what do people want when it comes a main antagonist/final boss
#76
Posté 23 novembre 2012 - 09:49
#77
Posté 23 novembre 2012 - 10:52
#78
Posté 23 novembre 2012 - 11:03
Personally I think Sarevok and Irenicus are both great examples of how to do a great villain. Both are very personal to the main character, but only one sets out to be, the other (Irenicus) only crosses your path because you become useful to him, a means to an end. Stick with more human (or elf etc) antagonists with clear motivations that the player can engage with rather than some abstract bogeyman that simply threatens to eat your soul or some mad old biddy with a shiny bauble.
#79
Posté 23 novembre 2012 - 11:33
When I read this the first thing that popped in my mind was Berserk's character Griffith. You grow to respect his character, worship him, follow him, and almost become a brother to him. Until he cracks and your views begin to clash. The character goes to some pretty dark places, becomes broken, and thus eventually leading to his ultimate betrayal.frostajulie wrote...
In a main antagonist I would actually love to see them grow from a companion maybe even a LI that as the game progresses becomes more convinced that your path is wrong and theirs is right and then toward the end they leave the party to join your enemy for the greater good and you end up having a final showdown with them and they die in your arms paragon I always loved you or in your spit and their blood renegade I hate you and you deserved this death or neutral I never wanted it to come to this.
I also like the Loghain Howe setup. I love to hate Howe and I often am uncomfortable killing Loghain and thats because Howe operated from pure ambition and greed, the epitome of all that is wrong in a feudal society. Loghain however is a hero who hates being a hero and everything he does is motivated by his love for his people he is a true patriot. I still kill him everytime but my 1st playthru but I don't enjoy it.
#80
Posté 23 novembre 2012 - 04:00
#81
Posté 23 novembre 2012 - 10:58
Oh, pish posh!KiddDaBeauty wrote...
Before I realised that was a humorous suggestion for DA3's villain, I thought it was a swear. And I laughed way more from its inappropriateness than is... appropriate?Orian Tabris wrote...
Morrigan's breasts!
It's appropriate to laugh inappropriately at an inappropriate joke, thus your laugh is automatically appropriated.
What's the point in being mature, if you can't let yourself be immature sometimes? :innocent:
#82
Posté 23 novembre 2012 - 11:51
#83
Posté 24 novembre 2012 - 12:07
Personally, I want something like the landsmeet meets the arishock battle. Where it's a duel to the death with the main badguy, or a massive brawl if you can't convince everyone he's the evil one.
Give him magic if he's a mage, just don't make him op if it's just for stories sake.
#84
Posté 24 novembre 2012 - 01:24
I'd rather see a big fight against some high demon, possibly in the fade, to somehow end the issue of mage possession entirely, sacrificing the ability to do blood magic in the process. Maybe it could be finishing off the rest of the forbidden ones, those hidden boss fights in DAO and DA2 - Gaxkang and Xebenkeck are dead, leaving Imshael and The Formless One.
"The first of the magus cast themselves deep in the Fade in search of answers and power, always power. They found the forbidden ones- Xebenkeck, Imshael, Gaxkang the Unbound, and The Formless One. Many conversations were had and much of the fabric of the world revealed. And thus the magic of blood was born."
#85
Posté 24 novembre 2012 - 02:36
#86
Posté 24 novembre 2012 - 04:12
One of the great things about the DA universe is that--while magic and demons clearly exist--the writers have deliberately left an open question about the existence of a true creator-god. There is absolutely no intervention by the Maker anywhere in the first two games. Morrigan is a straight-up atheist even though she regularly deals with demons, and even Leliana admits occasional doubts. This opens the way to vastly more realistic storytelling: characters can have true faith, crises of faith, staunch skepticism, differing interpretations of what the Maker wants, etc. Answering the ultimate question throws all of that away.
It's hard to believe anyone played through the first two games and failed to see this. Asking for a boss fight with the Maker is like asking for Godot to show up and do a showstopping musical number at the end of Waiting for Godot.
It would make Space Kid look like freaking Citizen Kane.
