So, we have the dialogue wheel again...
#1
Posté 22 novembre 2012 - 02:36
#2
Posté 22 novembre 2012 - 02:37
#3
Posté 22 novembre 2012 - 02:44
#4
Posté 22 novembre 2012 - 02:47
#5
Posté 22 novembre 2012 - 03:02
#6
Posté 22 novembre 2012 - 03:07
#7
Posté 22 novembre 2012 - 03:43
In terms of execution, it was not very different from DA2's system at all.
I don't have a problem with paraphrasing. I'm of the opinion that knowing the general tone/intent of my response is better and more informative than knowing the specific words that make up the content. I'd consider myself better informed if I had just the tone icons alone than I would be with the full text of my response.
#8
Guest_GlaberN7_*
Posté 22 novembre 2012 - 04:34
Guest_GlaberN7_*
#9
Posté 22 novembre 2012 - 05:55
GlaberN7 wrote...
Am I the only one who has to know exactly what my character is going to say?
No you not alon.
I prefer to think what reaction of NPC to what my character going to say,
and not to think what my own character going to say now.
#10
Posté 22 novembre 2012 - 06:42
I don't understand why it's so difficult to give us a preview on what the PC is going to say....
#11
Posté 22 novembre 2012 - 07:14
#12
Posté 22 novembre 2012 - 07:15
Plaintiff wrote...
I dunno why people keep saying the system in Deus Ex was so much better. Maybe it's different on PC, but I could highlight an option for as long as I wanted and I rarely, if ever, saw the full text of what Adam Jensen was going to say. I saw a long line of dialogue, yes, and he always started with that, but often he'd go on to spout a full paragraph or have a full conversation's worth of dialogue without further prompting.
Because the intent word and full line of dialogue gave the player more information to work with than what DA 2 provided.
#13
Posté 22 novembre 2012 - 07:21
Very slightly. I think people tend to over-exaggerate the difference.Maria Caliban wrote...
Plaintiff wrote...
I dunno why people keep saying the system in Deus Ex was so much better. Maybe it's different on PC, but I could highlight an option for as long as I wanted and I rarely, if ever, saw the full text of what Adam Jensen was going to say. I saw a long line of dialogue, yes, and he always started with that, but often he'd go on to spout a full paragraph or have a full conversation's worth of dialogue without further prompting.
Because the intent word and full line of dialogue gave the player more information to work with than what DA 2 provided.
#14
Posté 22 novembre 2012 - 07:31
#15
Guest_FemaleMageFan_*
Posté 22 novembre 2012 - 07:36
Guest_FemaleMageFan_*
tl;dr Dialogue Wheel is a user interface issue
#16
Posté 22 novembre 2012 - 07:44
Zjarcal wrote...
I don't mind the wheel, but I would definitely like better paraphrases.
Pfft I want worse paraphrases like SWTOR
So I will have to constantly reload.
#17
Posté 22 novembre 2012 - 07:52
#18
Posté 22 novembre 2012 - 08:03
#19
Posté 22 novembre 2012 - 11:17
Why is it so hard for people to extrapolate?
#20
Posté 22 novembre 2012 - 11:42
#21
Guest_Rojahar_*
Posté 22 novembre 2012 - 11:51
Guest_Rojahar_*
Plaintiff wrote...
Very slightly. I think people tend to over-exaggerate the difference.
It obviously makes a big difference for a lot of people since so many bring it up. It's not like most of the forum is a cabal secretly conspiring to spread lies to sabotage Bioware for no reason.
I think a big part of the difference is people don't just feel more information was given, they weren't just "long paraphrases", but that it was more accurate as to what line would follow based on your selection. It was nearly, if not completely, what Adam would say in the next line.
Sure, any auto-dialog after the choice wouldn't be listed, but there are plenty of times in Bioware games where no matter which dialog choice you choose, there are some lines afterward which aren't part of the choice. I don't see a lot of people claiming though in DE:HR that they were surprised by the line resulting from a dialog choice, like people do with Bioware's dialog wheel.
If there really is no big difference like you claim, then what would the big deal be with accomodating these people asking for it?
Modifié par Rojahar, 22 novembre 2012 - 11:55 .
#22
Posté 23 novembre 2012 - 12:02
Modifié par BoBear, 23 novembre 2012 - 12:24 .
#23
Posté 23 novembre 2012 - 02:26
Given the problem with dialogue wheel -two groups of people: the ones who like it, and the ones who dislike it-, why is this solution disregarded? People who like paraphrasing could perfectly ignore the hovering line and read only the synthesis, and people who want to know the exact first line could read both things.
I can understand many decisions BW took with the new direction, but not this one. I don't see any good reason not to try this compromise.
#24
Posté 23 novembre 2012 - 04:20
FemaleMageFan wrote...
Would you like to crowd up the screen with a bunch of full line text?
Yes.
#25
Posté 23 novembre 2012 - 04:54




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