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So, we have the dialogue wheel again...


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#1
Salaya

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But, I wonder, why you force us to play with paraphrasing? I don't understand why is so difficult or non-desirable to just use a system as Deus Ex:HR, with hovering full lines. Certainly this is a best compromise than just saying "we will do better paraphrasing this time".

#2
Liamv2

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I thaught that was what they where doing

#3
Darth Death

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DA3 will have the dialogue wheel with better paraphrasing I believe.

#4
fchopin

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Yes we will have a dialogue wheel with paraphrasing.

#5
Forst1999

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Paraphrasing can be improved. Full lines have three problems I can see right now: If your pick results in a short exchange of words, not a single line, (you know, like a normal conversation), it doesn't tell you more, maybe even less, as the "full line" doesn't show the thautghs behind the later part of the exchange. And reading what you'll hear again in just a moment can be a bit annoying. And it still won't tell you the tone of the line, which can matter a lot.

#6
SpEcIaLRyAn

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Paraphrases weren't terrible in Mass Effect. Even some times in DA2 they weren't so bad, but in a lot of other parts it was really bad. I would just laugh at the screen and say, "I didn't mean to say that but okay?!" They can be improved upon and I hope they are. As someone who doesn't have a problem with the Dialogue wheel I think it could always be implemented better.

#7
Plaintiff

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I dunno why people keep saying the system in Deus Ex was so much better. Maybe it's different on PC, but I could highlight an option for as long as I wanted and I rarely, if ever, saw the full text of what Adam Jensen was going to say. I saw a long line of dialogue, yes, and he always started with that, but often he'd go on to spout a full paragraph or have a full conversation's worth of dialogue without further prompting.

In terms of execution, it was not very different from DA2's system at all.

I don't have a problem with paraphrasing. I'm of the opinion that knowing the general tone/intent of my response is better and more informative than knowing the specific words that make up the content. I'd consider myself better informed if I had just the tone icons alone than I would be with the full text of my response.

#8
Guest_GlaberN7_*

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Am I the only one who has to know exactly what my character is going to say?

#9
Lentie

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GlaberN7 wrote...

Am I the only one who has to know exactly what my character is going to say?


No you not alon.

I prefer to think what reaction of NPC to what my character going to say,
and not to think what my own character going to say now.

#10
jackofalltrades456

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I've hated that ****ing thing ever since it first appeared in Mass Effect 1. The dialogue choices always came out wrong for me and made my character seem like some bi-polar nutjob. Phrases like "You won't get away with this!" end up being" I'm going to murder your entire family and send their battered remains back to you."

I don't understand why it's so difficult to give us a preview on what the PC is going to say....

#11
Fredward

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I don't want to see the whole line. It is one of the most annoying things I have ever had to deal with, I couldn't stand hearing Gerald read my lines back to me like I was a 1st grader learning English. Almost made me stop playing the Witcher that did. The paraphrases could be clearer though, but that's as far as I want it to go.

#12
Maria Caliban

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Plaintiff wrote...

I dunno why people keep saying the system in Deus Ex was so much better. Maybe it's different on PC, but I could highlight an option for as long as I wanted and I rarely, if ever, saw the full text of what Adam Jensen was going to say. I saw a long line of dialogue, yes, and he always started with that, but often he'd go on to spout a full paragraph or have a full conversation's worth of dialogue without further prompting.


Because the intent word and full line of dialogue gave the player more information to work with than what DA 2 provided.

#13
Plaintiff

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Maria Caliban wrote...

Plaintiff wrote...

I dunno why people keep saying the system in Deus Ex was so much better. Maybe it's different on PC, but I could highlight an option for as long as I wanted and I rarely, if ever, saw the full text of what Adam Jensen was going to say. I saw a long line of dialogue, yes, and he always started with that, but often he'd go on to spout a full paragraph or have a full conversation's worth of dialogue without further prompting.


Because the intent word and full line of dialogue gave the player more information to work with than what DA 2 provided.

Very slightly. I think people tend to over-exaggerate the difference.

#14
Zjarcal

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I don't mind the wheel, but I would definitely like better paraphrases.

#15
Guest_FemaleMageFan_*

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You should also keep in mind that the dialogue wheel is a user interface issue . Imagine if in one conversation they have the option to give you 10 dialogue options. Would you like to crowd up the screen with a bunch of full line text? With the dialogue wheel you could just have a more <Button> which would display the rest of the remaining dialogue options and display them appropriately.
tl;dr Dialogue Wheel is a user interface issue

#16
Lenimph

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Zjarcal wrote...

I don't mind the wheel, but I would definitely like better paraphrases.


Pfft I want worse paraphrases like SWTOR 

So I will have to constantly reload. 

#17
Vit246

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I want full lines so I will never be surprised by what my own damn character says. I don't even care if its voiced, or voiced word-for-word. Screw the paraphrases. Screw the dialogue wheel. They're inferior for roleplaying.

#18
Beerfish

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The great majority of the paraphrasing in these games I have found to be satisfactory. There are rare cases though where you immediately declare out loud. "No no no!!! I didn't meant that!" The odd time they do completely miss the boat.

#19
Leanansidhe

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I very rarely have a problem with the paraphrasing. SWTOR is the worst offender when it comes to poor paraphrases, but we don't have to worry about that with the ME or DA teams, thank god.

Why is it so hard for people to extrapolate?

#20
ioannisdenton

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As long as they keep NO paragon renegade meter and they keep ALWAYS 3 responses and ALWAYS the middle one is Humorous-Witty-cocky then it ll be fine.

#21
Guest_Rojahar_*

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Plaintiff wrote...

Very slightly. I think people tend to over-exaggerate the difference.


It obviously makes a big difference for a lot of people since so many bring it up. It's not like most of the forum is a cabal secretly conspiring to spread lies to sabotage Bioware for no reason.

I think a big part of the difference is people don't just feel more information was given, they weren't just "long paraphrases", but that it was more accurate as to what line would follow based on your selection.  It was nearly, if not completely, what Adam would say in the next line.

Sure, any auto-dialog after the choice wouldn't be listed, but there are plenty of times in Bioware games where no matter which dialog choice you choose, there are some lines afterward which aren't part of the choice. I don't see a lot of people claiming though in DE:HR that they were surprised by the line resulting from a dialog choice, like people do with Bioware's dialog wheel.

If there really is no big difference like you claim, then what would the big deal be with accomodating these people asking for it?

Modifié par Rojahar, 22 novembre 2012 - 11:55 .


#22
Warden661

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I didn't really mind the dialogue wheel all too much. Their paraphrasing was fine IMO. I just wish they would bring back persuasion and intimidation into dialogue. I miss it so.......Image IPB

Modifié par BoBear, 23 novembre 2012 - 12:24 .


#23
Salaya

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Yep, as others have said in the thread, I'm not saying that paraphrasing must disappear; what I'm wondering is why is not possible a compromise as Deus Ex HR.

Given the problem with dialogue wheel -two groups of people: the ones who like it, and the ones who dislike it-, why is this solution disregarded? People who like paraphrasing could perfectly ignore the hovering line and read only the synthesis, and people who want to know the exact first line could read both things.

I can understand many decisions BW took with the new direction, but not this one. I don't see any good reason not to try this compromise.

#24
argan1985

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FemaleMageFan wrote...

 Would you like to crowd up the screen with a bunch of full line text?


Yes.

#25
Obsydiann

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what they used in kotor and DA:O i dont want to click the dialogue option ill stop you and i hear my charcter say i will cut of your legs and feed it down your throat i mean come on you never know what YOU are going to say let alone npcs....