#87
Posté 24 novembre 2012 - 04:28
Liamv2 wrote...
Flemeth
#88
Posté 24 novembre 2012 - 08:13
Genshie wrote...
When I read this the first thing that popped in my mind was Berserk's character Griffith. You grow to respect his character, worship him, follow him, and almost become a brother to him. Until he cracks and your views begin to clash. The character goes to some pretty dark places, becomes broken, and thus eventually leading to his ultimate betrayal.
*snip*
I do have to say that doing a villain like griffith would really, really be fantastic. I am not sure how that would translate into DA3. A companion who ends up secretly blaming you for some event or misfortune? Or like the other guy said, a LI who turns on you, though.. The LI would be very hard to pull off. depending on how the relationship is formed..I guess im saying striking the balance were it is still plausible that the LI would turn on you and it would impact you would be very difficult.
But +1 for a villain like Griffith.....
#89
Posté 24 novembre 2012 - 08:52
Qunari aside it would be interesting if everyone wasn't limited to the same endboss or if there was some variation to the personality or reason of this (hopefully sane) boss, depending on your past choices.
Modifié par ultimatekotorfan, 24 novembre 2012 - 08:54 .
#90
Posté 24 novembre 2012 - 09:39
H. Birdman wrote...
I hope the "fight the Maker" suggestions aren't serious.
One of the great things about the DA universe is that--while magic and demons clearly exist--the writers have deliberately left an open question about the existence of a true creator-god. There is absolutely no intervention by the Maker anywhere in the first two games. Morrigan is a straight-up atheist even though she regularly deals with demons, and even Leliana admits occasional doubts. This opens the way to vastly more realistic storytelling: characters can have true faith, crises of faith, staunch skepticism, differing interpretations of what the Maker wants, etc. Answering the ultimate question throws all of that away.
It's hard to believe anyone played through the first two games and failed to see this. Asking for a boss fight with the Maker is like asking for Godot to show up and do a showstopping musical number at the end of Waiting for Godot.
It would make Space Kid look like freaking Citizen Kane.
+ 1 for you accurrate Godot example, it would be exactly like that.
I am tired of fantasy worlds defaulting to god exist, it takes the 'faith' aspect out of faith and makes the universe a lot less interesting in my opinion.
Or perhaps I am just saying this because I have played a lot of JRPG, beating a god /god like creature is really not that impressive.
#91
Posté 24 novembre 2012 - 10:23
It isn't. It's just an anology for "struggle against the impossible odds and win the day". The Maker was there since there is nothing else deem impossible for a high level demigod-the chosen one-PC. Unless we're stuck as the average joe with no super power whatsover, there is no such thing as "impossible" for PC.H. Birdman wrote...
I hope the "fight the Maker" suggestions aren't serious.
"A true creator-god"? As far as I can see there is only a fake creator-god who is acting like a human by marrying a human female and for what exactly? For reproduction or sex?H. Birdman wrote...
One of the great things about the DA universe is that--while magic and demons clearly exist--the writers have deliberately left an open question about the existence of a true creator-god.
The because the Maker is a laughing concept created by the Andrastian cults.H. Birdman wrote...
There is absolutely no intervention by the Maker anywhere in the first two games. Morrigan is a straight-up atheist even though she regularly deals with demons, and even Leliana admits occasional doubts. This opens the way to vastly more realistic storytelling: characters can have true faith, crises of faith, staunch skepticism, differing interpretations of what the Maker wants, etc.
Answering what ultimate question? That the Maker is truly a fake and puny god?H. Birdman wrote...
Answering the ultimate question throws all of that away.
The Archdemon IS the corrupted OLD GOD, called Uthermiel, the god of beauty. It is a god. We already had a boss fight with a god in DAO. We already had "Godot to show up and do a showstopping musical number at the end of Waiting for Godot". So what? The Maker isn't a true-god anyway.H. Birdman wrote...
It's hard to believe anyone played through the first two games and failed to see this. Asking for a boss fight with the Maker is like asking for Godot to show up and do a showstopping musical number at the end of Waiting for Godot.





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