75
Posté 23 novembre 2012 - 09:08
Vitlen wrote...
Kill the Maker, get his power, take his place. Everybody happy to have new God!!!
So...Dragon's Dogma?
The antagonist should depend on the side we're on, I'd think. And I'd rather not have two bosses like in DA2. Meredith was an awesome boss fight in my opinion. She was intense about saving people and locking up the mages, and the red lyrium only twisted her common sense and made her crazy. And while Loghain did not have red lyrium corrupting him, he had reasonings behind what he did and it all spiraled out of control.
So, I would like the antagonist to be someone we will not expect and have logical reasons for their deeds. But at the end looking at them like this would be reasonable:





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